Merge pull request #1353 from bnnm/hx-bwav-cleanup

- Fix some Ubi HX [XIII (GC)]
- Add Opus in .bwav
- internal cleanup
This commit is contained in:
bnnm 2023-05-08 00:06:10 +02:00 committed by GitHub
commit 15c50f062b
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GPG Key ID: 4AEE18F83AFDEB23
33 changed files with 1341 additions and 1181 deletions

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@ -4,8 +4,8 @@
# gets all files and updates .am scripts to avoid having to do manually (frowned upon by automake, whatevs) # gets all files and updates .am scripts to avoid having to do manually (frowned upon by automake, whatevs)
# maybe there is a better way or place for this # maybe there is a better way or place for this
VGMSTREAM_SRCS=`(cd ./src/ && ls *.c coding/*.c layout/*.c meta/*.c util/*.c) | tr '\n' ' '` VGMSTREAM_SRCS=`(cd ./src/ && ls *.c */*.c) | tr '\n' ' '`
VGMSTREAM_HDRS=`(cd ./src/ && ls *.h coding/*.h layout/*.h meta/*.h util/*.h) | tr '\n' ' '` VGMSTREAM_HDRS=`(cd ./src/ && ls *.h */*.h) | tr '\n' ' '`
AUDACIOUS_SRCS=`(cd ./audacious/ && ls *.cc) | tr '\n' ' '` AUDACIOUS_SRCS=`(cd ./audacious/ && ls *.cc) | tr '\n' ' '`
AUDACIOUS_HDRS=`(cd ./audacious/ && ls *.h) | tr '\n' ' '` AUDACIOUS_HDRS=`(cd ./audacious/ && ls *.h) | tr '\n' ' '`

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@ -39,7 +39,7 @@
#include "../src/vgmstream.h" #include "../src/vgmstream.h"
#include "../src/plugins.h" #include "../src/plugins.h"
#include "../src/util/samples_ops.h"
#include "../version.h" #include "../version.h"
#ifndef VGMSTREAM_VERSION #ifndef VGMSTREAM_VERSION

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@ -7,6 +7,7 @@
#include "../src/vgmstream.h" #include "../src/vgmstream.h"
#include "../src/plugins.h" #include "../src/plugins.h"
#include "../src/util.h" #include "../src/util.h"
#include "../src/util/samples_ops.h"
//todo use <>? //todo use <>?
#ifdef HAVE_JSON #ifdef HAVE_JSON
#include "jansson/jansson.h" #include "jansson/jansson.h"

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@ -1,3 +1,5 @@
file(GLOB BASE_HEADERS "${CMAKE_CURRENT_SOURCE_DIR}/base/*.h")
file(GLOB BASE_SOURCES "${CMAKE_CURRENT_SOURCE_DIR}/base/*.c")
file(GLOB CODING_HEADERS "${CMAKE_CURRENT_SOURCE_DIR}/coding/*.h") file(GLOB CODING_HEADERS "${CMAKE_CURRENT_SOURCE_DIR}/coding/*.h")
file(GLOB CODING_SOURCES "${CMAKE_CURRENT_SOURCE_DIR}/coding/*.c") file(GLOB CODING_SOURCES "${CMAKE_CURRENT_SOURCE_DIR}/coding/*.c")
file(GLOB LAYOUT_HEADERS "${CMAKE_CURRENT_SOURCE_DIR}/layout/*.h") file(GLOB LAYOUT_HEADERS "${CMAKE_CURRENT_SOURCE_DIR}/layout/*.h")
@ -12,17 +14,22 @@ file(GLOB MAIN_HEADERS "${CMAKE_CURRENT_SOURCE_DIR}/*.h")
file(GLOB MAIN_SOURCES "${CMAKE_CURRENT_SOURCE_DIR}/*.c") file(GLOB MAIN_SOURCES "${CMAKE_CURRENT_SOURCE_DIR}/*.c")
# Setup source groups, mainly for Visual Studio # Setup source groups, mainly for Visual Studio
source_group("Header Files\\base" FILES ${BASE_HEADERS})
source_group("Header Files\\coding" FILES ${CODING_HEADERS}) source_group("Header Files\\coding" FILES ${CODING_HEADERS})
source_group("Header Files\\layout" FILES ${LAYOUT_HEADERS}) source_group("Header Files\\layout" FILES ${LAYOUT_HEADERS})
source_group("Header Files\\meta" FILES ${META_HEADERS}) source_group("Header Files\\meta" FILES ${META_HEADERS})
source_group("Header Files\\util" FILES ${UTIL_HEADERS}) source_group("Header Files\\util" FILES ${UTIL_HEADERS})
source_group("Header Files\\ext" FILES ${EXT_HEADERS}) source_group("Header Files\\ext" FILES ${EXT_HEADERS})
source_group("Source Files\\base" FILES ${BASE_SOURCES})
source_group("Source Files\\coding" FILES ${CODING_SOURCES}) source_group("Source Files\\coding" FILES ${CODING_SOURCES})
source_group("Source Files\\layout" FILES ${LAYOUT_SOURCES}) source_group("Source Files\\layout" FILES ${LAYOUT_SOURCES})
source_group("Source Files\\meta" FILES ${META_SOURCES}) source_group("Source Files\\meta" FILES ${META_SOURCES})
source_group("Source Files\\util" FILES ${UTIL_SOURCES}) source_group("Source Files\\util" FILES ${UTIL_SOURCES})
set(libvgmstream_sources set(libvgmstream_sources
${BASE_HEADERS}
${BASE_SOURCES}
${CODING_HEADERS} ${CODING_HEADERS}
${CODING_SOURCES} ${CODING_SOURCES}
${LAYOUT_HEADERS} ${LAYOUT_HEADERS}
@ -38,6 +45,7 @@ set(libvgmstream_sources
# Set up the proper include directories # Set up the proper include directories
set(libvgmstream_includes set(libvgmstream_includes
${VGM_SOURCE_DIR}/ext_includes ${VGM_SOURCE_DIR}/ext_includes
base
coding coding
layout layout
meta meta

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@ -5,25 +5,9 @@
# automatically get all possible .o by finding all .c # automatically get all possible .o by finding all .c
OBJECTS = OBJECTS =
SRC_SRCS = $(wildcard *.c) #SRCS = $(wildcard **/*.c) #GNUMake 3.81?
SRC_OBJS = $(patsubst %.c,%.o,$(SRC_SRCS)) SRCS = $(wildcard *.c) $(wildcard */*.c)
OBJECTS += $(SRC_OBJS) OBJECTS = $(patsubst %.c,%.o,$(SRCS))
CODING_SRCS = $(wildcard coding/*.c)
CODING_OBJS = $(patsubst %.c,%.o,$(CODING_SRCS))
OBJECTS += $(CODING_OBJS)
LAYOUT_SRCS = $(wildcard layout/*.c)
LAYOUT_OBJS = $(patsubst %.c,%.o,$(LAYOUT_SRCS))
OBJECTS += $(LAYOUT_OBJS)
META_SRCS = $(wildcard meta/*.c)
META_OBJS = $(patsubst %.c,%.o,$(META_SRCS))
OBJECTS += $(META_OBJS)
UTIL_SRCS = $(wildcard util/*.c)
UTIL_OBJS = $(patsubst %.c,%.o,$(UTIL_SRCS))
OBJECTS += $(UTIL_OBJS)
libvgmstream.a: $(OBJECTS) libvgmstream.a: $(OBJECTS)

128
src/api.h Normal file
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@ -0,0 +1,128 @@
//possible future public/opaque API
#ifndef _API_H_
#define _API_H_
#if 0
#include <stdint.h>
#include "api_streamfile.h"
/* Current API version (major=breaking API/ABI changes, minor=compatible ABI changes).
* Internal bug fixes or added formats don't change these (see commit revision).
* Regular vgmstream features or formats are stable and are rarely removed, while this API may change from time to time */
#define LIBVGMSTREAM_API_VERSION_MAJOR 0
#define LIBVGMSTREAM_API_VERSION_MINOR 0
/* define standard C param call and name mangling (to avoid __stdcall / .defs) */
//#define LIBVGMSTREAM_CALL __cdecl //needed?
/* define external function types (during compilation) */
//LIBVGMSTREAM_API void LIBVGMSTREAM_CALL vgmstream_function(void);
#if defined(LIBVGMSTREAM_EXPORT)
#define LIBVGMSTREAM_API __declspec(dllexport) /* when exporting/creating vgmstream DLL */
#elif defined(LIBVGMSTREAM_IMPORT)
#define LIBVGMSTREAM_API __declspec(dllimport) /* when importing/linking vgmstream DLL */
#else
#define LIBVGMSTREAM_API /* nothing, internal/default */
#endif
/* opaque vgmstream context/handle */
typedef struct libvgmstream_t libvgmstream_t;
/* init base vgmstream context */
libvgmstream_t* libvgmstream_init(void);
typedef struct {
int downmix_max_channels; // max number of channels
//int upmix_min_channels; // adds channels until min
} libvgmstream_config_t;
/* pass default config, that will be applied to song on open (some formats like TXTP may override
* these settings).
* May only be called without song loaded (before _open or after _close), otherwise ignored. */
void libvgmstream_setup(libvgmstream_t* vctx, libvgmstream_config_t* vcfg);
//void libvgmstream_buffer(libvgmstream_t* vctx, int samples, int max_samples);
/* Opens a new STREAMFILE to play. Returns < 0 on error when the file isn't recogniced.
* If file has subsongs, first open usually loads first subsong. get_info then can be used to check
* whether file has more subsongs (total_subsongs > 1), and call others.
* */
int libvgmstream_open(libvgmstream_t* vctx, STREAMFILE* sf);
int libvgmstream_open_subsong(libvgmstream_t* vctx, STREAMFILE* sf, int subsong);
typedef struct {
const int channels;
const int sample_rate;
const int sample_count; /* file's samples (not final duration) */
const int loop_start_sample;
const int loop_end_sample;
const int loop_flag;
const int current_subsong; /* 0=not set, N=loaded subsong N */
const int total_subsongs; /* 0=format has no subsongs, N=has N subsongs */
const int file_bitrate; /* file's average bitrate */
//const int codec_bitrate; /* codec's average bitrate */
/* descriptions */
//const char* codec;
//const char* layout;
//const char* metadata;
//int type; /* 0=pcm16, 1=float32, always interleaved: [0]=ch0, [1]=ch1 ... */
} libvgmstream_into_t;
/* Get info from current song. */
void libvgmstream_t_get_info(libvgmstream_t* vctx, libvgmstream_into_t* vinfo);
libvgmstream_sbuf_t* libgstream_get_sbuf(libvgmstream_t* vctx);
/* Converts samples. returns number of rendered samples, or <=0 if no more
* samples left (will fill buffer with silence) */
int libvgmstream_play(libvgmstream_t* vctx);
/* Gets final time based on config and current song. If config is set to "play forever"
* this still returns final time based on config as a reference. Returns > 0 on success. */
int32_t libvgmstream_get_total_time(libvgmstream_t* vctx);
double libvgmstream_get_total_samples(libvgmstream_t* vctx);
/* Gets current position within song. When "play forever" is set, it'll clamp results to total_time. */
int32_t libvgmstream_get_current_time(libvgmstream_t* vctx);
double libvgmstream_get_current_samples(libvgmstream_t* vctx);
/* Seeks to position */
libvgmstream_t* libvgmstream_seek_absolute_sample(libvgmstream_t* vctx, int32_t sample);
libvgmstream_t* libvgmstream_seek_absolute_time(libvgmstream_t* vctx, double time);
libvgmstream_t* libvgmstream_seek_current_sample(libvgmstream_t* vctx, int32_t sample);
libvgmstream_t* libvgmstream_seek_current_time(libvgmstream_t* vctx, double time);
/* Closes current song. */
void libvgmstream_close(libvgmstream_t* vctx);
/* Frees vgmstream context. */
void libvgmstream_free(libvgmstream_t* vctx);
#if 0
void vgmstream_get_buffer(...);
void vgmstream_format_check(...);
void vgmstream_set_format_whilelist(...);
void vgmstream_set_format_blacklist(...);
const char* vgmstream_describe(...);
const char* vgmstream_get_title(...);
VGMSTREAM_TAGS* vgmstream_get_tagfile(...);
#endif
#endif
#endif

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@ -1,7 +1,8 @@
#include <ctype.h> #include <ctype.h>
#include "vgmstream.h" #include "../vgmstream.h"
#include "coding/coding.h" #include "../coding/coding.h"
#include "mixing.h" #include "../mixing.h"
#include "../util/channel_mappings.h"
/*******************************************************************************/ /*******************************************************************************/

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@ -4,6 +4,14 @@
/* libacm 1.2 (despite what libacm.h says) from: https://github.com/markokr/libacm */ /* libacm 1.2 (despite what libacm.h says) from: https://github.com/markokr/libacm */
/* libacm interface */
struct acm_codec_data {
STREAMFILE* streamfile;
void* handle;
void* io_config;
};
typedef struct { typedef struct {
STREAMFILE* streamfile; /* reference */ STREAMFILE* streamfile; /* reference */
int offset; int offset;
@ -145,3 +153,18 @@ static int acm_get_length_streamfile(void *arg) {
return get_streamfile_size(config->streamfile); return get_streamfile_size(config->streamfile);
} }
void get_info_acm(acm_codec_data* data, int* p_channels, int* p_sample_rate, int* p_samples) {
if (!data || !data->handle) {
*p_channels = 0;
*p_sample_rate = 0;
*p_samples = 0;
return;
}
ACMStream* handle = data->handle;
*p_channels = handle->info.channels;
*p_sample_rate = handle->info.rate;
*p_samples = handle->total_values / handle->info.channels;
}

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@ -2,6 +2,7 @@
#define _CODING_H #define _CODING_H
#include "../vgmstream.h" #include "../vgmstream.h"
#include "../util/reader_get_nibbles.h"
//todo remove //todo remove
#include "hca_decoder_clhca.h" #include "hca_decoder_clhca.h"
@ -145,10 +146,13 @@ void decode_ws(VGMSTREAM* vgmstream, int channel, sample * outbuf, int channelsp
/* acm_decoder */ /* acm_decoder */
typedef struct acm_codec_data acm_codec_data;
acm_codec_data* init_acm(STREAMFILE* sf, int force_channel_number); acm_codec_data* init_acm(STREAMFILE* sf, int force_channel_number);
void decode_acm(acm_codec_data* data, sample_t* outbuf, int32_t samples_to_do, int channelspacing); void decode_acm(acm_codec_data* data, sample_t* outbuf, int32_t samples_to_do, int channelspacing);
void reset_acm(acm_codec_data* data); void reset_acm(acm_codec_data* data);
void free_acm(acm_codec_data* data); void free_acm(acm_codec_data* data);
void get_info_acm(acm_codec_data* data, int* p_channels, int* p_sample_rate, int* p_samples);
STREAMFILE* acm_get_streamfile(acm_codec_data* data); STREAMFILE* acm_get_streamfile(acm_codec_data* data);

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@ -1,4 +1,5 @@
#include "coding.h" #include "coding.h"
#include "../util/channel_mappings.h"
#ifdef VGM_USE_FFMPEG #ifdef VGM_USE_FFMPEG

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@ -80,6 +80,7 @@
</ClCompile> </ClCompile>
</ItemDefinitionGroup> </ItemDefinitionGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="api.h" />
<ClInclude Include="decode.h" /> <ClInclude Include="decode.h" />
<ClInclude Include="mixing.h" /> <ClInclude Include="mixing.h" />
<ClInclude Include="plugins.h" /> <ClInclude Include="plugins.h" />
@ -88,6 +89,7 @@
<ClInclude Include="streamtypes.h" /> <ClInclude Include="streamtypes.h" />
<ClInclude Include="util.h" /> <ClInclude Include="util.h" />
<ClInclude Include="vgmstream.h" /> <ClInclude Include="vgmstream.h" />
<ClInclude Include="vgmstream_types.h" />
<ClInclude Include="coding\acm_decoder_libacm.h" /> <ClInclude Include="coding\acm_decoder_libacm.h" />
<ClInclude Include="coding\circus_decoder_lib.h" /> <ClInclude Include="coding\circus_decoder_lib.h" />
<ClInclude Include="coding\circus_decoder_lib_data.h" /> <ClInclude Include="coding\circus_decoder_lib_data.h" />
@ -167,6 +169,7 @@
<ClInclude Include="meta\xwma_konami_streamfile.h" /> <ClInclude Include="meta\xwma_konami_streamfile.h" />
<ClInclude Include="meta\zsnd_streamfile.h" /> <ClInclude Include="meta\zsnd_streamfile.h" />
<ClInclude Include="util\bitstream_msb.h" /> <ClInclude Include="util\bitstream_msb.h" />
<ClInclude Include="util\channel_mappings.h" />
<ClInclude Include="util\chunks.h" /> <ClInclude Include="util\chunks.h" />
<ClInclude Include="util\cri_keys.h" /> <ClInclude Include="util\cri_keys.h" />
<ClInclude Include="util\cri_utf.h" /> <ClInclude Include="util\cri_utf.h" />
@ -174,12 +177,15 @@
<ClInclude Include="util\log.h" /> <ClInclude Include="util\log.h" />
<ClInclude Include="util\m2_psb.h" /> <ClInclude Include="util\m2_psb.h" />
<ClInclude Include="util\miniz.h" /> <ClInclude Include="util\miniz.h" />
<ClInclude Include="util\reader_get.h" />
<ClInclude Include="util\reader_get_nibbles.h" />
<ClInclude Include="util\reader_put.h" />
<ClInclude Include="util\samples_ops.h" />
<ClInclude Include="util\text_reader.h" /> <ClInclude Include="util\text_reader.h" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClCompile Include="decode.c" /> <ClCompile Include="decode.c" />
<ClCompile Include="formats.c" /> <ClCompile Include="formats.c" />
<ClCompile Include="info.c" />
<ClCompile Include="mixing.c" /> <ClCompile Include="mixing.c" />
<ClCompile Include="plugins.c" /> <ClCompile Include="plugins.c" />
<ClCompile Include="render.c" /> <ClCompile Include="render.c" />
@ -187,6 +193,7 @@
<ClCompile Include="streamfile.c" /> <ClCompile Include="streamfile.c" />
<ClCompile Include="util.c" /> <ClCompile Include="util.c" />
<ClCompile Include="vgmstream.c" /> <ClCompile Include="vgmstream.c" />
<ClCompile Include="base\info.c" />
<ClCompile Include="coding\acm_decoder.c" /> <ClCompile Include="coding\acm_decoder.c" />
<ClCompile Include="coding\acm_decoder_decode.c" /> <ClCompile Include="coding\acm_decoder_decode.c" />
<ClCompile Include="coding\acm_decoder_util.c" /> <ClCompile Include="coding\acm_decoder_util.c" />
@ -734,6 +741,8 @@
<ClCompile Include="util\log.c" /> <ClCompile Include="util\log.c" />
<ClCompile Include="util\m2_psb.c" /> <ClCompile Include="util\m2_psb.c" />
<ClCompile Include="util\miniz.c" /> <ClCompile Include="util\miniz.c" />
<ClCompile Include="util\reader_put.c" />
<ClCompile Include="util\samples_ops.c" />
<ClCompile Include="util\text_reader.c" /> <ClCompile Include="util\text_reader.c" />
</ItemGroup> </ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />

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@ -9,6 +9,15 @@
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier> <UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions> <Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter> </Filter>
<Filter Include="base">
<UniqueIdentifier>{4437dc5f-0bf7-4a15-a70a-32258cafbe36}</UniqueIdentifier>
</Filter>
<Filter Include="base\Header Files">
<UniqueIdentifier>{860f6a15-f877-4e8a-a0d6-fc4a0ccc985b}</UniqueIdentifier>
</Filter>
<Filter Include="base\Source Files">
<UniqueIdentifier>{00c1e41e-bcac-4dec-896c-3a09c5125e54}</UniqueIdentifier>
</Filter>
<Filter Include="meta"> <Filter Include="meta">
<UniqueIdentifier>{07c49d19-cbf2-4e9f-b45d-d8a087f7926b}</UniqueIdentifier> <UniqueIdentifier>{07c49d19-cbf2-4e9f-b45d-d8a087f7926b}</UniqueIdentifier>
</Filter> </Filter>
@ -56,6 +65,9 @@
</Filter> </Filter>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="api.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="decode.h"> <ClInclude Include="decode.h">
<Filter>Header Files</Filter> <Filter>Header Files</Filter>
</ClInclude> </ClInclude>
@ -80,6 +92,9 @@
<ClInclude Include="vgmstream.h"> <ClInclude Include="vgmstream.h">
<Filter>Header Files</Filter> <Filter>Header Files</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="vgmstream_types.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="coding\acm_decoder_libacm.h"> <ClInclude Include="coding\acm_decoder_libacm.h">
<Filter>coding\Header Files</Filter> <Filter>coding\Header Files</Filter>
</ClInclude> </ClInclude>
@ -317,6 +332,9 @@
<ClInclude Include="util\bitstream_msb.h"> <ClInclude Include="util\bitstream_msb.h">
<Filter>util\Header Files</Filter> <Filter>util\Header Files</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="util\channel_mappings.h">
<Filter>util\Header Files</Filter>
</ClInclude>
<ClInclude Include="util\chunks.h"> <ClInclude Include="util\chunks.h">
<Filter>util\Header Files</Filter> <Filter>util\Header Files</Filter>
</ClInclude> </ClInclude>
@ -338,6 +356,18 @@
<ClInclude Include="util\miniz.h"> <ClInclude Include="util\miniz.h">
<Filter>util\Header Files</Filter> <Filter>util\Header Files</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="util\reader_get.h">
<Filter>util\Header Files</Filter>
</ClInclude>
<ClInclude Include="util\reader_get_nibbles.h">
<Filter>util\Header Files</Filter>
</ClInclude>
<ClInclude Include="util\reader_put.h">
<Filter>util\Header Files</Filter>
</ClInclude>
<ClInclude Include="util\samples_ops.h">
<Filter>util\Header Files</Filter>
</ClInclude>
<ClInclude Include="util\text_reader.h"> <ClInclude Include="util\text_reader.h">
<Filter>util\Header Files</Filter> <Filter>util\Header Files</Filter>
</ClInclude> </ClInclude>
@ -349,9 +379,6 @@
<ClCompile Include="formats.c"> <ClCompile Include="formats.c">
<Filter>Source Files</Filter> <Filter>Source Files</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="info.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="mixing.c"> <ClCompile Include="mixing.c">
<Filter>Source Files</Filter> <Filter>Source Files</Filter>
</ClCompile> </ClCompile>
@ -373,6 +400,9 @@
<ClCompile Include="vgmstream.c"> <ClCompile Include="vgmstream.c">
<Filter>Source Files</Filter> <Filter>Source Files</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="base\info.c">
<Filter>base\Source Files</Filter>
</ClCompile>
<ClCompile Include="coding\acm_decoder.c"> <ClCompile Include="coding\acm_decoder.c">
<Filter>coding\Source Files</Filter> <Filter>coding\Source Files</Filter>
</ClCompile> </ClCompile>
@ -2014,6 +2044,12 @@
<ClCompile Include="util\miniz.c"> <ClCompile Include="util\miniz.c">
<Filter>util\Source Files</Filter> <Filter>util\Source Files</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="util\reader_put.c">
<Filter>util\Source Files</Filter>
</ClCompile>
<ClCompile Include="util\samples_ops.c">
<Filter>util\Source Files</Filter>
</ClCompile>
<ClCompile Include="util\text_reader.c"> <ClCompile Include="util\text_reader.c">
<Filter>util\Source Files</Filter> <Filter>util\Source Files</Filter>
</ClCompile> </ClCompile>

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@ -4,10 +4,10 @@
/* ACM - InterPlay infinity engine games [Planescape: Torment (PC), Baldur's Gate (PC)] */ /* ACM - InterPlay infinity engine games [Planescape: Torment (PC), Baldur's Gate (PC)] */
VGMSTREAM* init_vgmstream_acm(STREAMFILE* sf) { VGMSTREAM* init_vgmstream_acm(STREAMFILE* sf) {
VGMSTREAM * vgmstream = NULL; VGMSTREAM* vgmstream = NULL;
int loop_flag = 0, channels, sample_rate, num_samples; int loop_flag = 0, channels, sample_rate, num_samples;
int force_channel_number = 0; int force_channel_number = 0;
acm_codec_data *data = NULL; acm_codec_data* data = NULL;
/* checks */ /* checks */
@ -37,14 +37,10 @@ VGMSTREAM* init_vgmstream_acm(STREAMFILE* sf) {
/* init decoder */ /* init decoder */
{ {
ACMStream *handle;
data = init_acm(sf, force_channel_number); data = init_acm(sf, force_channel_number);
if (!data) goto fail; if (!data) goto fail;
handle = data->handle; get_info_acm(data, &channels, &sample_rate, &num_samples);
channels = handle->info.channels;
sample_rate = handle->info.rate;
num_samples = handle->total_values / handle->info.channels;
} }

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@ -1,5 +1,8 @@
#include "meta.h" #include "meta.h"
#include "../coding/coding.h" #include "../coding/coding.h"
#include "../layout/layout.h"
static layered_layout_data* build_layered_data(STREAMFILE* sf, int channels);
/* BWAV - NintendoWare wavs [Super Mario Maker 2 (Switch)] */ /* BWAV - NintendoWare wavs [Super Mario Maker 2 (Switch)] */
VGMSTREAM* init_vgmstream_bwav(STREAMFILE* sf) { VGMSTREAM* init_vgmstream_bwav(STREAMFILE* sf) {
@ -29,15 +32,13 @@ VGMSTREAM* init_vgmstream_bwav(STREAMFILE* sf) {
sample_rate = read_s32le(0x10 + 0x04, sf); sample_rate = read_s32le(0x10 + 0x04, sf);
/* 0x08: num_samples for full (non-prefetch) file, same as below if not prefetch */ /* 0x08: num_samples for full (non-prefetch) file, same as below if not prefetch */
num_samples = read_s32le(0x10 + 0x0c, sf); num_samples = read_s32le(0x10 + 0x0c, sf);
/* 0x10: coefs */ /* 0x10: coefs (empty for non-DSP codecs) */
/* 0x30: offset for full (non-prefetch) file? */ /* 0x30: offset for full (non-prefetch) file? */
start_offset = read_u32le(0x10 + 0x34, sf); start_offset = read_u32le(0x10 + 0x34, sf);
/* 0x38: flag? (always 1) */ /* 0x38: flag? (always 1) */
loop_end = read_s32le(0x10 + 0x3C, sf); loop_end = read_s32le(0x10 + 0x3C, sf);
loop_start = read_s32le(0x10 + 0x40, sf); loop_start = read_s32le(0x10 + 0x40, sf);
/* 0x44: start predictor */ /* 0x44: start predictor + hist1 + hist2 (empty for non-DSP codecs) */
/* 0x46: hist1 sample */
/* 0x48: hist2 sample */
/* 0x4a: null? */ /* 0x4a: null? */
loop_flag = (loop_end != -1); loop_flag = (loop_end != -1);
@ -56,7 +57,6 @@ VGMSTREAM* init_vgmstream_bwav(STREAMFILE* sf) {
vgmstream->num_samples = num_samples; vgmstream->num_samples = num_samples;
vgmstream->loop_start_sample = loop_start; vgmstream->loop_start_sample = loop_start;
vgmstream->loop_end_sample = loop_end; vgmstream->loop_end_sample = loop_end;
vgmstream->allow_dual_stereo = 1; /* Animal Crossing: Happy Home Paradise */
switch(codec) { switch(codec) {
case 0x0000: /* Ring Fit Adventure (Switch) */ case 0x0000: /* Ring Fit Adventure (Switch) */
@ -71,8 +71,17 @@ VGMSTREAM* init_vgmstream_bwav(STREAMFILE* sf) {
vgmstream->interleave_block_size = interleave; vgmstream->interleave_block_size = interleave;
dsp_read_coefs_le(vgmstream, sf, 0x10 + 0x10, 0x4C); dsp_read_coefs_le(vgmstream, sf, 0x10 + 0x10, 0x4C);
dsp_read_hist_le(vgmstream, sf, 0x10 + 0x46, 0x4C); dsp_read_hist_le(vgmstream, sf, 0x10 + 0x46, 0x4C);
vgmstream->allow_dual_stereo = 1; /* Animal Crossing: Happy Home Paradise */
break; break;
case 0x0002: /* Zelda TOTK (Switch) */
vgmstream->layout_data = build_layered_data(sf, channels);
if (!vgmstream->layout_data) goto fail;
vgmstream->coding_type = coding_FFmpeg;
vgmstream->layout_type = layout_layered;
break;
default: default:
goto fail; goto fail;
} }
@ -85,3 +94,37 @@ fail:
close_vgmstream(vgmstream); close_vgmstream(vgmstream);
return NULL; return NULL;
} }
static layered_layout_data* build_layered_data(STREAMFILE* sf, int channels) {
layered_layout_data* data = NULL;
STREAMFILE* temp_sf = NULL;
data = init_layout_layered(channels);
if (!data) goto fail;
for (int ch = 0; ch < channels; ch++) {
uint32_t subfile_offset = read_u32le(0x10 + 0x4c * ch + 0x34, sf);
uint32_t subfile_size = 0x28 + read_u32le(subfile_offset + 0x24, sf); /* NXOpus size, abridged (fails if non-common chunks are found, let's see) */
temp_sf = setup_subfile_streamfile(sf, subfile_offset, subfile_size, "opus");
if (!temp_sf) goto fail;
data->layers[ch] = init_vgmstream_opus_std(temp_sf);
if (!data->layers[ch]) goto fail;
data->layers[ch]->stream_size = get_streamfile_size(temp_sf);
close_streamfile(temp_sf);
temp_sf = NULL;
}
if (!setup_layout_layered(data))
goto fail;
return data;
fail:
free_layout_layered(data);
close_streamfile(temp_sf);
return NULL;
}

View File

@ -2,6 +2,7 @@
#include "hca_keys.h" #include "hca_keys.h"
#include "../coding/coding.h" #include "../coding/coding.h"
#include "../coding/hca_decoder_clhca.h" #include "../coding/hca_decoder_clhca.h"
#include "../util/channel_mappings.h"
#ifdef VGM_DEBUG_OUTPUT #ifdef VGM_DEBUG_OUTPUT
//#define HCA_BRUTEFORCE //#define HCA_BRUTEFORCE

View File

@ -2,6 +2,7 @@
#include <string.h> #include <string.h>
#include "meta.h" #include "meta.h"
#include "../coding/coding.h" #include "../coding/coding.h"
#include "../util/channel_mappings.h"
#include "ogg_vorbis_streamfile.h" #include "ogg_vorbis_streamfile.h"

View File

@ -3,6 +3,7 @@
#include "../coding/coding.h" #include "../coding/coding.h"
#include "../layout/layout.h" #include "../layout/layout.h"
#include "../util.h" #include "../util.h"
#include "../util/channel_mappings.h"
#include "riff_ogg_streamfile.h" #include "riff_ogg_streamfile.h"
/* RIFF - Resource Interchange File Format, standard container used in many games */ /* RIFF - Resource Interchange File Format, standard container used in many games */

View File

@ -239,6 +239,14 @@ static int parse_name(ubi_hx_header* hx, STREAMFILE* sf) {
} }
} }
/* XIII GC has one subsong 718260C4 B7C67534 with empty index entry
* (CGCWavResData with name does exist but its CGCWaveFileIdObj doesn't point to it) */
if (!hx->is_external) {
strcpy(hx->internal_name,"?");
return 1;
}
VGM_LOG("UBI HX: name not found for CUUID %08x %08x\n", hx->cuuid1, hx->cuuid2);
fail: fail:
vgm_logi("UBI HX: error parsing name at %x (report)\n", index_offset); vgm_logi("UBI HX: error parsing name at %x (report)\n", index_offset);
return 0; return 0;

View File

@ -3,6 +3,7 @@
#include "../coding/coding.h" #include "../coding/coding.h"
#include "../util/chunks.h" #include "../util/chunks.h"
#include "../util/endianness.h" #include "../util/endianness.h"
#include "../util/channel_mappings.h"
/* Wwise uses a custom RIFF/RIFX header, non-standard enough that it's parsed it here. /* Wwise uses a custom RIFF/RIFX header, non-standard enough that it's parsed it here.

View File

@ -1,6 +1,7 @@
#include "vgmstream.h" #include "vgmstream.h"
#include "mixing.h" #include "mixing.h"
#include "plugins.h" #include "plugins.h"
#include "util/channel_mappings.h"
#include <math.h> #include <math.h>
#include <limits.h> #include <limits.h>
@ -1187,7 +1188,7 @@ typedef enum {
void mixing_macro_downmix(VGMSTREAM* vgmstream, int max /*, mapping_t output_mapping*/) { void mixing_macro_downmix(VGMSTREAM* vgmstream, int max /*, mapping_t output_mapping*/) {
mixing_data *data = vgmstream->mixing_data; mixing_data *data = vgmstream->mixing_data;
int ch, output_channels, mp_in, mp_out, ch_in, ch_out; int ch, output_channels, mp_in, mp_out, ch_in, ch_out;
mapping_t input_mapping, output_mapping; channel_mapping_t input_mapping, output_mapping;
const double vol_max = 1.0; const double vol_max = 1.0;
const double vol_sqrt = 1 / sqrt(2); const double vol_sqrt = 1 / sqrt(2);
const double vol_half = 1 / 2; const double vol_half = 1 / 2;

View File

@ -5,24 +5,7 @@
#define _PLUGINS_H_ #define _PLUGINS_H_
#include "streamfile.h" #include "streamfile.h"
//todo rename to api.h once public enough #include "vgmstream.h"
#if 0
/* define standard C param call and name mangling (to avoid __stdcall / .defs) */
//#define VGMSTREAM_CALL __cdecl //needed?
/* define external function types (during compilation) */
#if defined(VGMSTREAM_EXPORT)
#define VGMSTREAM_API __declspec(dllexport) /* when exporting/creating vgmstream DLL */
#elif defined(VGMSTREAM_IMPORT)
#define VGMSTREAM_API __declspec(dllimport) /* when importing/linking vgmstream DLL */
#else
#define VGMSTREAM_API /* nothing, internal/default */
#endif
//VGMSTREAM_API void VGMSTREAM_CALL vgmstream_function(void);
#endif
/* ****************************************** */ /* ****************************************** */
@ -88,106 +71,6 @@ void vgmstream_set_log_callback(int level, void* callback);
void vgmstream_set_log_stdout(int level); void vgmstream_set_log_stdout(int level);
#if 0
//possible future public/opaque API
/* opaque player state */
//#define VGMSTREAM_CTX_VERSION 1
typedef struct VGMSTREAM_CTX VGMSTREAM_CTX;
/* Setups base vgmstream player context. */
VGMSTREAM_CTX* vgmstream_init_ctx(void);
/* Sets default config, that will be applied to song on open (some formats like TXTP may override
* these settings).
* May only be called without song loaded (before _open or after _close), otherwise ignored. */
void vgmstream_set_config(VGMSTREAM_CTX* vctx, VGMSTREAM_CFG* vcfg);
void vgmstream_set_buffer(VGMSTREAM_CTX* vctx, int samples, int max_samples);
/* Opens a new STREAMFILE to play. Returns < 0 on error when the file isn't recogniced.
* If file has subsongs, first open usually loads first subsong. get_info then can be used to check
* whether file has more subsongs (total_subsongs > 1), and call others.
* */
int vgmstream_open(STREAMFILE* sf);
int vgmstream_open_subsong(STREAMFILE* sf, int subsong);
typedef struct {
const int channels;
const int sample_rate;
const int sample_count; /* file's samples (not final duration) */
const int loop_start_sample;
const int loop_end_sample;
const int loop_flag;
const int current_subsong; /* 0=not set, N=loaded subsong N */
const int total_subsongs; /* 0=format has no subsongs, N=has N subsongs */
const int file_bitrate; /* file's average bitrate */
//const int codec_bitrate; /* codec's average bitrate */
/* descriptions */
//const char* codec;
//const char* layout;
//const char* metadata;
//int type; /* 0=pcm16, 1=float32, always interleaved: [0]=ch0, [1]=ch1 ... */
} VGMSTREAM_INFO;
/* Get info from current song. */
void vgmstream_ctx_get_info(VGMSTREAM_CTX* vctx, VGMSTREAM_INFO* vinfo);
/* Gets final time based on config and current song. If config is set to "play forever"
* this still returns final time based on config as a reference. Returns > 0 on success. */
int32_t vgmstream_get_total_time(VGMSTREAM_CTX* vctx);
double vgmstream_get_total_samples(VGMSTREAM_CTX* vctx);
/* Gets current position within song. When "play forever" is set, it'll clamp results to total_time. */
int32_t vgmstream_get_current_time(VGMSTREAM_CTX* vctx);
double vgmstream_get_current_samples(VGMSTREAM_CTX* vctx);
/* Seeks to position */
VGMSTREAM_CTX* vgmstream_seek_absolute_sample(VGMSTREAM_CTX* vctx, int32_t sample);
VGMSTREAM_CTX* vgmstream_seek_absolute_time(VGMSTREAM_CTX* vctx, double time);
VGMSTREAM_CTX* vgmstream_seek_current_sample(VGMSTREAM_CTX* vctx, int32_t sample);
VGMSTREAM_CTX* vgmstream_seek_current_time(VGMSTREAM_CTX* vctx, double time);
/* Closes current song. */
void vgmstream_close(VGMSTREAM_CTX* vctx);
/* Frees vgmstream context. */
void vgmstream_free_ctx(VGMSTREAM_CTX* vctx);
/* Converts samples. returns number of rendered samples, or <=0 if no more
* samples left (will fill buffer with silence) */
int vgmstream_play(VGMSTREAM_CTX* vctx);
#if 0
void vgmstream_get_buffer(...);
void vgmstream_format_check(...);
void vgmstream_set_format_whilelist(...);
void vgmstream_set_format_blacklist(...);
const char* vgmstream_describe(...);
const char* vgmstream_get_title(...);
VGMSTREAM_TAGS* vgmstream_get_tagfile(...);
#endif
#endif
/* ****************************************** */ /* ****************************************** */
/* TAGS: loads key=val tags from a file */ /* TAGS: loads key=val tags from a file */
/* ****************************************** */ /* ****************************************** */

