Merge pull request #1053 from bnnm/dtk-rws

- Fix some .rws [kill.switch (PS2)]
- Fix some .adp [Wave Race Blue Storm (GC), 1080 Silver Storm (GC)]
- Fix some WIIADPCM [Angry Birds Star Wars (Wii)]
- Merge msv.c and msvp.c
This commit is contained in:
bnnm 2022-01-12 22:06:27 +01:00 committed by GitHub
commit 1b28c51136
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11 changed files with 148 additions and 195 deletions

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@ -339,7 +339,7 @@ static const char* extension_list[] = {
"msf",
"mss",
"msv",
"msvp",
"msvp", //fake extension/header id for .msv
"mta2",
"mtaf",
"mul",
@ -1081,7 +1081,6 @@ static const meta_info meta_info_list[] = {
{meta_ISH_ISD, "ISH+ISD DSP Header"},
{meta_GSP_GSB, "Tecmo GSP+GSB Header"},
{meta_YDSP, "Yuke's DSP (YDSP) Header"},
{meta_MSVP, "MSVP Header"},
{meta_NGC_SSM, "SSM DSP Header"},
{meta_PS2_JOE, "Asobo Studio .JOE header"},
{meta_VGS, "Guitar Hero VGS Header"},

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@ -390,7 +390,6 @@
<ClCompile Include="meta\maxis_xa.c" />
<ClCompile Include="meta\mc3.c" />
<ClCompile Include="meta\mca.c" />
<ClCompile Include="meta\msvp.c" />
<ClCompile Include="meta\mus_vc.c" />
<ClCompile Include="meta\mus_acm.c" />
<ClCompile Include="meta\musc.c" />

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@ -646,9 +646,6 @@
<ClCompile Include="meta\mca.c">
<Filter>meta\Source Files</Filter>
</ClCompile>
<ClCompile Include="meta\msvp.c">
<Filter>meta\Source Files</Filter>
</ClCompile>
<ClCompile Include="meta\mus_acm.c">
<Filter>meta\Source Files</Filter>
</ClCompile>

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@ -345,8 +345,6 @@ VGMSTREAM * init_vgmstream_ydsp(STREAMFILE * streamFile);
VGMSTREAM * init_vgmstream_gsp_gsb(STREAMFILE * streamFile);
VGMSTREAM * init_vgmstream_msvp(STREAMFILE * streamFile);
VGMSTREAM * init_vgmstream_ngc_ssm(STREAMFILE * streamFile);
VGMSTREAM * init_vgmstream_ps2_joe(STREAMFILE * streamFile);

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@ -1,43 +1,47 @@
#include "meta.h"
#include "../coding/coding.h"
/* MSV - from Sony MultiStream format [Fight Club (PS2)] */
VGMSTREAM * init_vgmstream_msv(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
off_t start_offset;
size_t channel_size;
int loop_flag, channel_count;
/* checks */
if ( !check_extensions(streamFile,"msv") )
goto fail;
if (read_32bitBE(0x00,streamFile) != 0x4D535670) /* "MSVp" */
goto fail;
start_offset = 0x30;
channel_count = 1;
channel_size = read_32bitBE(0x0c,streamFile);
loop_flag = 0; /* no looping and last 16 bytes (end frame) are removed, from Sony's docs */
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count,loop_flag);
if (!vgmstream) goto fail;
vgmstream->meta_type = meta_MSV;
vgmstream->sample_rate = read_32bitBE(0x10,streamFile);
vgmstream->num_samples = ps_bytes_to_samples(channel_size,1);
vgmstream->coding_type = coding_PSX;
vgmstream->layout_type = layout_none;
read_string(vgmstream->stream_name,0x10+1, 0x20,streamFile);
if ( !vgmstream_open_stream(vgmstream, streamFile, start_offset) )
goto fail;
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}
#include "meta.h"
#include "../coding/coding.h"
/* MSV - from Sony MultiStream format [Fight Club (PS2), PoPcap Hits Vol. 1 (PS2)] */
VGMSTREAM* init_vgmstream_msv(STREAMFILE* sf) {
VGMSTREAM* vgmstream = NULL;
off_t start_offset;
size_t channel_size;
int loop_flag, channels;
if (!is_id32be(0x00,sf, "MSVp"))
goto fail;
/* checks */
/* .msv: actual extension
* .msvp: header ID */
if (!check_extensions(sf,"msv,msvp"))
goto fail;
channels = 1;
channel_size = read_u32be(0x0c,sf);
loop_flag = 0; /* no looping and last 16 bytes (end frame) are removed, from Sony's docs */
start_offset = 0x30;
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channels, loop_flag);
if (!vgmstream) goto fail;
vgmstream->meta_type = meta_MSV;
vgmstream->sample_rate = read_u32be(0x10,sf);
vgmstream->num_samples = ps_bytes_to_samples(channel_size, 1);
vgmstream->coding_type = coding_PSX;
vgmstream->layout_type = layout_none;
read_string(vgmstream->stream_name,0x10+1, 0x20,sf);
if (!vgmstream_open_stream(vgmstream, sf, start_offset))
goto fail;
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}

