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Support for tri-Ace mobile vorbis AAC, support for KTSS
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commit
160a13dff9
@ -156,6 +156,7 @@ static const char* extension_list[] = {
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"khv",
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"kovs",
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"kraw",
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"ktss",
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"laac", //fake extension, for AAC (tri-Ace/FFmpeg)
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"lac3", //fake extension, for AC3
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@ -880,6 +881,7 @@ static const meta_info meta_info_list[] = {
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{meta_CSTM, "Nintendo 3DS CSTM Header"},
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{meta_FSTM, "Nintendo Wii U FSTM Header"},
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{meta_KT_WIIBGM, "Koei Tecmo WiiBGM Header"},
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{meta_KTSS, "Koei Tecmo Switch Sound Header"},
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{meta_3DS_IDSP, "Nintendo IDSP Header"},
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{meta_WIIU_BTSND, "Nintendo Wii U Menu Boot Sound"},
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{meta_MCA, "Capcom MCA header"},
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@ -901,6 +903,7 @@ static const meta_info meta_info_list[] = {
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{meta_GTD, "GTD/GHS header"},
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{meta_TA_AAC_X360, "tri-Ace AAC (X360) header"},
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{meta_TA_AAC_PS3, "tri-Ace AAC (PS3) header"},
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{meta_TA_AAC_VORBIS, "tri-Ace AAC (Mobile Vorbis) header"},
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{meta_PS3_MTA2, "Konami MTA2 header"},
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{meta_NGC_ULW, "Criterion ULW raw header"},
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{meta_PC_XA30, "Reflections XA30 PC header"},
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49
src/meta/ktss.c
Normal file
49
src/meta/ktss.c
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@ -0,0 +1,49 @@
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#include "meta.h"
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#include "../util.h"
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#include "../stack_alloc.h"
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#include "../coding/coding.h"
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VGMSTREAM * init_vgmstream_ktss(STREAMFILE *streamFile) {
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VGMSTREAM * vgmstream = NULL;
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int loop_flag, channel_count;
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int32_t loop_length;
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off_t start_offset;
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if (!check_extensions(streamFile, "ktss"))
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goto fail;
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if (read_32bitBE(0, streamFile) != 0x4B545353) /* "KTSS" */
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goto fail;
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loop_length = read_32bitLE(0x38, streamFile);
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loop_flag = loop_length > 0;
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channel_count = read_8bit(0x29, streamFile);
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(channel_count, loop_flag);
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if (!vgmstream) goto fail;
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/* fill in the vital statistics */
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vgmstream->num_samples = read_32bitLE(0x30, streamFile);
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vgmstream->sample_rate = (uint16_t)read_16bitLE(0x2c, streamFile);
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vgmstream->loop_start_sample = read_32bitLE(0x34, streamFile);
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vgmstream->loop_end_sample = vgmstream->loop_start_sample + loop_length;
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vgmstream->coding_type = coding_NGC_DSP;
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vgmstream->layout_type = layout_interleave_byte;
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vgmstream->meta_type = meta_KTSS;
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vgmstream->interleave_block_size = 0x8;
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dsp_read_coefs_le(vgmstream, streamFile, 0x40, 0x2e);
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start_offset = read_32bitLE(0x24, streamFile) + 0x20;
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if (!vgmstream_open_stream(vgmstream, streamFile, start_offset))
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goto fail;
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return vgmstream;
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fail:
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close_vgmstream(vgmstream);
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return NULL;
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}
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@ -602,6 +602,7 @@ VGMSTREAM * init_vgmstream_bfwav(STREAMFILE* streamFile);
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VGMSTREAM * init_vgmstream_kt_g1l(STREAMFILE* streamFile);
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VGMSTREAM * init_vgmstream_kt_wiibgm(STREAMFILE* streamFile);
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VGMSTREAM * init_vgmstream_ktss(STREAMFILE* streamFile);
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VGMSTREAM * init_vgmstream_mca(STREAMFILE* streamFile);
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@ -642,6 +643,7 @@ VGMSTREAM * init_vgmstream_gtd(STREAMFILE *streamFile);
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VGMSTREAM * init_vgmstream_ta_aac_x360(STREAMFILE *streamFile);
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VGMSTREAM * init_vgmstream_ta_aac_ps3(STREAMFILE *streamFile);
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VGMSTREAM * init_vgmstream_ta_aac_mobile(STREAMFILE *streamFile);
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VGMSTREAM * init_vgmstream_ps3_mta2(STREAMFILE *streamFile);
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@ -208,3 +208,51 @@ fail:
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close_vgmstream(vgmstream);
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return NULL;
