Combined FSB metas

git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@918 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
This commit is contained in:
bxaimc 2011-02-08 12:56:16 +00:00
parent 7fea3b3211
commit 16bae0a74d
9 changed files with 157 additions and 167 deletions

View File

@ -220,7 +220,6 @@ META_OBJS=meta/adx_header.o \
meta/exakt_sc.o \
meta/wii_bns.o \
meta/pona.o \
meta/fsb_test.o \
meta/xbox_hlwav.o \
meta/stx.o \
meta/ps2_stm.o \
@ -258,7 +257,7 @@ META_OBJS=meta/adx_header.o \
meta/ps2_jstm.o \
meta/ps3_xvag.o \
meta/ps3_cps.o \
meta/se_scd.o \
meta/sqex_scd.o \
meta/ngc_nst_dsp.o \
meta/baf.o \
meta/ps3_msf.o \

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@ -328,10 +328,6 @@
RelativePath=".\meta\fsb.c"
>
</File>
<File
RelativePath=".\meta\fsb_test.c"
>
</File>
<File
RelativePath=".\meta\gca.c"
>
@ -942,10 +938,6 @@
RelativePath=".\meta\sdt.c"
>
</File>
<File
RelativePath=".\meta\se_scd.c"
>
</File>
<File
RelativePath=".\meta\seg.c"
>
@ -962,6 +954,10 @@
RelativePath=".\meta\spt_spd.c"
>
</File>
<File
RelativePath=".\meta\sqex_scd.c"
>
</File>
<File
RelativePath=".\meta\ss_stream.c"
>

View File

@ -168,7 +168,6 @@ libmeta_la_SOURCES += pc_sob.c
libmeta_la_SOURCES += exakt_sc.c
libmeta_la_SOURCES += wii_bns.c
libmeta_la_SOURCES += pona.c
libmeta_la_SOURCES += fsb_test.c
libmeta_la_SOURCES += xbox_hlwav.c
libmeta_la_SOURCES += stx.c
libmeta_la_SOURCES += ps2_stm.c
@ -205,7 +204,7 @@ libmeta_la_SOURCES += ffw.c
libmeta_la_SOURCES += ps2_jstm.c
libmeta_la_SOURCES += ps3_xvag.c
libmeta_la_SOURCES += ps3_cps.c
libmeta_la_SOURCES += se_scd.c
libmeta_la_SOURCES += sqex_scd.c
libmeta_la_SOURCES += ngc_nst_dsp.c
libmeta_la_SOURCES += baf.c
libmeta_la_SOURCES += ps3_msf.c