View File

@ -988,6 +988,19 @@ STREAMFILE* open_multifile_streamfile_f(STREAMFILE** sfs, size_t sfs_size) {
/* **************************************************** */ /* **************************************************** */
/* change pathname's extension to another (or add it if extensionless) */
static void swap_extension(char* pathname, /*size_t*/ int pathname_len, const char* swap) {
char* extension = (char*)filename_extension(pathname);
//todo safeops
if (extension[0] == '\0') {
strcat(pathname, ".");
strcat(pathname, swap);
}
else {
strcpy(extension, swap);
}
}
STREAMFILE* open_streamfile(STREAMFILE* sf, const char* pathname) { STREAMFILE* open_streamfile(STREAMFILE* sf, const char* pathname) {
return sf->open(sf, pathname, STREAMFILE_DEFAULT_BUFFER_SIZE); return sf->open(sf, pathname, STREAMFILE_DEFAULT_BUFFER_SIZE);
} }

View File

@ -23,86 +23,6 @@ const char* filename_extension(const char* pathname) {
return pathname + strlen(pathname); return pathname + strlen(pathname);
} }
void swap_extension(char* pathname, int pathname_len, const char* swap) {
char* extension = (char*)filename_extension(pathname);
//todo safeops
if (extension[0] == '\0') {
strcat(pathname, ".");
strcat(pathname, swap);
}
else {
strcpy(extension, swap);
}
}
/* unused */
/*
void interleave_channel(sample_t * outbuffer, sample_t * inbuffer, int32_t sample_count, int channel_count, int channel_number) {
int32_t insample,outsample;
if (channel_count==1) {
memcpy(outbuffer,inbuffer,sizeof(sample)*sample_count);
return;
}
for (insample=0,outsample=channel_number;insample<sample_count;insample++,outsample+=channel_count) {
outbuffer[outsample]=inbuffer[insample];
}
}
*/
/* failed attempt at interleave in place */
/*
void interleave_stereo(sample_t * buffer, int32_t sample_count) {
int32_t tomove, belongs;
sample_t moving,temp;
tomove = sample_count;
moving = buffer[tomove];
do {
if (tomove<sample_count)
belongs = tomove*2;
else
belongs = (tomove-sample_count)*2+1;
temp = buffer[belongs];
buffer[belongs] = moving;
moving = temp;
tomove = belongs;
} while (tomove != sample_count);
}
*/
void put_8bit(uint8_t * buf, int8_t i) {
buf[0] = i;
}
void put_16bitLE(uint8_t * buf, int16_t i) {
buf[0] = (i & 0xFF);
buf[1] = i >> 8;
}
void put_32bitLE(uint8_t * buf, int32_t i) {
buf[0] = (uint8_t)(i & 0xFF);
buf[1] = (uint8_t)((i >> 8) & 0xFF);
buf[2] = (uint8_t)((i >> 16) & 0xFF);
buf[3] = (uint8_t)((i >> 24) & 0xFF);
}
void put_16bitBE(uint8_t * buf, int16_t i) {
buf[0] = i >> 8;
buf[1] = (i & 0xFF);
}
void put_32bitBE(uint8_t * buf, int32_t i) {
buf[0] = (uint8_t)((i >> 24) & 0xFF);
buf[1] = (uint8_t)((i >> 16) & 0xFF);
buf[2] = (uint8_t)((i >> 8) & 0xFF);
buf[3] = (uint8_t)(i & 0xFF);
}
int round10(int val) { int round10(int val) {
int round_val = val % 10; int round_val = val % 10;
@ -112,25 +32,6 @@ int round10(int val) {
return val + (10 - round_val); return val + (10 - round_val);
} }
void swap_samples_le(sample_t *buf, int count) {
/* Windows can't be BE... I think */
#if !defined(_WIN32)
#if !defined(__BYTE_ORDER__) || __BYTE_ORDER__ != __ORDER_LITTLE_ENDIAN__
int i;
for (i = 0; i < count; i++) {
/* 16b sample in memory: aabb where aa=MSB, bb=LSB */
uint8_t b0 = buf[i] & 0xff;
uint8_t b1 = buf[i] >> 8;
uint8_t *p = (uint8_t*)&(buf[i]);
/* 16b sample in buffer: bbaa where bb=LSB, aa=MSB */
p[0] = b0;
p[1] = b1;
/* when endianness is LE, buffer has bbaa already so this function can be skipped */
}
#endif
#endif
}
/* length is maximum length of dst. dst will always be null-terminated if /* length is maximum length of dst. dst will always be null-terminated if
* length > 0 */ * length > 0 */
void concatn(int length, char * dst, const char * src) { void concatn(int length, char * dst, const char * src) {

View File

@ -1,143 +1,15 @@
/* /*
* util.h - utility functions * util.h - utility functions
*/ */
#include "streamtypes.h"
#ifndef _UTIL_H #ifndef _UTIL_H
#define _UTIL_H #define _UTIL_H
#include "streamtypes.h"
#include "util/reader_get.h"
#include "util/reader_put.h"
/* very common functions, so static (inline) in .h as compiler can optimize to avoid some call overhead */ /* very common functions, so static (inline) in .h as compiler can optimize to avoid some call overhead */
/* host endian independent multi-byte integer reading */
static inline int16_t get_16bitBE(const uint8_t* p) {
return ((uint16_t)p[0]<<8) | ((uint16_t)p[1]);
}
static inline int16_t get_16bitLE(const uint8_t* p) {
return ((uint16_t)p[0]) | ((uint16_t)p[1]<<8);
}
static inline int32_t get_32bitBE(const uint8_t* p) {
return ((uint32_t)p[0]<<24) | ((uint32_t)p[1]<<16) | ((uint32_t)p[2]<<8) | ((uint32_t)p[3]);
}
static inline int32_t get_32bitLE(const uint8_t* p) {
return ((uint32_t)p[0]) | ((uint32_t)p[1]<<8) | ((uint32_t)p[2]<<16) | ((uint32_t)p[3]<<24);
}
static inline int64_t get_64bitBE(const uint8_t* p) {
return (uint64_t)(((uint64_t)p[0]<<56) | ((uint64_t)p[1]<<48) | ((uint64_t)p[2]<<40) | ((uint64_t)p[3]<<32) | ((uint64_t)p[4]<<24) | ((uint64_t)p[5]<<16) | ((uint64_t)p[6]<<8) | ((uint64_t)p[7]));
}
static inline int64_t get_64bitLE(const uint8_t* p) {
return (uint64_t)(((uint64_t)p[0]) | ((uint64_t)p[1]<<8) | ((uint64_t)p[2]<<16) | ((uint64_t)p[3]<<24) | ((uint64_t)p[4]<<32) | ((uint64_t)p[5]<<40) | ((uint64_t)p[6]<<48) | ((uint64_t)p[7]<<56));
}
/* alias of the above */
static inline int8_t get_s8 (const uint8_t* p) { return ( int8_t)p[0]; }
static inline uint8_t get_u8 (const uint8_t* p) { return (uint8_t)p[0]; }
static inline int16_t get_s16le(const uint8_t* p) { return ( int16_t)get_16bitLE(p); }
static inline uint16_t get_u16le(const uint8_t* p) { return (uint16_t)get_16bitLE(p); }
static inline int16_t get_s16be(const uint8_t* p) { return ( int16_t)get_16bitBE(p); }
static inline uint16_t get_u16be(const uint8_t* p) { return (uint16_t)get_16bitBE(p); }
static inline int32_t get_s32le(const uint8_t* p) { return ( int32_t)get_32bitLE(p); }
static inline uint32_t get_u32le(const uint8_t* p) { return (uint32_t)get_32bitLE(p); }
static inline int32_t get_s32be(const uint8_t* p) { return ( int32_t)get_32bitBE(p); }
static inline uint32_t get_u32be(const uint8_t* p) { return (uint32_t)get_32bitBE(p); }
static inline int64_t get_s64le(const uint8_t* p) { return ( int64_t)get_64bitLE(p); }
static inline uint64_t get_u64le(const uint8_t* p) { return (uint64_t)get_64bitLE(p); }
static inline int64_t get_s64be(const uint8_t* p) { return ( int64_t)get_64bitBE(p); }
static inline uint64_t get_u64be(const uint8_t* p) { return (uint64_t)get_64bitBE(p); }
/* The recommended int-to-float type punning in C is through union, but pointer casting
* works too (though less portable due to aliasing rules?). For C++ memcpy seems
* recommended. Both work in GCC and VS2015+ (not sure about older, ifdef as needed). */
static inline float get_f32be(const uint8_t* p) {
union {
uint32_t u32;
float f32;
} temp;
temp.u32 = get_u32be(p);
return temp.f32;
}
static inline float get_f32le(const uint8_t* p) {
union {
uint32_t u32;
float f32;
} temp;
temp.u32 = get_u32le(p);
return temp.f32;
}
static inline double get_d64be(const uint8_t* p) {
union {
uint64_t u64;
double d64;
} temp;
temp.u64 = get_u64be(p);
return temp.d64;
}
static inline double get_d64le(const uint8_t* p) {
union {
uint64_t u64;
double d64;
} temp;
temp.u64 = get_u64le(p);
return temp.d64;
}
#if 0
static inline float get_f32be_cast(const uint8_t* p) {
uint32_t sample_int = get_u32be(p);
float* sample_float = (float*)&sample_int;
return *sample_float;
}
static inline float get_f32be_mcpy(const uint8_t* p) {
uint32_t sample_int = get_u32be(p);
float sample_float;
memcpy(&sample_float, &sample_int, sizeof(uint32_t));
return sample_float;
}
#endif
void put_8bit(uint8_t* buf, int8_t i);
void put_16bitLE(uint8_t* buf, int16_t i);
void put_32bitLE(uint8_t* buf, int32_t i);
void put_16bitBE(uint8_t* buf, int16_t i);
void put_32bitBE(uint8_t* buf, int32_t i);
/* alias of the above */ //TODO: improve
#define put_u8 put_8bit
#define put_u16le put_16bitLE
#define put_u32le put_32bitLE
#define put_u16be put_16bitBE
#define put_u32be put_32bitBE
#define put_s8 put_8bit
#define put_s16le put_16bitLE
#define put_s32le put_32bitLE
#define put_s16be put_16bitBE
#define put_s32be put_32bitBE
/* signed nibbles come up a lot */
static int nibble_to_int[16] = {0,1,2,3,4,5,6,7,-8,-7,-6,-5,-4,-3,-2,-1};
static inline int get_nibble_signed(uint8_t n, int upper) {
/*return ((n&0x70)-(n&0x80))>>4;*/
return nibble_to_int[(n >> (upper?4:0)) & 0x0f];
}
static inline int get_high_nibble_signed(uint8_t n) {
/*return ((n&0x70)-(n&0x80))>>4;*/
return nibble_to_int[n>>4];
}
static inline int get_low_nibble_signed(uint8_t n) {
/*return (n&7)-(n&8);*/
return nibble_to_int[n&0xf];
}
static inline int clamp16(int32_t val) { static inline int clamp16(int32_t val) {
if (val > 32767) return 32767; if (val > 32767) return 32767;
else if (val < -32768) return -32768; else if (val < -32768) return -32768;
@ -177,12 +49,6 @@ int round10(int val);
* extension in the original filename or the ending null byte if no extension */ * extension in the original filename or the ending null byte if no extension */
const char* filename_extension(const char* pathname); const char* filename_extension(const char* pathname);
/* change pathname's extension to another (or add it if extensionless) */
void swap_extension(char* pathname, /*size_t*/ int pathname_len, const char* swap);
/* swap samples in machine endianness to little endian (useful to write .wav) */
void swap_samples_le(sample_t *buf, int count);
void concatn(int length, char * dst, const char * src); void concatn(int length, char * dst, const char * src);
#endif #endif

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@ -0,0 +1,49 @@
#ifndef _CHANNEL_MAPPING_H
#define _CHANNEL_MAPPING_H
/* standard WAVEFORMATEXTENSIBLE speaker positions */
typedef enum {
speaker_FL = (1 << 0), /* front left */
speaker_FR = (1 << 1), /* front right */
speaker_FC = (1 << 2), /* front center */
speaker_LFE = (1 << 3), /* low frequency effects */
speaker_BL = (1 << 4), /* back left */
speaker_BR = (1 << 5), /* back right */
speaker_FLC = (1 << 6), /* front left center */
speaker_FRC = (1 << 7), /* front right center */
speaker_BC = (1 << 8), /* back center */
speaker_SL = (1 << 9), /* side left */
speaker_SR = (1 << 10), /* side right */
speaker_TC = (1 << 11), /* top center*/
speaker_TFL = (1 << 12), /* top front left */
speaker_TFC = (1 << 13), /* top front center */
speaker_TFR = (1 << 14), /* top front right */
speaker_TBL = (1 << 15), /* top back left */
speaker_TBC = (1 << 16), /* top back center */
speaker_TBR = (1 << 17), /* top back left */
} speaker_t;
/* typical mappings that metas may use to set channel_layout (but plugin must actually use it)
* (in order, so 3ch file could be mapped to FL FR FC or FL FR LFE but not LFE FL FR)
* not too sure about names but no clear standards */
typedef enum {
mapping_MONO = speaker_FC,
mapping_STEREO = speaker_FL | speaker_FR,
mapping_2POINT1 = speaker_FL | speaker_FR | speaker_LFE,
mapping_2POINT1_xiph = speaker_FL | speaker_FR | speaker_FC, /* aka 3STEREO? */
mapping_QUAD = speaker_FL | speaker_FR | speaker_BL | speaker_BR,
mapping_QUAD_surround = speaker_FL | speaker_FR | speaker_FC | speaker_BC,
mapping_QUAD_side = speaker_FL | speaker_FR | speaker_SL | speaker_SR,
mapping_5POINT0 = speaker_FL | speaker_FR | speaker_LFE | speaker_BL | speaker_BR,
mapping_5POINT0_xiph = speaker_FL | speaker_FR | speaker_FC | speaker_BL | speaker_BR,
mapping_5POINT0_surround = speaker_FL | speaker_FR | speaker_FC | speaker_SL | speaker_SR,
mapping_5POINT1 = speaker_FL | speaker_FR | speaker_FC | speaker_LFE | speaker_BL | speaker_BR,
mapping_5POINT1_surround = speaker_FL | speaker_FR | speaker_FC | speaker_LFE | speaker_SL | speaker_SR,
mapping_7POINT0 = speaker_FL | speaker_FR | speaker_FC | speaker_LFE | speaker_BC | speaker_FLC | speaker_FRC,
mapping_7POINT1 = speaker_FL | speaker_FR | speaker_FC | speaker_LFE | speaker_BL | speaker_BR | speaker_FLC | speaker_FRC,
mapping_7POINT1_surround = speaker_FL | speaker_FR | speaker_FC | speaker_LFE | speaker_BL | speaker_BR | speaker_SL | speaker_SR,
} channel_mapping_t;
#endif