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}
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/* Android/iOS Variants (Star Ocean Anamnesis (APK v1.9.2), Heaven x Inferno (iOS)) */
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VGMSTREAM * init_vgmstream_ta_aac_mobile(STREAMFILE *streamFile) {
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#ifdef VGM_USE_VORBIS
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off_t start_offset;
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int loop_flag;
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char filename[PATH_LIMIT];
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int8_t codec_id;
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streamFile->get_name(streamFile, filename, sizeof(filename));
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/* check extension, case insensitive */
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/* .aac: expected, .laac/ace: for players to avoid hijacking MP4/AAC */
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if (!check_extensions(streamFile, "aac,laac,ace"))
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goto fail;
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if (read_32bitLE(0x00, streamFile) != 0x41414320) /* "AAC " */
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goto fail;
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if (read_32bitLE(0xf0, streamFile) != 0x57415645) /* "WAVE" */
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goto fail;
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codec_id = read_8bit(0x104, streamFile);
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if (codec_id == 0xe) /* Vorbis */
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{
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vgm_vorbis_info_t inf;
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VGMSTREAM * result = NULL;
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memset(&inf, 0, sizeof(inf));
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inf.layout_type = layout_ogg_vorbis;
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inf.meta_type = meta_TA_AAC_VORBIS;
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inf.loop_start = read_32bitLE(0x140, streamFile);
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inf.loop_end = read_32bitLE(0x144, streamFile);
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inf.loop_flag = inf.loop_end > inf.loop_start;
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inf.loop_end_found = inf.loop_flag;
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start_offset = read_32bitLE(0x120, streamFile);
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result = init_vgmstream_ogg_vorbis_callbacks(streamFile, filename, NULL, start_offset, &inf);
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if (result != NULL) {
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return result;
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}
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}
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fail:
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/* clean up anything we may have opened */
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#endif
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return NULL;
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}
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@ -325,6 +325,7 @@ VGMSTREAM * (*init_vgmstream_functions[])(STREAMFILE *streamFile) = {
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init_vgmstream_3ds_idsp,
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init_vgmstream_kt_g1l,
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init_vgmstream_kt_wiibgm,
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init_vgmstream_ktss,
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init_vgmstream_hca,
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init_vgmstream_ps2_svag_snk,
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init_vgmstream_ps2_vds_vdm,
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@ -349,6 +350,7 @@ VGMSTREAM * (*init_vgmstream_functions[])(STREAMFILE *streamFile) = {
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init_vgmstream_rsd6xma,
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init_vgmstream_ta_aac_x360,
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init_vgmstream_ta_aac_ps3,
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init_vgmstream_ta_aac_mobile,
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init_vgmstream_ps3_mta2,
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init_vgmstream_ngc_ulw,
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init_vgmstream_pc_xa30,
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@ -594,6 +594,7 @@ typedef enum {
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meta_FSTM, // Nintendo Wii U FSTM (caFe? Stream)
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meta_3DS_IDSP, // Nintendo 3DS/Wii U IDSP
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meta_KT_WIIBGM, // Koei Tecmo WiiBGM
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meta_KTSS, // Koei Tecmo Switch Sound
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meta_MCA, /* Capcom MCA "MADP" */
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meta_XB3D_ADX, /* Xenoblade Chronicles 3D ADX */
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meta_HCA, /* CRI HCA */
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@ -611,8 +612,9 @@ typedef enum {
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meta_OGL, /* Shin'en Wii/WiiU (Jett Rocket (Wii), FAST Racing NEO (WiiU)) */
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meta_MC3, /* Paradigm games (T3 PS2, MX Rider PS2, MI: Operation Surma PS2) */
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meta_GTD, /* Knights Contract (X360/PS3), Valhalla Knights 3 (PSV) */
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meta_TA_AAC_X360, /* tri-ace AAC (Star Ocean 4, End of Eternity, Infinite Undiscovery) */
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meta_TA_AAC_PS3, /* tri-ace AAC (Star Ocean International, Resonance of Fate) */
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meta_TA_AAC_X360, /* tri-Ace AAC (Star Ocean 4, End of Eternity, Infinite Undiscovery) */
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meta_TA_AAC_PS3, /* tri-Ace AAC (Star Ocean International, Resonance of Fate) */
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meta_TA_AAC_VORBIS, /* tri-Ace AAC (Star Ocean Anamnesis, Heaven x Inferno) */
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meta_PS3_MTA2, /* Metal Gear Solid 4 MTA2 */
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meta_NGC_ULW, /* Burnout 1 (GC only) */
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meta_PC_XA30, /* Driver - Parallel Lines (PC) */
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