AWD: RenderWare Audio Wave Dictionary

This commit is contained in:
EdnessP 2023-06-12 21:15:16 +03:00
parent 53571e16f8
commit 16a791c41d
7 changed files with 158 additions and 0 deletions

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@ -89,6 +89,7 @@ static const char* extension_list[] = {
"awa", //txth/reserved [Missing Parts Side A (PS2)] "awa", //txth/reserved [Missing Parts Side A (PS2)]
"awb", "awb",
"awc", "awc",
"awd",
"b1s", "b1s",
"baf", "baf",
@ -230,6 +231,7 @@ static const char* extension_list[] = {
"hxg", "hxg",
"hxx", "hxx",
"hwas", "hwas",
"hwd",
"iab", "iab",
"iadp", "iadp",
@ -316,6 +318,7 @@ static const char* extension_list[] = {
"lsf", "lsf",
"lstm", //fake extension for .stm "lstm", //fake extension for .stm
"lwav", //fake extension for .wav "lwav", //fake extension for .wav
"lwd",
"lwma", //fake extension for .wma, FFmpeg/not parsed "lwma", //fake extension for .wma, FFmpeg/not parsed
"mab", "mab",
@ -1420,6 +1423,7 @@ static const meta_info meta_info_list[] = {
{meta_VAB, "Sony VAB header"}, {meta_VAB, "Sony VAB header"},
{meta_BIGRP, "Inti Creates .BIGRP header"}, {meta_BIGRP, "Inti Creates .BIGRP header"},
{meta_DIC1, "Codemasters DIC1 header"}, {meta_DIC1, "Codemasters DIC1 header"},
{meta_AWD, "RenderWare Audio Wave Dictionary header"},
}; };
void get_vgmstream_coding_description(VGMSTREAM* vgmstream, char* out, size_t out_size) { void get_vgmstream_coding_description(VGMSTREAM* vgmstream, char* out, size_t out_size) {

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@ -358,6 +358,7 @@
<ClCompile Include="meta\astb.c" /> <ClCompile Include="meta\astb.c" />
<ClCompile Include="meta\ast_mmv.c" /> <ClCompile Include="meta\ast_mmv.c" />
<ClCompile Include="meta\ast_mv.c" /> <ClCompile Include="meta\ast_mv.c" />
<ClCompile Include="meta\awd.c" />
<ClCompile Include="meta\atsl.c" /> <ClCompile Include="meta\atsl.c" />
<ClCompile Include="meta\atx.c" /> <ClCompile Include="meta\atx.c" />
<ClCompile Include="meta\aus.c" /> <ClCompile Include="meta\aus.c" />

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@ -910,6 +910,9 @@
<ClCompile Include="meta\awc.c"> <ClCompile Include="meta\awc.c">
<Filter>meta\Source Files</Filter> <Filter>meta\Source Files</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="meta\awd.c">
<Filter>meta\Source Files</Filter>
</ClCompile>
<ClCompile Include="meta\baf.c"> <ClCompile Include="meta\baf.c">
<Filter>meta\Source Files</Filter> <Filter>meta\Source Files</Filter>
</ClCompile> </ClCompile>
@ -2068,5 +2071,8 @@
<ClCompile Include="util\text_reader.c"> <ClCompile Include="util\text_reader.c">
<Filter>util\Source Files</Filter> <Filter>util\Source Files</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="awd.c">
<Filter>meta\Source Files</Filter>
</ClCompile>
</ItemGroup> </ItemGroup>
</Project> </Project>

