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https://github.com/vgmstream/vgmstream.git
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add NST DSP (Animaniacs NGC)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@837 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
This commit is contained in:
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commit
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@ -1,7 +1,7 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="9.00"
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Version="9,00"
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Name="libvgmstream"
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ProjectGUID="{54A6AD11-5369-4895-A06F-E255ABB99B11}"
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RootNamespace="libvgmstream"
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@ -490,6 +490,10 @@
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RelativePath=".\meta\ngc_lps.c"
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>
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</File>
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<File
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RelativePath=".\meta\ngc_nst_dsp.c"
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>
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</File>
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<File
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RelativePath=".\meta\ngc_pdt.c"
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>
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@ -523,4 +523,6 @@ VGMSTREAM * init_vgmstream_ps3_cps(STREAMFILE* streamFile);
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VGMSTREAM * init_vgmstream_se_scd(STREAMFILE* streamFile);
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VGMSTREAM * init_vgmstream_ngc_nst_dsp(STREAMFILE* streamFile);
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#endif
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89
src/meta/ngc_nst_dsp.c
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89
src/meta/ngc_nst_dsp.c
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@ -0,0 +1,89 @@
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#include "meta.h"
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#include "../util.h"
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/* DSP (Animaniacs: The Great Edgar Hunt) */
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// NOTE: The second dsp header is just a dummy, both channels
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// use the same coef table (0x20)
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VGMSTREAM * init_vgmstream_ngc_nst_dsp(STREAMFILE *streamFile) {
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VGMSTREAM * vgmstream = NULL;
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char filename[260];
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off_t start_offset;
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int loop_flag;
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int channel_count;
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/* check extension, case insensitive */
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streamFile->get_name(streamFile,filename,sizeof(filename));
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if (strcasecmp("dsp",filename_extension(filename))) goto fail;
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/* check header */
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if (read_32bitBE(0x0,streamFile) != read_32bitBE(0x54,streamFile))
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goto fail;
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if (read_32bitBE(0x4,streamFile) != read_32bitBE(0x58,streamFile))
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goto fail;
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if (read_32bitBE(0x8,streamFile) != read_32bitBE(0x5C,streamFile))
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goto fail;
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if (read_32bitBE(0xC,streamFile) != read_32bitBE(0x60,streamFile))
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goto fail;
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loop_flag = 0;
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channel_count = 2;
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(channel_count,loop_flag);
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if (!vgmstream) goto fail;
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/* fill in the vital statistics */
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start_offset = 0xAC;
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vgmstream->channels = channel_count;
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vgmstream->sample_rate = read_32bitBE(0x14,streamFile);
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vgmstream->coding_type = coding_NGC_DSP;
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vgmstream->num_samples = read_32bitBE(0x8,streamFile);
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#if 0
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if (loop_flag) {
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vgmstream->loop_start_sample = 0;
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vgmstream->loop_end_sample = 0;
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}
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#endif
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vgmstream->layout_type = layout_interleave;
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vgmstream->interleave_block_size = 0x10;
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vgmstream->meta_type = meta_NGC_NST_DSP;
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if (vgmstream->coding_type == coding_NGC_DSP) {
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int i;
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for (i=0;i<16;i++) {
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vgmstream->ch[0].adpcm_coef[i] = read_16bitBE(0x20+i*2,streamFile);
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}
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if (vgmstream->channels) {
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for (i=0;i<16;i++) {
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vgmstream->ch[1].adpcm_coef[i] = read_16bitBE(0x20+i*2,streamFile);
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}
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}
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}
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/* open the file for reading */
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{
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int i;
