Fix filename paths + Burnout's H/L vehicle sounds for other platforms

This commit is contained in:
EdnessP 2023-06-12 22:54:39 +03:00
parent 99196a43d5
commit 254c9f6eb1
4 changed files with 23 additions and 12 deletions

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@ -218,6 +218,7 @@ static const char* extension_list[] = {
"hab",
"hca",
"hdr",
"hdt",
"hgc1",
"his",
"hps",
@ -231,6 +232,7 @@ static const char* extension_list[] = {
"hxg",
"hxx",
"hwas",
"hwb",
"hwd",
"iab",
@ -291,6 +293,7 @@ static const char* extension_list[] = {
"lasf", //fake extension for .asf (various)
"lbin", //fake extension for .bin (various)
"ldat", //fake extension for .dat
"ldt",
"leg",
"lep",
"lflac", //fake extension for .flac, FFmpeg/not parsed

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@ -19,7 +19,8 @@ VGMSTREAM* init_vgmstream_awd(STREAMFILE* sf) {
goto fail;
/* .awd: standard (Black, Burnout series, Call of Duty: Finest Hour)
* .hwd/lwd: high/low vehicle engine sounds (Burnout series) */
* .hwd/lwd: high/low vehicle engine sounds (Burnout series)
* (Burnout 3: Takedown, Burnout Revenge, Burnout Dominator) */
if (!check_extensions(sf, "awd,hwd,lwd"))
goto fail;
@ -38,17 +39,18 @@ VGMSTREAM* init_vgmstream_awd(STREAMFILE* sf) {
if (data_offset != data_offset_2)
goto fail;
header_name_offset = wavedict_offset + 0x04;
linked_list_offset = wavedict_offset + 0x0C;
header_name_offset = read_u32(wavedict_offset + 0x04, sf);
if (header_name_offset) /* not used in Black */
read_string(header_name, STREAM_NAME_SIZE, header_name_offset, sf);
if (target_subsong == 0)
if (!target_subsong)
target_subsong = 1;
/* Linked lists have no total subsong count; instead iterating
* through all of them, until it returns to the 1st song again */
linked_list_offset = wavedict_offset + 0x0C;
prev_dict_entry = read_u32(linked_list_offset + 0x00, sf);
next_dict_entry = read_u32(linked_list_offset + 0x04, sf);
@ -69,14 +71,18 @@ VGMSTREAM* init_vgmstream_awd(STREAMFILE* sf) {
stream_codec = read_u32(entry_info_offset + 0x14, sf);
stream_size = read_u32(entry_info_offset + 0x18, sf);
bit_depth = read_8bit(entry_info_offset + 0x1C, sf);
channels = read_8bit(entry_info_offset + 0x1D, sf); /* always 1, haven't seen any stereo entries */
channels = read_8bit(entry_info_offset + 0x1D, sf); /* always 1, don't think stereo entries exist */
if (channels != 1)
goto fail;
/* stores a "00: GCN ADPCM Header" section, otherwise empty */
/* stores a "00: GCN ADPCM Header" chunk, otherwise empty */
misc_data_offset = read_u32(entry_info_offset + 0x20, sf);
misc_data_size = read_u32(entry_info_offset + 0x24, sf);
/* entry_info_offset + 0x2C to +0x44 has the target format information,
* which in most cases would probably be identical to the input format
* variables (from sample_rate to misc_data_size) */
stream_offset = read_u32(entry_info_offset + 0x4C, sf) + data_offset;
read_string(stream_name, STREAM_NAME_SIZE, entry_name_offset, sf);
@ -106,12 +112,12 @@ VGMSTREAM* init_vgmstream_awd(STREAMFILE* sf) {
snprintf(vgmstream->stream_name, STREAM_NAME_SIZE, "%s", stream_name);
switch (stream_codec) {
case 0x00: /* PS2 (All Games) */
case 0x00: /* PS2 (Black, Burnout series, Call of Duty: Finest Hour) */
vgmstream->num_samples = ps_bytes_to_samples(stream_size, channels);
vgmstream->coding_type = coding_PSX;
break;
case 0x01: /* Xbox (Black, Burnout) */
case 0x01: /* Xbox (Black, Burnout series) */
vgmstream->num_samples = pcm16_bytes_to_samples(stream_size, channels);
vgmstream->coding_type = coding_PCM16LE;
break;

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@ -294,10 +294,11 @@ VGMSTREAM* init_vgmstream_ea_bnk(STREAMFILE* sf) {
/* check extension */
/* .bnk: common
* .sdt: Harry Potter games
* .sdt: Harry Potter games, Burnout games (PSP)
* .hdt/ldt: Burnout games (PSP)
* .abk: GoldenEye - Rogue Agent
* .ast: FIFA 2004 (inside .big) */
if (!check_extensions(sf,"bnk,sdt,abk,ast"))
if (!check_extensions(sf,"bnk,sdt,hdt,ldt,abk,ast"))
goto fail;
if (target_stream == 0) target_stream = 1;

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@ -96,8 +96,9 @@ VGMSTREAM* init_vgmstream_xwb(STREAMFILE* sf) {
/* .xwb: standard
* .xna: Touhou Makukasai ~ Fantasy Danmaku Festival (PC)
* (extensionless): Ikaruga (X360/PC), Grabbed by the Ghoulies (Xbox)
* .hwb: Burnout Revenge (X360)
* .bd: Fatal Frame 2 (Xbox) */
if (!check_extensions(sf,"xwb,xna,bd,"))
if (!check_extensions(sf,"xwb,xna,hwb,bd,"))
goto fail;
xwb.little_endian = is_id32be(0x00,sf, "WBND"); /* Xbox/PC */