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Add .smv [Cho Aniki Zero (PSP)]
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08875e9a95
commit
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@ -291,6 +291,7 @@ static const char* extension_list[] = {
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"sli",
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"sli",
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"smp",
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"smp",
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"smpl", //fake extension (to be removed)
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"smpl", //fake extension (to be removed)
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"smv",
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"snd",
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"snd",
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"snds",
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"snds",
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"sng",
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"sng",
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@ -963,6 +964,7 @@ static const meta_info meta_info_list[] = {
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{meta_WAF, "KID WAF header"},
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{meta_WAF, "KID WAF header"},
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{meta_WAVE, "EngineBlack .WAVE header"},
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{meta_WAVE, "EngineBlack .WAVE header"},
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{meta_WAVE_segmented, "EngineBlack .WAVE header (segmented)"},
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{meta_WAVE_segmented, "EngineBlack .WAVE header (segmented)"},
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{meta_SMV, "Cho Aniki Zero .SMV header"},
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#ifdef VGM_USE_MP4V2
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#ifdef VGM_USE_MP4V2
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{meta_MP4, "AAC header"},
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{meta_MP4, "AAC header"},
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@ -1190,6 +1190,10 @@
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RelativePath=".\meta\sli.c"
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RelativePath=".\meta\sli.c"
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>
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>
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</File>
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</File>
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<File
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RelativePath=".\meta\smv.c"
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>
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</File>
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<File
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<File
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RelativePath=".\meta\sps_n1.c"
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RelativePath=".\meta\sps_n1.c"
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>
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>
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@ -381,6 +381,7 @@
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<ClCompile Include="meta\sdt.c" />
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<ClCompile Include="meta\sdt.c" />
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<ClCompile Include="meta\sfl.c" />
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<ClCompile Include="meta\sfl.c" />
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<ClCompile Include="meta\sli.c" />
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<ClCompile Include="meta\sli.c" />
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<ClCompile Include="meta\smv.c" />
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<ClCompile Include="meta\sps_n1.c" />
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<ClCompile Include="meta\sps_n1.c" />
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<ClCompile Include="meta\spt_spd.c" />
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<ClCompile Include="meta\spt_spd.c" />
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<ClCompile Include="meta\stm.c" />
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<ClCompile Include="meta\stm.c" />
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@ -727,6 +727,9 @@
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<ClCompile Include="meta\sli.c">
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<ClCompile Include="meta\sli.c">
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<Filter>meta\Source Files</Filter>
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<Filter>meta\Source Files</Filter>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="meta\smv.c">
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<Filter>meta\Source Files</Filter>
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</ClCompile>
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<ClCompile Include="meta\sps_n1.c">
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<ClCompile Include="meta\sps_n1.c">
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<Filter>meta\Source Files</Filter>
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<Filter>meta\Source Files</Filter>
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</ClCompile>
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</ClCompile>
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@ -711,4 +711,7 @@ VGMSTREAM * init_vgmstream_waf(STREAMFILE * streamFile);
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VGMSTREAM * init_vgmstream_wave(STREAMFILE * streamFile);
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VGMSTREAM * init_vgmstream_wave(STREAMFILE * streamFile);
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VGMSTREAM * init_vgmstream_wave_segmented(STREAMFILE * streamFile);
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VGMSTREAM * init_vgmstream_wave_segmented(STREAMFILE * streamFile);
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VGMSTREAM * init_vgmstream_smv(STREAMFILE * streamFile);
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#endif /*_META_H*/
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#endif /*_META_H*/
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50
src/meta/smv.c
Normal file
50
src/meta/smv.c
Normal file
@ -0,0 +1,50 @@
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#include "meta.h"
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#include "../coding/coding.h"
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/* .SMV - from Cho Aniki Zero (PSP) */
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VGMSTREAM * init_vgmstream_smv(STREAMFILE *streamFile) {
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VGMSTREAM * vgmstream = NULL;
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off_t start_offset;
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int loop_flag, channel_count;
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size_t channel_size, loop_start;
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/* check extension */
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if (!check_extensions(streamFile, "smv"))
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goto fail;
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channel_size = read_32bitLE(0x00,streamFile);
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/* 0x08: number of full interleave blocks */
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channel_count = read_16bitLE(0x0a,streamFile);
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loop_start = read_32bitLE(0x18,streamFile);
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loop_flag = (loop_start != -1);
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start_offset = 0x800;
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if (channel_size * channel_count + start_offset != get_streamfile_size(streamFile))
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goto fail;
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channel_size -= 0x10; /* last value has SPU end frame without flag 0x7 as it should */
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(channel_count, loop_flag);
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if (!vgmstream) goto fail;
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vgmstream->sample_rate = read_32bitLE(0x10, streamFile);
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vgmstream->num_samples = ps_bytes_to_samples(channel_size*channel_count, channel_count);
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vgmstream->loop_start_sample = ps_bytes_to_samples(loop_start*channel_count, channel_count);
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vgmstream->loop_end_sample = vgmstream->num_samples;
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vgmstream->meta_type = meta_SMV;
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vgmstream->coding_type = coding_PSX;
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vgmstream->layout_type = layout_interleave_shortblock;
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vgmstream->interleave_block_size = read_32bitLE(0x04, streamFile);
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vgmstream->interleave_smallblock_size = read_32bitLE(0x0c, streamFile);
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if (!vgmstream_open_stream(vgmstream,streamFile,start_offset))
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goto fail;
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return vgmstream;
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fail:
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close_vgmstream(vgmstream);
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return NULL;
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}
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@ -384,6 +384,7 @@ VGMSTREAM * (*init_vgmstream_functions[])(STREAMFILE *streamFile) = {
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init_vgmstream_wave_segmented,
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init_vgmstream_wave_segmented,
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init_vgmstream_rsd6at3p,
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init_vgmstream_rsd6at3p,
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init_vgmstream_rsd6wma,
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init_vgmstream_rsd6wma,
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init_vgmstream_smv,
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init_vgmstream_txth, /* should go at the end (lower priority) */
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init_vgmstream_txth, /* should go at the end (lower priority) */
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#ifdef VGM_USE_FFMPEG
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#ifdef VGM_USE_FFMPEG
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@ -657,6 +657,7 @@ typedef enum {
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meta_WAF, /* KID WAF [Ever 17 (PC)] */
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meta_WAF, /* KID WAF [Ever 17 (PC)] */
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meta_WAVE, /* WayForward "EngineBlack" games [Mighty Switch Force! (3DS)] */
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meta_WAVE, /* WayForward "EngineBlack" games [Mighty Switch Force! (3DS)] */
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meta_WAVE_segmented, /* WayForward "EngineBlack" games, segmented [Shantae and the Pirate's Curse (PC)] */
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meta_WAVE_segmented, /* WayForward "EngineBlack" games, segmented [Shantae and the Pirate's Curse (PC)] */
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meta_SMV, /* Cho Aniki Zero (PSP) */
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#ifdef VGM_USE_MP4V2
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#ifdef VGM_USE_MP4V2
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meta_MP4, /* AAC (iOS) */
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meta_MP4, /* AAC (iOS) */
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