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Add TXTP commands for looping/time (#i #E #lN #fN #dN #F)
- #i (ignore loop) - #E (force end-to-end loop) - #lN (force N loops) - #fN (fade time) - #dN (fade delay) - #F (don't fade after N loops and play song end)
This commit is contained in:
parent
decc160632
commit
1810d3ced6
45
doc/TXTP.md
45
doc/TXTP.md
@ -27,6 +27,8 @@ loop_end_segment = 2 # optional, default is last
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# select subsong 12
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bigfiles/bgm.sxd2#12 #relative paths are ok too for TXTP
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#bigfiles/bgm.sxd2#s12 # "sN" is al alt for subsong
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# single files loop normally by default
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# if loop segment is defined it forces a full loop (0..num_samples)
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#loop_start_segment = 1
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@ -44,6 +46,7 @@ amb_fx.sb0#121 #notice "#" works as config or comment
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loop_start_segment = 3
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```
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### Channel mask for channel subsongs/layers
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- __Final Fantasy XIII-2__: _music_Home_01.ps3.txtp_
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```
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@ -59,6 +62,7 @@ music_Home.ps3.scd#c3,4
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# song still has 4 channels, just mutes some
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```
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### Multilayered songs
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TXTP "layers" play songs with channels/parts divided into files as one
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@ -93,22 +97,61 @@ file1.ext#m2-3 # "FL BL FR BR" to "FL FR BL BR"
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file2.ext#m2-3,4-5,4-6 # ogg "FL CN FR BL BR SB" to wav "FL FR CN SB BL BR"
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```
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### Custom play settings
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Those setting should override player's defaults if set (except "loop forever"). They are equivalent to some test.exe options.
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- __God Hand (PS2)__: _boss2_3ningumi_ver6.txtp_ (each line is a separate TXTP)
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´´´
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# set number of loops
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boss2_3ningumi_ver6.adx#l3
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# set fade time (in seconds)
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boss2_3ningumi_ver6.adx#f10.5
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# set fade delay (in seconds)
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boss2_3ningumi_ver6.adx#d0.5
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# ignore and disable loops
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boss2_3ningumi_ver6.adx#i
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# don't fade out and instead play the song ending after
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boss2_3ningumi_ver6.adx#F # this song has a nice stop
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# force full loops from end-to-end
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boss2_3ningumi_ver6.adx#E
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# settings can be combined
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boss2_3ningumi_ver6.adx#l2#F # 2 loops + ending
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# settings can be combined
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boss2_3ningumi_ver6.adx#l1.5#d1#f5
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# boss2_3ningumi_ver6.adx#l1.0#F # this is equivalent to #i
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´´´´
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For segments and layers the first file defines looping options.
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### Force plugin extensions
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vgmstream supports a few common extensions that confuse plugins, like .wav/ogg/aac/opus/etc, so for them those extensions are disabled and are expected to be renamed to .lwav/logg/laac/lopus/etc. TXTP can make plugins play those disabled extensions, since it calls files directly by filename.
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Combined with TXTH, this can also be used for extensions that aren't normally accepted by vgmstream.
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### TXTP combos
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TXTP may even reference other TXTP, or files that require TXTH, for extra complex cases. Each file defined in TXTP is internally parsed like it was a completely separate file, so there is a bunch of valid ways to mix them.
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## Mini TXTP
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To simplify TXTP creation, if the .txtp is empty (0 bytes) its filename is used directly as a command.
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To simplify TXTP creation, if the .txtp is empty (0 bytes) its filename is used directly as a command. Note that extension is also included (since vgmstream needs a full filename).
