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Add .al [Dominions 3: The Awakening (PC)]
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@ -62,6 +62,7 @@ static const char* extension_list[] = {
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"aiffl", //fake extension for .aif???
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"aix",
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"akb",
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"al",
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"al2",
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"amts", //fake extension/header id for .stm (renamed? to be removed?)
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"ao",
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@ -1156,7 +1157,7 @@ static const meta_info meta_info_list[] = {
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{meta_EA_SNU, "Electronic Arts SNU header"},
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{meta_AWC, "Rockstar AWC header"},
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{meta_OPUS, "Nintendo Switch OPUS header"},
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{meta_PC_AL2, "Illwinter Game Design AL2 raw header"},
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{meta_RAW_AL, "Illwinter Game Design .AL raw header"},
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{meta_PC_AST, "Capcom AST (PC) header"},
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{meta_UBI_SB, "Ubisoft SBx header"},
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{meta_NAAC, "Namco NAAC header"},
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@ -646,7 +646,7 @@ VGMSTREAM * init_vgmstream_opus_prototype(STREAMFILE * streamFile);
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VGMSTREAM * init_vgmstream_opus_opusnx(STREAMFILE * streamFile);
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VGMSTREAM * init_vgmstream_opus_sqex(STREAMFILE* streamFile);
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VGMSTREAM * init_vgmstream_pc_al2(STREAMFILE * streamFile);
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VGMSTREAM * init_vgmstream_raw_al(STREAMFILE * streamFile);
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VGMSTREAM * init_vgmstream_pc_ast(STREAMFILE * streamFile);
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@ -1,17 +1,19 @@
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#include "meta.h"
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#include "../coding/coding.h"
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/* AL" - headerless a-law, found in Conquest of Elysium 3 (PC) */
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VGMSTREAM * init_vgmstream_pc_al2(STREAMFILE *streamFile) {
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/* AL/AL2 - headerless a-law, from Illwinter Game Design games */
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VGMSTREAM * init_vgmstream_raw_al(STREAMFILE *streamFile) {
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VGMSTREAM * vgmstream = NULL;
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off_t start_offset;
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int loop_flag = 0, channel_count;
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if ( !check_extensions(streamFile,"al2"))
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/* checks */
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/* .al: Dominions 3 - The Awakening (PC)
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* .al2: Conquest of Elysium 3 (PC) */
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if ( !check_extensions(streamFile,"al,al2"))
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goto fail;
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channel_count = 2;
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channel_count = check_extensions(streamFile,"al") ? 1 : 2;
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(channel_count,loop_flag);
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@ -21,7 +23,7 @@ VGMSTREAM * init_vgmstream_pc_al2(STREAMFILE *streamFile) {
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vgmstream->coding_type = coding_ALAW;
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vgmstream->layout_type = layout_interleave;
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vgmstream->interleave_block_size = 0x01;
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vgmstream->meta_type = meta_PC_AL2;
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vgmstream->meta_type = meta_RAW_AL;
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vgmstream->num_samples = pcm_bytes_to_samples(get_streamfile_size(streamFile), channel_count, 8);
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if (loop_flag) {
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vgmstream->loop_start_sample = 0;
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@ -346,7 +346,6 @@ VGMSTREAM * (*init_vgmstream_functions[])(STREAMFILE *streamFile) = {
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init_vgmstream_opus_nus3,
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init_vgmstream_opus_sps_n1,
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init_vgmstream_opus_nxa,
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init_vgmstream_pc_al2,
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init_vgmstream_pc_ast,
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init_vgmstream_naac,
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init_vgmstream_ubi_sb,
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@ -500,6 +499,7 @@ VGMSTREAM * (*init_vgmstream_functions[])(STREAMFILE *streamFile) = {
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init_vgmstream_raw_wavm, /* .wavm raw xbox */
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init_vgmstream_raw_pcm, /* .raw raw PCM */
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init_vgmstream_s14_sss, /* .s14/sss raw siren14 */
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init_vgmstream_raw_al, /* .al/al2 raw A-LAW */
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#ifdef VGM_USE_FFMPEG
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init_vgmstream_ffmpeg, /* may play anything incorrectly, since FFmpeg doesn't check extensions */
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#endif
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@ -612,7 +612,7 @@ typedef enum {
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meta_EA_SNU, /* Electronic Arts SNU (Dead Space) */
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meta_AWC, /* Rockstar AWC (GTA5, RDR) */
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meta_OPUS, /* Nintendo Opus [Lego City Undercover (Switch)] */
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meta_PC_AL2, /* Conquest of Elysium 3 (PC) */
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meta_RAW_AL,
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meta_PC_AST, /* Dead Rising (PC) */
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meta_NAAC, /* Namco AAC (3DS) */
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meta_UBI_SB, /* Ubisoft banks */
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