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#ifndef _READER_GET_H
#define _READER_GET_H
#include "../streamtypes.h"
/* very common functions, so static (inline) in .h as compiler can optimize to avoid some call overhead */
/* host endian independent multi-byte integer reading */
static inline int16_t get_16bitBE(const uint8_t* p) {
return ((uint16_t)p[0]<<8) | ((uint16_t)p[1]);
}
static inline int16_t get_16bitLE(const uint8_t* p) {
return ((uint16_t)p[0]) | ((uint16_t)p[1]<<8);
}
static inline int32_t get_32bitBE(const uint8_t* p) {
return ((uint32_t)p[0]<<24) | ((uint32_t)p[1]<<16) | ((uint32_t)p[2]<<8) | ((uint32_t)p[3]);
}
static inline int32_t get_32bitLE(const uint8_t* p) {
return ((uint32_t)p[0]) | ((uint32_t)p[1]<<8) | ((uint32_t)p[2]<<16) | ((uint32_t)p[3]<<24);
}
static inline int64_t get_64bitBE(const uint8_t* p) {
return (uint64_t)(((uint64_t)p[0]<<56) | ((uint64_t)p[1]<<48) | ((uint64_t)p[2]<<40) | ((uint64_t)p[3]<<32) | ((uint64_t)p[4]<<24) | ((uint64_t)p[5]<<16) | ((uint64_t)p[6]<<8) | ((uint64_t)p[7]));
}
static inline int64_t get_64bitLE(const uint8_t* p) {
return (uint64_t)(((uint64_t)p[0]) | ((uint64_t)p[1]<<8) | ((uint64_t)p[2]<<16) | ((uint64_t)p[3]<<24) | ((uint64_t)p[4]<<32) | ((uint64_t)p[5]<<40) | ((uint64_t)p[6]<<48) | ((uint64_t)p[7]<<56));
}
/* alias of the above */
static inline int8_t get_s8 (const uint8_t* p) { return ( int8_t)p[0]; }
static inline uint8_t get_u8 (const uint8_t* p) { return (uint8_t)p[0]; }
static inline int16_t get_s16le(const uint8_t* p) { return ( int16_t)get_16bitLE(p); }
static inline uint16_t get_u16le(const uint8_t* p) { return (uint16_t)get_16bitLE(p); }
static inline int16_t get_s16be(const uint8_t* p) { return ( int16_t)get_16bitBE(p); }
static inline uint16_t get_u16be(const uint8_t* p) { return (uint16_t)get_16bitBE(p); }
static inline int32_t get_s32le(const uint8_t* p) { return ( int32_t)get_32bitLE(p); }
static inline uint32_t get_u32le(const uint8_t* p) { return (uint32_t)get_32bitLE(p); }
static inline int32_t get_s32be(const uint8_t* p) { return ( int32_t)get_32bitBE(p); }
static inline uint32_t get_u32be(const uint8_t* p) { return (uint32_t)get_32bitBE(p); }
static inline int64_t get_s64le(const uint8_t* p) { return ( int64_t)get_64bitLE(p); }
static inline uint64_t get_u64le(const uint8_t* p) { return (uint64_t)get_64bitLE(p); }
static inline int64_t get_s64be(const uint8_t* p) { return ( int64_t)get_64bitBE(p); }
static inline uint64_t get_u64be(const uint8_t* p) { return (uint64_t)get_64bitBE(p); }
/* The recommended int-to-float type punning in C is through union, but pointer casting
* works too (though less portable due to aliasing rules?). For C++ memcpy seems
* recommended. Both work in GCC and VS2015+ (not sure about older, ifdef as needed). */
static inline float get_f32be(const uint8_t* p) {
union {
uint32_t u32;
float f32;
} temp;
temp.u32 = get_u32be(p);
return temp.f32;
}
static inline float get_f32le(const uint8_t* p) {
union {
uint32_t u32;
float f32;
} temp;
temp.u32 = get_u32le(p);
return temp.f32;
}
static inline double get_d64be(const uint8_t* p) {
union {
uint64_t u64;
double d64;
} temp;
temp.u64 = get_u64be(p);
return temp.d64;
}
static inline double get_d64le(const uint8_t* p) {
union {
uint64_t u64;
double d64;
} temp;
temp.u64 = get_u64le(p);
return temp.d64;
}
#if 0
static inline float get_f32be_cast(const uint8_t* p) {
uint32_t sample_int = get_u32be(p);
float* sample_float = (float*)&sample_int;
return *sample_float;
}
static inline float get_f32be_mcpy(const uint8_t* p) {
uint32_t sample_int = get_u32be(p);
float sample_float;
memcpy(&sample_float, &sample_int, sizeof(uint32_t));
return sample_float;
}
#endif
#endif

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@ -0,0 +1,25 @@
#ifndef _READER_GET_NIBBLES_H
#define _READER_GET_NIBBLES_H
#include "../streamtypes.h"
/* signed nibbles come up a lot in decoders */
static int nibble_to_int[16] = {0,1,2,3,4,5,6,7,-8,-7,-6,-5,-4,-3,-2,-1};
static inline int get_nibble_signed(uint8_t n, int upper) {
/*return ((n&0x70)-(n&0x80))>>4;*/
return nibble_to_int[(n >> (upper?4:0)) & 0x0f];
}
static inline int get_high_nibble_signed(uint8_t n) {
/*return ((n&0x70)-(n&0x80))>>4;*/
return nibble_to_int[n>>4];
}
static inline int get_low_nibble_signed(uint8_t n) {
/*return (n&7)-(n&8);*/
return nibble_to_int[n&0xf];
}
#endif

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#include "reader_put.h"
void put_8bit(uint8_t * buf, int8_t i) {
buf[0] = i;
}
void put_16bitLE(uint8_t * buf, int16_t i) {
buf[0] = (i & 0xFF);
buf[1] = i >> 8;
}
void put_32bitLE(uint8_t * buf, int32_t i) {
buf[0] = (uint8_t)(i & 0xFF);
buf[1] = (uint8_t)((i >> 8) & 0xFF);
buf[2] = (uint8_t)((i >> 16) & 0xFF);
buf[3] = (uint8_t)((i >> 24) & 0xFF);
}
void put_16bitBE(uint8_t * buf, int16_t i) {
buf[0] = i >> 8;
buf[1] = (i & 0xFF);
}
void put_32bitBE(uint8_t * buf, int32_t i) {
buf[0] = (uint8_t)((i >> 24) & 0xFF);
buf[1] = (uint8_t)((i >> 16) & 0xFF);
buf[2] = (uint8_t)((i >> 8) & 0xFF);
buf[3] = (uint8_t)(i & 0xFF);
}

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@ -0,0 +1,25 @@
#ifndef _READER_PUT_H
#define _READER_PUT_H
#include "../streamtypes.h"
void put_8bit(uint8_t* buf, int8_t i);
void put_16bitLE(uint8_t* buf, int16_t i);
void put_32bitLE(uint8_t* buf, int32_t i);
void put_16bitBE(uint8_t* buf, int16_t i);
void put_32bitBE(uint8_t* buf, int32_t i);
/* alias of the above */ //TODO: improve
#define put_u8 put_8bit
#define put_u16le put_16bitLE
#define put_u32le put_32bitLE
#define put_u16be put_16bitBE
#define put_u32be put_32bitBE
#define put_s8 put_8bit
#define put_s16le put_16bitLE
#define put_s32le put_32bitLE
#define put_s16be put_16bitBE
#define put_s32be put_32bitBE
#endif

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#include "samples_ops.h"
void swap_samples_le(sample_t *buf, int count) {
/* Windows can't be BE... I think */
#if !defined(_WIN32)
#if !defined(__BYTE_ORDER__) || __BYTE_ORDER__ != __ORDER_LITTLE_ENDIAN__
int i;
for (i = 0; i < count; i++) {
/* 16b sample in memory: aabb where aa=MSB, bb=LSB */
uint8_t b0 = buf[i] & 0xff;
uint8_t b1 = buf[i] >> 8;
uint8_t *p = (uint8_t*)&(buf[i]);
/* 16b sample in buffer: bbaa where bb=LSB, aa=MSB */
p[0] = b0;
p[1] = b1;
/* when endianness is LE, buffer has bbaa already so this function can be skipped */
}
#endif
#endif
}
/* unused */
/*
void interleave_channel(sample_t * outbuffer, sample_t * inbuffer, int32_t sample_count, int channel_count, int channel_number) {
int32_t insample,outsample;
if (channel_count==1) {
memcpy(outbuffer,inbuffer,sizeof(sample)*sample_count);
return;
}
for (insample=0,outsample=channel_number;insample<sample_count;insample++,outsample+=channel_count) {
outbuffer[outsample]=inbuffer[insample];
}
}
*/
/* failed attempt at interleave in place */
/*
void interleave_stereo(sample_t * buffer, int32_t sample_count) {
int32_t tomove, belongs;
sample_t moving,temp;
tomove = sample_count;
moving = buffer[tomove];
do {
if (tomove<sample_count)
belongs = tomove*2;
else
belongs = (tomove-sample_count)*2+1;
temp = buffer[belongs];
buffer[belongs] = moving;
moving = temp;
tomove = belongs;
} while (tomove != sample_count);
}
*/

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@ -0,0 +1,9 @@
#ifndef _SAMPLES_OPS_H
#define _SAMPLES_OPS_H
#include "../streamtypes.h"
/* swap samples in machine endianness to little endian (useful to write .wav) */
void swap_samples_le(sample_t* buf, int count);
#endif