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- _bgm.sxd2#12.txtp_: plays subsong 12
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- _Ryoshima Coast 1 & 2.aix#c1,2.txtp_: channel mask
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- _boss2_3ningumi_ver6.adx#l2#F.txtp_: loop twice then play song end file normally
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- etc
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## Other examples
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_Join "segments" (intro+body):_
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132
src/meta/txtp.c
132
src/meta/txtp.c
@ -11,6 +11,13 @@ typedef struct {
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uint32_t channel_mask;
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int channel_mappings_on;
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int channel_mappings[32];
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double config_loop_count;
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double config_fade_time;
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double config_fade_delay;
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int config_ignore_loop;
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int config_force_loop;
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int config_ignore_fade;
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} txtp_entry;
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typedef struct {
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@ -26,9 +33,10 @@ typedef struct {
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static txtp_header* parse_txtp(STREAMFILE* streamFile);
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static void clean_txtp(txtp_header* txtp);
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static void set_config(VGMSTREAM *vgmstream, txtp_entry *current);
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/* TXTP - an artificial playlist-like format to play segmented files with config */
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/* TXTP - an artificial playlist-like format to play files with segments/layers/config */
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VGMSTREAM * init_vgmstream_txtp(STREAMFILE *streamFile) {
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VGMSTREAM * vgmstream = NULL;
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txtp_header* txtp = NULL;
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@ -184,6 +192,9 @@ VGMSTREAM * init_vgmstream_txtp(STREAMFILE *streamFile) {
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}
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/* loop settings apply to the resulting vgmstream, so config based on first entry */
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set_config(vgmstream, &txtp->entry[0]);
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clean_txtp(txtp);
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return vgmstream;
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@ -195,13 +206,30 @@ fail:
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return NULL;
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}
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static void set_config(VGMSTREAM *vgmstream, txtp_entry *current) {
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vgmstream->config_loop_count = current->config_loop_count;
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vgmstream->config_fade_time = current->config_fade_time;
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vgmstream->config_fade_delay = current->config_fade_delay;
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vgmstream->config_ignore_loop = current->config_ignore_loop;
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vgmstream->config_force_loop = current->config_force_loop;
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vgmstream->config_ignore_fade = current->config_ignore_fade;
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}
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/* ********************************** */
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static void get_double(const char * config, double *value) {
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int n;
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if (sscanf(config, "%lf%n", value,&n) != 1) {
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*value = 0;
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}
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}
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static int add_filename(txtp_header * txtp, char *filename) {
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int i;
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uint32_t channel_mask = 0;
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int channel_mappings_on = 0;
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int channel_mappings[32] = {0};
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int i, n;
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txtp_entry cfg = {0};
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size_t range_start, range_end;
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const char separator = '#';
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//;VGM_LOG("TXTP: filename=%s\n", filename);
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@ -209,33 +237,37 @@ static int add_filename(txtp_header * txtp, char *filename) {
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{
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char *config;
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/* position in base extension */
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config = strrchr(filename,'.');
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if (!config) /* needed...? */
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/* find config start (filenames and config can contain multiple dots and #,
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* so this may be fooled by certain patterns of . and #) */
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config = strchr(filename, '.'); /* first dot (may be a false positive) */
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if (!config) /* extensionless */
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config = filename;
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config = strchr(config,separator); /* next should be config (hopefully right after extension) */
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if (!config) /* no config */
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config = filename;
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range_start = 0;
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range_end = 1;
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do {
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/* get config pointer but remove config from filename */
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config = strchr(config, '#');
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config = strchr(config, separator);
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if (!config)
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continue;
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//;VGM_LOG("TXTP: config=%s\n", config);
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config[0] = '\0';
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config++;
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if (config[0] == 'c') {
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/* channel mask */
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/* - file.ext#c1,2 = play channels 1,2 */
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int n, ch;
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/* channel mask: file.ext#c1,2 = play channels 1,2 and mutes rest */
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int ch;
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config++;
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channel_mask = 0;
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cfg.channel_mask = 0;
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while (sscanf(config, "%d%n", &ch,&n) == 1) {
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if (ch > 0 && ch <= 32)
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channel_mask |= (1 << (ch-1));
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cfg.channel_mask |= (1 << (ch-1));
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config += n;
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if (config[0]== ',' || config[0]== '-') /* "-" for PowerShell, may have problems with "," */
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@ -245,12 +277,11 @@ static int add_filename(txtp_header * txtp, char *filename) {
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};
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}
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else if (config[0] == 'm') {
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/* channel mappings */
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/* - file.ext#m1-2,3-4 = swaps channels 1<>2 and 3<>4 */
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int n, ch_from = 0, ch_to = 0;