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STREAMFILE * file;
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file = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE);
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if (!file) goto fail;
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for (i=0;i<channel_count;i++) {
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vgmstream->ch[i].streamfile = file;
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vgmstream->ch[i].channel_start_offset=
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vgmstream->ch[i].offset=start_offset+
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vgmstream->interleave_block_size*i;
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}
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}
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return vgmstream;
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/* clean up anything we may have opened */
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fail:
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if (vgmstream) close_vgmstream(vgmstream);
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return NULL;
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}
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@ -273,17 +273,18 @@ VGMSTREAM * (*init_vgmstream_fcns[])(STREAMFILE *streamFile) = {
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init_vgmstream_dsp_xiii,
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init_vgmstream_dsp_cabelas,
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init_vgmstream_ps2_adm,
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init_vgmstream_ps2_lpcm,
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init_vgmstream_ps2_lpcm,
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init_vgmstream_dsp_bdsp,
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init_vgmstream_ps2_vms,
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init_vgmstream_ps2_xau,
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init_vgmstream_ps2_vms,
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init_vgmstream_ps2_xau,
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init_vgmstream_gh3_bar,
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init_vgmstream_ffw,
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init_vgmstream_dsp_dspw,
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init_vgmstream_ps2_jstm,
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init_vgmstream_ps3_xvag,
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init_vgmstream_ps3_cps,
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init_vgmstream_ps3_cps,
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init_vgmstream_se_scd,
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init_vgmstream_ngc_nst_dsp,
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};
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#define INIT_VGMSTREAM_FCNS (sizeof(init_vgmstream_fcns)/sizeof(init_vgmstream_fcns[0]))
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@ -2668,6 +2669,9 @@ void describe_vgmstream(VGMSTREAM * vgmstream, char * desc, int length) {
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break;
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case meta_SE_SCD:
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snprintf(temp,TEMPSIZE,"Square-Enix SCD");
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break;
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case meta_NGC_NST_DSP:
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snprintf(temp,TEMPSIZE,"Animaniacs NST header");
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break;
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default:
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snprintf(temp,TEMPSIZE,"THEY SHOULD HAVE SENT A POET");
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@ -461,7 +461,7 @@ typedef enum {
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meta_PS2_KHV, /* Kingdom Hearts 2 VAG streams */
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meta_PC_SMP, /* Ghostbusters PC .smp */
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meta_P3D, /* Prototype P3D */
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meta_PS2_TK1, /* Tekken (NamCollection) */
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meta_PS2_TK1, /* Tekken (NamCollection) */
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meta_PS2_ADSC, /* Kenka Bancho 2: Full Throttle */
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meta_NGC_BO2, /* Blood Omen 2 (NGC) */
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meta_DSP_DDSP, /* Various (2 dsp files stuck together */
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@ -476,15 +476,16 @@ typedef enum {
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meta_PS2_ADM, /* Dragon Quest 5 */
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meta_PS2_LPCM, /* Ah! My Goddess */
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meta_DSP_BDSP, /* Ah! My Goddess */
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meta_PS2_VMS, /* Autobahn Raser - Police Madness */
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meta_PS2_XAU, // Spectral Force Chronicle
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meta_PS2_VMS, /* Autobahn Raser - Police Madness */
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meta_PS2_XAU, // Spectral Force Chronicle
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meta_GH3_BAR, /* Guitar Hero III Mobile .bar */
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meta_FFW, /* Freedom Fighters [NGC] */
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meta_DSP_DSPW, /* Sengoku Basara 3 [WII] */
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meta_FFW, /* Freedom Fighters [NGC] */
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meta_DSP_DSPW, /* Sengoku Basara 3 [WII] */
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meta_PS2_JSTM, /* Tantei Jinguji Saburo - Kind of Blue (PS2) */
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meta_PS3_XVAG, /* Ratchet & Clank Future: Quest for Booty (PS3) */
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meta_PS3_CPS, /* Eternal Sonata (PS3) */
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meta_PS3_XVAG, /* Ratchet & Clank Future: Quest for Booty (PS3) */
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meta_PS3_CPS, /* Eternal Sonata (PS3) */
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meta_SE_SCD, /* Square-Enix SCD */
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meta_NGC_NST_DSP, /* Animaniacs [NGC] */
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} meta_t;
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typedef struct {
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