EA BNK/SCHl: split up distinct formats

This commit is contained in:
EdnessP 2024-07-03 00:33:38 +03:00
parent d78141c90e
commit 136b1b760c
8 changed files with 1118 additions and 1053 deletions

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@ -434,7 +434,11 @@
<ClCompile Include="meta\ea_eaac_tmx.c" />
<ClCompile Include="meta\ea_sbk.c" />
<ClCompile Include="meta\ea_schl.c" />
<ClCompile Include="meta\ea_schl_abk.c" />
<ClCompile Include="meta\ea_schl_fixed.c" />
<ClCompile Include="meta\ea_schl_hdr_dat.c" />
<ClCompile Include="meta\ea_schl_map_mpf_mus.c" />
<ClCompile Include="meta\ea_schl_standard.c" />
<ClCompile Include="meta\ea_swvr.c" />
<ClCompile Include="meta\ea_wve_ad10.c" />
<ClCompile Include="meta\ea_wve_au00.c" />

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@ -1123,9 +1123,21 @@
<ClCompile Include="meta\ea_schl.c">
<Filter>meta\Source Files</Filter>
</ClCompile>
<ClCompile Include="meta\ea_schl_abk.c">
<Filter>meta\Source Files</Filter>
</ClCompile>
<ClCompile Include="meta\ea_schl_fixed.c">
<Filter>meta\Source Files</Filter>
</ClCompile>
<ClCompile Include="meta\ea_schl_hdr_dat.c">
<Filter>meta\Source Files</Filter>
</ClCompile>
<ClCompile Include="meta\ea_schl_map_mpf_mus.c">
<Filter>meta\Source Files</Filter>
</ClCompile>
<ClCompile Include="meta\ea_schl_standard.c">
<Filter>meta\Source Files</Filter>
</ClCompile>
<ClCompile Include="meta\ea_swvr.c">
<Filter>meta\Source Files</Filter>
</ClCompile>

File diff suppressed because it is too large Load Diff

187
src/meta/ea_schl_abk.c Normal file
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@ -0,0 +1,187 @@
#include "meta.h"
#include "../layout/layout.h"
#include "../util/endianness.h"
#define EA_BLOCKID_HEADER 0x5343486C /* "SCHl" */
#define EA_BNK_HEADER_LE 0x424E4B6C /* "BNKl" */
#define EA_BNK_HEADER_BE 0x424E4B62 /* "BNKb" */
/* EA ABK - common soundbank format in 6th-gen games, can reference RAM and streamed assets */
/* RAM assets are stored in embedded BNK file */
/* streamed assets are stored externally in AST file (mostly seen in earlier 6th-gen games) */
VGMSTREAM* init_vgmstream_ea_abk(STREAMFILE* sf) {
int bnk_target_stream, is_dupe, total_sounds = 0, target_stream = sf->stream_index;
off_t bnk_offset, modules_table, module_data, player_offset, samples_table, entry_offset, target_entry_offset, schl_offset, schl_loop_offset;
uint32_t i, j, k, num_sounds, num_sample_tables;
uint16_t num_modules;
uint8_t sound_type, num_players;
off_t sample_tables[0x400];
STREAMFILE* astData = NULL;
VGMSTREAM* vgmstream = NULL;
segmented_layout_data* data_s = NULL;
int32_t(*read_32bit)(off_t, STREAMFILE*);
int16_t(*read_16bit)(off_t, STREAMFILE*);
/* check extension */
if (!is_id32be(0x00, sf, "ABKC"))
return NULL;
if (!check_extensions(sf, "abk"))
return NULL;
/* use table offset to check endianness */
if (guess_endian32(0x1C, sf)) {
read_32bit = read_32bitBE;
read_16bit = read_16bitBE;
} else {
read_32bit = read_32bitLE;
read_16bit = read_16bitLE;
}
if (target_stream == 0) target_stream = 1;
if (target_stream < 0)
goto fail;
num_modules = read_16bit(0x0A, sf);
modules_table = read_32bit(0x1C, sf);
bnk_offset = read_32bit(0x20, sf);
target_entry_offset = 0;
num_sample_tables = 0;
/* check to avoid clashing with the newer ABK format */
if (bnk_offset &&
read_32bitBE(bnk_offset, sf) != EA_BNK_HEADER_LE &&
read_32bitBE(bnk_offset, sf) != EA_BNK_HEADER_BE)
goto fail;
for (i = 0; i < num_modules; i++) {
num_players = read_8bit(modules_table + 0x24, sf);
module_data = read_32bit(modules_table + 0x2C, sf);
if (num_players == 0xff) goto fail; /* EOF read */
for (j = 0; j < num_players; j++) {
player_offset = read_32bit(modules_table + 0x3C + 0x04 * j, sf);
samples_table = read_32bit(module_data + player_offset + 0x04, sf);
/* multiple players may point at the same sound table */
is_dupe = 0;
for (k = 0; k < num_sample_tables; k++) {
if (samples_table == sample_tables[k]) {
is_dupe = 1;
break;
}
}
if (is_dupe)
continue;
sample_tables[num_sample_tables++] = samples_table;
num_sounds = read_32bit(samples_table, sf);
if (num_sounds == 0xffffffff) goto fail; /* EOF read */
for (k = 0; k < num_sounds; k++) {
entry_offset = samples_table + 0x04 + 0x0C * k;
sound_type = read_8bit(entry_offset + 0x00, sf);
/* some of these are dummies pointing at sound 0 in BNK */
if (sound_type == 0x00 && read_32bit(entry_offset + 0x04, sf) == 0)
continue;
total_sounds++;