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@ -1,70 +0,0 @@
#include "meta.h"
#include "../util.h"
/* MSVP (from PoPcap Hits Vol. 1) */
VGMSTREAM * init_vgmstream_msvp(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
char filename[PATH_LIMIT];
off_t start_offset;
int loop_flag = 0;
int channel_count;
/* check extension, case insensitive */
streamFile->get_name(streamFile,filename,sizeof(filename));
if (strcasecmp("msvp",filename_extension(filename))) goto fail;
/* check header */
if (read_32bitBE(0x00,streamFile) != 0x4D535670) /* "MSVp" */
goto fail;
loop_flag = 0;
channel_count = 1;
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count,loop_flag);
if (!vgmstream) goto fail;
/* fill in the vital statistics */
start_offset = 0x30;
vgmstream->channels = channel_count;
vgmstream->sample_rate = read_32bitBE(0x10,streamFile);
vgmstream->coding_type = coding_PSX;
vgmstream->num_samples = (get_streamfile_size(streamFile)-start_offset)*28/16/channel_count;
if (loop_flag) {
vgmstream->loop_start_sample = loop_flag;
vgmstream->loop_end_sample = (read_32bitBE(0x0C,streamFile))*28/16/channel_count;
}
/* Just to be sure that there comes a 2 channel file */
if (channel_count == 1) {
vgmstream->layout_type = layout_none;
} else if (channel_count == 2) {
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = 0x10; /* Unknown for now */
}
vgmstream->meta_type = meta_MSVP;
/* open the file for reading */
{
int i;
STREAMFILE * file;
file = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE);
if (!file) goto fail;
for (i=0;i<channel_count;i++) {
vgmstream->ch[i].streamfile = file;
vgmstream->ch[i].channel_start_offset=
vgmstream->ch[i].offset=start_offset+
vgmstream->interleave_block_size*i;
}
}
return vgmstream;
/* clean up anything we may have opened */
fail:
if (vgmstream) close_vgmstream(vgmstream);
return NULL;
}

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@ -18,7 +18,7 @@ VGMSTREAM* init_vgmstream_dtk(STREAMFILE* sf) {
/* check valid frames as files have no header, and .adp/wav are common */
{
int i;
int i, blanks = 0;
for (i = 0; i < 10; i++) { /* try a bunch of frames */
/* header 0x00/01 are repeated in 0x02/03 (for error correction?),
* could also test header values (upper nibble should be 0..3, and lower nibble 0..C) */
@ -26,10 +26,13 @@ VGMSTREAM* init_vgmstream_dtk(STREAMFILE* sf) {
read_u8(0x01 + i*0x20,sf) != read_u8(0x03 + i*0x20,sf))
goto fail;
/* frame headers for silent frames are 0x0C, never null */
if (read_u8(0x00 + i*0x20,sf) == 0x00)
goto fail;
/* silent frame headers are almost always 0x0C, save a few uncommon tracks [Wave Race Blue Storm (GC), 1080 Silver Storm (GC)] */
if (read_u16be(0x00 + i*0x20,sf) == 0x00)
blanks++;
}
if (blanks > 3)
goto fail;
}
/* DTK (Disc Track) are DVD hardware-decoded streams, always stereo and no loop.