143
src/meta/awd.c Normal file
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@ -0,0 +1,143 @@
#include "meta.h"
#include "../coding/coding.h"
#include "../util/endianness.h"
/* AWD - Audio Wave Dictionary (RenderWare) */
VGMSTREAM* init_vgmstream_awd(STREAMFILE* sf) {
VGMSTREAM* vgmstream = NULL;
char header_name[STREAM_NAME_SIZE], stream_name[STREAM_NAME_SIZE];
int bit_depth = 0, channels = 0, sample_rate = 0, stream_codec = -1, total_subsongs = 0, target_subsong = sf->stream_index;
int interleave, loop_flag;
off_t data_offset, data_offset_2, header_name_offset, misc_data_offset, linked_list_offset, wavedict_offset;
off_t entry_info_offset, entry_name_offset, entry_uuid_offset, next_dict_entry, prev_dict_entry, stream_offset;
read_u32_t read_u32;
size_t misc_data_size, stream_size = 0;
/* checks */
if ((read_u32le(0x00, sf) != 0x809) && (read_u32be(0x00, sf) != 0x809))
goto fail;
/* .awd: standard (Black, Burnout series, Call of Duty: Finest Hour)
* .hwd/lwd: high/low vehicle engine sounds (Burnout series) */
if (!check_extensions(sf, "awd,hwd,lwd"))
goto fail;
read_u32 = guess_endian32(0x00, sf) ? read_u32be : read_u32le;
data_offset = read_u32(0x08, sf);
wavedict_offset = read_u32(0x0C, sf);
/* Platform UUIDs in big endian
* {FD9D32D3-E179-426A-8424-14720AC7F648}: GameCube
* {ACC9EAAA-38FC-1749-AE81-64EADBC79353}: PlayStation 2
* {042D3A45-5FE4-C84B-81F0-DF758B01F273}: Xbox */
//platf_uuid_1 = read_u64be(0x18, sf);
//platf_uuid_2 = read_u64be(0x20, sf);
data_offset_2 = read_u32(0x28, sf);
if (data_offset != data_offset_2)
goto fail;
header_name_offset = wavedict_offset + 0x04;
linked_list_offset = wavedict_offset + 0x0C;
if (header_name_offset) /* not used in Black */
read_string(header_name, STREAM_NAME_SIZE, header_name_offset, sf);
if (target_subsong == 0)
target_subsong = 1;
/* Linked lists have no total subsong count; instead iterating
* through all of them, until it returns to the 1st song again */
prev_dict_entry = read_u32(linked_list_offset + 0x00, sf);
next_dict_entry = read_u32(linked_list_offset + 0x04, sf);
while (next_dict_entry != linked_list_offset) {
total_subsongs++;
entry_info_offset = read_u32(next_dict_entry + 0x08, sf);
prev_dict_entry = read_u32(next_dict_entry + 0x00, sf);
next_dict_entry = read_u32(next_dict_entry + 0x04, sf);
/* is at the correct target song index */
if (total_subsongs == target_subsong) {
entry_uuid_offset = read_u32(entry_info_offset + 0x00, sf); /* only used in Burnout games */
entry_name_offset = read_u32(entry_info_offset + 0x04, sf);
sample_rate = read_u32(entry_info_offset + 0x10, sf);
stream_codec = read_u32(entry_info_offset + 0x14, sf);
stream_size = read_u32(entry_info_offset + 0x18, sf);
bit_depth = read_8bit(entry_info_offset + 0x1C, sf);
channels = read_8bit(entry_info_offset + 0x1D, sf); /* always 1, haven't seen any stereo entries */
if (channels != 1)
goto fail;
/* stores a "00: GCN ADPCM Header" section, otherwise empty */
misc_data_offset = read_u32(entry_info_offset + 0x20, sf);
misc_data_size = read_u32(entry_info_offset + 0x24, sf);
stream_offset = read_u32(entry_info_offset + 0x4C, sf) + data_offset;
read_string(stream_name, STREAM_NAME_SIZE, entry_name_offset, sf);
}
}
if (total_subsongs < 1 || target_subsong > total_subsongs)
goto fail;
interleave = 0;
loop_flag = 0;
vgmstream = allocate_vgmstream(channels, loop_flag);
if (!vgmstream)
goto fail;
vgmstream->meta_type = meta_AWD;
vgmstream->layout_type = layout_none;
vgmstream->sample_rate = sample_rate;
vgmstream->stream_size = stream_size;
vgmstream->num_streams = total_subsongs;
vgmstream->interleave_block_size = interleave;
if (header_name_offset)
snprintf(vgmstream->stream_name, STREAM_NAME_SIZE, "%s/%s", header_name, stream_name);
else
snprintf(vgmstream->stream_name, STREAM_NAME_SIZE, "%s", stream_name);
switch (stream_codec) {
case 0x00: /* PS2 (All Games) */
vgmstream->num_samples = ps_bytes_to_samples(stream_size, channels);
vgmstream->coding_type = coding_PSX;
break;
case 0x01: /* Xbox (Black, Burnout) */
vgmstream->num_samples = pcm16_bytes_to_samples(stream_size, channels);
vgmstream->coding_type = coding_PCM16LE;
break;
case 0x03: /* GCN (Call of Duty: Finest Hour) */
vgmstream->num_samples = dsp_bytes_to_samples(stream_size, channels);
dsp_read_coefs_be(vgmstream, sf, misc_data_offset + 0x1C, 0);
vgmstream->coding_type = coding_NGC_DSP;
break;
case 0x04: /* Xbox (Black, Call of Duty: Finest Hour) */
vgmstream->num_samples = xbox_ima_bytes_to_samples(stream_size, channels);
vgmstream->coding_type = coding_XBOX_IMA;
break;
default:
VGM_LOG("AWD: unknown codec type %d\n", stream_codec);
goto fail;
}
if (!vgmstream_open_stream(vgmstream, sf, stream_offset))
goto fail;
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}

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@ -21,6 +21,8 @@ VGMSTREAM * init_vgmstream_agsc(STREAMFILE *streamFile);
VGMSTREAM * init_vgmstream_ast(STREAMFILE *streamFile); VGMSTREAM * init_vgmstream_ast(STREAMFILE *streamFile);
VGMSTREAM* init_vgmstream_awd(STREAMFILE *sf);
VGMSTREAM * init_vgmstream_brstm(STREAMFILE *streamFile); VGMSTREAM * init_vgmstream_brstm(STREAMFILE *streamFile);
VGMSTREAM * init_vgmstream_cstr(STREAMFILE *streamFile); VGMSTREAM * init_vgmstream_cstr(STREAMFILE *streamFile);

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@ -28,6 +28,7 @@ init_vgmstream_t init_vgmstream_functions[] = {
init_vgmstream_nds_strm, init_vgmstream_nds_strm,
init_vgmstream_afc, init_vgmstream_afc,
init_vgmstream_ast, init_vgmstream_ast,
init_vgmstream_awd,
init_vgmstream_halpst, init_vgmstream_halpst,
init_vgmstream_rs03, init_vgmstream_rs03,
init_vgmstream_ngc_dsp_std, init_vgmstream_ngc_dsp_std,

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@ -711,6 +711,7 @@ typedef enum {
meta_VAB, meta_VAB,
meta_BIGRP, meta_BIGRP,
meta_DIC1, meta_DIC1,
meta_AWD,
} meta_t; } meta_t;