if (target_stream == total_sounds)
target_entry_offset = entry_offset;
}
}
/* skip class controllers */
num_players += read_8bit(modules_table + 0x27, sf);
modules_table += 0x3C + num_players * 0x04;
}
if (target_entry_offset == 0)
goto fail;
/* 0x00: type (0x00 - RAM, 0x01 - streamed, 0x02 - streamed looped) */
/* 0x01: priority */
/* 0x02: padding */
/* 0x04: index for RAM sounds, offset for streamed sounds */
/* 0x08: loop offset for streamed sounds */
sound_type = read_8bit(target_entry_offset + 0x00, sf);
switch (sound_type) {
case 0x00:
if (!bnk_offset)
goto fail;
bnk_target_stream = read_32bit(target_entry_offset + 0x04, sf);
vgmstream = load_vgmstream_ea_bnk(sf, bnk_offset, bnk_target_stream, 1);
if (!vgmstream)
goto fail;
break;
case 0x01:
astData = open_streamfile_by_ext(sf, "ast");
if (!astData)
goto fail;
schl_offset = read_32bit(target_entry_offset + 0x04, sf);
if (read_32bitBE(schl_offset, astData) != EA_BLOCKID_HEADER)
goto fail;
vgmstream = load_vgmstream_ea_schl(astData, schl_offset);
if (!vgmstream)
goto fail;
break;
case 0x02:
astData = open_streamfile_by_ext(sf, "ast");
if (!astData) {
vgm_logi("EA ABK: .ast file not found (find and put together)\n");
goto fail;
}
/* looped sounds basically consist of two independent segments
* the first one is loop start, the second one is loop body */
schl_offset = read_32bit(target_entry_offset + 0x04, sf);
schl_loop_offset = read_32bit(target_entry_offset + 0x08, sf);
if (read_32bitBE(schl_offset, astData) != EA_BLOCKID_HEADER ||
read_32bitBE(schl_loop_offset, astData) != EA_BLOCKID_HEADER)
goto fail;
/* init layout */
data_s = init_layout_segmented(2);
if (!data_s) goto fail;
/* load intro and loop segments */
data_s->segments[0] = load_vgmstream_ea_schl(astData, schl_offset);
if (!data_s->segments[0]) goto fail;
data_s->segments[1] = load_vgmstream_ea_schl(astData, schl_loop_offset);
if (!data_s->segments[1]) goto fail;
/* setup segmented VGMSTREAMs */
if (!setup_layout_segmented(data_s))
goto fail;
/* build the VGMSTREAM */
vgmstream = allocate_segmented_vgmstream(data_s, 1, 1, 1);
if (!vgmstream)
goto fail;
break;
default:
goto fail;
break;
}
vgmstream->num_streams = total_sounds;
close_streamfile(astData);
return vgmstream;
fail:
close_streamfile(astData);
free_layout_segmented(data_s);
return NULL;
}

194
src/meta/ea_schl_hdr_dat.c Normal file
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@ -0,0 +1,194 @@
#include "meta.h"
#include "../coding/coding.h"
#include "../util/endianness.h"
#define EA_BLOCKID_HEADER 0x5343486C /* "SCHl" */
/* EA HDR/DAT v1 (2004-2005) - used for storing speech, sometimes streamed SFX */
VGMSTREAM* init_vgmstream_ea_hdr_dat(STREAMFILE* sf) {
VGMSTREAM* vgmstream;
STREAMFILE* sf_dat = NULL, * temp_sf = NULL;
int target_stream = sf->stream_index;
uint32_t offset_mult, sound_offset, sound_size;
uint8_t num_params, num_sounds;
size_t dat_size;
/* checks */
if (!check_extensions(sf, "hdr"))
goto fail;
/* main header is machine endian but it's not important here */
/* 0x00: ID */
/* 0x02: speaker ID (used for different police voices in NFS games) */
/* 0x04: number of parameters */
/* 0x05: number of samples */
/* 0x06: sample repeat (alt number of samples?) */
/* 0x07: block size (offset multiplier) */
/* 0x08: number of blocks (DAT size divided by block size) */
/* 0x0a: number of sub-banks */
/* 0x0c: table start */
/* no nice way to validate these so we do what we can */
if (read_u16be(0x0a, sf) != 0)
goto fail;
/* first offset is always zero */
if (read_u16be(0x0c, sf) != 0)
goto fail;
/* must be accompanied by DAT file with SCHl or VAG sounds */
sf_dat = open_streamfile_by_ext(sf, "dat");
if (!sf_dat)
goto fail;
if (read_u32be(0x00, sf_dat) != EA_BLOCKID_HEADER &&
read_u32be(0x00, sf_dat) != 0x56414770) /* "VAGp" */
goto fail;
num_params = read_u8(0x04, sf) & 0x7F;
num_sounds = read_u8(0x05, sf);
offset_mult = read_u8(0x07, sf) * 0x0100 + 0x0100;
if (read_u8(0x06, sf) > num_sounds)
goto fail;
dat_size = get_streamfile_size(sf_dat);
if (read_u16le(0x08, sf) * offset_mult > dat_size &&
read_u16be(0x08, sf) * offset_mult > dat_size)
goto fail;
if (target_stream == 0) target_stream = 1;
if (target_stream < 0 || num_sounds == 0 || target_stream > num_sounds)
goto fail;
/* offsets are always big endian */
sound_offset = read_u16be(0x0C + (0x02 + num_params) * (target_stream - 1), sf) * offset_mult;
if (read_u32be(sound_offset, sf_dat) == EA_BLOCKID_HEADER) { /* "SCHl" */