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@ -1364,7 +1364,7 @@ fail:
}
/* WIIADPCM - Exient wrapper [Need for Speed: Hot Pursuit (Wii)] */
/* WIIADPCM - Exient wrapper [Need for Speed: Hot Pursuit (Wii), Angry Birds: Star Wars (WiiU)] */
VGMSTREAM* init_vgmstream_dsp_wiiadpcm(STREAMFILE* sf) {
dsp_meta dspm = {0};
@ -1375,18 +1375,28 @@ VGMSTREAM* init_vgmstream_dsp_wiiadpcm(STREAMFILE* sf) {
goto fail;
dspm.interleave = read_u32be(0x08,sf); /* interleave offset */
if (dspm.interleave) {
dspm.interleave -= 0x10;
}
/* 0x0c: 0 when RAM (2 DSP headers), interleave size when stream (2 WIIADPCM headers) */
/* 0x0c: NFS = 0 when RAM (2 DSP headers), interleave size when stream (2 WIIADPCM headers)
* AB = 0 (2 WIIADPCM headers) */
dspm.channels = (dspm.interleave ? 2 : 1);
dspm.max_channels = 2;
dspm.header_offset = 0x10;
if (read_u32be(0x10,sf) != 0)
dspm.header_offset = 0x10; /* NFSHP */
else
dspm.header_offset = 0x20; /* ABSW */
if (dspm.interleave)
dspm.interleave -= dspm.header_offset;
dspm.interleave_first_skip = 0x60 + dspm.header_offset;
dspm.interleave_first = dspm.interleave - dspm.interleave_first_skip;
dspm.header_spacing = dspm.interleave;
dspm.start_offset = dspm.header_offset + 0x60;
//
VGM_LOG("%lx, %x\n", dspm.header_offset, dspm.interleave);
VGM_LOG("%x, %x\n", dspm.interleave_first_skip, dspm.interleave_first);
dspm.meta_type = meta_DSP_WIIADPCM;
return init_vgmstream_dsp_common(sf, &dspm);
fail:

