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Fix some .scd [Drakengard 3 (PS3)]
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59c57c3aa7
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@ -24,14 +24,13 @@ VGMSTREAM* init_vgmstream_sqex_scd(STREAMFILE* sf) {
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/* checks */
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if (!check_extensions(sf, "scd"))
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goto fail;
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/** main header **/
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if (!is_id32be(0x00,sf, "SEDB") &&
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!is_id32be(0x04,sf, "SSCF"))
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goto fail;
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return NULL;
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if (!check_extensions(sf, "scd"))
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return NULL;
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/** main header **/
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big_endian = read_u8(0x0c,sf) == 0x01;
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if (big_endian) { /* big endian flag */
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//size_offset = 0x14;
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@ -152,7 +151,7 @@ VGMSTREAM* init_vgmstream_sqex_scd(STREAMFILE* sf) {
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#ifdef VGM_USE_VORBIS
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/* special case using init_vgmstream_ogg_vorbis */
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if (codec == 0x06) {
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VGMSTREAM *ogg_vgmstream;
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VGMSTREAM* ogg_vgmstream;
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uint8_t ogg_version, ogg_byte;
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ogg_vorbis_meta_info_t ovmi = {0};
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@ -216,15 +215,16 @@ VGMSTREAM* init_vgmstream_sqex_scd(STREAMFILE* sf) {
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read_string(vgmstream->stream_name, STREAM_NAME_SIZE, name_offset, sf);
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switch (codec) {
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case 0x01: /* PCM */
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vgmstream->coding_type = coding_PCM16LE;
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case 0x00: /* PCM BE [Drakengard 3 (PS3)] */
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case 0x01: /* PCM LE */
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vgmstream->coding_type = codec == 0x00 ? coding_PCM16BE : coding_PCM16LE;
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vgmstream->layout_type = layout_interleave;
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vgmstream->interleave_block_size = 0x02;
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vgmstream->num_samples = pcm_bytes_to_samples(stream_size, channels, 16);
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vgmstream->num_samples = pcm16_bytes_to_samples(stream_size, channels);
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if (loop_flag) {
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vgmstream->loop_start_sample = pcm_bytes_to_samples(loop_start, channels, 16);
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vgmstream->loop_end_sample = pcm_bytes_to_samples(loop_end, channels, 16);
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vgmstream->loop_start_sample = pcm16_bytes_to_samples(loop_start, channels);
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vgmstream->loop_end_sample = pcm16_bytes_to_samples(loop_end, channels);
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}
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break;
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