vgmstream = load_vgmstream_ea_schl(sf_dat, sound_offset);
if (!vgmstream)
goto fail;
}
else if (read_u32be(sound_offset, sf_dat) == 0x56414770) { /* "VAGp" */
/* Need for Speed: Hot Pursuit 2 (PS2) */
sound_size = read_u32be(sound_offset + 0x0c, sf_dat) + 0x30;
temp_sf = setup_subfile_streamfile(sf_dat, sound_offset, sound_size, "vag");
if (!temp_sf) goto fail;
vgmstream = init_vgmstream_vag(temp_sf);
if (!vgmstream) goto fail;
close_streamfile(temp_sf);
}
else {
goto fail;
}
if (num_params != 0) {
uint8_t val;
char buf[8];
int i;
for (i = 0; i < num_params; i++) {
val = read_u8(0x0C + (0x02 + num_params) * (target_stream - 1) + 0x02 + i, sf);
snprintf(buf, sizeof(buf), "%u", val);
concatn(STREAM_NAME_SIZE, vgmstream->stream_name, buf);
if (i != num_params - 1)
concatn(STREAM_NAME_SIZE, vgmstream->stream_name, ", ");
}
}
vgmstream->num_streams = num_sounds;
close_streamfile(sf_dat);
return vgmstream;
fail:
close_streamfile(sf_dat);
close_streamfile(temp_sf);
return NULL;
}
/* EA HDR/DAT v2 (2006-2014) */
VGMSTREAM* init_vgmstream_ea_hdr_dat_v2(STREAMFILE* sf) {
VGMSTREAM* vgmstream;
STREAMFILE* sf_dat = NULL;
int target_stream = sf->stream_index;
uint32_t offset_mult, sound_offset;
uint8_t num_params, num_sounds;
size_t dat_size;
/* checks */
if (!check_extensions(sf, "hdr"))
return NULL;
/* main header is machine endian but it's not important here */
/* 0x00: ID */
/* 0x02: number of parameters */
/* 0x03: number of samples */
/* 0x04: speaker ID (used for different police voices in NFS games) */
/* 0x08: sample repeat (alt number of samples?) */
/* 0x09: block size (offset multiplier) */
/* 0x0a: number of blocks (DAT size divided by block size) */
/* 0x0c: number of sub-banks (always zero?) */
/* 0x0e: padding */
/* 0x10: table start */
/* no nice way to validate these so we do what we can */
if (read_u32be(0x0c, sf) != 0)
return NULL;
/* first offset is always zero */
if (read_u16be(0x10, sf) != 0)
return NULL;
/* must be accompanied by DAT file with SCHl sounds */
sf_dat = open_streamfile_by_ext(sf, "dat");
if (!sf_dat)
goto fail;
if (read_u32be(0x00, sf_dat) != EA_BLOCKID_HEADER)
goto fail;
num_params = read_u8(0x02, sf) & 0x7F;
num_sounds = read_u8(0x03, sf);
offset_mult = read_u8(0x09, sf) * 0x0100 + 0x0100;
if (read_u8(0x08, sf) > num_sounds)
goto fail;
dat_size = get_streamfile_size(sf_dat);
if (read_u16le(0x0a, sf) * offset_mult > dat_size &&
read_u16be(0x0a, sf) * offset_mult > dat_size)
goto fail;
if (target_stream == 0) target_stream = 1;
if (target_stream < 0 || num_sounds == 0 || target_stream > num_sounds)
goto fail;
/* offsets are always big endian */
sound_offset = read_u16be(0x10 + (0x02 + num_params) * (target_stream - 1), sf) * offset_mult;
if (read_u32be(sound_offset, sf_dat) != EA_BLOCKID_HEADER)
goto fail;
vgmstream = load_vgmstream_ea_schl(sf_dat, sound_offset);
if (!vgmstream)
goto fail;
if (num_params != 0) {
uint8_t val;
char buf[8];
int i;
for (i = 0; i < num_params; i++) {
val = read_u8(0x10 + (0x02 + num_params) * (target_stream - 1) + 0x02 + i, sf);
snprintf(buf, sizeof(buf), "%u", val);
concatn(STREAM_NAME_SIZE, vgmstream->stream_name, buf);
if (i != num_params - 1)
concatn(STREAM_NAME_SIZE, vgmstream->stream_name, ", ");
}
}
vgmstream->num_streams = num_sounds;
close_streamfile(sf_dat);
return vgmstream;
fail:
close_streamfile(sf_dat);
return NULL;
}

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@ -0,0 +1,526 @@
#include "meta.h"
#include "../util/endianness.h"
#include "../layout/layout.h"
#include "../util/companion_files.h"
#define EA_BLOCKID_HEADER 0x5343486C /* "SCHl" */
#define EA_BNK_HEADER_LE 0x424E4B6C /* "BNKl" */
#define EA_BNK_HEADER_BE 0x424E4B62 /* "BNKb" */
static VGMSTREAM* init_vgmstream_ea_mpf_mus_main(STREAMFILE* sf, const char* mus_name);
static STREAMFILE* open_mapfile_pair(STREAMFILE* sf, int track /*, int num_tracks*/);
/* EA MAP/MUS combo - used in older games for interactive music (for EA's PathFinder tool) */
/* seen in Need for Speed II, Need for Speed III: Hot Pursuit, SSX */
VGMSTREAM* init_vgmstream_ea_map_mus(STREAMFILE* sf) {
VGMSTREAM* vgmstream = NULL;
STREAMFILE* sf_mus = NULL;
uint32_t schl_offset;
uint8_t version, num_sounds, num_events, num_sections;
off_t section_offset;
int target_stream = sf->stream_index;
/* check extension */
if (!check_extensions(sf, "map,lin,mpf"))
return NULL;
/* always big endian */