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@ -1,17 +1,20 @@
#include "meta.h"
#include "../coding/coding.h"
#include "../layout/layout.h"
#include "../util/endianness.h"
static off_t get_rws_string_size(off_t offset, STREAMFILE *streamFile);
static off_t get_rws_string_size(off_t offset, STREAMFILE* sf);
typedef struct {
int big_endian;
uint32_t codec;
int channel_count;
int channels;
int sample_rate;
int interleave;
int frame_size;
off_t file_name_offset;
@ -43,50 +46,52 @@ typedef struct {
/* RWS - RenderWare Stream (from games using RenderWare Audio middleware) */
VGMSTREAM * init_vgmstream_rws(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
VGMSTREAM* init_vgmstream_rws(STREAMFILE* sf) {
VGMSTREAM* vgmstream = NULL;
off_t start_offset, offset;
size_t stream_size;
int loop_flag;
int i;
int total_subsongs, target_subsong = streamFile->stream_index;
int total_subsongs, target_subsong = sf->stream_index;
rws_header rws = {0};
int32_t (*read_32bit)(off_t,STREAMFILE*) = NULL;
read_u32_t read_u32;
read_u16_t read_u16;
if (read_u32le(0x00,sf) != 0x0000080d) /* audio file id */
goto fail;
rws.file_size = read_u32le(0x04, sf); /* audio file size */
if (rws.file_size + 0x0c != get_streamfile_size(sf))
goto fail;
/* checks */
if (!check_extensions(streamFile,"rws"))
if (!check_extensions(sf,"rws"))
goto fail;
/* Audio .RWS is made of file + header + data chunks (non-audio .RWS with other chunks exist).
* Chunk format (LE): id, size, RW version, data of size (version is repeated but same for all chunks).
* Chunk format (LE): id, size, RW version, then data (version is repeated but same for all chunks).
* Version is 16b main + 16b build (possibly shifted), no known differences between versions,
* and can vary between files of a game. ex: 0c02, 1003, 1400 = 3.5, 1803 = 3.6, 1C02 = 3.7. */
/* parse audio chunks */
if (read_32bitLE(0x00,streamFile) != 0x0000080d) /* audio file id */
if (read_u32le(0x0c,sf) != 0x0000080e) /* header id */
goto fail;
rws.file_size = read_32bitLE(0x04, streamFile); /* audio file size */
if (rws.file_size + 0x0c != get_streamfile_size(streamFile))
goto fail;
if (read_32bitLE(0x0c,streamFile) != 0x0000080e) /* header id */
goto fail;
rws.header_size = read_32bitLE(0x10, streamFile); /* header size */
rws.header_size = read_u32le(0x10, sf); /* header size */
rws.data_offset = 0x0c + 0x0c + rws.header_size; /* usually 0x800 but not always */
if (read_32bitLE(rws.data_offset + 0x00, streamFile) != 0x0000080f) /* data chunk id */
if (read_u32le(rws.data_offset + 0x00, sf) != 0x0000080f) /* data chunk id */
goto fail;
rws.data_size = read_32bitLE(rws.data_offset + 0x04, streamFile); /* data chunk size */
if (rws.data_size+0x0c + rws.data_offset != get_streamfile_size(streamFile))
rws.data_size = read_u32le(rws.data_offset + 0x04, sf); /* data chunk size */
if (rws.data_size+0x0c + rws.data_offset != get_streamfile_size(sf))
goto fail;
/* inside header chunk (many unknown fields are probably IDs/config/garbage,
* as two files of the same size vary a lot) */
offset = 0x0c + 0x0c;
rws.big_endian = guess_endianness32bit(offset + 0x00, streamFile); /* GC/Wii/X360 */
read_32bit = rws.big_endian ? read_32bitBE : read_32bitLE;
rws.big_endian = guess_endian32(offset + 0x00, sf); /* GC/Wii/X360 */
read_u32 = rws.big_endian ? read_u32be : read_u32le;
read_u16 = rws.big_endian ? read_u16be : read_u16le;
/* base header */
{
@ -94,9 +99,9 @@ VGMSTREAM * init_vgmstream_rws(STREAMFILE *streamFile) {
/* 0x04/08/10: sizes of various sections? */
/* 0x14/18: config? */
/* 0x1c: null? */
rws.total_segments = read_32bit(offset + 0x20, streamFile);
rws.total_segments = read_u32(offset + 0x20, sf);
/* 0x24: config? */
rws.total_layers = read_32bit(offset + 0x28, streamFile);
rws.total_layers = read_u32(offset + 0x28, sf);
/* 0x2c: config? */
/* 0x30: 0x800? */
/* 0x34: block_layers_size? */
@ -109,7 +114,7 @@ VGMSTREAM * init_vgmstream_rws(STREAMFILE *streamFile) {
/* audio file name */
{
rws.file_name_offset = offset;
offset += get_rws_string_size(offset, streamFile);
offset += get_rws_string_size(offset, sf);
}
/* RWS data can be divided in two ways:
@ -144,15 +149,15 @@ VGMSTREAM * init_vgmstream_rws(STREAMFILE *streamFile) {