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/* channel mappings: file.ext#m1-2,3-4 = swaps channels 1<>2 and 3<>4 */
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int ch_from = 0, ch_to = 0;
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config++;
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channel_mappings_on = 1;
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cfg.channel_mappings_on = 1;
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while (config[0] != '\0') {
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if (sscanf(config, "%d%n", &ch_from, &n) != 1)
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@ -270,21 +301,16 @@ static int add_filename(txtp_header * txtp, char *filename) {
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break;
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if (ch_from > 0 && ch_from <= 32 && ch_to > 0 && ch_to <= 32) {
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channel_mappings[ch_from-1] = ch_to-1;
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cfg.channel_mappings[ch_from-1] = ch_to-1;
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}
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}
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}
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else if (config[0] == 's' || (config[0] >= '0' && config[0] <= '9')) {
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/* subsongs */
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/* - file.ext#2 = play subsong 2 */
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/* - file.ext#s3 = play subsong 3 */
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/* - file.ext#2~10 = play subsong range */
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/* subsongs: file.ext#s2 = play subsong 2, file.ext#2~10 = play subsong range */
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int subsong_start = 0, subsong_end = 0;
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if (config[0]== 's')
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config++;
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if (sscanf(config, "%d~%d", &subsong_start, &subsong_end) == 2) {
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if (subsong_start > 0 && subsong_end > 0) {
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range_start = subsong_start-1;
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@ -301,9 +327,36 @@ static int add_filename(txtp_header * txtp, char *filename) {
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config = NULL; /* wrong config, ignore */
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}
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}
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else if (config[0] == 'i') {
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config++;
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cfg.config_ignore_loop = 1;
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}
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else if (config[0] == 'E') {
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config++;
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cfg.config_force_loop = 1;
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}
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else if (config[0] == 'F') {
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config++;
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cfg.config_ignore_fade = 1;
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}
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else if (config[0] == 'l') {
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config++;
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get_double(config, &cfg.config_loop_count);
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}
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else if (config[0] == 'f') {
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config++;
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get_double(config, &cfg.config_fade_time);
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}
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else if (config[0] == 'd') {
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config++;
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get_double(config, &cfg.config_fade_delay);
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}
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else if (config[0] == ' ') {
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continue; /* likely a comment, find next # */
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}
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else {
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VGM_LOG("TXTP: unknown command\n");
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goto fail;
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//;VGM_LOG("TXTP: unknown command '%c'\n", config[0]);
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break; /* also possibly a comment too */
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}
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} while (config != NULL);
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@ -327,6 +380,8 @@ static int add_filename(txtp_header * txtp, char *filename) {
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/* add filesnames */
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for (i = range_start; i < range_end; i++){
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txtp_entry *current;
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/* resize in steps if not enough */
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if (txtp->entry_count+1 > txtp->entry_max) {
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txtp_entry *temp_entry;
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@ -338,20 +393,29 @@ static int add_filename(txtp_header * txtp, char *filename) {
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}
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/* new entry */
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memset(&txtp->entry[txtp->entry_count],0, sizeof(txtp_entry));
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current = &txtp->entry[txtp->entry_count];
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memset(current,0, sizeof(txtp_entry));
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strcpy(current->filename, filename);
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strcpy(txtp->entry[txtp->entry_count].filename, filename);
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current->subsong = (i+1);
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txtp->entry[txtp->entry_count].channel_mask = channel_mask;
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current->channel_mask = cfg.channel_mask;
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if (channel_mappings_on) {
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if (cfg.channel_mappings_on) {
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int ch;
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txtp->entry[txtp->entry_count].channel_mappings_on = channel_mappings_on;
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current->channel_mappings_on = cfg.channel_mappings_on;
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for (ch = 0; ch < 32; ch++) {
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txtp->entry[txtp->entry_count].channel_mappings[ch] = channel_mappings[ch];
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current->channel_mappings[ch] = cfg.channel_mappings[ch];
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}
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}
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txtp->entry[txtp->entry_count].subsong = (i+1);
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current->config_loop_count = cfg.config_loop_count;
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current->config_fade_time = cfg.config_fade_time;
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current->config_fade_delay = cfg.config_fade_delay;
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current->config_ignore_loop = cfg.config_ignore_loop;
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current->config_force_loop = cfg.config_force_loop;
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current->config_ignore_fade = cfg.config_ignore_fade;
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txtp->entry_count++;
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}
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@ -897,20 +897,19 @@ void close_vgmstream(VGMSTREAM * vgmstream) {
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/* calculate samples based on player's config */
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int32_t get_vgmstream_play_samples(double looptimes, double fadeseconds, double fadedelayseconds, VGMSTREAM * vgmstream) {
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if (vgmstream->loop_flag) {
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if (fadeseconds < 0) { /* a bit hack-y to avoid signature change */
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if (vgmstream->loop_target == (int)looptimes) { /* set externally, as this function is info-only */
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/* Continue playing the file normally after looping, instead of fading.