if (!is_id32be(0x00, sf, "PFDx"))
return NULL;
version = read_u8(0x04, sf);
if (version > 1) goto fail;
sf_mus = open_mapfile_pair(sf, 0); //, 1
if (!sf_mus) goto fail;
/*
* 0x04: version
* 0x05: starting node
* 0x06: number of nodes
* 0x07: number of events
* 0x08: three zeroes
* 0x0b: number of sections
* 0x0c: data start
*/
num_sounds = read_u8(0x06, sf);
num_events = read_u8(0x07, sf);
num_sections = read_u8(0x0b, sf);
section_offset = 0x0c;
/* section 1: nodes, contains information about segment playback order */
section_offset += num_sounds * 0x1c;
/* section 2: events, specific to game and track */
section_offset += num_events * num_sections;
if (target_stream == 0) target_stream = 1;
if (target_stream < 0 || num_sounds == 0 || target_stream > num_sounds)
goto fail;
/* section 3: samples */
schl_offset = read_u32be(section_offset + (target_stream - 1) * 0x04, sf);
if (read_u32be(schl_offset, sf_mus) != EA_BLOCKID_HEADER)
goto fail;
vgmstream = load_vgmstream_ea_schl(sf_mus, schl_offset);
if (!vgmstream)
goto fail;
vgmstream->num_streams = num_sounds;
get_streamfile_filename(sf_mus, vgmstream->stream_name, STREAM_NAME_SIZE);
close_streamfile(sf_mus);
return vgmstream;
fail:
close_streamfile(sf_mus);
return NULL;
}
/* .MPF - Standard EA MPF+MUS */
VGMSTREAM* init_vgmstream_ea_mpf_mus(STREAMFILE* sf) {
if (!check_extensions(sf, "mpf"))
return NULL;
return init_vgmstream_ea_mpf_mus_main(sf, NULL);
}
/* .MSB/.MSX - EA Redwood Shores (MSB/MSX)+MUS [007: From Russia with Love, The Godfather (PC/PS2/Wii)] */
VGMSTREAM* init_vgmstream_ea_msb_mus(STREAMFILE* sf) {
/* container with MPF, extra info, and a pre-defined MUS filename */
VGMSTREAM* vgmstream = NULL;
STREAMFILE* sf_mpf = NULL;
char mus_name[0x20 + 1];
size_t header_size;
off_t info_offset, mus_name_offset;
read_u32_t read_u32;
if (read_u64be(0x00, sf) != 0)
return NULL;
if (!check_extensions(sf, "msb,msx"))
return NULL;
header_size = 0x50;
mus_name_offset = 0x30;
/* 0x08: buffer size of the pre-defined .mus filename? (always 0x20)
* 0x20: mpf version number? (always 0x05)
* 0x24: offset to a chunk of plaintext data w/ event and node info & names
* 0x2C: some hash?
* 0x30: intended .mus filename */
read_u32 = guess_read_u32(0x08, sf);
/* extra checks to fail faster before streamfile'ing */
if (read_u32(0x08, sf) != 0x20)
return NULL;
if (read_u32(0x20, sf) != 0x05)
return NULL;
/* not exactly the same as mpf size since it's aligned, but correct size is only needed for v3 */
info_offset = read_u32(0x24, sf); //+ header_size;
read_string(mus_name, sizeof(mus_name), mus_name_offset, sf);
sf_mpf = open_wrap_streamfile(sf);
sf_mpf = open_clamp_streamfile(sf_mpf, header_size, info_offset);
if (!sf_mpf) goto fail;
vgmstream = init_vgmstream_ea_mpf_mus_main(sf_mpf, mus_name);
if (!vgmstream) goto fail;
close_streamfile(sf_mpf);
return vgmstream;
fail:
close_vgmstream(vgmstream);
close_streamfile(sf_mpf);
return NULL;
}
/* EA MPF/MUS combo - used in 6th gen games for interactive music (for EA's PathFinder tool) */
static VGMSTREAM* init_vgmstream_ea_mpf_mus_main(STREAMFILE* sf, const char* mus_name) {
VGMSTREAM* vgmstream = NULL;
STREAMFILE* sf_mus = NULL;
segmented_layout_data* data_s = NULL;
uint32_t tracks_table, tracks_data, samples_table = 0, section_offset, entry_offset = 0, eof_offset = 0, sound_offset,
off_mult = 0, track_start, track_end = 0, track_checksum = 0;
uint16_t num_nodes, num_subbanks = 0;
uint8_t version, sub_version, num_tracks, num_sections, num_events, num_routers, num_vars, subentry_num = 0;
int i;
int target_stream = sf->stream_index, total_streams, big_endian, is_ram = 0;
uint32_t(*read_u32)(off_t, STREAMFILE*);
uint16_t(*read_u16)(off_t, STREAMFILE*);
/* detect endianness */
if (is_id32be(0x00, sf, "PFDx")) {
read_u32 = read_u32be;
read_u16 = read_u16be;
big_endian = 1;
}
else if (is_id32le(0x00, sf, "PFDx")) {
read_u32 = read_u32le;
read_u16 = read_u16le;
big_endian = 0;
}
else {
return NULL;
}
version = read_u8(0x04, sf);
sub_version = read_u8(0x05, sf);
if (version < 3 || version > 5) goto fail;
if (version == 5 && sub_version > 3) goto fail;
num_tracks = read_u8(0x0d, sf);
num_sections = read_u8(0x0e, sf);
num_events = read_u8(0x0f, sf);
num_routers = read_u8(0x10, sf);
num_vars = read_u8(0x11, sf);
num_nodes = read_u16(0x12, sf);
/* Some structs here use C bitfields which are different on LE and BE AND their
* implementation is compiler dependent, fun times.