if (i+1 == rws.target_segment) {
/* 0x00/04/0c: config? */
/* others: ? */
rws.segment_layers_size = read_32bit(offset + 0x18, streamFile); /* sum of all including padding */
rws.segment_offset = read_32bit(offset + 0x1c, streamFile);
rws.segment_layers_size = read_u32(offset + 0x18, sf); /* sum of all including padding */
rws.segment_offset = read_u32(offset + 0x1c, sf);
}
offset += 0x20;
}
/* usable layer sizes per segment */
for (i = 0; i < (rws.total_segments * rws.total_layers); i++) {
size_t usable_size = read_32bit(offset, streamFile); /* without padding */
size_t usable_size = read_u32(offset, sf); /* without padding */
/* size order: segment1 layer1 size, ..., segment1 layerN size, segment2 layer1 size, etc */
if (i+1 == target_subsong) { /* order matches our subsong order */
rws.usable_size = usable_size;
@ -170,7 +175,7 @@ VGMSTREAM * init_vgmstream_rws(STREAMFILE *streamFile) {
if (i+1 == rws.target_segment) {
rws.segment_name_offset = offset;
}
offset += get_rws_string_size(offset, streamFile);
offset += get_rws_string_size(offset, sf);
}
/* layer info */
@ -179,13 +184,15 @@ VGMSTREAM * init_vgmstream_rws(STREAMFILE *streamFile) {
/* 0x00/04: config? */
/* 0x08: null? */
/* 0x0c: related to samples per frame? (XBOX-IMA=07, PSX=1C, DSP=0E, PCM=01) */
//block_size_pad = read_32bit(offset + 0x10, streamFile); /* with padding, can be different per layer */
/* 0x14/18: ? */
//block_size_pad = read_u32(offset + 0x10, sf); /* with padding, can be different per layer */
/* 0x14: config? */
rws.interleave = read_u16(offset + 0x18, sf); /* wrong values in Burnout 2 Xbox, otherwise correct */
rws.frame_size = read_u16(offset + 0x1a, sf); /* same */
/* 0x1c: codec related? */
rws.block_size = read_32bit(offset + 0x20, streamFile); /* without padding */
rws.layer_start = read_32bit(offset + 0x24, streamFile); /* skip data */
rws.block_size = read_u32(offset + 0x20, sf); /* without padding */
rws.layer_start = read_u32(offset + 0x24, sf); /* skip data */
}
rws.block_layers_size += read_32bit(offset + 0x10, streamFile); /* needed to skip during decode */
rws.block_layers_size += read_u32(offset + 0x10, sf); /* needed to skip during decode */
offset += 0x28;
}
@ -193,15 +200,17 @@ VGMSTREAM * init_vgmstream_rws(STREAMFILE *streamFile) {
for (i = 0; i < rws.total_layers; i++) {
uint32_t layer_codec = 0;
if (i+1 == rws.target_layer) {
rws.sample_rate = read_32bit(offset + 0x00, streamFile);
rws.sample_rate = read_u32(offset + 0x00, sf);
/* 0x04: config? */
//rws.layer_size = read_32bit(offset + 0x08, streamFile); /* same or close to usable size */
//rws.layer_size = read_u32(offset + 0x08, sf); /* same or close to usable size */
/* 0x0c: bits per sample */
rws.channel_count = read_8bit(offset + 0x0d, streamFile);
/* others: ? */
rws.codec = (uint32_t)read_32bit(offset + 0x1c, streamFile); /* 128b uuid (32b-16b-16b-8b*8) but first 32b is enough */
rws.channels = read_u8(offset + 0x0d, sf);
/* 0x0e: null or some value ? */
/* 0x10/0x14: null? */
/* 0x18: null or some size? */
rws.codec = read_u32(offset + 0x1c, sf); /* 128b uuid (32b-16b-16b-8b*8) but first 32b is enough */
}
layer_codec = (uint32_t)read_32bit(offset + 0x1c, streamFile);
layer_codec = read_u32(offset + 0x1c, sf);
offset += 0x2c;
/* DSP has an extra field per layer */
@ -226,7 +235,7 @@ VGMSTREAM * init_vgmstream_rws(STREAMFILE *streamFile) {
if (i+1 == rws.target_layer) {
rws.layer_name_offset = offset;
}
offset += get_rws_string_size(offset, streamFile);
offset += get_rws_string_size(offset, sf);
}
/* rest is padding/garbage until chunk end (may contain strings and uninitialized memory) */
@ -249,11 +258,11 @@ VGMSTREAM * init_vgmstream_rws(STREAMFILE *streamFile) {
{
char base_name[STREAM_NAME_SIZE], file_name[STREAM_NAME_SIZE], segment_name[STREAM_NAME_SIZE], layer_name[STREAM_NAME_SIZE];
get_streamfile_basename(streamFile, base_name, sizeof(base_name));
get_streamfile_basename(sf, base_name, sizeof(base_name));
/* null terminated */
read_string(file_name,STREAM_NAME_SIZE, rws.file_name_offset, streamFile);
read_string(segment_name,STREAM_NAME_SIZE, rws.segment_name_offset, streamFile);
read_string(layer_name,STREAM_NAME_SIZE, rws.layer_name_offset, streamFile);