View File

@ -82,6 +82,151 @@ fail:
return NULL;
}
/* FSB3.0 and FSB3.1 */
VGMSTREAM * init_vgmstream_fsb3(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
char filename[260];
int fsb_headerlen;
int channel_count;
int loop_flag = 0;
int FSBFlag = 0;
int i, c;
off_t start_offset;
/* check extension, case insensitive */
streamFile->get_name(streamFile,filename,sizeof(filename));
if (strcasecmp("fsb",filename_extension(filename)))
goto fail;
/* check header for "FSB3" string */
if (read_32bitBE(0x00,streamFile) != 0x46534233)
goto fail;
/* "Check if the FSB is used as conatiner or as single file" */
if (read_32bitLE(0x04,streamFile) != 0x1)
goto fail;
/* Check if we're dealing with a FSB3.0 file */
if ((read_32bitBE(0x10,streamFile) != 0x00000300) &&
((read_32bitBE(0x10,streamFile) != 0x01000300)))
goto fail;
channel_count = read_16bitLE(0x56,streamFile);
fsb_headerlen = read_32bitLE(0x08,streamFile);
FSBFlag = read_32bitLE(0x48,streamFile);
if (FSBFlag&0x2 || FSBFlag&0x4 || FSBFlag&0x6)
loop_flag = 1;
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count,loop_flag);
if (!vgmstream) goto fail;
start_offset = fsb_headerlen+0x18;
vgmstream->sample_rate = (read_32bitLE(0x4C, streamFile));
// Get the Decoder
if (FSBFlag&0x00000100)
{ // Ignore format and treat as RAW PCM
vgmstream->coding_type = coding_PCM16LE;
if (channel_count == 1)
{
vgmstream->layout_type = layout_none;
}
else if (channel_count > 1)
{
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = 0x2;
}
}
else if (FSBFlag&0x00400000)
{ // XBOX IMA
vgmstream->coding_type = coding_XBOX;
vgmstream->layout_type = layout_none;
}
else if (FSBFlag&0x00800000)
{ // PS2 ADPCM
vgmstream->coding_type = coding_PSX;
if (channel_count == 1)
{
vgmstream->layout_type = layout_none;
}
else if (channel_count > 1)
{
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = 0x10;
}
}
else if (FSBFlag&0x02000000)
{ // Nintendo DSP
vgmstream->coding_type = coding_NGC_DSP;
if (channel_count == 1)
{
vgmstream->layout_type = layout_none;
}
else if (channel_count > 1)
{
vgmstream->layout_type = layout_interleave_byte;
vgmstream->interleave_block_size = 2;
}
// read coeff(s), DSP only
for (c=0;c<channel_count;c++)
{
for (i=0;i<16;i++)
{
vgmstream->ch[c].adpcm_coef[i]=read_16bitBE(0x68+c*0x2e +i*2,streamFile);
}
}
}
else goto fail;
vgmstream->num_samples = read_32bitLE(0x38,streamFile);
if (loop_flag) {
vgmstream->loop_start_sample = read_32bitLE(0x40,streamFile);
vgmstream->loop_end_sample = read_32bitLE(0x44,streamFile);
}
if (read_32bitBE(0x10,streamFile) == 0x00000300)
{
vgmstream->meta_type = meta_FSB3_0;
}
else if (read_32bitBE(0x10,streamFile) == 0x01000300)
{
vgmstream->meta_type = meta_FSB3_1;
}
/* open the file for reading */
{
int i;
STREAMFILE * file;
file = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE);
if (!file) goto fail;
for (i=0;i<channel_count;i++) {
vgmstream->ch[i].streamfile = file;
if (vgmstream->coding_type == coding_XBOX) {
/* xbox interleaving is a little odd */
vgmstream->ch[i].channel_start_offset=start_offset;
} else {
vgmstream->ch[i].channel_start_offset=
start_offset+vgmstream->interleave_block_size*i;
}
vgmstream->ch[i].offset = vgmstream->ch[i].channel_start_offset;
}
}
return vgmstream;
/* clean up anything we may have opened */
fail:
if (vgmstream) close_vgmstream(vgmstream);
return NULL;
}
/* FSB4 */
VGMSTREAM * init_vgmstream_fsb4(STREAMFILE *streamFile) {

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@ -1,149 +0,0 @@
#include "meta.h"
#include "../util.h"
/* FSB3.0 and FSB3.1 */
VGMSTREAM * init_vgmstream_fsb3(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
char filename[260];
int fsb_headerlen;
int channel_count;
int loop_flag = 0;
int FSBFlag = 0;
int i, c;
off_t start_offset;
/* check extension, case insensitive */
streamFile->get_name(streamFile,filename,sizeof(filename));
if (strcasecmp("fsb",filename_extension(filename)))
goto fail;
/* check header for "FSB3" string */
if (read_32bitBE(0x00,streamFile) != 0x46534233)
goto fail;
/* "Check if the FSB is used as conatiner or as single file" */
if (read_32bitLE(0x04,streamFile) != 0x1)
goto fail;
/* Check if we're dealing with a FSB3.0 file */
if ((read_32bitBE(0x10,streamFile) != 0x00000300) &&
((read_32bitBE(0x10,streamFile) != 0x01000300)))
goto fail;
channel_count = read_16bitLE(0x56,streamFile);
fsb_headerlen = read_32bitLE(0x08,streamFile);
FSBFlag = read_32bitLE(0x48,streamFile);
if (FSBFlag&0x2 || FSBFlag&0x4 || FSBFlag&0x6)
loop_flag = 1;
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count,loop_flag);
if (!vgmstream) goto fail;
start_offset = fsb_headerlen+0x18;
vgmstream->sample_rate = (read_32bitLE(0x4C, streamFile));
// Get the Decoder
if (FSBFlag&0x00000100)
{ // Ignore format and treat as RAW PCM
vgmstream->coding_type = coding_PCM16LE;
if (channel_count == 1)
{
vgmstream->layout_type = layout_none;
}
else if (channel_count > 1)
{
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = 0x2;
}
}
else if (FSBFlag&0x00400000)
{ // XBOX IMA
vgmstream->coding_type = coding_XBOX;
vgmstream->layout_type = layout_none;
}
else if (FSBFlag&0x00800000)
{ // PS2 ADPCM
vgmstream->coding_type = coding_PSX;
if (channel_count == 1)
{
vgmstream->layout_type = layout_none;
}
else if (channel_count > 1)
{
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = 0x10;
}
}
else if (FSBFlag&0x02000000)
{ // Nintendo DSP
vgmstream->coding_type = coding_NGC_DSP;
if (channel_count == 1)
{
vgmstream->layout_type = layout_none;
}
else if (channel_count > 1)
{
vgmstream->layout_type = layout_interleave_byte;
vgmstream->interleave_block_size = 2;
}
// read coeff(s), DSP only
for (c=0;c<channel_count;c++)
{
for (i=0;i<16;i++)
{
vgmstream->ch[c].adpcm_coef[i]=read_16bitBE(0x68+c*0x2e +i*2,streamFile);
}
}
}
else goto fail;
vgmstream->num_samples = read_32bitLE(0x38,streamFile);
if (loop_flag) {
vgmstream->loop_start_sample = read_32bitLE(0x40,streamFile);
vgmstream->loop_end_sample = read_32bitLE(0x44,streamFile);
}
if (read_32bitBE(0x10,streamFile) == 0x00000300)
{
vgmstream->meta_type = meta_FSB3_0;
}
else if (read_32bitBE(0x10,streamFile) == 0x01000300)
{
vgmstream->meta_type = meta_FSB3_1;
}
/* open the file for reading */
{
int i;
STREAMFILE * file;
file = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE);
if (!file) goto fail;
for (i=0;i<channel_count;i++) {
vgmstream->ch[i].streamfile = file;
if (vgmstream->coding_type == coding_XBOX) {
/* xbox interleaving is a little odd */
vgmstream->ch[i].channel_start_offset=start_offset;
} else {
vgmstream->ch[i].channel_start_offset=
start_offset+vgmstream->interleave_block_size*i;
}
vgmstream->ch[i].offset = vgmstream->ch[i].channel_start_offset;
}
}
return vgmstream;
/* clean up anything we may have opened */
fail:
if (vgmstream) close_vgmstream(vgmstream);
return NULL;
}