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* Most files cut abruply after the loop, but some do have proper endings.
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* With looptimes = 1 this option should give the same output vs loop disabled */
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int loop_count = (int)looptimes; /* no half loops allowed */
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//vgmstream->loop_target = loop_count; /* handled externally, as this is into-only */
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return vgmstream->loop_start_sample
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+ (vgmstream->loop_end_sample - vgmstream->loop_start_sample) * loop_count
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+ (vgmstream->num_samples - vgmstream->loop_end_sample);
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}
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else {
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return (int32_t)(vgmstream->loop_start_sample
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return vgmstream->loop_start_sample
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+ (vgmstream->loop_end_sample - vgmstream->loop_start_sample) * looptimes
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+ (fadedelayseconds + fadeseconds) * vgmstream->sample_rate);
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+ (fadedelayseconds + fadeseconds) * vgmstream->sample_rate;
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}
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}
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else {
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@ -952,6 +951,22 @@ void vgmstream_force_loop(VGMSTREAM* vgmstream, int loop_flag, int loop_start_sa
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/* segmented layout only works (ATM) with exact/header loop, full loop or no loop */
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}
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void vgmstream_set_loop_target(VGMSTREAM* vgmstream, int loop_target) {
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if (!vgmstream) return;
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vgmstream->loop_target = loop_target; /* loop count must be rounded (int) as otherwise target is meaningless */
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/* propagate changes to layouts that need them */
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if (vgmstream->layout_type == layout_layered) {
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int i;
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layered_layout_data *data = vgmstream->layout_data;
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for (i = 0; i < data->layer_count; i++) {
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vgmstream_set_loop_target(data->layers[i], loop_target);
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}
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}
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}
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/* Decode data into sample buffer */
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void render_vgmstream(sample * buffer, int32_t sample_count, VGMSTREAM * vgmstream) {
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switch (vgmstream->layout_type) {
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@ -762,34 +762,42 @@ typedef struct {
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/* main vgmstream info */
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typedef struct {
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/* basics */
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int32_t num_samples; /* the actual number of samples in this stream */
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int32_t sample_rate; /* sample rate in Hz */
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int channels; /* number of channels */
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coding_t coding_type; /* type of encoding */
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layout_t layout_type; /* type of layout for data */
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meta_t meta_type; /* how we know the metadata */
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/* subsongs */
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int num_streams; /* for multi-stream formats (0=not set/one stream, 1=one stream) */
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int stream_index; /* selected stream (also 1-based) */
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char stream_name[STREAM_NAME_SIZE]; /* name of the current stream (info), if the file stores it and it's filled */
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size_t stream_size; /* info to properly calculate bitrate in case of subsongs */
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/* config */
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int allow_dual_stereo; /* search for dual stereo (file_L.ext + file_R.ext = single stereo file) */
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uint32_t channel_mask; /* to silence crossfading subsongs/layers */
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int channel_mappings_on; /* channel mappings are active */
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int channel_mappings[32]; /* swap channel "i" with "[i]" */