* Earlier versions don't have section offsets so we have to go through all of them
* to get to the samples table. */
if (target_stream == 0) target_stream = 1;
if (version == 3 && (sub_version == 1 || sub_version == 2))
/* SSX Tricky, Sled Storm */ {
section_offset = 0x24;
entry_offset = read_u16(section_offset + (num_nodes - 1) * 0x02, sf) * 0x04;
subentry_num = read_u8(entry_offset + 0x0b, sf);
section_offset = entry_offset + 0x0c + subentry_num * 0x04;
section_offset += align_size_to_block(num_events * num_tracks * num_sections, 0x04);
section_offset += num_routers * 0x04;
section_offset += num_vars * 0x04;
tracks_table = read_u32(section_offset, sf) * 0x04;
samples_table = tracks_table + num_tracks * 0x04;
eof_offset = get_streamfile_size(sf);
total_streams = (eof_offset - samples_table) / 0x08;
off_mult = 0x04;
track_start = total_streams;
for (i = num_tracks - 1; i >= 0; i--) {
track_end = track_start;
track_start = read_u32(tracks_table + i * 0x04, sf) * 0x04;
track_start = (track_start - samples_table) / 0x08;
if (track_start <= target_stream - 1)
break;
}
}
else if (version == 3 && sub_version == 4)
/* Harry Potter and the Chamber of Secrets, Shox */ {
section_offset = 0x24;
entry_offset = read_u16(section_offset + (num_nodes - 1) * 0x02, sf) * 0x04;
if (big_endian) {
subentry_num = (read_u32be(entry_offset + 0x04, sf) >> 19) & 0x1F;
} else {
subentry_num = (read_u32be(entry_offset + 0x04, sf) >> 16) & 0x1F;
}
section_offset = entry_offset + 0x0c + subentry_num * 0x04;
section_offset += align_size_to_block(num_events * num_tracks * num_sections, 0x04);
section_offset += num_routers * 0x04;
section_offset += num_vars * 0x04;
tracks_table = read_u32(section_offset, sf) * 0x04;
samples_table = tracks_table + (num_tracks + 1) * 0x04;
eof_offset = read_u32(tracks_table + num_tracks * 0x04, sf) * 0x04;
total_streams = (eof_offset - samples_table) / 0x08;
off_mult = 0x04;
track_start = total_streams;
for (i = num_tracks - 1; i >= 0; i--) {
track_end = track_start;
track_start = read_u32(tracks_table + i * 0x04, sf) * 0x04;
track_start = (track_start - samples_table) / 0x08;
if (track_start <= target_stream - 1)
break;
}
}
else if (version == 4) {
/* Need for Speed: Underground 2, SSX 3, Harry Potter and the Prisoner of Azkaban */
section_offset = 0x20;
entry_offset = read_u16(section_offset + (num_nodes - 1) * 0x02, sf) * 0x04;
if (big_endian) {
subentry_num = (read_u32be(entry_offset + 0x04, sf) >> 15) & 0x0F;
} else {
subentry_num = (read_u32be(entry_offset + 0x04, sf) >> 20) & 0x0F;
}
section_offset = entry_offset + 0x10 + subentry_num * 0x04;
entry_offset = read_u16(section_offset + (num_events - 1) * 0x02, sf) * 0x04;
if (big_endian) {
subentry_num = (read_u32be(entry_offset + 0x0c, sf) >> 10) & 0x3F;
} else {
subentry_num = (read_u32be(entry_offset + 0x0c, sf) >> 8) & 0x3F;
}
section_offset = entry_offset + 0x10 + subentry_num * 0x10;
section_offset += num_routers * 0x04;
section_offset = read_u32(section_offset, sf) * 0x04;
tracks_table = section_offset;
samples_table = tracks_table + (num_tracks + 1) * 0x04;
eof_offset = read_u32(tracks_table + num_tracks * 0x04, sf) * 0x04;
total_streams = (eof_offset - samples_table) / 0x08;
off_mult = 0x80;
track_start = total_streams;
for (i = num_tracks - 1; i >= 0; i--) {
track_end = track_start;
track_start = read_u32(tracks_table + i * 0x04, sf) * 0x04;
track_start = (track_start - samples_table) / 0x08;
if (track_start <= target_stream - 1)
break;
}
}
else if (version == 5) {
/* Need for Speed: Most Wanted, Need for Speed: Carbon, SSX on Tour */
tracks_table = read_u32(0x2c, sf);
tracks_data = read_u32(0x30, sf);
samples_table = read_u32(0x34, sf);
eof_offset = read_u32(0x38, sf);
total_streams = (eof_offset - samples_table) / 0x08;
off_mult = 0x80;
/* check to distinguish it from SNR/SNS version (first streamed sample is always at 0x00 or 0x100) */
if (read_u16(tracks_data + 0x04, sf) == 0 && read_u32(samples_table + 0x00, sf) > 0x02)
goto fail;
track_start = total_streams;
for (i = num_tracks - 1; i >= 0; i--) {
track_end = track_start;
entry_offset = read_u32(tracks_table + i * 0x04, sf) * 0x04;
track_start = read_u32(entry_offset + 0x00, sf);
if (track_start == 0 && i != 0)
continue; /* empty track */
if (track_start <= target_stream - 1) {
num_subbanks = read_u16(entry_offset + 0x04, sf);
track_checksum = read_u32be(entry_offset + 0x08, sf);
is_ram = (num_subbanks != 0);
break;
}
}
} else {
goto fail;
}
if (target_stream < 0 || total_streams == 0 || target_stream > total_streams)
goto fail;
/* open MUS file that matches this track */
sf_mus = mus_name ? open_streamfile_by_filename(sf, mus_name) : open_mapfile_pair(sf, i); //, num_tracks
