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Ubi SB: Added more versions
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@ -206,17 +206,23 @@ VGMSTREAM * init_vgmstream_ubi_sb(STREAMFILE *streamFile) {
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/* SBx layout: header, section1, section2, extra section, section3, data (all except header can be null) */
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sb.is_bank = 1;
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sb.version = read_32bit(0x00, streamFile);
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if (!config_sb_version(&sb, streamFile))
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goto fail;
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sb.section1_num = read_32bit(0x04, streamFile);
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sb.section2_num = read_32bit(0x08, streamFile);
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sb.section3_num = read_32bit(0x0c, streamFile);
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sb.sectionX_size = read_32bit(0x10, streamFile);
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sb.flag1 = read_32bit(0x14, streamFile);
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sb.flag2 = read_32bit(0x18, streamFile);
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if (!config_sb_version(&sb, streamFile))
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goto fail;
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if (sb.version <= 0x000A0000) {
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sb.section1_offset = 0x18;
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} else {
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sb.section1_offset = 0x1c;
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sb.flag2 = read_32bit(0x18, streamFile);
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}
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sb.section1_offset = 0x1c;
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if (sb.cfg.is_padded_section1_offset)
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sb.section1_offset = align_size_to_block(sb.section1_offset, 0x10);
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@ -1513,6 +1519,7 @@ static int parse_stream_codec(ubi_sb_header * sb) {
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case 0x00000003: /* Donald Duck: Goin' Quackers */
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case 0x00000004: /* Myst III: Exile */
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case 0x00000007: /* Splinter Cell */
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case 0x0000000D: /* Prince of Persia: The Sands of Time Demo */
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switch (sb->platform) {
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case UBI_PS2: sb->codec = RAW_PSX; break;
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case UBI_GC: sb->codec = RAW_DSP; break;
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@ -1533,6 +1540,7 @@ static int parse_stream_codec(ubi_sb_header * sb) {
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sb->codec = FMT_MPDX;
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break;
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case 0x00000007: /* Splinter Cell, Splinter Cell: Pandora Tomorrow */
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case 0x0000000D: /* Prince of Persia: The Sands of Time Demo */
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case 0x00120012: /* Myst IV: Exile */
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//todo splinter Cell Essentials
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sb->codec = UBI_ADPCM;
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@ -2371,6 +2379,30 @@ static int config_sb_version(ubi_sb_header * sb, STREAMFILE *streamFile) {
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return 1;
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}
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/* Prince of Persia: The Sands of Time Demo (2003)(Xbox)-bank 0x0000000D */
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if (sb->version == 0x0000000D && sb->platform == UBI_XBOX) {
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config_sb_entry(sb, 0x5c, 0x74);
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config_sb_audio_fs(sb, 0x24, 0x24, 0x28); /* no group id? use external flag */
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config_sb_audio_hs(sb, 0x46, 0x40, 0x2c, 0x34, 0x4c, 0x48);
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sb->cfg.audio_has_internal_names = 1;
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return 1;
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}
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/* Prince of Persia: The Sands of Time Demo (2003)(Xbox)-bank 0x000A0000 */
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if (sb->version == 0x000A0000 && sb->platform == UBI_XBOX) {
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config_sb_entry(sb, 0x64, 0x78);
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config_sb_audio_fs(sb, 0x24, 0x28, 0x2c);
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config_sb_audio_hs(sb, 0x4a, 0x44, 0x30, 0x38, 0x50, 0x4c);
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config_sb_sequence(sb, 0x28, 0x14);
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config_sb_layer_hs(sb, 0x20, 0x60, 0x58, 0x30);
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config_sb_layer_sh(sb, 0x14, 0x00, 0x06, 0x08, 0x10);
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return 1;
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}
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/* Prince of Persia: Sands of Time (2003)(PC)-bank 0x000A0004 / 0x000A0002 (just in case) */
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if ((sb->version == 0x000A0002 && sb->platform == UBI_PC) ||
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(sb->version == 0x000A0004 && sb->platform == UBI_PC)) {
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@ -2400,11 +2432,13 @@ static int config_sb_version(ubi_sb_header * sb, STREAMFILE *streamFile) {
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/* Tom Clancy's Rainbow Six 3 (2003)(PS2)-bank 0x000A0007 */
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/* Tom Clancy's Ghost Recon 2 (2004)(PS2)-bank 0x000A0007 */
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/* Splinter Cell: Pandora Tomorrow (2006)(PS2)-bank 0x000A0008 (separate banks from main map) */
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/* Prince of Persia: Warrior Within Demo (2004)(PS2)-bank 0x00100000 */
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/* Prince of Persia: Warrior Within (2004)(PS2)-bank 0x00120009 */
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if ((sb->version == 0x000A0002 && sb->platform == UBI_PS2) ||
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(sb->version == 0x000A0004 && sb->platform == UBI_PS2) ||
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(sb->version == 0x000A0007 && sb->platform == UBI_PS2 && !is_bia_ps2) ||
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(sb->version == 0x000A0008 && sb->platform == UBI_PS2) ||
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(sb->version == 0x00100000 && sb->platform == UBI_PS2) ||
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(sb->version == 0x00120009 && sb->platform == UBI_PS2)) {
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config_sb_entry(sb, 0x48, 0x6c);
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@ -2521,8 +2555,10 @@ static int config_sb_version(ubi_sb_header * sb, STREAMFILE *streamFile) {
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return 1;
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}
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/* Prince of Persia: Warrior Within (2004)(PC)-bank */
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if (sb->version == 0x00120009 && sb->platform == UBI_PC) {
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/* Prince of Persia: Warrior Within Demo (2004)(PC)-bank 0x00120006 */
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/* Prince of Persia: Warrior Within (2004)(PC)-bank 0x00120009 */
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if ((sb->version == 0x00120006 && sb->platform == UBI_PC) ||
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(sb->version == 0x00120009 && sb->platform == UBI_PC)) {
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config_sb_entry(sb, 0x6c, 0x84);
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config_sb_audio_fs(sb, 0x24, 0x2c, 0x28);
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