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double config_loops; /* appropriate number of loops (config request for players) */
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int config_nofade; /* continue normally after target loop count (config request for players) */
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int32_t num_samples; /* the actual max number of samples */
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int32_t sample_rate; /* sample rate in Hz */
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int channels; /* number of channels */
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coding_t coding_type; /* type of encoding */
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layout_t layout_type; /* type of layout */
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meta_t meta_type; /* type of metadata */
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/* looping */
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int loop_flag; /* is this stream looped? */
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int32_t loop_start_sample; /* first sample of the loop (included in the loop) */
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int32_t loop_end_sample; /* last sample of the loop (not included in the loop) */
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int loop_flag; /* is this stream looped? */
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int32_t loop_start_sample; /* first sample of the loop (included in the loop) */
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int32_t loop_end_sample; /* last sample of the loop (not included in the loop) */
|
||||
|
||||
/* layouts/block */
|
||||
size_t interleave_block_size; /* interleave, or block/frame size (depending on the codec) */
|
||||
size_t interleave_last_block_size; /* smaller interleave for last block */
|
||||
size_t interleave_block_size; /* interleave, or block/frame size (depending on the codec) */
|
||||
size_t interleave_last_block_size; /* smaller interleave for last block */
|
||||
|
||||
/* subsongs */
|
||||
int num_streams; /* for multi-stream formats (0=not set/one stream, 1=one stream) */
|
||||
int stream_index; /* selected subsong (also 1-based) */
|
||||
size_t stream_size; /* info to properly calculate bitrate in case of subsongs */
|
||||
char stream_name[STREAM_NAME_SIZE]; /* name of the current stream (info), if the file stores it and it's filled */
|
||||
|
||||
/* config */
|
||||
int allow_dual_stereo; /* search for dual stereo (file_L.ext + file_R.ext = single stereo file) */
|
||||
uint32_t channel_mask; /* to silence crossfading subsongs/layers */
|
||||
int channel_mappings_on; /* channel mappings are active */
|
||||
int channel_mappings[32]; /* swap channel "i" with "[i]" */
|
||||
/* config requests, players must read and honor these values */
|
||||
/* (ideally internally would work as a player, but for now player must do it manually) */
|
||||
double config_loop_count;
|
||||
double config_fade_time;
|
||||
double config_fade_delay;
|
||||
int config_ignore_loop;
|
||||
int config_force_loop;
|
||||
int config_ignore_fade;
|
||||
|
||||
|
||||
/* channel state */
|
||||
VGMSTREAMCHANNEL * ch; /* pointer to array of channels */
|
||||
@ -814,13 +822,12 @@ typedef struct {
|
||||
|
||||
/* loop state */
|
||||
int hit_loop; /* have we seen the loop yet? */
|
||||
/* counters for "loop + play end of the stream instead of fading" (not used/needed otherwise) */
|
||||
int loop_count; /* number of complete loops (1=looped once) */
|
||||
int loop_target; /* max loops before continuing with the stream end */
|
||||
int loop_count; /* counter of complete loops (1=looped once) */
|
||||
int loop_target; /* max loops before continuing with the stream end (loops forever if not set) */
|
||||
|
||||
/* decoder specific */
|
||||
int codec_endian; /* little/big endian marker; name is left vague but usually means big endian */
|
||||
int codec_config; /* flags for codecs or layouts with minor variations; meaning is up to the user */
|
||||
int codec_config; /* flags for codecs or layouts with minor variations; meaning is up to the codec */
|
||||
|
||||
int32_t ws_output_size; /* WS ADPCM: output bytes for this block */
|
||||
|
||||
@ -1286,13 +1293,17 @@ void describe_vgmstream(VGMSTREAM * vgmstream, char * desc, int length);
|
||||
/* Return the average bitrate in bps of all unique files contained within this stream. */
|
||||
int get_vgmstream_average_bitrate(VGMSTREAM * vgmstream);
|
||||
|
||||
/* List supported formats and return elements in the list, for plugins that need to know. */
|
||||
/* List supported formats and return elements in the list, for plugins that need to know.
|
||||
* The list disables some common formats that may conflict (.wav, .ogg, etc). */
|
||||
const char ** vgmstream_get_formats(size_t * size);
|
||||
|
||||
/* Force enable/disable internal looping. Should be done before playing anything,
|
||||
* and not all codecs support arbitrary loop values ATM. */
|
||||
void vgmstream_force_loop(VGMSTREAM* vgmstream, int loop_flag, int loop_start_sample, int loop_end_sample);
|
||||
|
||||
/* Set number of max loops to do, then play up to stream end (for songs with proper endings) */
|
||||
void vgmstream_set_loop_target(VGMSTREAM* vgmstream, int loop_target);
|
||||
|
||||
/* -------------------------------------------------------------------------*/
|
||||
/* vgmstream "private" API */
|
||||
/* -------------------------------------------------------------------------*/
|
||||
|
Loading…
Reference in New Issue
Block a user