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@ -1,10 +1,23 @@
/* /*
* vgmstream.h - definitions for VGMSTREAM, encapsulating a multi-channel, looped audio stream * vgmstream.h - definitions for VGMSTREAM, encapsulating a multi-channel, looped audio stream
*/ */
#ifndef _VGMSTREAM_H #ifndef _VGMSTREAM_H
#define _VGMSTREAM_H #define _VGMSTREAM_H
/* Due mostly to licensing issues, Vorbis, MPEG, G.722.1, etc decoding is done by external libraries.
* Libs are disabled by default, defined on compile-time for builds that support it */
//#define VGM_USE_VORBIS
//#define VGM_USE_MPEG
//#define VGM_USE_G7221
//#define VGM_USE_G719
//#define VGM_USE_MP4V2
//#define VGM_USE_FDKAAC
//#define VGM_USE_FFMPEG
//#define VGM_USE_ATRAC9
//#define VGM_USE_CELT
//#define VGM_USE_SPEEX
/* reasonable limits */ /* reasonable limits */
enum { enum {
/* Windows generally only allows 260 chars in path, but other OSs have higher limits, and we handle /* Windows generally only allows 260 chars in path, but other OSs have higher limits, and we handle
@ -20,22 +33,9 @@ enum {
}; };
#include "streamfile.h" #include "streamfile.h"
#include "vgmstream_types.h"
#include "util/log.h" #include "util/log.h"
/* Due mostly to licensing issues, Vorbis, MPEG, G.722.1, etc decoding is done by external libraries.
* Libs are disabled by default, defined on compile-time for builds that support it */
//#define VGM_USE_VORBIS
//#define VGM_USE_MPEG
//#define VGM_USE_G7221
//#define VGM_USE_G719
//#define VGM_USE_MP4V2
//#define VGM_USE_FDKAAC
//#define VGM_USE_FFMPEG
//#define VGM_USE_ATRAC9
//#define VGM_USE_CELT
//#define VGM_USE_SPEEX
#ifdef VGM_USE_MP4V2 #ifdef VGM_USE_MP4V2
#define MP4V2_NO_STDINT_DEFS #define MP4V2_NO_STDINT_DEFS
#include <mp4v2/mp4v2.h> #include <mp4v2/mp4v2.h>
@ -48,765 +48,6 @@ enum {
#include "coding/g72x_state.h" #include "coding/g72x_state.h"
/* The encoding type specifies the format the sound data itself takes */
typedef enum {
coding_SILENCE, /* generates silence */
/* PCM */
coding_PCM16LE, /* little endian 16-bit PCM */
coding_PCM16BE, /* big endian 16-bit PCM */
coding_PCM16_int, /* 16-bit PCM with sample-level interleave (for blocks) */
coding_PCM8, /* 8-bit PCM */
coding_PCM8_int, /* 8-bit PCM with sample-level interleave (for blocks) */
coding_PCM8_U, /* 8-bit PCM, unsigned (0x80 = 0) */
coding_PCM8_U_int, /* 8-bit PCM, unsigned (0x80 = 0) with sample-level interleave (for blocks) */
coding_PCM8_SB, /* 8-bit PCM, sign bit (others are 2's complement) */
coding_PCM4, /* 4-bit PCM, signed */
coding_PCM4_U, /* 4-bit PCM, unsigned */
coding_ULAW, /* 8-bit u-Law (non-linear PCM) */
coding_ULAW_int, /* 8-bit u-Law (non-linear PCM) with sample-level interleave (for blocks) */
coding_ALAW, /* 8-bit a-Law (non-linear PCM) */
coding_PCMFLOAT, /* 32-bit float PCM */
coding_PCM24LE, /* little endian 24-bit PCM */
coding_PCM24BE, /* big endian 24-bit PCM */
/* ADPCM */
coding_CRI_ADX, /* CRI ADX */
coding_CRI_ADX_fixed, /* CRI ADX, encoding type 2 with fixed coefficients */
coding_CRI_ADX_exp, /* CRI ADX, encoding type 4 with exponential scale */
coding_CRI_ADX_enc_8, /* CRI ADX, type 8 encryption (God Hand) */
coding_CRI_ADX_enc_9, /* CRI ADX, type 9 encryption (PSO2) */
coding_NGC_DSP, /* Nintendo DSP ADPCM */
coding_NGC_DSP_subint, /* Nintendo DSP ADPCM with frame subinterframe */
coding_NGC_DTK, /* Nintendo DTK ADPCM (hardware disc), also called TRK or ADP */
coding_NGC_AFC, /* Nintendo AFC ADPCM */
coding_VADPCM, /* Silicon Graphics VADPCM */
coding_G721, /* CCITT G.721 */
coding_XA, /* CD-ROM XA 4-bit */
coding_XA8, /* CD-ROM XA 8-bit */
coding_XA_EA, /* EA's Saturn XA (not to be confused with EA-XA) */
coding_PSX, /* Sony PS ADPCM (VAG) */
coding_PSX_badflags, /* Sony PS ADPCM with custom flag byte */
coding_PSX_cfg, /* Sony PS ADPCM with configurable frame size (int math) */
coding_PSX_pivotal, /* Sony PS ADPCM with configurable frame size (float math) */
coding_HEVAG, /* Sony PSVita ADPCM */
coding_EA_XA, /* Electronic Arts EA-XA ADPCM v1 (stereo) aka "EA ADPCM" */
coding_EA_XA_int, /* Electronic Arts EA-XA ADPCM v1 (mono/interleave) */
coding_EA_XA_V2, /* Electronic Arts EA-XA ADPCM v2 */
coding_MAXIS_XA, /* Maxis EA-XA ADPCM */
coding_EA_XAS_V0, /* Electronic Arts EA-XAS ADPCM v0 */
coding_EA_XAS_V1, /* Electronic Arts EA-XAS ADPCM v1 */
coding_IMA, /* IMA ADPCM (stereo or mono, low nibble first) */
coding_IMA_int, /* IMA ADPCM (mono/interleave, low nibble first) */
coding_DVI_IMA, /* DVI IMA ADPCM (stereo or mono, high nibble first) */
coding_DVI_IMA_int, /* DVI IMA ADPCM (mono/interleave, high nibble first) */
coding_NW_IMA,
coding_SNDS_IMA, /* Heavy Iron Studios .snds IMA ADPCM */
coding_QD_IMA,
coding_WV6_IMA, /* Gorilla Systems WV6 4-bit IMA ADPCM */
coding_HV_IMA, /* High Voltage 4-bit IMA ADPCM */
coding_FFTA2_IMA, /* Final Fantasy Tactics A2 4-bit IMA ADPCM */
coding_BLITZ_IMA, /* Blitz Games 4-bit IMA ADPCM */
coding_MS_IMA, /* Microsoft IMA ADPCM */
coding_MS_IMA_mono, /* Microsoft IMA ADPCM (mono/interleave) */
coding_XBOX_IMA, /* XBOX IMA ADPCM */
coding_XBOX_IMA_mch, /* XBOX IMA ADPCM (multichannel) */
coding_XBOX_IMA_int, /* XBOX IMA ADPCM (mono/interleave) */
coding_NDS_IMA, /* IMA ADPCM w/ NDS layout */
coding_DAT4_IMA, /* Eurocom 'DAT4' IMA ADPCM */
coding_RAD_IMA, /* Radical IMA ADPCM */
coding_RAD_IMA_mono, /* Radical IMA ADPCM (mono/interleave) */
coding_APPLE_IMA4, /* Apple Quicktime IMA4 */
coding_FSB_IMA, /* FMOD's FSB multichannel IMA ADPCM */
coding_WWISE_IMA, /* Audiokinetic Wwise IMA ADPCM */
coding_REF_IMA, /* Reflections IMA ADPCM */
coding_AWC_IMA, /* Rockstar AWC IMA ADPCM */
coding_UBI_IMA, /* Ubisoft IMA ADPCM */
coding_UBI_SCE_IMA, /* Ubisoft SCE IMA ADPCM */
coding_H4M_IMA, /* H4M IMA ADPCM (stereo or mono, high nibble first) */
coding_MTF_IMA, /* Capcom MT Framework IMA ADPCM */
coding_CD_IMA, /* Crystal Dynamics IMA ADPCM */
coding_MSADPCM, /* Microsoft ADPCM (stereo/mono) */
coding_MSADPCM_int, /* Microsoft ADPCM (mono) */
coding_MSADPCM_ck, /* Microsoft ADPCM (Cricket Audio variation) */
coding_WS, /* Westwood Studios VBR ADPCM */
coding_AICA, /* Yamaha AICA ADPCM (stereo) */
coding_AICA_int, /* Yamaha AICA ADPCM (mono/interleave) */
coding_CP_YM, /* Capcom's Yamaha ADPCM (stereo/mono) */
coding_ASKA, /* Aska ADPCM */
coding_NXAP, /* NXAP ADPCM */
coding_TGC, /* Tiger Game.com 4-bit ADPCM */
coding_NDS_PROCYON, /* Procyon Studio ADPCM */
coding_L5_555, /* Level-5 0x555 ADPCM */
coding_LSF, /* lsf ADPCM (Fastlane Street Racing iPhone)*/
coding_MTAF, /* Konami MTAF ADPCM */
coding_MTA2, /* Konami MTA2 ADPCM */
coding_MC3, /* Paradigm MC3 3-bit ADPCM */
coding_FADPCM, /* FMOD FADPCM 4-bit ADPCM */
coding_ASF, /* Argonaut ASF 4-bit ADPCM */
coding_DSA, /* Ocean DSA 4-bit ADPCM */
coding_XMD, /* Konami XMD 4-bit ADPCM */
coding_TANTALUS, /* Tantalus 4-bit ADPCM */
coding_PCFX, /* PC-FX 4-bit ADPCM */
coding_OKI16, /* OKI 4-bit ADPCM with 16-bit output and modified expand */
coding_OKI4S, /* OKI 4-bit ADPCM with 16-bit output and cuadruple step */
coding_PTADPCM, /* Platinum 4-bit ADPCM */
coding_IMUSE, /* LucasArts iMUSE Variable ADPCM */
coding_COMPRESSWAVE, /* CompressWave Huffman ADPCM */
/* others */
coding_SDX2, /* SDX2 2:1 Squareroot-Delta-Exact compression DPCM */
coding_SDX2_int, /* SDX2 2:1 Squareroot-Delta-Exact compression with sample-level interleave */
coding_CBD2, /* CBD2 2:1 Cuberoot-Delta-Exact compression DPCM */
coding_CBD2_int, /* CBD2 2:1 Cuberoot-Delta-Exact compression, with sample-level interleave */
coding_SASSC, /* Activision EXAKT SASSC 8-bit DPCM */
coding_DERF, /* DERF 8-bit DPCM */
coding_WADY, /* WADY 8-bit DPCM */
coding_NWA, /* VisualArt's NWA DPCM */
coding_ACM, /* InterPlay ACM */
coding_CIRCUS_ADPCM, /* Circus 8-bit ADPCM */
coding_UBI_ADPCM, /* Ubisoft 4/6-bit ADPCM */
coding_EA_MT, /* Electronic Arts MicroTalk (linear-predictive speech codec) */
coding_CIRCUS_VQ, /* Circus VQ */
coding_RELIC, /* Relic Codec (DCT-based) */
coding_CRI_HCA, /* CRI High Compression Audio (MDCT-based) */
coding_TAC, /* tri-Ace Codec (MDCT-based) */
coding_ICE_RANGE, /* Inti Creates "range" codec */
coding_ICE_DCT, /* Inti Creates "DCT" codec */
#ifdef VGM_USE_VORBIS
coding_OGG_VORBIS, /* Xiph Vorbis with Ogg layer (MDCT-based) */
coding_VORBIS_custom, /* Xiph Vorbis with custom layer (MDCT-based) */
#endif
#ifdef VGM_USE_MPEG
coding_MPEG_custom, /* MPEG audio with custom features (MDCT-based) */
coding_MPEG_ealayer3, /* EALayer3, custom MPEG frames */
coding_MPEG_layer1, /* MP1 MPEG audio (MDCT-based) */
coding_MPEG_layer2, /* MP2 MPEG audio (MDCT-based) */
coding_MPEG_layer3, /* MP3 MPEG audio (MDCT-based) */
#endif
#ifdef VGM_USE_G7221
coding_G7221C, /* ITU G.722.1 annex C (Polycom Siren 14) */
#endif
#ifdef VGM_USE_G719
coding_G719, /* ITU G.719 annex B (Polycom Siren 22) */
#endif
#if defined(VGM_USE_MP4V2) && defined(VGM_USE_FDKAAC)
coding_MP4_AAC, /* AAC (MDCT-based) */
#endif
#ifdef VGM_USE_ATRAC9
coding_ATRAC9, /* Sony ATRAC9 (MDCT-based) */
#endif
#ifdef VGM_USE_CELT
coding_CELT_FSB, /* Custom Xiph CELT (MDCT-based) */
#endif
#ifdef VGM_USE_SPEEX
coding_SPEEX, /* Custom Speex (CELP-based) */
#endif
#ifdef VGM_USE_FFMPEG
coding_FFmpeg, /* Formats handled by FFmpeg (ATRAC3, XMA, AC3, etc) */
#endif
} coding_t;
/* The layout type specifies how the sound data is laid out in the file */
typedef enum {
/* generic */
layout_none, /* straight data */
/* interleave */
layout_interleave, /* equal interleave throughout the stream */
/* headered blocks */
layout_blocked_ast,
layout_blocked_halpst,
layout_blocked_xa,
layout_blocked_ea_schl,
layout_blocked_ea_1snh,
layout_blocked_caf,
layout_blocked_wsi,
layout_blocked_str_snds,
layout_blocked_ws_aud,
layout_blocked_matx,
layout_blocked_dec,
layout_blocked_xvas,
layout_blocked_vs,
layout_blocked_mul,
layout_blocked_gsb,
layout_blocked_thp,
layout_blocked_filp,
layout_blocked_ea_swvr,
layout_blocked_adm,
layout_blocked_bdsp,
layout_blocked_mxch,
layout_blocked_ivaud, /* GTA IV .ivaud blocks */
layout_blocked_ps2_iab,
layout_blocked_vs_str,
layout_blocked_rws,
layout_blocked_hwas,
layout_blocked_ea_sns, /* newest Electronic Arts blocks, found in SNS/SNU/SPS/etc formats */
layout_blocked_awc, /* Rockstar AWC */
layout_blocked_vgs, /* Guitar Hero II (PS2) */
layout_blocked_xwav,
layout_blocked_xvag_subsong, /* XVAG subsongs [God of War III (PS4)] */
layout_blocked_ea_wve_au00, /* EA WVE au00 blocks */
layout_blocked_ea_wve_ad10, /* EA WVE Ad10 blocks */
layout_blocked_sthd, /* Dream Factory STHD */
layout_blocked_h4m, /* H4M video */
layout_blocked_xa_aiff, /* XA in AIFF files [Crusader: No Remorse (SAT), Road Rash (3DO)] */
layout_blocked_vs_square,
layout_blocked_vid1,
layout_blocked_ubi_sce,
layout_blocked_tt_ad,
/* otherwise odd */
layout_segmented, /* song divided in segments (song sections) */
layout_layered, /* song divided in layers (song channels) */
} layout_t;
/* The meta type specifies how we know what we know about the file.
* We may know because of a header we read, some of it may have been guessed from filenames, etc. */
typedef enum {
meta_SILENCE,
meta_DSP_STD, /* Nintendo standard GC ADPCM (DSP) header */
meta_DSP_CSTR, /* Star Fox Assault "Cstr" */
meta_DSP_RS03, /* Retro: Metroid Prime 2 "RS03" */
meta_DSP_STM, /* Paper Mario 2 STM */
meta_AGSC, /* Retro: Metroid Prime 2 title */
meta_CSMP, /* Retro: Metroid Prime 3 (Wii), Donkey Kong Country Returns (Wii) */
meta_RFRM, /* Retro: Donkey Kong Country Tropical Freeze (Wii U) */
meta_DSP_MPDSP, /* Monopoly Party single header stereo */
meta_DSP_JETTERS, /* Bomberman Jetters .dsp */
meta_DSP_MSS, /* Free Radical GC games */
meta_DSP_GCM, /* some of Traveller's Tales games */
meta_DSP_STR, /* Conan .str files */
meta_DSP_SADB, /* .sad */
meta_DSP_WSI, /* .wsi */
meta_IDSP_TT, /* Traveller's Tales games */
meta_DSP_WII_MUS, /* .mus */
meta_DSP_WII_WSD, /* Phantom Brave (WII) */
meta_WII_NDP, /* Vertigo (Wii) */
meta_DSP_YGO, /* Konami: Yu-Gi-Oh! The Falsebound Kingdom (NGC), Hikaru no Go 3 (NGC) */
meta_STRM, /* Nintendo STRM */
meta_RSTM, /* Nintendo RSTM (Revolution Stream, similar to STRM) */
meta_AFC, /* AFC */
meta_AST, /* AST */
meta_RWSD, /* single-stream RWSD */
meta_RWAR, /* single-stream RWAR */
meta_RWAV, /* contents of RWAR */
meta_CWAV, /* contents of CWAR */
meta_FWAV, /* contents of FWAR */
meta_THP, /* THP movie files */
meta_SWAV,
meta_NDS_RRDS, /* Ridge Racer DS */
meta_WII_BNS, /* Wii BNS Banner Sound (similar to RSTM) */
meta_WIIU_BTSND, /* Wii U Boot Sound */
meta_ADX_03, /* CRI ADX "type 03" */
meta_ADX_04, /* CRI ADX "type 04" */
meta_ADX_05, /* CRI ADX "type 05" */
meta_AIX, /* CRI AIX */
meta_AAX, /* CRI AAX */
meta_UTF_DSP, /* CRI ADPCM_WII, like AAX with DSP */
meta_DTK,
meta_RSF,
meta_HALPST, /* HAL Labs HALPST */
meta_GCSW, /* GCSW (PCM) */
meta_CAF, /* tri-Crescendo CAF */
meta_MYSPD, /* U-Sing .myspd */
meta_HIS, /* Her Ineractive .his */
meta_BNSF, /* Bandai Namco Sound Format */
meta_XA, /* CD-ROM XA */
meta_ADS,
meta_NPS,
meta_RXWS,
meta_RAW_INT,
meta_EXST,
meta_SVAG_KCET,
meta_PS_HEADERLESS, /* headerless PS-ADPCM */
meta_MIB_MIH,
meta_PS2_MIC, /* KOEI MIC File */
meta_PS2_VAGi, /* VAGi Interleaved File */
meta_PS2_VAGp, /* VAGp Mono File */
meta_PS2_pGAV, /* VAGp with Little Endian Header */
meta_PS2_VAGp_AAAP, /* Acclaim Austin Audio VAG header */
meta_SEB,
meta_STR_WAV, /* Blitz Games STR+WAV files */
meta_ILD,
meta_PS2_PNB, /* PsychoNauts Bgm File */
meta_VPK, /* VPK Audio File */
meta_PS2_BMDX, /* Beatmania thing */
meta_PS2_IVB, /* Langrisser 3 IVB */
meta_PS2_SND, /* some Might & Magics SSND header */
meta_SVS, /* Square SVS */
meta_XSS, /* Dino Crisis 3 */
meta_SL3, /* Test Drive Unlimited */
meta_HGC1, /* Knights of the Temple 2 */
meta_AUS, /* Various Capcom games */
meta_RWS, /* RenderWare games (only when using RW Audio middleware) */
meta_FSB1, /* FMOD Sample Bank, version 1 */
meta_FSB2, /* FMOD Sample Bank, version 2 */
meta_FSB3, /* FMOD Sample Bank, version 3.0/3.1 */
meta_FSB4, /* FMOD Sample Bank, version 4 */
meta_FSB5, /* FMOD Sample Bank, version 5 */
meta_RWX, /* Air Force Delta Storm (XBOX) */
meta_XWB, /* Microsoft XACT framework (Xbox, X360, Windows) */
meta_PS2_XA30, /* Driver - Parallel Lines (PS2) */
meta_MUSC, /* Krome PS2 games */
meta_MUSX,
meta_LEG, /* Legaia 2 [no header_id] */
meta_FILP, /* Resident Evil - Dead Aim */
meta_IKM,
meta_STER,
meta_BG00, /* Ibara, Mushihimesama */
meta_PS2_RSTM, /* Midnight Club 3 */
meta_PS2_KCES, /* Dance Dance Revolution */
meta_HXD,
meta_VSV,
meta_SCD_PCM, /* Lunar - Eternal Blue */
meta_PS2_PCM, /* Konami KCEJ East: Ephemeral Fantasia, Yu-Gi-Oh! The Duelists of the Roses, 7 Blades */
meta_PS2_RKV, /* Legacy of Kain - Blood Omen 2 (PS2) */
meta_PS2_VAS, /* Pro Baseball Spirits 5 */
meta_PS2_ENTH, /* Enthusia */
meta_SDT, /* Baldur's Gate - Dark Alliance */
meta_NGC_TYDSP, /* Ty - The Tasmanian Tiger */
meta_DC_STR, /* SEGA Stream Asset Builder */
meta_DC_STR_V2, /* variant of SEGA Stream Asset Builder */
meta_NGC_BH2PCM, /* Bio Hazard 2 */
meta_SAP,
meta_DC_IDVI, /* Eldorado Gate */
meta_KRAW, /* Geometry Wars - Galaxies */
meta_PS2_OMU, /* PS2 Int file with Header */
meta_PS2_XA2, /* XG3 Extreme-G Racing */
meta_NUB,
meta_IDSP_NL, /* Mario Strikers Charged (Wii) */
meta_IDSP_IE, /* Defencer (GC) */
meta_SPT_SPD, /* Various (SPT+SPT DSP) */
meta_ISH_ISD, /* Various (ISH+ISD DSP) */
meta_GSP_GSB, /* Tecmo games (Super Swing Golf 1 & 2, Quamtum Theory) */
meta_YDSP, /* WWE Day of Reckoning */
meta_FFCC_STR, /* Final Fantasy: Crystal Chronicles */
meta_UBI_JADE, /* Beyond Good & Evil, Rayman Raving Rabbids */
meta_GCA, /* Metal Slug Anthology */
meta_NGC_SSM, /* Golden Gashbell Full Power */
meta_PS2_JOE, /* Wall-E / Pixar games */
