cleanup: misc fixes

This commit is contained in:
bnnm 2024-07-25 18:21:23 +02:00
parent 9c315221eb
commit 1ca6207b46
8 changed files with 38 additions and 28 deletions

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@ -13,7 +13,7 @@ import glob, os, re
META_SRC = '../**/meta/*.c'
FORMAT_SRC = '../**/formats.c'
SORT_SRC = '../**/vgmstream.c'
SORT_SRC = '../**/vgmstream_init.c'
FORMAT_DOC = '../**/FORMATS.md'
DUMP_DOC = 'formats-info.md'
IS_SORT = True #sorts metas lines based on LIST_SRC

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@ -22,6 +22,12 @@ ifeq ($(TARGET_OS),Windows_NT)
LIBAO_INC = -I$(LIBAO_IPATH)
LIBAO_LIB = -L$(LIBAO_LPATH) -lao
# strip needs full name
OUTPUT_CLI = vgmstream-cli.exe
OUTPUT_123 = vgmstream123.exe
OUTPUT_API = api_example.exe
else
#todo move to subfolders and remove
CFLAGS += -I../ext_includes
@ -50,7 +56,7 @@ vgmstream123: libvgmstream.a $(TARGET_EXT_LIBS)
api_example: libvgmstream.a $(TARGET_EXT_LIBS)
$(CC) $(CFLAGS) api_example.c $(LDFLAGS) -o $(OUTPUT_API)
$(STRIP) api_example
$(STRIP) $(OUTPUT_API)
libvgmstream.a:
$(MAKE) -C ../src $@

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@ -4,8 +4,6 @@
#define POSIXLY_CORRECT
#include <getopt.h>
#include "vgmstream_cli.h"
#include "wav_utils.h"
#ifdef WIN32
#include <io.h>
@ -19,6 +17,9 @@
#endif
#include "vgmstream_cli.h"
#include "wav_utils.h"
#include "../version.h"
#ifndef VGMSTREAM_VERSION
#define VGMSTREAM_VERSION "unknown version " __DATE__

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@ -10,16 +10,17 @@ There are no hard coding rules but for consistency one should follow the style u
- 4 spaces instead of tabs
- `\n` breaks (LF, Linux style), instead of `\r\n` (CRLF, Windows style)
- `underscore_and_lowercase_names` instead of `CamelCase`
- `/* C89 comments */` for general comments, `//C99 comments` for special comments (like disabling code but leaving it there for visibility)
- `/* C89 comments */` for general comments, `//C99 comments` for other comments
- brackets starting in the same line
- ex. `if (..) { LF ... LF }`
- line length ~100, more is ok for 'noise code' (uninteresting calcs or function defs)
- offsets/sizes in hex, counts/numbers in decimal
- test functions may return 1=ok, 0=ko for simplicity
- `free(ptr)` no need to NULL-check per standard, `close_stuff(ptr)` should follow when possible
- `lowercase_helper_structs_t`, `UPPERCASE_MAIN_STRUCTS`
- `lowercase_helper_structs_t`, `UPPERCASE_INTERNAL_STRUCTS`
- spaces in calcs/ifs/etc may be added as desired for clarity
- ex. `if (simple_check)` or `if ( complex_and_important_stuff(weird + weird) )`
- though generally you should split steps if readibility is impaired
- `goto` are used to abort and reach "fail" sections (typical C cleanup style), beware vars should be defined first
- pointer definitions should keep the `*` together for consistency
- ex. `VGMSTREAM* init_x() { ... }` `STREAMFILE* sf = ...`
@ -79,7 +80,8 @@ Some of the code can be inefficient or duplicated at places, but it isn't that m
./ext_includes/ external includes for compiling
./ext_libs/ external libs/DLLs for linking
./fb2k/ foobar2000 plugin
./src/ main vgmstream code
./src/ initial vgmstream code
./src/base/ core vgmstream features
./src/coding/ format data decoders
./src/layout/ format data demuxers
./src/meta/ format header parsers

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@ -830,9 +830,9 @@ different internally (encrypted, different versions, etc) and not always can be
- Sony MSF header [*MSF*]
- *msf*: `.msf .msa .at3 .mp3 .str .snd`
- Codecs: PCM16BE PCM16LE PSX ATRAC3 FFmpeg(various)
- **ps3_past.c**
- SNDP header [*PS3_PAST*]
- *ps3_past*: `.past`
- **sndp.c**
- Premium Agency SNDP header [*SNDP*]
- *sndp*: `.past`
- Codecs: PCM16LE
- **sgxd.c**
- Sony SGXD header [*SGXD*]
@ -1262,7 +1262,7 @@ different internally (encrypted, different versions, etc) and not always can be
- *smc_smh*: `.smc + .smh`
- Codecs: PSX
- **ppst.c**
- Parappa PPST header [*PPST*]
- epics PPST header [*PPST*]
- *ppst*: `.sng`
- Subfiles: *riff*
- **ubi_bao.c**
@ -2033,6 +2033,7 @@ are used in few games.
- Paradigm MC3 ADPCM
- Ocean DSA ADPCM
- lsf ADPCM
- Ongakukan ADPCM
- ITU-T G.721
- CompressWave (CWav) Huffman ADPCM
- Perceptual/transform-based

