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Clean XVAG meta for future changes
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parent
9e54efe6d8
commit
1ba2637256
157
src/meta/xvag.c
157
src/meta/xvag.c
@ -3,33 +3,47 @@
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#include "../layout/layout.h"
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typedef struct {
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int big_endian;
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int channels;
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int sample_rate;
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int codec;
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int factor;
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int loop_flag;
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int num_samples;
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int loop_start;
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int loop_end;
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int subsongs;
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int layers;
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size_t data_size;
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off_t stream_offset;
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} xvag_header;
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/* XVAG - Sony's Scream Tool/Stream Creator format (God of War III, Ratchet & Clank Future, The Last of Us, Uncharted) */
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VGMSTREAM * init_vgmstream_xvag(STREAMFILE *streamFile) {
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VGMSTREAM * vgmstream = NULL;
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xvag_header xvag = {0};
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int32_t (*read_32bit)(off_t,STREAMFILE*) = NULL;
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int loop_flag = 0, channel_count, codec;
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int big_endian;
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int sample_rate, num_samples, interleave_factor, multistreams = 0;
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off_t start_offset, chunk_offset, first_offset = 0x20;
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size_t chunk_size;
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int total_subsongs = 0, target_subsong = streamFile->stream_index;
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off_t start_offset, loop_start = 0, loop_end = 0, chunk_offset;
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off_t first_offset = 0x20;
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size_t chunk_size, data_size;
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/* checks */
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/* .xvag: standard
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* (extensionless): The Last Of Us (PS3) speech files */
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if (!check_extensions(streamFile,"xvag,"))
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goto fail;
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/* check header */
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if (read_32bitBE(0x00,streamFile) != 0x58564147) /* "XVAG" */
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goto fail;
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/* endian flag (XVAGs of the same game can use BE or LE, usually when reusing from other platforms) */
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big_endian = read_8bit(0x08,streamFile) & 0x01;
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if (big_endian) {
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xvag.big_endian = read_8bit(0x08,streamFile) & 0x01;
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if (xvag.big_endian) {
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read_32bit = read_32bitBE;
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} else {
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read_32bit = read_32bitLE;
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@ -43,29 +57,31 @@ VGMSTREAM * init_vgmstream_xvag(STREAMFILE *streamFile) {
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/* "fmat": base format (always first) */
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if (!find_chunk(streamFile, 0x666D6174,first_offset,0, &chunk_offset,&chunk_size, big_endian, 1)) /*"fmat"*/
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if (!find_chunk(streamFile, 0x666D6174,first_offset,0, &chunk_offset,&chunk_size, xvag.big_endian, 1)) /*"fmat"*/
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goto fail;
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channel_count = read_32bit(chunk_offset+0x00,streamFile);
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codec = read_32bit(chunk_offset+0x04,streamFile);
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num_samples = read_32bit(chunk_offset+0x08,streamFile);
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/* 0x0c: samples again? playable section? */
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VGM_ASSERT(num_samples != read_32bit(chunk_offset+0x0c,streamFile), "XVAG: num_samples values don't match\n");
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xvag.channels = read_32bit(chunk_offset+0x00,streamFile);
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xvag.codec = read_32bit(chunk_offset+0x04,streamFile);
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xvag.num_samples = read_32bit(chunk_offset+0x08,streamFile);
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/* 0x0c: samples again? */
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VGM_ASSERT(xvag.num_samples != read_32bit(chunk_offset+0x0c,streamFile), "XVAG: num_samples values don't match\n");
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interleave_factor = read_32bit(chunk_offset+0x10,streamFile);
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sample_rate = read_32bit(chunk_offset+0x14,streamFile);
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data_size = read_32bit(chunk_offset+0x18,streamFile); /* not always accurate */
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xvag.factor = read_32bit(chunk_offset+0x10,streamFile); /* for interleave */
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xvag.sample_rate = read_32bit(chunk_offset+0x14,streamFile);
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xvag.data_size = read_32bit(chunk_offset+0x18,streamFile); /* not always accurate */
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/* extra data, seen in versions 0x61+ */
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if (chunk_size > 0x1c) {
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/* number of interleaved subsong layers */
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total_subsongs = read_32bit(chunk_offset+0x1c,streamFile);
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/* number of interleaved streams per layer (multistreams * channels_per_stream = channels) */
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multistreams = read_32bit(chunk_offset+0x20,streamFile);
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/* number of interleaved subsongs */
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xvag.subsongs = read_32bit(chunk_offset+0x1c,streamFile);
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/* number of interleaved layers (layers * channels_per_layer = channels) */
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xvag.layers = read_32bit(chunk_offset+0x20,streamFile);
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}
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else {
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total_subsongs = 1;
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multistreams = 1;
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xvag.subsongs = 1;
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xvag.layers = 1;
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}
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total_subsongs = xvag.subsongs;