meta_NGC_YMF, /* WWE WrestleMania X8 */
meta_SADL,
meta_FAG, /* Jackie Chan - Stuntmaster */
meta_PS2_MIHB, /* Merged MIH+MIB */
meta_NGC_PDT, /* Mario Party 6 */
meta_DC_ASD, /* Miss Moonligh */
meta_SPSD,
meta_RSD,
meta_PS2_ASS, /* ASS */
meta_SEG, /* Eragon */
meta_NDS_STRM_FFTA2, /* Final Fantasy Tactics A2 */
meta_KNON,
meta_ZWDSP, /* Zack and Wiki */
meta_VGS, /* Guitar Hero Encore - Rocks the 80s */
meta_DCS_WAV,
meta_SMP,
meta_WII_SNG, /* Excite Trucks */
meta_MUL,
meta_SAT_BAKA, /* Crypt Killer */
meta_VSF,
meta_PS2_VSF_TTA, /* Tiny Toon Adventures: Defenders of the Universe */
meta_ADS_MIDWAY,
meta_PS2_SPS, /* Ape Escape 2 */
meta_PS2_XA2_RRP, /* RC Revenge Pro */
meta_NGC_DSP_KONAMI, /* Konami DSP header, found in various games */
meta_UBI_CKD, /* Ubisoft CKD RIFF header (Rayman Origins Wii) */
meta_RAW_WAVM,
meta_WVS,
meta_XBOX_MATX, /* XBOX MATX */
meta_XMU,
meta_XVAS,
meta_EA_SCHL, /* Electronic Arts SCHl with variable header */
meta_EA_SCHL_fixed, /* Electronic Arts SCHl with fixed header */
meta_EA_BNK, /* Electronic Arts BNK */
meta_EA_1SNH, /* Electronic Arts 1SNh/EACS */
meta_EA_EACS,
meta_RAW_PCM,
meta_GENH, /* generic header */
meta_AIFC, /* Audio Interchange File Format AIFF-C */
meta_AIFF, /* Audio Interchange File Format */
meta_STR_SNDS, /* .str with SNDS blocks and SHDR header */
meta_WS_AUD, /* Westwood Studios .aud */
meta_WS_AUD_old, /* Westwood Studios .aud, old style */
meta_RIFF_WAVE, /* RIFF, for WAVs */
meta_RIFF_WAVE_POS, /* .wav + .pos for looping (Ys Complete PC) */
meta_RIFF_WAVE_labl, /* RIFF w/ loop Markers in LIST-adtl-labl */
meta_RIFF_WAVE_smpl, /* RIFF w/ loop data in smpl chunk */
meta_RIFF_WAVE_wsmp, /* RIFF w/ loop data in wsmp chunk */
meta_RIFF_WAVE_MWV, /* .mwv RIFF w/ loop data in ctrl chunk pflt */
meta_RIFX_WAVE, /* RIFX, for big-endian WAVs */
meta_RIFX_WAVE_smpl, /* RIFX w/ loop data in smpl chunk */
meta_XNB, /* XNA Game Studio 4.0 */
meta_PC_MXST, /* Lego Island MxSt */
meta_SAB, /* Worms 4 Mayhem SAB+SOB file */
meta_NWA, /* Visual Art's NWA */
meta_NWA_NWAINFOINI, /* Visual Art's NWA w/ NWAINFO.INI for looping */
meta_NWA_GAMEEXEINI, /* Visual Art's NWA w/ Gameexe.ini for looping */
meta_SAT_DVI, /* Konami KCE Nagoya DVI (SAT games) */
meta_DC_KCEY, /* Konami KCE Yokohama KCEYCOMP (DC games) */
meta_ACM, /* InterPlay ACM header */
meta_MUS_ACM, /* MUS playlist of InterPlay ACM files */
meta_DEC, /* Falcom PC games (Xanadu Next, Gurumin) */
meta_VS, /* Men in Black .vs */
meta_FFXI_BGW, /* FFXI (PC) BGW */
meta_FFXI_SPW, /* FFXI (PC) SPW */
meta_STS,
meta_PS2_P2BT, /* Pop'n'Music 7 Audio File */
meta_PS2_GBTS, /* Pop'n'Music 9 Audio File */
meta_NGC_DSP_IADP, /* Gamecube Interleave DSP */
meta_PS2_TK5, /* Tekken 5 Stream Files */
meta_PS2_MCG, /* Gunvari MCG Files (was name .GCM on disk) */
meta_ZSD, /* Dragon Booster ZSD */
meta_REDSPARK, /* "RedSpark" RSD (MadWorld) */
meta_IVAUD, /* .ivaud GTA IV */
meta_NDS_HWAS, /* Spider-Man 3, Tony Hawk's Downhill Jam, possibly more... */
meta_NGC_LPS, /* Rave Master (Groove Adventure Rave)(GC) */
meta_NAOMI_ADPCM, /* NAOMI/NAOMI2 ARcade games */
meta_SD9, /* beatmaniaIIDX16 - EMPRESS (Arcade) */
meta_2DX9, /* beatmaniaIIDX16 - EMPRESS (Arcade) */
meta_PS2_VGV, /* Rune: Viking Warlord */
meta_GCUB,
meta_MAXIS_XA, /* Sim City 3000 (PC) */
meta_NGC_SCK_DSP, /* Scorpion King (NGC) */
meta_CAFF, /* iPhone .caf */
meta_EXAKT_SC, /* Activision EXAKT .SC (PS2) */
meta_WII_WAS, /* DiRT 2 (WII) */
meta_PONA_3DO, /* Policenauts (3DO) */
meta_PONA_PSX, /* Policenauts (PSX) */
meta_XBOX_HLWAV, /* Half Life 2 (XBOX) */
meta_AST_MV,
meta_AST_MMV,
meta_DMSG, /* Nightcaster II - Equinox (XBOX) */
meta_NGC_DSP_AAAP, /* Turok: Evolution (NGC), Vexx (NGC) */
meta_PS2_WB, /* Shooting Love. ~TRIZEAL~ */
meta_S14, /* raw Siren 14, 24kbit mono */
meta_SSS, /* raw Siren 14, 48kbit stereo */
meta_PS2_GCM, /* NamCollection */
meta_PS2_SMPL, /* Homura */
meta_PS2_MSA, /* Psyvariar -Complete Edition- */
meta_PS2_VOI, /* RAW Danger (Zettaizetsumei Toshi 2 - Itetsuita Kiokutachi) [PS2] */
meta_P3D, /* Prototype P3D */
meta_PS2_TK1, /* Tekken (NamCollection) */
meta_NGC_RKV, /* Legacy of Kain - Blood Omen 2 (GC) */
meta_DSP_DDSP, /* Various (2 dsp files stuck together */
meta_NGC_DSP_MPDS, /* Big Air Freestyle, Terminator 3 */
meta_DSP_STR_IG, /* Micro Machines, Superman Superman: Shadow of Apokolis */
meta_EA_SWVR, /* Future Cop L.A.P.D., Freekstyle */
meta_PS2_B1S, /* 7 Wonders of the ancient world */
meta_PS2_WAD, /* The golden Compass */
meta_DSP_XIII, /* XIII, possibly more (Ubisoft header???) */
meta_DSP_CABELAS, /* Cabelas games */
meta_PS2_ADM, /* Dragon Quest V (PS2) */
meta_LPCM_SHADE,
meta_DSP_BDSP, /* Ah! My Goddess */
meta_PS2_VMS, /* Autobahn Raser - Police Madness */
meta_XAU, /* XPEC Entertainment (Beat Down (PS2 Xbox), Spectral Force Chronicle (PS2)) */
meta_GH3_BAR, /* Guitar Hero III Mobile .bar */
meta_FFW, /* Freedom Fighters [NGC] */
meta_DSP_DSPW, /* Sengoku Basara 3 [WII] */
meta_PS2_JSTM, /* Tantei Jinguji Saburo - Kind of Blue (PS2) */
meta_SQEX_SCD, /* Square-Enix SCD */
meta_NGC_NST_DSP, /* Animaniacs [NGC] */
meta_BAF, /* Bizarre Creations (Blur, James Bond) */
meta_XVAG, /* Ratchet & Clank Future: Quest for Booty (PS3) */
meta_CPS,
meta_MSF,
meta_PS3_PAST, /* Bakugan Battle Brawlers (PS3) */
meta_SGXD, /* Sony: Folklore, Genji, Tokyo Jungle (PS3), Brave Story, Kurohyo (PSP) */
meta_WII_RAS, /* Donkey Kong Country Returns (Wii) */
meta_SPM,
meta_VGS_PS,
meta_PS2_IAB, /* Ueki no Housoku - Taosu ze Robert Juudan!! (PS2) */
meta_VS_STR, /* The Bouncer */
meta_LSF_N1NJ4N, /* .lsf n1nj4n Fastlane Street Racing (iPhone) */
meta_XWAV,
meta_RAW_SNDS,
meta_PS2_WMUS, /* The Warriors (PS2) */
meta_HYPERSCAN_KVAG, /* Hyperscan KVAG/BVG */
meta_IOS_PSND, /* Crash Bandicoot Nitro Kart 2 (iOS) */
meta_BOS_ADP,
meta_QD_ADP,
meta_EB_SFX, /* Excitebots .sfx */
meta_EB_SF0, /* Excitebots .sf0 */
meta_MTAF,
meta_PS2_VAG1, /* Metal Gear Solid 3 VAG1 */
meta_PS2_VAG2, /* Metal Gear Solid 3 VAG2 */
meta_ALP,
meta_WPD, /* Shuffle! (PC) */
meta_MN_STR, /* Mini Ninjas (PC/PS3/WII) */
meta_MSS, /* Guerilla: ShellShock Nam '67 (PS2/Xbox), Killzone (PS2) */
meta_PS2_HSF, /* Lowrider (PS2) */
meta_IVAG,
meta_PS2_2PFS, /* Konami: Mahoromatic: Moetto - KiraKira Maid-San, GANTZ (PS2) */
meta_PS2_VBK, /* Disney's Stitch - Experiment 626 */
meta_OTM, /* Otomedius (Arcade) */
meta_CSTM, /* Nintendo 3DS CSTM (Century Stream) */
meta_FSTM, /* Nintendo Wii U FSTM (caFe? Stream) */
meta_IDSP_NAMCO,
meta_KT_WIIBGM, /* Koei Tecmo WiiBGM */
meta_KTSS, /* Koei Tecmo Nintendo Stream (KNS) */
meta_MCA, /* Capcom MCA "MADP" */
meta_XB3D_ADX, /* Xenoblade Chronicles 3D ADX */
meta_HCA, /* CRI HCA */
meta_SVAG_SNK,
meta_PS2_VDS_VDM, /* Graffiti Kingdom */
meta_FFMPEG,
meta_FFMPEG_faulty,
meta_CXS,
meta_AKB,
meta_PASX,
meta_XMA_RIFF,
meta_ASTB,
meta_WWISE_RIFF, /* Audiokinetic Wwise RIFF/RIFX */
meta_UBI_RAKI, /* Ubisoft RAKI header (Rayman Legends, Just Dance 2017) */
meta_SXD, /* Sony SXD (Gravity Rush, Freedom Wars PSV) */
meta_OGL, /* Shin'en Wii/WiiU (Jett Rocket (Wii), FAST Racing NEO (WiiU)) */
meta_MC3, /* Paradigm games (T3 PS2, MX Rider PS2, MI: Operation Surma PS2) */
meta_GHS,
meta_AAC_TRIACE,
meta_MTA2,
meta_NGC_ULW, /* Burnout 1 (GC only) */
meta_XA_XA30,
meta_XA_04SW,
meta_TXTH, /* generic text header */
meta_SK_AUD, /* Silicon Knights .AUD (Eternal Darkness GC) */
meta_AHX,
meta_STM, /* Angel Studios/Rockstar San Diego Games */
meta_BINK, /* RAD Game Tools BINK audio/video */
meta_EA_SNU, /* Electronic Arts SNU (Dead Space) */
meta_AWC, /* Rockstar AWC (GTA5, RDR) */
meta_OPUS, /* Nintendo Opus [Lego City Undercover (Switch)] */
meta_RAW_AL,
meta_PC_AST, /* Dead Rising (PC) */
meta_NAAC, /* Namco AAC (3DS) */
meta_UBI_SB, /* Ubisoft banks */
meta_EZW, /* EZ2DJ (Arcade) EZWAV */
meta_VXN, /* Gameloft mobile games */
meta_EA_SNR_SNS, /* Electronic Arts SNR+SNS (Burnout Paradise) */
meta_EA_SPS, /* Electronic Arts SPS (Burnout Crash) */
meta_VID1,
meta_PC_FLX, /* Ultima IX PC */
meta_MOGG, /* Harmonix Music Systems MOGG Vorbis */
meta_OGG_VORBIS, /* Ogg Vorbis */
meta_OGG_SLI, /* Ogg Vorbis file w/ companion .sli for looping */
meta_OPUS_SLI, /* Ogg Opus file w/ companion .sli for looping */
meta_OGG_SFL, /* Ogg Vorbis file w/ .sfl (RIFF SFPL) for looping */
meta_OGG_KOVS, /* Ogg Vorbis with header and encryption (Koei Tecmo Games) */
meta_OGG_encrypted, /* Ogg Vorbis with encryption */
meta_KMA9, /* Koei Tecmo [Nobunaga no Yabou - Souzou (Vita)] */
meta_XWC, /* Starbreeze games */
meta_SQEX_SAB, /* Square-Enix newest middleware (sound) */
meta_SQEX_MAB, /* Square-Enix newest middleware (music) */
meta_WAF, /* KID WAF [Ever 17 (PC)] */
meta_WAVE, /* EngineBlack games [Mighty Switch Force! (3DS)] */
meta_WAVE_segmented, /* EngineBlack games, segmented [Shantae and the Pirate's Curse (PC)] */
meta_SMV, /* Cho Aniki Zero (PSP) */
meta_NXAP, /* Nex Entertainment games [Time Crisis 4 (PS3), Time Crisis Razing Storm (PS3)] */
meta_EA_WVE_AU00, /* Electronic Arts PS movies [Future Cop - L.A.P.D. (PS), Supercross 2000 (PS)] */
meta_EA_WVE_AD10, /* Electronic Arts PS movies [Wing Commander 3/4 (PS)] */
meta_STHD, /* STHD .stx [Kakuto Chojin (Xbox)] */
meta_MP4, /* MP4/AAC */
meta_PCM_SRE, /* .PCM+SRE [Viewtiful Joe (PS2)] */
meta_DSP_MCADPCM, /* Skyrim (Switch) */
meta_UBI_LYN, /* Ubisoft LyN engine [The Adventures of Tintin (multi)] */
meta_MSB_MSH, /* sfx companion of MIH+MIB */
meta_TXTP, /* generic text playlist */
meta_SMC_SMH, /* Wangan Midnight (System 246) */
meta_PPST, /* PPST [Parappa the Rapper (PSP)] */
meta_SPS_N1,
meta_UBI_BAO, /* Ubisoft BAO */
meta_DSP_SWITCH_AUDIO, /* Gal Gun 2 (Switch) */
meta_H4M, /* Hudson HVQM4 video [Resident Evil 0 (GC), Tales of Symphonia (GC)] */
meta_ASF, /* Argonaut ASF [Croc 2 (PC)] */
meta_XMD, /* Konami XMD [Silent Hill 4 (Xbox), Castlevania: Curse of Darkness (Xbox)] */
meta_CKS, /* Cricket Audio stream [Part Time UFO (Android), Mega Man 1-6 (Android)] */
meta_CKB, /* Cricket Audio bank [Fire Emblem Heroes (Android), Mega Man 1-6 (Android)] */
meta_WV6, /* Gorilla Systems PC games */
meta_WAVEBATCH, /* Firebrand Games */
meta_HD3_BD3, /* Sony PS3 bank */
meta_BNK_SONY, /* Sony Scream Tool bank */
meta_SSCF,
meta_DSP_VAG, /* Penny-Punching Princess (Switch) sfx */
meta_DSP_ITL, /* Charinko Hero (GC) */
meta_A2M, /* Scooby-Doo! Unmasked (PS2) */
meta_AHV, /* Headhunter (PS2) */
meta_MSV,
meta_SDF,
meta_SVG, /* Hunter - The Reckoning - Wayward (PS2) */
meta_VIS, /* AirForce Delta Strike (PS2) */
meta_VAI, /* Ratatouille (GC) */
meta_AIF_ASOBO, /* Ratatouille (PC) */
meta_AO, /* Cloudphobia (PC) */
meta_APC, /* MegaRace 3 (PC) */
meta_WV2, /* Slave Zero (PC) */
meta_XAU_KONAMI, /* Yu-Gi-Oh - The Dawn of Destiny (Xbox) */
meta_DERF, /* Stupid Invaders (PC) */
meta_SADF,
meta_UTK,
meta_NXA,
meta_ADPCM_CAPCOM,
meta_UE4OPUS,
meta_XWMA,
meta_VA3, /* DDR Supernova 2 AC */
meta_XOPUS,
meta_VS_SQUARE,
meta_NWAV,
meta_XPCM,
meta_MSF_TAMASOFT,
meta_XPS_DAT,
meta_ZSND,
meta_DSP_ADPY,
meta_DSP_ADPX,
meta_OGG_OPUS,
meta_IMC,
meta_GIN,
meta_DSF,
meta_208,
meta_DSP_DS2,
meta_MUS_VC,
meta_STRM_ABYLIGHT,
meta_MSF_KONAMI,
meta_XWMA_KONAMI,
meta_9TAV,
meta_BWAV,
meta_RAD,
meta_SMACKER,
meta_MZRT,
meta_XAVS,
meta_PSF,
meta_DSP_ITL_i,
meta_IMA,
meta_XWV_VALVE,
meta_UBI_HX,
meta_BMP_KONAMI,
meta_ISB,
meta_XSSB,
meta_XMA_UE3,
meta_FWSE,
meta_FDA,
meta_TGC,
meta_KWB,
meta_LRMD,
meta_WWISE_FX,
meta_DIVA,
meta_IMUSE,
meta_KTSR,
meta_KAT,
meta_PCM_SUCCESS,
meta_ADP_KONAMI,
meta_SDRH,
meta_WADY,
meta_DSP_SQEX,
meta_DSP_WIIVOICE,
meta_SBK,
meta_DSP_WIIADPCM,
meta_DSP_CWAC,
meta_COMPRESSWAVE,
meta_KTAC,
meta_MJB_MJH,
meta_BSNF,
meta_TAC,
meta_IDSP_TOSE,
meta_DSP_KWA,
meta_OGV_3RDEYE,
meta_PIFF_TPCM,
meta_WXD_WXH,
meta_BNK_RELIC,
meta_XSH_XSD_XSS,
meta_PSB,
meta_LOPU_FB,
meta_LPCM_FB,
meta_WBK,
meta_WBK_NSLB,
meta_DSP_APEX,
meta_MPEG,
meta_SSPF,
meta_S3V,
meta_ESF,
meta_ADM3,
meta_TT_AD,
meta_SNDZ,
meta_VAB,
meta_BIGRP,
} meta_t;
/* standard WAVEFORMATEXTENSIBLE speaker positions */
typedef enum {
speaker_FL = (1 << 0), /* front left */
speaker_FR = (1 << 1), /* front right */
speaker_FC = (1 << 2), /* front center */
speaker_LFE = (1 << 3), /* low frequency effects */
speaker_BL = (1 << 4), /* back left */
speaker_BR = (1 << 5), /* back right */
speaker_FLC = (1 << 6), /* front left center */
speaker_FRC = (1 << 7), /* front right center */
speaker_BC = (1 << 8), /* back center */
speaker_SL = (1 << 9), /* side left */
speaker_SR = (1 << 10), /* side right */
speaker_TC = (1 << 11), /* top center*/
speaker_TFL = (1 << 12), /* top front left */
speaker_TFC = (1 << 13), /* top front center */
speaker_TFR = (1 << 14), /* top front right */
speaker_TBL = (1 << 15), /* top back left */
speaker_TBC = (1 << 16), /* top back center */
speaker_TBR = (1 << 17), /* top back left */
} speaker_t;
/* typical mappings that metas may use to set channel_layout (but plugin must actually use it)
* (in order, so 3ch file could be mapped to FL FR FC or FL FR LFE but not LFE FL FR)
* not too sure about names but no clear standards */
typedef enum {
mapping_MONO = speaker_FC,
mapping_STEREO = speaker_FL | speaker_FR,
mapping_2POINT1 = speaker_FL | speaker_FR | speaker_LFE,
mapping_2POINT1_xiph = speaker_FL | speaker_FR | speaker_FC, /* aka 3STEREO? */
mapping_QUAD = speaker_FL | speaker_FR | speaker_BL | speaker_BR,
mapping_QUAD_surround = speaker_FL | speaker_FR | speaker_FC | speaker_BC,
mapping_QUAD_side = speaker_FL | speaker_FR | speaker_SL | speaker_SR,
mapping_5POINT0 = speaker_FL | speaker_FR | speaker_LFE | speaker_BL | speaker_BR,
mapping_5POINT0_xiph = speaker_FL | speaker_FR | speaker_FC | speaker_BL | speaker_BR,
mapping_5POINT0_surround = speaker_FL | speaker_FR | speaker_FC | speaker_SL | speaker_SR,
mapping_5POINT1 = speaker_FL | speaker_FR | speaker_FC | speaker_LFE | speaker_BL | speaker_BR,
mapping_5POINT1_surround = speaker_FL | speaker_FR | speaker_FC | speaker_LFE | speaker_SL | speaker_SR,
mapping_7POINT0 = speaker_FL | speaker_FR | speaker_FC | speaker_LFE | speaker_BC | speaker_FLC | speaker_FRC,
mapping_7POINT1 = speaker_FL | speaker_FR | speaker_FC | speaker_LFE | speaker_BL | speaker_BR | speaker_FLC | speaker_FRC,
mapping_7POINT1_surround = speaker_FL | speaker_FR | speaker_FC | speaker_LFE | speaker_BL | speaker_BR | speaker_SL | speaker_SR,
} mapping_t;
typedef struct { typedef struct {
int config_set; /* some of the mods below are set */ int config_set; /* some of the mods below are set */
@ -952,7 +193,7 @@ typedef struct {
size_t stream_size; /* info to properly calculate bitrate in case of subsongs */ size_t stream_size; /* info to properly calculate bitrate in case of subsongs */
char stream_name[STREAM_NAME_SIZE]; /* name of the current stream (info), if the file stores it and it's filled */ char stream_name[STREAM_NAME_SIZE]; /* name of the current stream (info), if the file stores it and it's filled */
/* mapping config (info for plugins) */ /* mapping config (info for plugins) see channel_mappings.h */
uint32_t channel_layout; /* order: FL FR FC LFE BL BR FLC FRC BC SL SR etc (WAVEFORMATEX flags where FL=lowest bit set) */ uint32_t channel_layout; /* order: FL FR FC LFE BL BR FLC FRC BC SL SR etc (WAVEFORMATEX flags where FL=lowest bit set) */
/* other config */ /* other config */
@ -1035,15 +276,6 @@ typedef struct {
} layered_layout_data; } layered_layout_data;
/* libacm interface */
typedef struct {
STREAMFILE* streamfile;
void* handle;
void* io_config;
} acm_codec_data;
#if defined(VGM_USE_MP4V2) && defined(VGM_USE_FDKAAC) #if defined(VGM_USE_MP4V2) && defined(VGM_USE_FDKAAC)
typedef struct { typedef struct {
STREAMFILE* streamfile; STREAMFILE* streamfile;