if (!sf_mus)
goto fail;
if (version < 5) {
is_ram = (read_u32be(0x00, sf_mus) == (big_endian ? EA_BNK_HEADER_BE : EA_BNK_HEADER_LE));
}
/* 0x00 - offset/BNK index, 0x04 - duration (in milliseconds) */
sound_offset = read_u32(samples_table + (target_stream - 1) * 0x08 + 0x00, sf);
if (is_ram) {
/* for some reason, RAM segments are almost always split into multiple sounds (usually 4) */
off_t bnk_offset = version < 5 ? 0x00 : 0x100;
uint32_t bnk_sound_index = (sound_offset & 0x0000FFFF);
uint32_t bnk_index = (sound_offset & 0xFFFF0000) >> 16;
uint32_t next_entry;
uint32_t bnk_total_sounds = read_u16(bnk_offset + 0x06, sf_mus);
int bnk_segments;
if (version == 5 && bnk_index != 0) {
/* HACK: open proper .mus now since open_mapfile_pair doesn't let us adjust the name */
char filename[PATH_LIMIT], basename[PATH_LIMIT], ext[32];
int basename_len;
STREAMFILE* sf_temp;
get_streamfile_basename(sf_mus, basename, PATH_LIMIT);
basename_len = strlen(basename);
get_streamfile_ext(sf_mus, ext, sizeof(ext));
/* strip off 0 at the end */
basename[basename_len - 1] = '\0';
/* append bank index to the name */
snprintf(filename, PATH_LIMIT, "%s%u.%s", basename, bnk_index, ext);
sf_temp = open_streamfile_by_filename(sf_mus, filename);
if (!sf_temp) goto fail;
bnk_total_sounds = read_u16(bnk_offset + 0x06, sf_temp);
close_streamfile(sf_mus);
sf_mus = sf_temp;
}
if (version == 5) {
track_checksum = read_u32be(entry_offset + 0x14 + 0x10 * bnk_index, sf);
if (track_checksum && read_u32be(0x00, sf_mus) != track_checksum)
goto fail;
}
if (read_u32be(bnk_offset, sf_mus) != (big_endian ? EA_BNK_HEADER_BE : EA_BNK_HEADER_LE))
goto fail;
/* play until the next entry in MPF track or the end of BNK */
if (target_stream < track_end) {
next_entry = read_u32(samples_table + (target_stream - 0) * 0x08 + 0x00, sf);
if (((next_entry & 0xFFFF0000) >> 16) == bnk_index) {
bnk_segments = (next_entry & 0x0000FFFF) - bnk_sound_index;
} else {
bnk_segments = bnk_total_sounds - bnk_sound_index;
}
} else {
bnk_segments = bnk_total_sounds - bnk_sound_index;
}
/* init layout */
data_s = init_layout_segmented(bnk_segments);
if (!data_s) goto fail;
for (i = 0; i < bnk_segments; i++) {
data_s->segments[i] = load_vgmstream_ea_bnk(sf_mus, bnk_offset, bnk_sound_index + i, 1);
if (!data_s->segments[i]) goto fail;
}
/* setup segmented VGMSTREAMs */
if (!setup_layout_segmented(data_s)) goto fail;
vgmstream = allocate_segmented_vgmstream(data_s, 0, 0, 0);
} else {
if (version == 5 && track_checksum && read_u32be(0x00, sf_mus) != track_checksum)
goto fail;
sound_offset *= off_mult;
if (read_u32be(sound_offset, sf_mus) != EA_BLOCKID_HEADER)
goto fail;
vgmstream = load_vgmstream_ea_schl(sf_mus, sound_offset);
}
if (!vgmstream)
goto fail;
vgmstream->num_streams = total_streams;
get_streamfile_filename(sf_mus, vgmstream->stream_name, STREAM_NAME_SIZE);
close_streamfile(sf_mus);
return vgmstream;
fail:
close_streamfile(sf_mus);
free_layout_segmented(data_s);
return NULL;
}
/* open map/mpf+mus pairs that aren't exact pairs, since EA's games can load any combo */
static STREAMFILE* open_mapfile_pair(STREAMFILE* sf, int track /*, int num_tracks*/) {
static const char* const mapfile_pairs[][2] = {
/* standard cases, replace map part with mus part (from the end to preserve prefixes) */
{"MUS_CTRL.MPF", "MUS_STR.MUS"}, /* GoldenEye - Rogue Agent (PS2) */
{"mus_ctrl.mpf", "mus_str.mus"}, /* GoldenEye - Rogue Agent (others) */
{"AKA_Mus.mpf", "Track.mus"}, /* Boogie */
{"SSX4FE.mpf", "TrackFE.mus"}, /* SSX On Tour */
{"SSX4Path.mpf", "Track.mus"},
{"SSX4.mpf", "moments0.mus,main.mus,load_loop0.mus"}, /* SSX Blur */
{"*.mpf", "*_main.mus"}, /* 007: Everything or Nothing */
/* EA loads pairs manually, so complex cases needs .txtm to map
* NSF2:
* - ZTRxxROK.MAP > ZTRxx.TRJ
* - ZTRxxTEC.MAP > ZTRxx.TRM
* - ZZSHOW.MAP and ZZSHOW2.MAP > ZZSHOW.MUS
* NSF3:
* - ZTRxxROK.MAP > ZZZTRxxA.TRJ
* - ZTRxxTEC.MAP > ZZZTRxxB.TRM
* - ZTR00R0A.MAP and ZTR00R0B.MAP > ZZZTR00A.TRJ
* SSX 3:
* - *.mpf > *.mus,xxloops0.mus
*/
};
STREAMFILE* sf_mus = NULL;
char file_name[PATH_LIMIT];
int pair_count = (sizeof(mapfile_pairs) / sizeof(mapfile_pairs[0]));
int i, j;
size_t file_len, map_len;
/* try parsing TXTM if present */
sf_mus = read_filemap_file(sf, track);
if (sf_mus) return sf_mus;
/* if loading the first track, try opening MUS with the same name first (most common scenario) */
if (track == 0) {
sf_mus = open_streamfile_by_ext(sf, "mus");
if (sf_mus) return sf_mus;
}
get_streamfile_filename(sf, file_name, PATH_LIMIT);
file_len = strlen(file_name);
for (i = 0; i < pair_count; i++) {
const char* map_name = mapfile_pairs[i][0];