read_string(file_name,STREAM_NAME_SIZE, rws.file_name_offset, sf);
read_string(segment_name,STREAM_NAME_SIZE, rws.segment_name_offset, sf);
read_string(layer_name,STREAM_NAME_SIZE, rws.layer_name_offset, sf);
/* some internal names aren't very interesting and are stuff like "SubStream" */
if (strcmp(base_name, file_name) == 0) {
@ -275,7 +284,7 @@ VGMSTREAM * init_vgmstream_rws(STREAMFILE *streamFile) {
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(rws.channel_count,loop_flag);
vgmstream = allocate_vgmstream(rws.channels, loop_flag);
if (!vgmstream) goto fail;
vgmstream->meta_type = meta_RWS;
@ -289,41 +298,47 @@ VGMSTREAM * init_vgmstream_rws(STREAMFILE *streamFile) {
vgmstream->full_block_size = rws.block_layers_size;
switch(rws.codec) {
case 0xD01BD217: /* {D01BD217,3587,4EED,B9,D9,B8,E8,6E,A9,B9,95} PCM PC/X360 */
/* ex. D.i.R.T.: Origin of the Species (PC), The Legend of Spyro (X360) */
vgmstream->coding_type = coding_PCM16_int;
vgmstream->codec_endian = (rws.big_endian);
vgmstream->interleave_block_size = 0x02; /* only to setup channels */
case 0xD01BD217: /* {D01BD217,3587,4EED,B9,D9,B8,E8,6E,A9,B9,95} PCM PC/X360/PS2 */
/* D.i.R.T.: Origin of the Species (PC), The Legend of Spyro (X360), kill.switch (PS2) */
if (rws.interleave == 0x02) { /* PC, X360 */
vgmstream->coding_type = coding_PCM16_int;
vgmstream->codec_endian = (rws.big_endian);
vgmstream->interleave_block_size = rws.interleave; /* only to setup channels */
}
else { /* PS2 */
vgmstream->coding_type = rws.big_endian ? coding_PCM16BE : coding_PCM16LE;
vgmstream->interleave_block_size = rws.interleave; /* only to setup channels */
}
vgmstream->num_samples = pcm_bytes_to_samples(stream_size, rws.channel_count, 16);
vgmstream->num_samples = pcm16_bytes_to_samples(stream_size, rws.channels);
break;
case 0xD9EA9798: /* {D9EA9798,BBBC,447B,96,B2,65,47,59,10,2E,16} PS-ADPCM PS2 */
/* ex. Silent Hill Origins (PS2), Ghost Rider (PS2), Max Payne 2 (PS2), Nana (PS2) */
/* Silent Hill Origins (PS2), Ghost Rider (PS2), Max Payne 2 (PS2), Nana (PS2) */
vgmstream->coding_type = coding_PSX;
vgmstream->interleave_block_size = rws.block_size / 2;
vgmstream->num_samples = ps_bytes_to_samples(stream_size, rws.channel_count);
vgmstream->num_samples = ps_bytes_to_samples(stream_size, rws.channels);
break;
case 0xF86215B0: /* {F86215B0,31D5,4C29,BD,37,CD,BF,9B,D1,0C,53} DSP GC/Wii */
/* ex. Burnout 2 (GC), Alice in Wonderland (Wii) */
/* Burnout 2 (GC), Alice in Wonderland (Wii) */
vgmstream->coding_type = coding_NGC_DSP;
vgmstream->interleave_block_size = rws.block_size / 2;
/* get coefs (all channels share them; also seem fixed for all RWS) */
dsp_read_coefs_be(vgmstream, streamFile, rws.coefs_offset, 0);
dsp_read_coefs_be(vgmstream, sf, rws.coefs_offset, 0);
vgmstream->num_samples = dsp_bytes_to_samples(stream_size, rws.channel_count);
vgmstream->num_samples = dsp_bytes_to_samples(stream_size, rws.channels);
break;
case 0xEF386593: /* {EF386593,B611,432D,95,7F,A7,1A,DE,44,22,7A} XBOX-IMA PC */
case 0x632FA22B: /* {632FA22B,11DD,458F,AA,27,A5,C3,46,E9,79,0E} XBOX-IMA Xbox */
/* ex. Broken Sword 3 (PC), Jacked (PC/Xbox), Burnout 2 (Xbox) */
/* Broken Sword 3 (PC), Jacked (PC/Xbox), Burnout 2 (Xbox) */
vgmstream->coding_type = coding_XBOX_IMA; /* same data though different uuid */
vgmstream->interleave_block_size = 0;
vgmstream->num_samples = xbox_ima_bytes_to_samples(stream_size, rws.channel_count);
vgmstream->num_samples = xbox_ima_bytes_to_samples(stream_size, rws.channels);
break;
default:
@ -332,7 +347,7 @@ VGMSTREAM * init_vgmstream_rws(STREAMFILE *streamFile) {
}
if (!vgmstream_open_stream(vgmstream, streamFile, start_offset))
if (!vgmstream_open_stream(vgmstream, sf, start_offset))
goto fail;
return vgmstream;
@ -343,10 +358,10 @@ fail:
/* rws-strings are null-terminated then padded to 0x10 (weirdly enough the padding contains garbage) */
static off_t get_rws_string_size(off_t offset, STREAMFILE *streamFile) {
static off_t get_rws_string_size(off_t offset, STREAMFILE* sf) {
int i;
for (i = 0; i < 255; i++) { /* arbitrary max */
if (read_8bit(offset+i, streamFile) == 0) { /* null terminator */
if (read_u8(offset+i, sf) == 0) { /* null terminator */
return i + (0x10 - (i % 0x10)); /* size is padded */
}
}