718
src/vgmstream_types.h Normal file
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@ -0,0 +1,718 @@
#ifndef _VGMSTREAM_TYPES_H
#define _VGMSTREAM_TYPES_H
/* The encoding type specifies the format the sound data itself takes */
typedef enum {
coding_SILENCE, /* generates silence */
/* PCM */
coding_PCM16LE, /* little endian 16-bit PCM */
coding_PCM16BE, /* big endian 16-bit PCM */
coding_PCM16_int, /* 16-bit PCM with sample-level interleave (for blocks) */
coding_PCM8, /* 8-bit PCM */
coding_PCM8_int, /* 8-bit PCM with sample-level interleave (for blocks) */
coding_PCM8_U, /* 8-bit PCM, unsigned (0x80 = 0) */
coding_PCM8_U_int, /* 8-bit PCM, unsigned (0x80 = 0) with sample-level interleave (for blocks) */
coding_PCM8_SB, /* 8-bit PCM, sign bit (others are 2's complement) */
coding_PCM4, /* 4-bit PCM, signed */
coding_PCM4_U, /* 4-bit PCM, unsigned */
coding_ULAW, /* 8-bit u-Law (non-linear PCM) */
coding_ULAW_int, /* 8-bit u-Law (non-linear PCM) with sample-level interleave (for blocks) */
coding_ALAW, /* 8-bit a-Law (non-linear PCM) */
coding_PCMFLOAT, /* 32-bit float PCM */
coding_PCM24LE, /* little endian 24-bit PCM */
coding_PCM24BE, /* big endian 24-bit PCM */
/* ADPCM */
coding_CRI_ADX, /* CRI ADX */
coding_CRI_ADX_fixed, /* CRI ADX, encoding type 2 with fixed coefficients */
coding_CRI_ADX_exp, /* CRI ADX, encoding type 4 with exponential scale */
coding_CRI_ADX_enc_8, /* CRI ADX, type 8 encryption (God Hand) */
coding_CRI_ADX_enc_9, /* CRI ADX, type 9 encryption (PSO2) */
coding_NGC_DSP, /* Nintendo DSP ADPCM */
coding_NGC_DSP_subint, /* Nintendo DSP ADPCM with frame subinterframe */
coding_NGC_DTK, /* Nintendo DTK ADPCM (hardware disc), also called TRK or ADP */
coding_NGC_AFC, /* Nintendo AFC ADPCM */
coding_VADPCM, /* Silicon Graphics VADPCM */
coding_G721, /* CCITT G.721 */
coding_XA, /* CD-ROM XA 4-bit */
coding_XA8, /* CD-ROM XA 8-bit */
coding_XA_EA, /* EA's Saturn XA (not to be confused with EA-XA) */
coding_PSX, /* Sony PS ADPCM (VAG) */
coding_PSX_badflags, /* Sony PS ADPCM with custom flag byte */
coding_PSX_cfg, /* Sony PS ADPCM with configurable frame size (int math) */
coding_PSX_pivotal, /* Sony PS ADPCM with configurable frame size (float math) */
coding_HEVAG, /* Sony PSVita ADPCM */
coding_EA_XA, /* Electronic Arts EA-XA ADPCM v1 (stereo) aka "EA ADPCM" */
coding_EA_XA_int, /* Electronic Arts EA-XA ADPCM v1 (mono/interleave) */
coding_EA_XA_V2, /* Electronic Arts EA-XA ADPCM v2 */
coding_MAXIS_XA, /* Maxis EA-XA ADPCM */
coding_EA_XAS_V0, /* Electronic Arts EA-XAS ADPCM v0 */
coding_EA_XAS_V1, /* Electronic Arts EA-XAS ADPCM v1 */
coding_IMA, /* IMA ADPCM (stereo or mono, low nibble first) */
coding_IMA_int, /* IMA ADPCM (mono/interleave, low nibble first) */
coding_DVI_IMA, /* DVI IMA ADPCM (stereo or mono, high nibble first) */
coding_DVI_IMA_int, /* DVI IMA ADPCM (mono/interleave, high nibble first) */
coding_NW_IMA,
coding_SNDS_IMA, /* Heavy Iron Studios .snds IMA ADPCM */
coding_QD_IMA,
coding_WV6_IMA, /* Gorilla Systems WV6 4-bit IMA ADPCM */
coding_HV_IMA, /* High Voltage 4-bit IMA ADPCM */
coding_FFTA2_IMA, /* Final Fantasy Tactics A2 4-bit IMA ADPCM */
coding_BLITZ_IMA, /* Blitz Games 4-bit IMA ADPCM */
coding_MS_IMA, /* Microsoft IMA ADPCM */
coding_MS_IMA_mono, /* Microsoft IMA ADPCM (mono/interleave) */
coding_XBOX_IMA, /* XBOX IMA ADPCM */
coding_XBOX_IMA_mch, /* XBOX IMA ADPCM (multichannel) */
coding_XBOX_IMA_int, /* XBOX IMA ADPCM (mono/interleave) */
coding_NDS_IMA, /* IMA ADPCM w/ NDS layout */
coding_DAT4_IMA, /* Eurocom 'DAT4' IMA ADPCM */
coding_RAD_IMA, /* Radical IMA ADPCM */
coding_RAD_IMA_mono, /* Radical IMA ADPCM (mono/interleave) */
coding_APPLE_IMA4, /* Apple Quicktime IMA4 */
coding_FSB_IMA, /* FMOD's FSB multichannel IMA ADPCM */
coding_WWISE_IMA, /* Audiokinetic Wwise IMA ADPCM */
coding_REF_IMA, /* Reflections IMA ADPCM */
coding_AWC_IMA, /* Rockstar AWC IMA ADPCM */
coding_UBI_IMA, /* Ubisoft IMA ADPCM */
coding_UBI_SCE_IMA, /* Ubisoft SCE IMA ADPCM */
coding_H4M_IMA, /* H4M IMA ADPCM (stereo or mono, high nibble first) */
coding_MTF_IMA, /* Capcom MT Framework IMA ADPCM */
coding_CD_IMA, /* Crystal Dynamics IMA ADPCM */
coding_MSADPCM, /* Microsoft ADPCM (stereo/mono) */
coding_MSADPCM_int, /* Microsoft ADPCM (mono) */
coding_MSADPCM_ck, /* Microsoft ADPCM (Cricket Audio variation) */
coding_WS, /* Westwood Studios VBR ADPCM */
coding_AICA, /* Yamaha AICA ADPCM (stereo) */
coding_AICA_int, /* Yamaha AICA ADPCM (mono/interleave) */
coding_CP_YM, /* Capcom's Yamaha ADPCM (stereo/mono) */
coding_ASKA, /* Aska ADPCM */
coding_NXAP, /* NXAP ADPCM */
coding_TGC, /* Tiger Game.com 4-bit ADPCM */
coding_NDS_PROCYON, /* Procyon Studio ADPCM */
coding_L5_555, /* Level-5 0x555 ADPCM */
coding_LSF, /* lsf ADPCM (Fastlane Street Racing iPhone)*/
coding_MTAF, /* Konami MTAF ADPCM */
coding_MTA2, /* Konami MTA2 ADPCM */
coding_MC3, /* Paradigm MC3 3-bit ADPCM */
coding_FADPCM, /* FMOD FADPCM 4-bit ADPCM */
coding_ASF, /* Argonaut ASF 4-bit ADPCM */
coding_DSA, /* Ocean DSA 4-bit ADPCM */
coding_XMD, /* Konami XMD 4-bit ADPCM */
coding_TANTALUS, /* Tantalus 4-bit ADPCM */
coding_PCFX, /* PC-FX 4-bit ADPCM */
coding_OKI16, /* OKI 4-bit ADPCM with 16-bit output and modified expand */
coding_OKI4S, /* OKI 4-bit ADPCM with 16-bit output and cuadruple step */
coding_PTADPCM, /* Platinum 4-bit ADPCM */
coding_IMUSE, /* LucasArts iMUSE Variable ADPCM */
coding_COMPRESSWAVE, /* CompressWave Huffman ADPCM */
/* others */
coding_SDX2, /* SDX2 2:1 Squareroot-Delta-Exact compression DPCM */
coding_SDX2_int, /* SDX2 2:1 Squareroot-Delta-Exact compression with sample-level interleave */
coding_CBD2, /* CBD2 2:1 Cuberoot-Delta-Exact compression DPCM */
coding_CBD2_int, /* CBD2 2:1 Cuberoot-Delta-Exact compression, with sample-level interleave */
coding_SASSC, /* Activision EXAKT SASSC 8-bit DPCM */
coding_DERF, /* DERF 8-bit DPCM */
coding_WADY, /* WADY 8-bit DPCM */
coding_NWA, /* VisualArt's NWA DPCM */
coding_ACM, /* InterPlay ACM */
coding_CIRCUS_ADPCM, /* Circus 8-bit ADPCM */
coding_UBI_ADPCM, /* Ubisoft 4/6-bit ADPCM */
coding_EA_MT, /* Electronic Arts MicroTalk (linear-predictive speech codec) */
coding_CIRCUS_VQ, /* Circus VQ */
coding_RELIC, /* Relic Codec (DCT-based) */
coding_CRI_HCA, /* CRI High Compression Audio (MDCT-based) */
coding_TAC, /* tri-Ace Codec (MDCT-based) */
coding_ICE_RANGE, /* Inti Creates "range" codec */
coding_ICE_DCT, /* Inti Creates "DCT" codec */
#ifdef VGM_USE_VORBIS
coding_OGG_VORBIS, /* Xiph Vorbis with Ogg layer (MDCT-based) */
coding_VORBIS_custom, /* Xiph Vorbis with custom layer (MDCT-based) */
#endif
#ifdef VGM_USE_MPEG
coding_MPEG_custom, /* MPEG audio with custom features (MDCT-based) */
coding_MPEG_ealayer3, /* EALayer3, custom MPEG frames */
coding_MPEG_layer1, /* MP1 MPEG audio (MDCT-based) */
coding_MPEG_layer2, /* MP2 MPEG audio (MDCT-based) */
coding_MPEG_layer3, /* MP3 MPEG audio (MDCT-based) */
#endif
#ifdef VGM_USE_G7221
coding_G7221C, /* ITU G.722.1 annex C (Polycom Siren 14) */
#endif
#ifdef VGM_USE_G719
coding_G719, /* ITU G.719 annex B (Polycom Siren 22) */
#endif
#if defined(VGM_USE_MP4V2) && defined(VGM_USE_FDKAAC)
coding_MP4_AAC, /* AAC (MDCT-based) */
#endif
#ifdef VGM_USE_ATRAC9
coding_ATRAC9, /* Sony ATRAC9 (MDCT-based) */
#endif
#ifdef VGM_USE_CELT
coding_CELT_FSB, /* Custom Xiph CELT (MDCT-based) */
#endif
#ifdef VGM_USE_SPEEX
coding_SPEEX, /* Custom Speex (CELP-based) */
#endif
#ifdef VGM_USE_FFMPEG
coding_FFmpeg, /* Formats handled by FFmpeg (ATRAC3, XMA, AC3, etc) */
#endif
} coding_t;
/* The layout type specifies how the sound data is laid out in the file */
typedef enum {
/* generic */
layout_none, /* straight data */
/* interleave */
layout_interleave, /* equal interleave throughout the stream */
/* headered blocks */
layout_blocked_ast,
layout_blocked_halpst,
layout_blocked_xa,
layout_blocked_ea_schl,
layout_blocked_ea_1snh,
layout_blocked_caf,
layout_blocked_wsi,
layout_blocked_str_snds,
layout_blocked_ws_aud,
layout_blocked_matx,
layout_blocked_dec,
layout_blocked_xvas,
layout_blocked_vs,
layout_blocked_mul,
layout_blocked_gsb,
layout_blocked_thp,
layout_blocked_filp,
layout_blocked_ea_swvr,
layout_blocked_adm,
layout_blocked_bdsp,
layout_blocked_mxch,
layout_blocked_ivaud, /* GTA IV .ivaud blocks */
layout_blocked_ps2_iab,
layout_blocked_vs_str,
layout_blocked_rws,
layout_blocked_hwas,
layout_blocked_ea_sns, /* newest Electronic Arts blocks, found in SNS/SNU/SPS/etc formats */
layout_blocked_awc, /* Rockstar AWC */
layout_blocked_vgs, /* Guitar Hero II (PS2) */
layout_blocked_xwav,
layout_blocked_xvag_subsong, /* XVAG subsongs [God of War III (PS4)] */
layout_blocked_ea_wve_au00, /* EA WVE au00 blocks */
layout_blocked_ea_wve_ad10, /* EA WVE Ad10 blocks */
layout_blocked_sthd, /* Dream Factory STHD */
layout_blocked_h4m, /* H4M video */
layout_blocked_xa_aiff, /* XA in AIFF files [Crusader: No Remorse (SAT), Road Rash (3DO)] */
layout_blocked_vs_square,
layout_blocked_vid1,
layout_blocked_ubi_sce,
layout_blocked_tt_ad,
/* otherwise odd */
layout_segmented, /* song divided in segments (song sections) */
layout_layered, /* song divided in layers (song channels) */
} layout_t;
/* The meta type specifies how we know what we know about the file. */
typedef enum {
meta_SILENCE,
meta_DSP_STD, /* Nintendo standard GC ADPCM (DSP) header */
meta_DSP_CSTR, /* Star Fox Assault "Cstr" */
meta_DSP_RS03, /* Retro: Metroid Prime 2 "RS03" */
meta_DSP_STM, /* Paper Mario 2 STM */
meta_AGSC, /* Retro: Metroid Prime 2 title */
meta_CSMP, /* Retro: Metroid Prime 3 (Wii), Donkey Kong Country Returns (Wii) */
meta_RFRM, /* Retro: Donkey Kong Country Tropical Freeze (Wii U) */
meta_DSP_MPDSP, /* Monopoly Party single header stereo */
meta_DSP_JETTERS, /* Bomberman Jetters .dsp */
meta_DSP_MSS, /* Free Radical GC games */
meta_DSP_GCM, /* some of Traveller's Tales games */
meta_DSP_STR, /* Conan .str files */
meta_DSP_SADB, /* .sad */
meta_DSP_WSI, /* .wsi */
meta_IDSP_TT, /* Traveller's Tales games */
meta_DSP_WII_MUS, /* .mus */
meta_DSP_WII_WSD, /* Phantom Brave (WII) */
meta_WII_NDP, /* Vertigo (Wii) */
meta_DSP_YGO, /* Konami: Yu-Gi-Oh! The Falsebound Kingdom (NGC), Hikaru no Go 3 (NGC) */
meta_STRM, /* Nintendo STRM */
meta_RSTM, /* Nintendo RSTM (Revolution Stream, similar to STRM) */
meta_AFC, /* AFC */
meta_AST, /* AST */
meta_RWSD, /* single-stream RWSD */
meta_RWAR, /* single-stream RWAR */
meta_RWAV, /* contents of RWAR */
meta_CWAV, /* contents of CWAR */
meta_FWAV, /* contents of FWAR */
meta_THP, /* THP movie files */
meta_SWAV,
meta_NDS_RRDS, /* Ridge Racer DS */
meta_WII_BNS, /* Wii BNS Banner Sound (similar to RSTM) */
meta_WIIU_BTSND, /* Wii U Boot Sound */
meta_ADX_03, /* CRI ADX "type 03" */
meta_ADX_04, /* CRI ADX "type 04" */
meta_ADX_05, /* CRI ADX "type 05" */
meta_AIX, /* CRI AIX */
meta_AAX, /* CRI AAX */
meta_UTF_DSP, /* CRI ADPCM_WII, like AAX with DSP */
meta_DTK,
meta_RSF,
meta_HALPST, /* HAL Labs HALPST */
meta_GCSW, /* GCSW (PCM) */
meta_CAF, /* tri-Crescendo CAF */
meta_MYSPD, /* U-Sing .myspd */
meta_HIS, /* Her Ineractive .his */
meta_BNSF, /* Bandai Namco Sound Format */
meta_XA, /* CD-ROM XA */
meta_ADS,
meta_NPS,
meta_RXWS,
meta_RAW_INT,
meta_EXST,
meta_SVAG_KCET,
meta_PS_HEADERLESS, /* headerless PS-ADPCM */
meta_MIB_MIH,
meta_PS2_MIC, /* KOEI MIC File */
meta_PS2_VAGi, /* VAGi Interleaved File */
meta_PS2_VAGp, /* VAGp Mono File */
meta_PS2_pGAV, /* VAGp with Little Endian Header */
meta_PS2_VAGp_AAAP, /* Acclaim Austin Audio VAG header */
meta_SEB,
meta_STR_WAV, /* Blitz Games STR+WAV files */
meta_ILD,
meta_PS2_PNB, /* PsychoNauts Bgm File */
meta_VPK, /* VPK Audio File */
meta_PS2_BMDX, /* Beatmania thing */
meta_PS2_IVB, /* Langrisser 3 IVB */
meta_PS2_SND, /* some Might & Magics SSND header */
meta_SVS, /* Square SVS */
meta_XSS, /* Dino Crisis 3 */
meta_SL3, /* Test Drive Unlimited */
meta_HGC1, /* Knights of the Temple 2 */
meta_AUS, /* Various Capcom games */
meta_RWS, /* RenderWare games (only when using RW Audio middleware) */
meta_FSB1, /* FMOD Sample Bank, version 1 */
meta_FSB2, /* FMOD Sample Bank, version 2 */
meta_FSB3, /* FMOD Sample Bank, version 3.0/3.1 */
meta_FSB4, /* FMOD Sample Bank, version 4 */
meta_FSB5, /* FMOD Sample Bank, version 5 */
meta_RWX, /* Air Force Delta Storm (XBOX) */
meta_XWB, /* Microsoft XACT framework (Xbox, X360, Windows) */
meta_PS2_XA30, /* Driver - Parallel Lines (PS2) */
meta_MUSC, /* Krome PS2 games */
meta_MUSX,
meta_LEG, /* Legaia 2 [no header_id] */
meta_FILP, /* Resident Evil - Dead Aim */
meta_IKM,
meta_STER,
meta_BG00, /* Ibara, Mushihimesama */
meta_PS2_RSTM, /* Midnight Club 3 */
meta_PS2_KCES, /* Dance Dance Revolution */
meta_HXD,
meta_VSV,
meta_SCD_PCM, /* Lunar - Eternal Blue */
meta_PS2_PCM, /* Konami KCEJ East: Ephemeral Fantasia, Yu-Gi-Oh! The Duelists of the Roses, 7 Blades */
meta_PS2_RKV, /* Legacy of Kain - Blood Omen 2 (PS2) */
meta_PS2_VAS, /* Pro Baseball Spirits 5 */