const char* mus_name = mapfile_pairs[i][1];
char buf[PATH_LIMIT] = { 0 };
char* pch;
int use_mask = 0;
map_len = strlen(map_name);
/* replace map_name with expected mus_name */
if (file_len < map_len)
continue;
if (map_name[0] == '*') {
use_mask = 1;
map_name++;
map_len--;
if (strcmp(file_name + (file_len - map_len), map_name) != 0)
continue;
} else {
if (strcmp(file_name, map_name) != 0)
continue;
}
strncpy(buf, mus_name, PATH_LIMIT - 1);
pch = strtok(buf, ","); //TODO: not thread safe in std C
for (j = 0; j < track && pch; j++) {
pch = strtok(NULL, ",");
}
if (!pch) continue; /* invalid track */
if (use_mask) {
file_name[file_len - map_len] = '\0';
strncat(file_name, pch + 1, PATH_LIMIT - 1);
} else {
strncpy(file_name, pch, PATH_LIMIT - 1);
}
sf_mus = open_streamfile_by_filename(sf, file_name);
if (sf_mus) return sf_mus;
get_streamfile_filename(sf, file_name, PATH_LIMIT); /* reset for next loop */
}
/* hack when when multiple maps point to the same mus, uses name before "+"
* ex. ZZZTR00A.TRJ+ZTR00PGR.MAP or ZZZTR00A.TRJ+ZTR00R0A.MAP both point to ZZZTR00A.TRJ
* [Need for Speed II (PS1), Need for Speed III (PS1)] */
{
char* mod_name = strchr(file_name, '+');
if (mod_name)
{
mod_name[0] = '\0';
sf_mus = open_streamfile_by_filename(sf, file_name);
if (sf_mus) return sf_mus;
}
}
vgm_logi("EA MPF: .mus file not found (find and put together)\n");
return NULL;
}

190
src/meta/ea_schl_standard.c Normal file
View File

@ -0,0 +1,190 @@
#include "meta.h"
#include "../coding/coding.h"
#include "../util/endianness.h"
#define EA_BLOCKID_HEADER 0x5343486C /* "SCHl" */
#define EA_BLOCKID_LOC_HEADER 0x53480000 /* "SH" */
#define EA_BLOCKID_LOC_EN 0x0000454E /* English */
#define EA_BLOCKID_LOC_FR 0x00004652 /* French */
#define EA_BLOCKID_LOC_GE 0x00004745 /* German, older */
#define EA_BLOCKID_LOC_DE 0x00004445 /* German, newer */
#define EA_BLOCKID_LOC_IT 0x00004954 /* Italian */
#define EA_BLOCKID_LOC_SP 0x00005350 /* Castilian Spanish, older */
#define EA_BLOCKID_LOC_ES 0x00004553 /* Castilian Spanish, newer */
#define EA_BLOCKID_LOC_MX 0x00004D58 /* Mexican Spanish */
#define EA_BLOCKID_LOC_RU 0x00005255 /* Russian */
#define EA_BLOCKID_LOC_JA 0x00004A41 /* Japanese, older */
#define EA_BLOCKID_LOC_JP 0x00004A50 /* Japanese, newer */
#define EA_BLOCKID_LOC_PL 0x0000504C /* Polish */
#define EA_BLOCKID_LOC_BR 0x00004252 /* Brazilian Portuguese */
/* EA SCHl with variable header - from EA games (roughly 1997~2010); generated by EA Canada's sx.exe/Sound eXchange */
VGMSTREAM* init_vgmstream_ea_schl(STREAMFILE* sf) {
/* check extension */
/* they don't seem enforced by EA's tools but usually:
* .asf: ~early (audio stream file?) [ex. Need for Speed II (PC)]
* .lasf: fake for plugins
* .str: ~early [ex. FIFA 98 (PS1), FIFA 2002 (PS1)]
* .chk: ~early [ex. NBA Live 98 (PS1)]
* .eam: ~mid?
* .exa: ~mid [ex. 007 - From Russia with Love]
* .sng: ~late (FIFA games)
* .aud: ~late [ex. FIFA 14 (3DS)]
* .strm: MySims Kingdom (Wii)
* .stm: FIFA 12 (3DS)
* .sx: FIFA 98 (SAT)
* .xa: ?
* .hab: GoldenEye - Rogue Agent (inside .big)
* .xsf: 007 - Agent Under Fire (Xbox)
* .gsf: 007 - Everything or Nothing (GC)
* (extensionless): SSX (PS2) (inside .big)
* .r: The Sims 2: Pets (PSP) (not l/r, shorter "res") */
if (!check_extensions(sf, "asf,lasf,str,chk,eam,exa,sng,aud,sx,xa,strm,stm,hab,xsf,gsf,,r"))
return NULL;
/* check header */
if (read_32bitBE(0x00, sf) != EA_BLOCKID_HEADER && /* "SCHl" */
read_32bitBE(0x00, sf) != (EA_BLOCKID_LOC_HEADER | EA_BLOCKID_LOC_EN) && /* "SHEN" */
read_32bitBE(0x00, sf) != (EA_BLOCKID_LOC_HEADER | EA_BLOCKID_LOC_FR) && /* "SHFR" */
read_32bitBE(0x00, sf) != (EA_BLOCKID_LOC_HEADER | EA_BLOCKID_LOC_GE) && /* "SHGE" */
read_32bitBE(0x00, sf) != (EA_BLOCKID_LOC_HEADER | EA_BLOCKID_LOC_DE) && /* "SHDE" */
read_32bitBE(0x00, sf) != (EA_BLOCKID_LOC_HEADER | EA_BLOCKID_LOC_IT) && /* "SHIT" */
read_32bitBE(0x00, sf) != (EA_BLOCKID_LOC_HEADER | EA_BLOCKID_LOC_SP) && /* "SHSP" */
read_32bitBE(0x00, sf) != (EA_BLOCKID_LOC_HEADER | EA_BLOCKID_LOC_ES) && /* "SHES" */
read_32bitBE(0x00, sf) != (EA_BLOCKID_LOC_HEADER | EA_BLOCKID_LOC_MX) && /* "SHMX" */
read_32bitBE(0x00, sf) != (EA_BLOCKID_LOC_HEADER | EA_BLOCKID_LOC_RU) && /* "SHRU" */
read_32bitBE(0x00, sf) != (EA_BLOCKID_LOC_HEADER | EA_BLOCKID_LOC_JA) && /* "SHJA" */
read_32bitBE(0x00, sf) != (EA_BLOCKID_LOC_HEADER | EA_BLOCKID_LOC_JP) && /* "SHJP" */
read_32bitBE(0x00, sf) != (EA_BLOCKID_LOC_HEADER | EA_BLOCKID_LOC_PL) && /* "SHPL" */
read_32bitBE(0x00, sf) != (EA_BLOCKID_LOC_HEADER | EA_BLOCKID_LOC_BR)) /* "SHBR" */
return NULL;
/* Stream is divided into blocks/chunks: SCHl=audio header, SCCl=count of SCDl, SCDl=data xN, SCLl=loop end, SCEl=end.
