mirror of
https://github.com/vgmstream/vgmstream.git
synced 2025-01-18 07:44:43 +01:00
Update audacious build instructions
This commit is contained in:
parent
f62e6b8b0f
commit
24d8e228c7
81
BUILD.md
81
BUILD.md
@ -2,13 +2,14 @@
|
||||
|
||||
## Compilation requirements
|
||||
|
||||
**GCC**: you need GCC and MAKE somewhere in PATH. In Windows this means one of these:
|
||||
**GCC / Make**: In Windows this means one of these two somewhere in PATH:
|
||||
- MinGW-w64 (32bit version): https://sourceforge.net/projects/mingw-w64/
|
||||
- Use this for easier standalone executables
|
||||
- MSYS2 with the MinGW-w64_shell (32bit) package: https://msys2.github.io/
|
||||
|
||||
**MSVC / Visual Studio**: Microsoft's Visual C++ and MSBuild, bundled in either:
|
||||
- Visual Studio: https://www.visualstudio.com/downloads/
|
||||
Visual Studio Community 2015 should work (free, but must register after trial period).
|
||||
- Visual Studio Community 2015 should work (free, but must register after trial period)
|
||||
- Visual C++ Build Tools (no IDE): http://landinghub.visualstudio.com/visual-cpp-build-tools
|
||||
|
||||
**Git**: optional, to generate version numbers:
|
||||
@ -16,12 +17,12 @@
|
||||
|
||||
## Compiling modules
|
||||
|
||||
### test.exe / in_vgmstream (Winamp) / xmp-vgmstream (XMPlay)
|
||||
### CLI (test.exe) / Winamp plugin (in_vgmstream) / XMPlay plugin (xmp-vgmstream)
|
||||
|
||||
**With GCC**: use the *./Makefile* in the root folder, see inside for options. For compilation flags check the *Makefile* in each folder.
|
||||
You need to manually rebuild if you change a *.h* file (use *make clean*).
|
||||
|
||||
In Linux you may need to use *Makefile.unix.am* instead, and note that some Linux makefiles aren't up to date.
|
||||
In Linux, Makefiles can be used to cross-compile with the MingW headers, but they aren't well prepared to generate native code at the moment. It should be fixable with some effort.
|
||||
|
||||
Windows CMD example for test.exe:
|
||||
```
|
||||
@ -36,10 +37,10 @@ mingw32-make.exe mingw_test -f Makefile ^
|
||||
SHELL=sh.exe CC=gcc.exe AR=ar.exe STRIP=strip.exe DLLTOOL=dlltool.exe WINDRES=windres.exe
|
||||
```
|
||||
|
||||
**With MSVC**: open *./vgmstream_full.sln* and compile in Visual Studio, see the section below.
|
||||
**With MSVC**: open *./vgmstream_full.sln* and compile in Visual Studio, or use MSBuild in the command line. See the foobar2000 section for dependencies and CMD examples.
|
||||
|
||||
|
||||
### foo_input_vgmstream (foobar2000)
|
||||
### foobar2000 plugin (foo\_input\_vgmstream)
|
||||
Requires MSVC (foobar/SDK only links to MSVC C++ DLLs) and these dependencies:
|
||||
- foobar2000 SDK, in *(vgmstream)/../foobar/*: http://www.foobar2000.org/SDK
|
||||
- FDK-AAC, in *(vgmstream)/../fdk-aac/*: https://github.com/kode54/fdk-aac
|
||||
@ -56,7 +57,7 @@ VS2013 may not be compatible with the SDK in release mode due to compiler bugs.
|
||||
FDK-AAC/QAAC can be disabled by removing *VGM_USE_MP4V2* and *VGM_USE_FDKAAC* in the compiler/linker options and the project dependencies.
|
||||
|
||||
|
||||
You can also use the command line to compile, if you don't want to touch the .vcxproj files, register VS2015 after trial, or only have VC++/MSBuild tools.
|
||||
You can also use the command line to compile with MSBuild, if you don't want to touch the .vcxproj files, register VS2015 after trial, or only have VC++/MSBuild tools.
|
||||
|
||||
Windows CMD example for foobar2000:
|
||||
```
|
||||
@ -80,41 +81,83 @@ msbuild fb2k/foo_input_vgmstream.vcxproj ^
|
||||
```
|
||||
|
||||
### Audacious plugin
|
||||
It *should* be buildable with autoconf (support unknown).
|
||||
Requires the dev version of Audacious (and dependencies), automake/autoconf, and gcc/make (C++11).
|
||||
|
||||
The plugin itself works with Audacious 3.5 or higher. New Audacious releases can break plugin compatibility so it may not work with the latest version unless adapted first.
|
||||
|
||||
FFmpeg and other external libraries aren't enabled, thus some formats are not supported. libvorbis and libmpg123 can be disabled with -DVGM_DISABLE_VORBIS and -DVGM_DISABLE_MPEG.
|
||||
|
||||
Windows builds aren't supported at the moment (should be possible but there are complex dependency chains).