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@ -525,7 +525,7 @@ VGMSTREAM * init_vgmstream_ps3_xvag(STREAMFILE* streamFile);
VGMSTREAM * init_vgmstream_ps3_cps(STREAMFILE* streamFile);
VGMSTREAM * init_vgmstream_se_scd(STREAMFILE* streamFile);
VGMSTREAM * init_vgmstream_sqex_scd(STREAMFILE* streamFile);
VGMSTREAM * init_vgmstream_ngc_nst_dsp(STREAMFILE* streamFile);

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@ -3,7 +3,7 @@
#include "../util.h"
/* Square-Enix SCD (FF XIII, XIV) */
VGMSTREAM * init_vgmstream_se_scd(STREAMFILE *streamFile) {
VGMSTREAM * init_vgmstream_sqex_scd(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
char filename[260];
off_t start_offset, meta_offset_offset, meta_offset, size_offset;
@ -125,7 +125,7 @@ VGMSTREAM * init_vgmstream_se_scd(STREAMFILE *streamFile) {
goto fail;
}
vgmstream->meta_type = meta_SE_SCD;
vgmstream->meta_type = meta_SQEX_SCD;
/* open the file for reading */
{

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@ -284,7 +284,7 @@ VGMSTREAM * (*init_vgmstream_fcns[])(STREAMFILE *streamFile) = {
init_vgmstream_ps2_jstm,
init_vgmstream_ps3_xvag,
init_vgmstream_ps3_cps,
init_vgmstream_se_scd,
init_vgmstream_sqex_scd,
init_vgmstream_ngc_nst_dsp,
init_vgmstream_baf,
init_vgmstream_ps3_msf,
@ -2749,7 +2749,7 @@ void describe_vgmstream(VGMSTREAM * vgmstream, char * desc, int length) {
case meta_PS3_CPS:
snprintf(temp,TEMPSIZE,"CPS Header");
break;
case meta_SE_SCD:
case meta_SQEX_SCD:
snprintf(temp,TEMPSIZE,"Square-Enix SCD");
break;
case meta_NGC_NST_DSP:

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@ -494,7 +494,7 @@ typedef enum {
meta_FFW, /* Freedom Fighters [NGC] */
meta_DSP_DSPW, /* Sengoku Basara 3 [WII] */
meta_PS2_JSTM, /* Tantei Jinguji Saburo - Kind of Blue (PS2) */
meta_SE_SCD, /* Square-Enix SCD */
meta_SQEX_SCD, /* Square-Enix SCD */
meta_NGC_NST_DSP, /* Animaniacs [NGC] */
meta_BAF, /* .baf (Blur) */
meta_PS3_XVAG, /* Ratchet & Clank Future: Quest for Booty (PS3) */