* Video uses picture blocks (MVhd/MV0K/etc) and sometimes multiaudio blocks (SHxx/SCxx/SDxx/SExx where xx=language).
* The number/size is affected by: block rate setting, sample rate, channels, CPU location (SPU/main/DSP/others), etc */
return load_vgmstream_ea_schl(sf, 0x00);
}
/* EA BNK with variable header - from EA games SFXs; also created by sx.exe */
VGMSTREAM* init_vgmstream_ea_bnk(STREAMFILE* sf) {
int target_stream = sf->stream_index;
/* check extension */
/* .bnk: common
* .sdt: Harry Potter games, Burnout games (PSP)
* .hdt/ldt: Burnout games (PSP)
* .abk: GoldenEye - Rogue Agent
* .ast: FIFA 2004 (inside .big)
* .cat: FIFA 2000 (PC, chant.cat)
* (extensionless): The Sims 2 spinoffs (PSP) */
if (!check_extensions(sf, "bnk,sdt,hdt,ldt,abk,ast,cat,"))
return NULL;
if (target_stream == 0) target_stream = 1;
return load_vgmstream_ea_bnk(sf, 0x00, target_stream - 1, 0);
}
/* EA SCHl inside non-demuxed videos, used in current gen games too */
VGMSTREAM* init_vgmstream_ea_schl_video(STREAMFILE* sf) {
VGMSTREAM* vgmstream = NULL;
off_t offset = 0, start_offset = 0;
int blocks_done = 0;
int total_subsongs, target_subsong = sf->stream_index;
int32_t(*read_32bit)(off_t, STREAMFILE*);
/* checks */
/* .uv: early */
/* .dct: early-mid [ex. Need for Speed II SE (PC), FIFA 98 (PC)] */
/* .wve: early-mid [Madden NFL 99 (PC)] */
/* .mad: mid */
/* .vp6: late */
/* .mpc: SSX Tricky (PS2) */
if (is_id32be(0x00, sf, "SCHl")) {
if (!check_extensions(sf, "uv,dct,mpc,lmpc,vp6"))
return NULL;
}
else if (is_id32be(0x00, sf, "MADk")) {
if (!check_extensions(sf, "mad,wve"))
return NULL;
}
else if (is_id32be(0x00, sf, "MVhd")) {
if (!check_extensions(sf, "vp6"))
return NULL;
}
else if (is_id32be(0x00, sf, "MPCh")) {
if (!check_extensions(sf, "mpc,lmpc"))
return NULL;
}
else {
return NULL;
}
/* use block size to check endianness */
if (guess_endian32(0x04, sf)) {
read_32bit = read_32bitBE;
}
else {
read_32bit = read_32bitLE;
}
/* find starting valid header for the parser */
while (offset < get_streamfile_size(sf)) {
uint32_t block_id = read_32bitBE(offset + 0x00, sf);
uint32_t block_size = read_32bit(offset + 0x04, sf);
/* find "SCHl" or "SHxx" blocks */
if ((block_id == EA_BLOCKID_HEADER) || ((block_id & 0xFFFF0000) == EA_BLOCKID_LOC_HEADER)) {
start_offset = offset;
break;
}
if (block_size == 0xFFFFFFFF)
goto fail;
if (blocks_done > 10)
goto fail; /* unlikely to contain music */
blocks_done++;
offset += block_size;
}
if (offset >= get_streamfile_size(sf))
goto fail;
/* find target subsong (one per each SHxx multilang block) */
total_subsongs = 1;
if (target_subsong == 0) target_subsong = 1;
offset = start_offset;
while (offset < get_streamfile_size(sf)) {
uint32_t block_id = read_32bitBE(offset + 0x00, sf);
uint32_t block_size = read_32bit(offset + 0x04, sf);
/* no more subsongs (assumes all SHxx headers go together) */
if (((block_id & 0xFFFF0000) != EA_BLOCKID_LOC_HEADER)) {
break;
}
if (target_subsong == total_subsongs) {
start_offset = offset;
/* keep counting subsongs */
}
total_subsongs++;
offset += block_size;
}
if (target_subsong < 0 || target_subsong > total_subsongs || total_subsongs < 1) goto fail;
vgmstream = load_vgmstream_ea_schl(sf, start_offset);
if (!vgmstream) goto fail;
vgmstream->num_streams = total_subsongs;
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}

View File

@ -610,6 +610,7 @@ VGMSTREAM * init_vgmstream_ea_map_mus(STREAMFILE * streamFile);
VGMSTREAM * init_vgmstream_ea_mpf_mus(STREAMFILE * streamFile);
VGMSTREAM * init_vgmstream_ea_msb_mus(STREAMFILE * streamFile);
VGMSTREAM* load_vgmstream_ea_bnk(STREAMFILE* sf, off_t offset, int target_stream, int is_embedded);
VGMSTREAM* load_vgmstream_ea_schl(STREAMFILE* sf, off_t offset);
VGMSTREAM * init_vgmstream_ea_schl_fixed(STREAMFILE * streamFile);