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Merge pull request #967 from grj1234/nwa-gameexe-ini
Update the comment of nwa.c
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1a3af867ec
@ -200,9 +200,19 @@ static int get_loops_gameexe_ini(STREAMFILE* sf, int* p_loop_flag, int32_t* p_lo
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length = ext-1-namebase;
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length = ext-1-namebase;
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file_size = get_streamfile_size(sf_loop);
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file_size = get_streamfile_size(sf_loop);
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/* format of line is:
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/* According to the official documentation of RealLiveMax (the public version of RealLive), format of line is:
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* #DSTRACK = 00000000 - eeeeeeee - ssssssss = "name" = "name2?"
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* #DSTRACK = 00000000 - eeeeeeee - ssssssss = "filename" = "alias for game script"
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* ^22 ^33 ^45 ^57
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* ^22 ^33 ^45 ^57?
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*
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* Original text from the documentation (written in Japanese) is:
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* ; ■BGMの登録:DirectSound
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* ;(※必要ない場合は登録しないで下さい。)
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* ; 終了位置の設定が 99999999 なら最後まで演奏します。
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* ; ※設定値はサンプル数で指定して下さい。(旧システムではバイト指定でしたので注意してください。)
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* ;=========================================================================================================
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* ; 開始位置 - 終了位置 - リピート = ファイル名 = 登録名
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* #DSTRACK = 00000000 - 01896330 - 00088270 = "b_manuke" = "b_manuke"
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* #DSTRACK = 00000000 - 01918487 - 00132385 = "c_happy" = "c_happy"
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*/
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*/
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for (found = 0, offset = 0; !found && offset<file_size; offset++) {
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for (found = 0, offset = 0; !found && offset<file_size; offset++) {
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