View File

@ -151,7 +151,6 @@ VGMSTREAM* (*init_vgmstream_functions[])(STREAMFILE* sf) = {
init_vgmstream_ish_isd,
init_vgmstream_gsp_gsb,
init_vgmstream_ydsp,
init_vgmstream_msvp,
init_vgmstream_ngc_ssm,
init_vgmstream_ps2_joe,
init_vgmstream_vgs,

View File

@ -416,7 +416,6 @@ typedef enum {
meta_FFCC_STR, /* Final Fantasy: Crystal Chronicles */
meta_UBI_JADE, /* Beyond Good & Evil, Rayman Raving Rabbids */
meta_GCA, /* Metal Slug Anthology */
meta_MSVP, /* Popcap Hits */
meta_NGC_SSM, /* Golden Gashbell Full Power */
meta_PS2_JOE, /* Wall-E / Pixar games */
meta_NGC_YMF, /* WWE WrestleMania X8 */
@ -665,7 +664,7 @@ typedef enum {
meta_DSP_ITL, /* Charinko Hero (GC) */
meta_A2M, /* Scooby-Doo! Unmasked (PS2) */
meta_AHV, /* Headhunter (PS2) */
meta_MSV, /* Fight Club (PS2) */
meta_MSV,
meta_SDF,
meta_SVG, /* Hunter - The Reckoning - Wayward (PS2) */
meta_VIS, /* AirForce Delta Strike (PS2) */