|
||||
|
||||
|
||||
Terminal example, assuming a Ubuntu-based Linux distribution:
|
||||
```
|
||||
# get libraries
|
||||
sudo apt-get update
|
||||
|
||||
sudo apt-get install audacious
|
||||
|
||||
sudo apt-get install git
|
||||
sudo apt-get install gcc g++ make
|
||||
sudo apt-get install autoconf automake libtool
|
||||
sudo apt-get install audacious-dev libmpg123-dev libvorbis-dev libglib2.0-dev libgtk2.0-dev libpango1.0-dev
|
||||
|
||||
# check audacious version
|
||||
pkg-config --modversion audacious
|
||||
|
||||
git clone https://github.com/kode54/vgmstream
|
||||
cd vgmstream
|
||||
|
||||
|
||||
# build
|
||||
./bootstrap
|
||||
./configure
|
||||
make -f Makefile.audacious
|
||||
|
||||
# copy to audacious plugins
|
||||
sudo make -f Makefile.audacious install
|
||||
|
||||
|
||||
# post-cleanup
|
||||
make -f Makefile.audacious clean
|
||||
find . -name ".deps" -type d -exec rm -r "{}" \;
|
||||
./unbootstrap
|
||||
## WARNING, removes *all* untracked files not in .gitignore
|
||||
git clean -fd
|
||||
```
|
||||
|
||||
## Development
|
||||
|
||||
### Structure
|
||||
vgmstream uses C (C89 when possible), except the foobar2000 plugin (C++).
|
||||
vgmstream uses C89 when possible (so VS2010 can compile it), and C++ for the foobar2000 and Audacious plugins.
|
||||
|
||||
```
|
||||
./ docs, scripts
|
||||
./audacious/ Audacious plugin
|
||||
./ext_includes/ external includes for compiling
|
||||
./ext_libs/ external libs/DLLs for linking
|
||||
./fb2k/ foobar2000 plugin
|
||||
./src/ main vgmstream code and helpers
|
||||
./src/coding/ format sample decoders
|
||||
./src/coding/ format data decoders
|
||||
./src/layout/ format data demuxers
|
||||
./src/meta/ format header parsers
|
||||
./test/ test.exe CLI
|
||||
./unix/ Audacious plugin
|
||||
./winamp/ Winamp plugin
|
||||
./xmp-vgmstream/ XMPlay plugin
|
||||
./xmplay/ XMPlay plugin
|
||||
```
|
||||
|
||||
### Overview
|
||||
vgmstream works by parsing a music stream header (*meta/*), reading/demuxing data or looping (*layout/*) and decoding the compressed data into listenable PCM samples (*coding/*).
|
||||
|
||||
Very simplified it goes like this:
|
||||
- player (test.exe, winamp plugin, etc) inits the stream *[main]*
|
||||
- player (test.exe, plugin, etc) inits the stream *[main]*
|
||||
- init tries all parsers (metas) until one works *[init_vgmstream]*
|
||||
- parser reads header (channels, sample rate, loop points) and set ups a VGMSTREAM struct + layout/coding, if the format is correct *[init_vgmstream_(format-name)]*
|
||||
- player gets total_samples to play, based on the number of loops and other settings *[get_vgmstream_play_samples]*
|
||||
- player asks to fill a small sample buffer *[render_vgmstream]*
|
||||
- layout prepares bytes to read from the stream *[render_vgmstream_(layout)]*
|
||||
- decoder decodes bytes into PCM samples *[decode_vgmstream_(coding)]*
|
||||
- player plays those samples, asks to fill sample buffer, repeats until total_samples
|
||||
- player plays those samples, asks to fill sample buffer, repeats (until total_samples)
|
||||
- layout moves back to loop_start when loop_end is reached *[vgmstream_do_loop]*
|
||||
|
||||
### Adding new formats
|
||||
@ -122,10 +165,8 @@ For new simple formats, assuming existing layout/coding:
|
||||
- *src/meta/(format-name).c*: create new format parser that reads all needed info from the stream header and inits VGMSTREAM
|
||||
- *src/meta/meta.h*: register parser's init
|
||||
- *src/vgmstream.h*: register new meta
|
||||
- *src/vgmstream.c*: add parser init to search list
|
||||
- *src/vgmstream.c*: add parser init to the init list
|
||||
- *src/formats.c*: add new extension to the format list, add meta description
|
||||
*fb2k/in_vgmstream.cpp*: add new extension to the file associations list
|
||||
- *src/Makefile*
|
||||
*src/meta/Makefile.unix.am*
|
||||
*src/libvgmstream.vcproj/vcxproj/filters*: to compile new (format-name).c parser
|
||||
- if the format needs an external library don't forget to make it optional with: *#ifdef VGM_USE_X ... #endif*
|
||||
- *fb2k/foo_vgmstream.cpp*: add new extension to the file register list (optional)
|
||||
- *src/libvgmstream.vcproj/vcxproj/filters*: add to compile new (format-name).c parser in VS
|
||||
- if the format needs an external library don't forget to mark optional parts with: *#ifdef VGM_USE_X ... #endif*
|
||||
|
Loading…
x
Reference in New Issue
Block a user