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if (target_subsong == 0) target_subsong = 1;
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if (target_subsong < 0 || target_subsong > total_subsongs || total_subsongs < 1) goto fail;
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@ -73,72 +89,72 @@ VGMSTREAM * init_vgmstream_xvag(STREAMFILE *streamFile) {
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/* other chunks: */
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/* "cpan": pan/volume per channel */
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/* "cues": cue/labels (rare) */
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/* "md5 ": hash (rare) */
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/* "0000": end chunk before start_offset */
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/* XVAG has no looping, but some PS3 PS-ADPCM seems to do full loops (without data flags) */
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if (codec == 0x06 && total_subsongs == 1) {
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if (xvag.codec == 0x06 && xvag.subsongs == 1) {
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size_t file_size = get_streamfile_size(streamFile);
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/* simply test if last frame is not empty = may loop */
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loop_flag = (read_8bit(file_size - 0x01, streamFile) != 0);
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loop_start = 0;
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loop_end = file_size - start_offset;
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xvag.loop_flag = (read_8bit(file_size - 0x01, streamFile) != 0);
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xvag.loop_start = 0;
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xvag.loop_end = ps_bytes_to_samples(file_size - start_offset, xvag.channels);
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}
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(channel_count,loop_flag);
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vgmstream = allocate_vgmstream(xvag.channels,xvag.loop_flag);
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if (!vgmstream) goto fail;
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vgmstream->sample_rate = sample_rate;
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vgmstream->num_samples = num_samples;
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vgmstream->num_streams = total_subsongs;
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vgmstream->stream_size = (data_size / total_subsongs);
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vgmstream->meta_type = meta_XVAG;
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vgmstream->sample_rate = xvag.sample_rate;
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vgmstream->num_samples = xvag.num_samples;
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if (xvag.loop_flag) {
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vgmstream->loop_start_sample = xvag.loop_start;
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vgmstream->loop_end_sample = xvag.loop_end;
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}
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vgmstream->num_streams = total_subsongs;
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vgmstream->stream_size = (xvag.data_size / total_subsongs);
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switch (codec) {
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case 0x06: /* VAG (PS-ADPCM): God of War III (PS3), Uncharted 1/2 (PS3), Ratchet and Clank Future (PS3) */
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case 0x07: /* SVAG? (PS-ADPCM with extended table?): inFamous 1 (PS3) */
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if (multistreams > 1 && multistreams != vgmstream->channels) goto fail;
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if (total_subsongs > 1 && multistreams > 1) goto fail;
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if (total_subsongs > 1 && vgmstream->channels > 1) goto fail; /* unknown layout */
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switch (xvag.codec) {
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case 0x06: /* VAG (PS-ADPCM): God of War III (PS3), Uncharted 1/2 (PS3), Ratchet and Clank Future (PS3) */
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case 0x07: /* SVAG? (PS-ADPCM with extended table?): inFamous 1 (PS3) */
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if (xvag.subsongs > 1 && xvag.layers > 1) goto fail;
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if (xvag.layers > 1 && xvag.layers != xvag.channels) goto fail;
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if (xvag.subsongs > 1 && xvag.channels > 1) goto fail; /* unknown layout */
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vgmstream->coding_type = coding_PSX;
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if (total_subsongs > 1) { /* God of War 3 (PS4) */
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if (xvag.subsongs > 1) { /* God of War 3 (PS4) */
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vgmstream->layout_type = layout_blocked_xvag_subsong;
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vgmstream->interleave_block_size = 0x10;
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vgmstream->full_block_size = 0x10 * interleave_factor * total_subsongs;
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vgmstream->current_block_size = 0x10 * interleave_factor;
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start_offset += 0x10 * interleave_factor * (target_subsong-1);
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vgmstream->full_block_size = 0x10 * xvag.factor * xvag.subsongs;
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vgmstream->current_block_size = 0x10 * xvag.factor;
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start_offset += vgmstream->current_block_size * (target_subsong-1);
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}
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else {
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vgmstream->layout_type = layout_interleave;
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vgmstream->interleave_block_size = 0x10 * interleave_factor; /* usually 1, bigger in GoW3 PS4 */
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vgmstream->interleave_block_size = 0x10 * xvag.factor; /* usually 1, bigger in GoW3 PS4 */
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}
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if (loop_flag) {
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vgmstream->loop_start_sample = ps_bytes_to_samples(loop_start, vgmstream->channels);
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vgmstream->loop_end_sample = ps_bytes_to_samples(loop_end, vgmstream->channels);
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}
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break;
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#ifdef VGM_USE_MPEG
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case 0x08: { /* MPEG: The Last of Us (PS3), Uncharted 3 (PS3), Medieval Moves (PS3) */
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case 0x08: { /* MPEG: The Last of Us (PS3), Uncharted 3 (PS3), Medieval Moves (PS3) */
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mpeg_custom_config cfg = {0};
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if (xvag.subsongs > 1) goto fail;
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if (xvag.subsongs > 1 && xvag.layers > 1) goto fail;
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/* often 2ch per MPEG and rarely 1ch (GoW3 PS4) */
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if (multistreams > 1 && !(multistreams*1 == vgmstream->channels || multistreams*2 == vgmstream->channels)) goto fail;
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if (total_subsongs > 1) goto fail;
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//todo rare test file in The Last of Us PS4 uses 6ch with 1 2ch stream, surround MPEG/mp3pro?
