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add seeking, update readme
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@135 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
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@ -6,11 +6,12 @@ line decoder called "test", and a simple Winamp plugin called "in_vgmstream".
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--- test ---
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Usage: test.exe [-o outfile.wav] [-l loop count]
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[-f fade time] [-ipcmxeE] infile
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[-f fade time] [-d fade delay] [-ipPcmxeE] infile
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Options:
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-o outfile.wav: name of output .wav file, default is dump.wav
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-l loop count: loop count, default 2.0
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-f fade time: fade time (seconds), default 10.0
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-d fade delay: fade delay (seconds, default 0.0
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-i: ignore looping information and play the whole stream once
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-p: output to stdout (for piping into another program)
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-P: output to stdout even if stdout is a terminal
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@ -25,8 +26,7 @@ test -o happy.wav happy.adx
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to decode happy.adx to happy.wav.
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--- in_vgmstream ---
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Drop the in_vgmstream.dll in your Winamp plugins directory. There is no
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configuration or seeking yet.
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Drop the in_vgmstream.dll in your Winamp plugins directory.
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---
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File types supported by this version of vgmstream:
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@ -60,6 +60,7 @@ VGMSTREAM * vgmstream = NULL;
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HANDLE decode_thread_handle = INVALID_HANDLE_VALUE;
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int paused = 0;
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int decode_abort = 0;
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int seek_needed_samples = -1;
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int decode_pos_ms = 0;
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int decode_pos_samples = 0;
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int stream_length_samples = 0;
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@ -172,7 +173,6 @@ int play(char *fn)
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{
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int max_latency;
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/* don't lose a pointer! */
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if (vgmstream) {
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/* TODO: this should either pop up an error box or close the file */
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@ -214,6 +214,7 @@ int play(char *fn)
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input_module.VSASetInfo(vgmstream->sample_rate,vgmstream->channels);
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decode_abort = 0;
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seek_needed_samples = -1;
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decode_pos_ms = 0;
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decode_pos_samples = 0;
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paused = 0;
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@ -274,7 +275,8 @@ int getoutputtime() {
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/* seek */
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void setoutputtime(int t) {
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/* TODO: seeking */
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if (vgmstream)
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seek_needed_samples = (long long)t * vgmstream->sample_rate / 1000LL;
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}
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/* pass these commands through */
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@ -349,11 +351,34 @@ DWORD WINAPI __stdcall decode(void *arg) {
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int samples_to_do;
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int l;
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if (decode_pos_samples+576>stream_length_samples && !loop_forever)
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samples_to_do=stream_length_samples-decode_pos_samples;
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else
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samples_to_do=576;
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/* play 'till the end of this seek, or note if we're done seeking */
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if (seek_needed_samples != -1) {
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/* reset if we need to seek backwards */
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if (seek_needed_samples < decode_pos_samples) {
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VGMSTREAM * temp;
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temp = vgmstream;
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vgmstream = NULL;
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close_vgmstream(temp);
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temp = init_vgmstream(lastfn);
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vgmstream = temp;
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decode_pos_samples = 0;
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decode_pos_ms = 0;
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}
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if (decode_pos_samples < seek_needed_samples) {
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samples_to_do=seek_needed_samples-decode_pos_samples;
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if (samples_to_do>576) samples_to_do=576;
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} else
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seek_needed_samples = -1;
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}
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l = (samples_to_do*vgmstream->channels*2)<<(input_module.dsp_isactive()?1:0);
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if (samples_to_do == 0) {
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@ -366,6 +391,13 @@ DWORD WINAPI __stdcall decode(void *arg) {
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}
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Sleep(10);
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}
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else if (seek_needed_samples != -1) {
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render_vgmstream(sample_buffer,samples_to_do,vgmstream);
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input_module.outMod->Flush((int)decode_pos_ms);
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decode_pos_samples+=samples_to_do;
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decode_pos_ms=decode_pos_samples*1000LL/vgmstream->sample_rate;
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}
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else if (input_module.outMod->CanWrite() >= l) {
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/* let vgmstream do its thing */
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render_vgmstream(sample_buffer,samples_to_do,vgmstream);
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