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@ -1679,7 +1679,7 @@ int decode_do_loop(VGMSTREAM* vgmstream) {
vgmstream->loop_next_block_offset = vgmstream->next_block_offset;
//vgmstream->lstate = vgmstream->pstate; /* play state is applied over loops */
vgmstream->hit_loop = 1; /* info that loop is now ready to use */
vgmstream->hit_loop = true; /* info that loop is now ready to use */
}
return 0; /* not looped */

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@ -13,7 +13,7 @@ void adx_next_key(VGMSTREAMCHANNEL* stream);
/* g721_decoder */
void decode_g721(VGMSTREAMCHANNEL* stream, sample * outbuf, int channelspacing, int32_t first_sample, int32_t samples_to_do);
void decode_g721(VGMSTREAMCHANNEL* stream, sample_t* outbuf, int channelspacing, int32_t first_sample, int32_t samples_to_do);
void g72x_init_state(struct g72x_state* state_ptr);
@ -126,14 +126,14 @@ size_t xa_bytes_to_samples(size_t bytes, int channels, int is_blocked, int is_fo
/* ea_xa_decoder */
void decode_ea_xa(VGMSTREAMCHANNEL* stream, sample * outbuf, int channelspacing, int32_t first_sample, int32_t samples_to_do, int channel, int is_stereo);
void decode_ea_xa_v2(VGMSTREAMCHANNEL* stream, sample * outbuf, int channelspacing, int32_t first_sample, int32_t samples_to_do);
void decode_maxis_xa(VGMSTREAMCHANNEL* stream, sample * outbuf, int channelspacing, int32_t first_sample, int32_t samples_to_do, int channel);
void decode_ea_xa(VGMSTREAMCHANNEL* stream, sample_t* outbuf, int channelspacing, int32_t first_sample, int32_t samples_to_do, int channel, int is_stereo);
void decode_ea_xa_v2(VGMSTREAMCHANNEL* stream, sample_t* outbuf, int channelspacing, int32_t first_sample, int32_t samples_to_do);
void decode_maxis_xa(VGMSTREAMCHANNEL* stream, sample_t* outbuf, int channelspacing, int32_t first_sample, int32_t samples_to_do, int channel);
int32_t ea_xa_bytes_to_samples(size_t bytes, int channels);
/* ea_xas_decoder */
void decode_ea_xas_v0(VGMSTREAMCHANNEL* stream, sample * outbuf, int channelspacing, int32_t first_sample, int32_t samples_to_do);
void decode_ea_xas_v0(VGMSTREAMCHANNEL* stream, sample_t* outbuf, int channelspacing, int32_t first_sample, int32_t samples_to_do);
void decode_ea_xas_v1(VGMSTREAMCHANNEL* stream, sample_t* outbuf, int channelspacing, int32_t first_sample, int32_t samples_to_do, int channel);
@ -145,7 +145,7 @@ void decode_cbd2_int(VGMSTREAMCHANNEL* stream, sample_t* outbuf, int channelspac
/* ws_decoder */
void decode_ws(VGMSTREAM* vgmstream, int channel, sample * outbuf, int channelspacing, int32_t first_sample, int32_t samples_to_do);
void decode_ws(VGMSTREAM* vgmstream, int channel, sample_t* outbuf, int channelspacing, int32_t first_sample, int32_t samples_to_do);
/* acm_decoder */
@ -197,11 +197,11 @@ void decode_nds_procyon(VGMSTREAMCHANNEL* stream, sample_t* outbuf, int channels
/* l5_555_decoder */
void decode_l5_555(VGMSTREAMCHANNEL* stream, sample * outbuf, int channelspacing, int32_t first_sample, int32_t samples_to_do);
void decode_l5_555(VGMSTREAMCHANNEL* stream, sample_t* outbuf, int channelspacing, int32_t first_sample, int32_t samples_to_do);
/* sassc_decoder */
void decode_sassc(VGMSTREAMCHANNEL* stream, sample * outbuf, int channelspacing, int32_t first_sample, int32_t samples_to_do);
void decode_sassc(VGMSTREAMCHANNEL* stream, sample_t* outbuf, int channelspacing, int32_t first_sample, int32_t samples_to_do);
/* lsf_decode */
@ -217,7 +217,7 @@ void decode_mta2(VGMSTREAMCHANNEL* stream, sample_t* outbuf, int channelspacing,
/* mc3_decoder */
void decode_mc3(VGMSTREAM* vgmstream, VGMSTREAMCHANNEL* stream, sample * outbuf, int channelspacing, int32_t first_sample, int32_t samples_to_do, int channel);
void decode_mc3(VGMSTREAM* vgmstream, VGMSTREAMCHANNEL* stream, sample_t* outbuf, int channelspacing, int32_t first_sample, int32_t samples_to_do, int channel);
/* fadpcm_decoder */
@ -243,7 +243,7 @@ int32_t tantalus_bytes_to_samples(size_t bytes, int channels);
/* derf_decoder */
void decode_derf(VGMSTREAMCHANNEL* stream, sample * outbuf, int channelspacing, int32_t first_sample, int32_t samples_to_do);
void decode_derf(VGMSTREAMCHANNEL* stream, sample_t* outbuf, int channelspacing, int32_t first_sample, int32_t samples_to_do);
/* wady_decoder */
void decode_wady(VGMSTREAMCHANNEL* stream, sample_t* outbuf, int channelspacing, int32_t first_sample, int32_t samples_to_do);
@ -322,7 +322,7 @@ typedef struct ea_mt_codec_data ea_mt_codec_data;
ea_mt_codec_data* init_ea_mt(int channels, int pcm_blocks);
ea_mt_codec_data* init_ea_mt_loops(int channels, int pcm_blocks, int loop_sample, off_t* loop_offsets);
ea_mt_codec_data* init_ea_mt_cbx(int channels);
void decode_ea_mt(VGMSTREAM* vgmstream, sample * outbuf, int channelspacing, int32_t samples_to_do, int channel);
void decode_ea_mt(VGMSTREAM* vgmstream, sample_t* outbuf, int channelspacing, int32_t samples_to_do, int channel);
void reset_ea_mt(VGMSTREAM* vgmstream);
void flush_ea_mt(VGMSTREAM* vgmstream);
void seek_ea_mt(VGMSTREAM* vgmstream, int32_t num_sample);
@ -560,7 +560,7 @@ void free_g719(g719_codec_data* data, int channels);
#if defined(VGM_USE_MP4V2) && defined(VGM_USE_FDKAAC)
/* mp4_aac_decoder */
void decode_mp4_aac(mp4_aac_codec_data* data, sample * outbuf, int32_t samples_to_do, int channels);
void decode_mp4_aac(mp4_aac_codec_data* data, sample_t* outbuf, int32_t samples_to_do, int channels);
void reset_mp4_aac(VGMSTREAM* vgmstream);
void seek_mp4_aac(VGMSTREAM* vgmstream, int32_t num_sample);
void free_mp4_aac(mp4_aac_codec_data* data);

