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Fix sample rate of EA swvr
I am afraid this may depend on games, but for Future Cop LAPD, recorded voices must be decoded with a sample rate of 22050, not 16000.
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@ -122,7 +122,7 @@ VGMSTREAM* init_vgmstream_ea_swvr(STREAMFILE* sf) {
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goto fail;
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coding = coding_PCM8_U_int;
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channels = 1;
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sample_rate = 16000; /* assumed */
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sample_rate = 22050; /* assumed */
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}
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else {
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//todo
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