meta_PS2_ENTH, /* Enthusia */
meta_SDT, /* Baldur's Gate - Dark Alliance */
meta_NGC_TYDSP, /* Ty - The Tasmanian Tiger */
meta_DC_STR, /* SEGA Stream Asset Builder */
meta_DC_STR_V2, /* variant of SEGA Stream Asset Builder */
meta_NGC_BH2PCM, /* Bio Hazard 2 */
meta_SAP,
meta_DC_IDVI, /* Eldorado Gate */
meta_KRAW, /* Geometry Wars - Galaxies */
meta_PS2_OMU, /* PS2 Int file with Header */
meta_PS2_XA2, /* XG3 Extreme-G Racing */
meta_NUB,
meta_IDSP_NL, /* Mario Strikers Charged (Wii) */
meta_IDSP_IE, /* Defencer (GC) */
meta_SPT_SPD, /* Various (SPT+SPT DSP) */
meta_ISH_ISD, /* Various (ISH+ISD DSP) */
meta_GSP_GSB, /* Tecmo games (Super Swing Golf 1 & 2, Quamtum Theory) */
meta_YDSP, /* WWE Day of Reckoning */
meta_FFCC_STR, /* Final Fantasy: Crystal Chronicles */
meta_UBI_JADE, /* Beyond Good & Evil, Rayman Raving Rabbids */
meta_GCA, /* Metal Slug Anthology */
meta_NGC_SSM, /* Golden Gashbell Full Power */
meta_PS2_JOE, /* Wall-E / Pixar games */
meta_NGC_YMF, /* WWE WrestleMania X8 */
meta_SADL,
meta_FAG, /* Jackie Chan - Stuntmaster */
meta_PS2_MIHB, /* Merged MIH+MIB */
meta_NGC_PDT, /* Mario Party 6 */
meta_DC_ASD, /* Miss Moonligh */
meta_SPSD,
meta_RSD,
meta_PS2_ASS, /* ASS */
meta_SEG, /* Eragon */
meta_NDS_STRM_FFTA2, /* Final Fantasy Tactics A2 */
meta_KNON,
meta_ZWDSP, /* Zack and Wiki */
meta_VGS, /* Guitar Hero Encore - Rocks the 80s */
meta_DCS_WAV,
meta_SMP,
meta_WII_SNG, /* Excite Trucks */
meta_MUL,
meta_SAT_BAKA, /* Crypt Killer */
meta_VSF,
meta_PS2_VSF_TTA, /* Tiny Toon Adventures: Defenders of the Universe */
meta_ADS_MIDWAY,
meta_PS2_SPS, /* Ape Escape 2 */
meta_PS2_XA2_RRP, /* RC Revenge Pro */
meta_NGC_DSP_KONAMI, /* Konami DSP header, found in various games */
meta_UBI_CKD, /* Ubisoft CKD RIFF header (Rayman Origins Wii) */
meta_RAW_WAVM,
meta_WVS,
meta_XBOX_MATX, /* XBOX MATX */
meta_XMU,
meta_XVAS,
meta_EA_SCHL, /* Electronic Arts SCHl with variable header */
meta_EA_SCHL_fixed, /* Electronic Arts SCHl with fixed header */
meta_EA_BNK, /* Electronic Arts BNK */
meta_EA_1SNH, /* Electronic Arts 1SNh/EACS */
meta_EA_EACS,
meta_RAW_PCM,
meta_GENH, /* generic header */
meta_AIFC, /* Audio Interchange File Format AIFF-C */
meta_AIFF, /* Audio Interchange File Format */
meta_STR_SNDS, /* .str with SNDS blocks and SHDR header */
meta_WS_AUD, /* Westwood Studios .aud */
meta_WS_AUD_old, /* Westwood Studios .aud, old style */
meta_RIFF_WAVE, /* RIFF, for WAVs */
meta_RIFF_WAVE_POS, /* .wav + .pos for looping (Ys Complete PC) */
meta_RIFF_WAVE_labl, /* RIFF w/ loop Markers in LIST-adtl-labl */
meta_RIFF_WAVE_smpl, /* RIFF w/ loop data in smpl chunk */
meta_RIFF_WAVE_wsmp, /* RIFF w/ loop data in wsmp chunk */
meta_RIFF_WAVE_MWV, /* .mwv RIFF w/ loop data in ctrl chunk pflt */
meta_RIFX_WAVE, /* RIFX, for big-endian WAVs */
meta_RIFX_WAVE_smpl, /* RIFX w/ loop data in smpl chunk */
meta_XNB, /* XNA Game Studio 4.0 */
meta_PC_MXST, /* Lego Island MxSt */
meta_SAB, /* Worms 4 Mayhem SAB+SOB file */
meta_NWA, /* Visual Art's NWA */
meta_NWA_NWAINFOINI, /* Visual Art's NWA w/ NWAINFO.INI for looping */
meta_NWA_GAMEEXEINI, /* Visual Art's NWA w/ Gameexe.ini for looping */
meta_SAT_DVI, /* Konami KCE Nagoya DVI (SAT games) */
meta_DC_KCEY, /* Konami KCE Yokohama KCEYCOMP (DC games) */
meta_ACM, /* InterPlay ACM header */
meta_MUS_ACM, /* MUS playlist of InterPlay ACM files */
meta_DEC, /* Falcom PC games (Xanadu Next, Gurumin) */
meta_VS, /* Men in Black .vs */
meta_FFXI_BGW, /* FFXI (PC) BGW */
meta_FFXI_SPW, /* FFXI (PC) SPW */
meta_STS,
meta_PS2_P2BT, /* Pop'n'Music 7 Audio File */
meta_PS2_GBTS, /* Pop'n'Music 9 Audio File */
meta_NGC_DSP_IADP, /* Gamecube Interleave DSP */
meta_PS2_TK5, /* Tekken 5 Stream Files */
meta_PS2_MCG, /* Gunvari MCG Files (was name .GCM on disk) */
meta_ZSD, /* Dragon Booster ZSD */
meta_REDSPARK, /* "RedSpark" RSD (MadWorld) */
meta_IVAUD, /* .ivaud GTA IV */
meta_NDS_HWAS, /* Spider-Man 3, Tony Hawk's Downhill Jam, possibly more... */
meta_NGC_LPS, /* Rave Master (Groove Adventure Rave)(GC) */
meta_NAOMI_ADPCM, /* NAOMI/NAOMI2 ARcade games */
meta_SD9, /* beatmaniaIIDX16 - EMPRESS (Arcade) */
meta_2DX9, /* beatmaniaIIDX16 - EMPRESS (Arcade) */
meta_PS2_VGV, /* Rune: Viking Warlord */
meta_GCUB,
meta_MAXIS_XA, /* Sim City 3000 (PC) */
meta_NGC_SCK_DSP, /* Scorpion King (NGC) */
meta_CAFF, /* iPhone .caf */
meta_EXAKT_SC, /* Activision EXAKT .SC (PS2) */
meta_WII_WAS, /* DiRT 2 (WII) */
meta_PONA_3DO, /* Policenauts (3DO) */
meta_PONA_PSX, /* Policenauts (PSX) */
meta_XBOX_HLWAV, /* Half Life 2 (XBOX) */
meta_AST_MV,
meta_AST_MMV,
meta_DMSG, /* Nightcaster II - Equinox (XBOX) */
meta_NGC_DSP_AAAP, /* Turok: Evolution (NGC), Vexx (NGC) */
meta_PS2_WB, /* Shooting Love. ~TRIZEAL~ */
meta_S14, /* raw Siren 14, 24kbit mono */
meta_SSS, /* raw Siren 14, 48kbit stereo */
meta_PS2_GCM, /* NamCollection */
meta_PS2_SMPL, /* Homura */
meta_PS2_MSA, /* Psyvariar -Complete Edition- */
meta_PS2_VOI, /* RAW Danger (Zettaizetsumei Toshi 2 - Itetsuita Kiokutachi) [PS2] */
meta_P3D, /* Prototype P3D */
meta_PS2_TK1, /* Tekken (NamCollection) */
meta_NGC_RKV, /* Legacy of Kain - Blood Omen 2 (GC) */
meta_DSP_DDSP, /* Various (2 dsp files stuck together */
meta_NGC_DSP_MPDS, /* Big Air Freestyle, Terminator 3 */
meta_DSP_STR_IG, /* Micro Machines, Superman Superman: Shadow of Apokolis */
meta_EA_SWVR, /* Future Cop L.A.P.D., Freekstyle */
meta_PS2_B1S, /* 7 Wonders of the ancient world */
meta_PS2_WAD, /* The golden Compass */
meta_DSP_XIII, /* XIII, possibly more (Ubisoft header???) */
meta_DSP_CABELAS, /* Cabelas games */
meta_PS2_ADM, /* Dragon Quest V (PS2) */
meta_LPCM_SHADE,
meta_DSP_BDSP, /* Ah! My Goddess */
meta_PS2_VMS, /* Autobahn Raser - Police Madness */
meta_XAU, /* XPEC Entertainment (Beat Down (PS2 Xbox), Spectral Force Chronicle (PS2)) */
meta_GH3_BAR, /* Guitar Hero III Mobile .bar */
meta_FFW, /* Freedom Fighters [NGC] */
meta_DSP_DSPW, /* Sengoku Basara 3 [WII] */
meta_PS2_JSTM, /* Tantei Jinguji Saburo - Kind of Blue (PS2) */
meta_SQEX_SCD, /* Square-Enix SCD */
meta_NGC_NST_DSP, /* Animaniacs [NGC] */
meta_BAF, /* Bizarre Creations (Blur, James Bond) */
meta_XVAG, /* Ratchet & Clank Future: Quest for Booty (PS3) */
meta_CPS,
meta_MSF,
meta_PS3_PAST, /* Bakugan Battle Brawlers (PS3) */
meta_SGXD, /* Sony: Folklore, Genji, Tokyo Jungle (PS3), Brave Story, Kurohyo (PSP) */
meta_WII_RAS, /* Donkey Kong Country Returns (Wii) */
meta_SPM,
meta_VGS_PS,
meta_PS2_IAB, /* Ueki no Housoku - Taosu ze Robert Juudan!! (PS2) */
meta_VS_STR, /* The Bouncer */
meta_LSF_N1NJ4N, /* .lsf n1nj4n Fastlane Street Racing (iPhone) */
meta_XWAV,
meta_RAW_SNDS,
meta_PS2_WMUS, /* The Warriors (PS2) */
meta_HYPERSCAN_KVAG, /* Hyperscan KVAG/BVG */
meta_IOS_PSND, /* Crash Bandicoot Nitro Kart 2 (iOS) */
meta_BOS_ADP,
meta_QD_ADP,
meta_EB_SFX, /* Excitebots .sfx */
meta_EB_SF0, /* Excitebots .sf0 */
meta_MTAF,
meta_PS2_VAG1, /* Metal Gear Solid 3 VAG1 */
meta_PS2_VAG2, /* Metal Gear Solid 3 VAG2 */
meta_ALP,
meta_WPD, /* Shuffle! (PC) */
meta_MN_STR, /* Mini Ninjas (PC/PS3/WII) */
meta_MSS, /* Guerilla: ShellShock Nam '67 (PS2/Xbox), Killzone (PS2) */
meta_PS2_HSF, /* Lowrider (PS2) */
meta_IVAG,
meta_PS2_2PFS, /* Konami: Mahoromatic: Moetto - KiraKira Maid-San, GANTZ (PS2) */
meta_PS2_VBK, /* Disney's Stitch - Experiment 626 */
meta_OTM, /* Otomedius (Arcade) */
meta_CSTM, /* Nintendo 3DS CSTM (Century Stream) */
meta_FSTM, /* Nintendo Wii U FSTM (caFe? Stream) */
meta_IDSP_NAMCO,
meta_KT_WIIBGM, /* Koei Tecmo WiiBGM */
meta_KTSS, /* Koei Tecmo Nintendo Stream (KNS) */
meta_MCA, /* Capcom MCA "MADP" */
meta_XB3D_ADX, /* Xenoblade Chronicles 3D ADX */
meta_HCA, /* CRI HCA */
meta_SVAG_SNK,
meta_PS2_VDS_VDM, /* Graffiti Kingdom */
meta_FFMPEG,
meta_FFMPEG_faulty,
meta_CXS,
meta_AKB,
meta_PASX,
meta_XMA_RIFF,
meta_ASTB,
meta_WWISE_RIFF, /* Audiokinetic Wwise RIFF/RIFX */
meta_UBI_RAKI, /* Ubisoft RAKI header (Rayman Legends, Just Dance 2017) */
meta_SXD, /* Sony SXD (Gravity Rush, Freedom Wars PSV) */
meta_OGL, /* Shin'en Wii/WiiU (Jett Rocket (Wii), FAST Racing NEO (WiiU)) */
meta_MC3, /* Paradigm games (T3 PS2, MX Rider PS2, MI: Operation Surma PS2) */
meta_GHS,
meta_AAC_TRIACE,
meta_MTA2,
meta_NGC_ULW, /* Burnout 1 (GC only) */
meta_XA_XA30,
meta_XA_04SW,
meta_TXTH, /* generic text header */
meta_SK_AUD, /* Silicon Knights .AUD (Eternal Darkness GC) */
meta_AHX,
meta_STM, /* Angel Studios/Rockstar San Diego Games */
meta_BINK, /* RAD Game Tools BINK audio/video */
meta_EA_SNU, /* Electronic Arts SNU (Dead Space) */
meta_AWC, /* Rockstar AWC (GTA5, RDR) */
meta_OPUS, /* Nintendo Opus [Lego City Undercover (Switch)] */
meta_RAW_AL,
meta_PC_AST, /* Dead Rising (PC) */
meta_NAAC, /* Namco AAC (3DS) */
meta_UBI_SB, /* Ubisoft banks */
meta_EZW, /* EZ2DJ (Arcade) EZWAV */
meta_VXN, /* Gameloft mobile games */
meta_EA_SNR_SNS, /* Electronic Arts SNR+SNS (Burnout Paradise) */
meta_EA_SPS, /* Electronic Arts SPS (Burnout Crash) */
meta_VID1,
meta_PC_FLX, /* Ultima IX PC */
meta_MOGG, /* Harmonix Music Systems MOGG Vorbis */
meta_OGG_VORBIS, /* Ogg Vorbis */
meta_OGG_SLI, /* Ogg Vorbis file w/ companion .sli for looping */
meta_OPUS_SLI, /* Ogg Opus file w/ companion .sli for looping */
meta_OGG_SFL, /* Ogg Vorbis file w/ .sfl (RIFF SFPL) for looping */
meta_OGG_KOVS, /* Ogg Vorbis with header and encryption (Koei Tecmo Games) */
meta_OGG_encrypted, /* Ogg Vorbis with encryption */
meta_KMA9, /* Koei Tecmo [Nobunaga no Yabou - Souzou (Vita)] */
meta_XWC, /* Starbreeze games */
meta_SQEX_SAB, /* Square-Enix newest middleware (sound) */
meta_SQEX_MAB, /* Square-Enix newest middleware (music) */
meta_WAF, /* KID WAF [Ever 17 (PC)] */
meta_WAVE, /* EngineBlack games [Mighty Switch Force! (3DS)] */
meta_WAVE_segmented, /* EngineBlack games, segmented [Shantae and the Pirate's Curse (PC)] */
meta_SMV, /* Cho Aniki Zero (PSP) */
meta_NXAP, /* Nex Entertainment games [Time Crisis 4 (PS3), Time Crisis Razing Storm (PS3)] */
meta_EA_WVE_AU00, /* Electronic Arts PS movies [Future Cop - L.A.P.D. (PS), Supercross 2000 (PS)] */
meta_EA_WVE_AD10, /* Electronic Arts PS movies [Wing Commander 3/4 (PS)] */
meta_STHD, /* STHD .stx [Kakuto Chojin (Xbox)] */
meta_MP4, /* MP4/AAC */
meta_PCM_SRE, /* .PCM+SRE [Viewtiful Joe (PS2)] */
meta_DSP_MCADPCM, /* Skyrim (Switch) */
meta_UBI_LYN, /* Ubisoft LyN engine [The Adventures of Tintin (multi)] */
meta_MSB_MSH, /* sfx companion of MIH+MIB */
meta_TXTP, /* generic text playlist */
meta_SMC_SMH, /* Wangan Midnight (System 246) */
meta_PPST, /* PPST [Parappa the Rapper (PSP)] */
meta_SPS_N1,
meta_UBI_BAO, /* Ubisoft BAO */
meta_DSP_SWITCH_AUDIO, /* Gal Gun 2 (Switch) */
meta_H4M, /* Hudson HVQM4 video [Resident Evil 0 (GC), Tales of Symphonia (GC)] */
meta_ASF, /* Argonaut ASF [Croc 2 (PC)] */
meta_XMD, /* Konami XMD [Silent Hill 4 (Xbox), Castlevania: Curse of Darkness (Xbox)] */
meta_CKS, /* Cricket Audio stream [Part Time UFO (Android), Mega Man 1-6 (Android)] */
meta_CKB, /* Cricket Audio bank [Fire Emblem Heroes (Android), Mega Man 1-6 (Android)] */
meta_WV6, /* Gorilla Systems PC games */
meta_WAVEBATCH, /* Firebrand Games */
meta_HD3_BD3, /* Sony PS3 bank */
meta_BNK_SONY, /* Sony Scream Tool bank */
meta_SSCF,
meta_DSP_VAG, /* Penny-Punching Princess (Switch) sfx */
meta_DSP_ITL, /* Charinko Hero (GC) */
meta_A2M, /* Scooby-Doo! Unmasked (PS2) */
meta_AHV, /* Headhunter (PS2) */
meta_MSV,
meta_SDF,
meta_SVG, /* Hunter - The Reckoning - Wayward (PS2) */
meta_VIS, /* AirForce Delta Strike (PS2) */
meta_VAI, /* Ratatouille (GC) */
meta_AIF_ASOBO, /* Ratatouille (PC) */
meta_AO, /* Cloudphobia (PC) */
meta_APC, /* MegaRace 3 (PC) */
meta_WV2, /* Slave Zero (PC) */
meta_XAU_KONAMI, /* Yu-Gi-Oh - The Dawn of Destiny (Xbox) */
meta_DERF, /* Stupid Invaders (PC) */
meta_SADF,
meta_UTK,
meta_NXA,
meta_ADPCM_CAPCOM,
meta_UE4OPUS,
meta_XWMA,
meta_VA3, /* DDR Supernova 2 AC */
meta_XOPUS,
meta_VS_SQUARE,
meta_NWAV,
meta_XPCM,
meta_MSF_TAMASOFT,
meta_XPS_DAT,
meta_ZSND,
meta_DSP_ADPY,
meta_DSP_ADPX,
meta_OGG_OPUS,
meta_IMC,
meta_GIN,
meta_DSF,
meta_208,
meta_DSP_DS2,
meta_MUS_VC,
meta_STRM_ABYLIGHT,
meta_MSF_KONAMI,
meta_XWMA_KONAMI,
meta_9TAV,
meta_BWAV,
meta_RAD,
meta_SMACKER,
meta_MZRT,
meta_XAVS,
meta_PSF,
meta_DSP_ITL_i,
meta_IMA,
meta_XWV_VALVE,
meta_UBI_HX,
meta_BMP_KONAMI,
meta_ISB,
meta_XSSB,
meta_XMA_UE3,
meta_FWSE,
meta_FDA,
meta_TGC,
meta_KWB,
meta_LRMD,
meta_WWISE_FX,
meta_DIVA,
meta_IMUSE,
meta_KTSR,
meta_KAT,
meta_PCM_SUCCESS,
meta_ADP_KONAMI,
meta_SDRH,
meta_WADY,
meta_DSP_SQEX,
meta_DSP_WIIVOICE,
meta_SBK,
meta_DSP_WIIADPCM,
meta_DSP_CWAC,
meta_COMPRESSWAVE,
meta_KTAC,
meta_MJB_MJH,
meta_BSNF,
meta_TAC,
meta_IDSP_TOSE,
meta_DSP_KWA,
meta_OGV_3RDEYE,
meta_PIFF_TPCM,
meta_WXD_WXH,
meta_BNK_RELIC,
meta_XSH_XSD_XSS,
meta_PSB,
meta_LOPU_FB,
meta_LPCM_FB,
meta_WBK,
meta_WBK_NSLB,
meta_DSP_APEX,
meta_MPEG,
meta_SSPF,
meta_S3V,
meta_ESF,
meta_ADM3,
meta_TT_AD,
meta_SNDZ,
meta_VAB,
meta_BIGRP,
} meta_t;
#endif