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@ -164,7 +164,7 @@ typedef struct {
layout_t layout_type; /* type of layout */
meta_t meta_type; /* type of metadata */
/* loopin config */
/* loop config */
int loop_flag; /* is this stream looped? */
int32_t loop_start_sample; /* first sample of the loop (included in the loop) */
int32_t loop_end_sample; /* last sample of the loop (not included in the loop) */
@ -186,7 +186,7 @@ typedef struct {
uint32_t channel_layout; /* order: FL FR FC LFE BL BR FLC FRC BC SL SR etc (WAVEFORMATEX flags where FL=lowest bit set) */
/* other config */
int allow_dual_stereo; /* search for dual stereo (file_L.ext + file_R.ext = single stereo file) */
bool allow_dual_stereo; /* search for dual stereo (file_L.ext + file_R.ext = single stereo file) */
/* layout/block state */
@ -205,7 +205,7 @@ typedef struct {
size_t loop_block_size; /* saved from current_block_size */
int32_t loop_block_samples; /* saved from current_block_samples */
off_t loop_next_block_offset; /* saved from next_block_offset */
int hit_loop; /* save config when loop is hit, but first time only */
bool hit_loop; /* save config when loop is hit, but first time only */
/* decoder config/state */
@ -233,7 +233,7 @@ typedef struct {
/* play config/state */
int config_enabled; /* config can be used */
bool config_enabled; /* config can be used */
play_config_t config; /* player config (applied over decoding) */
play_state_t pstate; /* player state (applied over decoding) */
int loop_count; /* counter of complete loops (1=looped once) */