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if (xvag.layers > 1 && !(xvag.layers*1 == vgmstream->channels || xvag.layers*2 == vgmstream->channels)) goto fail;
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//todo rare test file in The Last of Us PS4 uses 6ch with one 2ch stream, surround MPEG/mp3pro? (decoded samples map to 6ch)
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/* "mpin": mpeg info */
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/* 0x00/04: mpeg version/layer? other: unknown or repeats of "fmat" */
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if (!find_chunk(streamFile, 0x6D70696E,first_offset,0, &chunk_offset,NULL, big_endian, 1)) /*"mpin"*/
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if (!find_chunk(streamFile, 0x6D70696E,first_offset,0, &chunk_offset,NULL, xvag.big_endian, 1)) /*"mpin"*/
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goto fail;
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cfg.chunk_size = read_32bit(chunk_offset+0x1c,streamFile); /* fixed frame size */
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cfg.interleave = cfg.chunk_size * interleave_factor;
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cfg.interleave = cfg.chunk_size * xvag.factor;
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vgmstream->codec_data = init_mpeg_custom(streamFile, start_offset, &vgmstream->coding_type, vgmstream->channels, MPEG_XVAG, &cfg);
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if (!vgmstream->codec_data) goto fail;
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@ -152,9 +168,11 @@ VGMSTREAM * init_vgmstream_xvag(STREAMFILE *streamFile) {
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atrac9_config cfg = {0};
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size_t frame_size;
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if (xvag.subsongs > 1 && xvag.layers > 1) goto fail;
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/* "a9in": ATRAC9 info */
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/* 0x00: frame size, 0x04: samples per frame, 0x0c: fact num_samples (no change), 0x10: encoder delay1 */
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if (!find_chunk(streamFile, 0x6139696E,first_offset,0, &chunk_offset,NULL, big_endian, 1)) /*"a9in"*/
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if (!find_chunk(streamFile, 0x6139696E,first_offset,0, &chunk_offset,NULL, xvag.big_endian, 1)) /*"a9in"*/
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goto fail;
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frame_size = read_32bit(chunk_offset+0x00,streamFile);
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@ -164,24 +182,18 @@ VGMSTREAM * init_vgmstream_xvag(STREAMFILE *streamFile) {
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cfg.config_data = read_32bitBE(chunk_offset+0x08,streamFile);
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cfg.encoder_delay = read_32bit(chunk_offset+0x14,streamFile);
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if (total_subsongs > 1 && multistreams > 1) {
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VGM_LOG("XVAG: unknown %i subsongs and %i multistreams\n", total_subsongs, multistreams);
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goto fail; /* not known */
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}
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else if (total_subsongs > 1) {
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if (xvag.subsongs > 1) {
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/* interleaves 'multiplier' superframes per subsong (all share config_data) */
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cfg.interleave_skip = frame_size * interleave_factor;
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cfg.subsong_skip = total_subsongs;
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cfg.interleave_skip = frame_size * xvag.factor;
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cfg.subsong_skip = xvag.subsongs;
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/* start in subsong's first superframe */
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start_offset += (target_subsong-1) * cfg.interleave_skip * (cfg.subsong_skip-1);
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}
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else if (multistreams > 1) {
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/* Vita multichannel (flower) interleaves streams like MPEG
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* PS4 (The Last of Us) uses ATRAC9's multichannel directly instead (multistreams==1) */
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VGM_LOG("XVAG: unknown %i multistreams of size %x\n", multistreams, frame_size * interleave_factor);
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else if (xvag.layers > 1) {
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/* Vita multichannel, or multilanguage [flower (Vita), Uncharted Collection (PS4)] */
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VGM_LOG("XVAG: unknown %i multistreams of size %x\n", xvag.layers, frame_size * xvag.factor);
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goto fail;//todo add
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}
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//if (multistreams == vgmstream->channels) goto fail;
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vgmstream->codec_data = init_atrac9(&cfg);
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if (!vgmstream->codec_data) goto fail;
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@ -191,7 +203,6 @@ VGMSTREAM * init_vgmstream_xvag(STREAMFILE *streamFile) {
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}
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#endif
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//case 0x??: /* PCM? */
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default:
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goto fail;
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}
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@ -207,6 +218,6 @@ VGMSTREAM * init_vgmstream_xvag(STREAMFILE *streamFile) {
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return vgmstream;
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fail:
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if (vgmstream) close_vgmstream(vgmstream);
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close_vgmstream(vgmstream);
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return NULL;
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}
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