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Add TXTH codec XA_EA [Road Rash videos (SAT)]
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@ -157,6 +157,8 @@ as explained below, but often will use default values. Accepted codec strings:
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# * For rare EA games [Harry Potter and the Chamber of Secrets (PC)]
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# - XA CD-XA ADPCM (ISO 2048 mode1/data streams without subchannels)
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# * For rare Saturn and PS2 games [Phantasy Star Collection (SAT), Fantavision (PS2), EA SAT videos]
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# - XA_EA Electronic Arts XA ADPCM variation
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# * For rare Saturn games [EA SAT videos]
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# - CP_YM Capcom's Yamaha ADPCM
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# * For rare Saturn games [Marvel Super Heroes vs Street Fighter (SAT)]
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codec = (codec string)
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@ -5,14 +5,36 @@
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//#define XA_FLOAT 1
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#if XA_FLOAT
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/* floats as defined by the spec, but PS1's SPU would use int math */
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static const float K0[4] = { 0.0, 0.9375, 1.796875, 1.53125 };
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static const float K1[4] = { 0.0, 0.0, -0.8125, -0.859375 };
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static const float K0[4+12] = { 0.0, 0.9375, 1.796875, 1.53125 };
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static const float K1[4+12] = { 0.0, 0.0, -0.8125, -0.859375 };
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#else
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/* K0/1 floats to int with N=6: K*2^6 = K*(1<<6) = K*64 */
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static const int K0[4] = { 0, 60, 115, 98 };
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static const int K1[4] = { 0, 0, -52, -55 };
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/* K0/1 floats to int with N=6: K*2^6 = K*(1<<6) = K*64 (upper ranges are supposedly 0)*/
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static const int K0[4+12] = { 0, 60, 115, 98 };
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static const int K1[4+12] = { 0, 0, -52, -55 };
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#endif
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/* EA's extended XA (N=8), reverse engineered from SAT exes. Basically the same with minor
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* diffs and extra steps probably for the SH2 CPU (only does 1/2/8 shifts) */
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static const int16_t EA_TABLE[16][2] = {
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{ 0, 0 },
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{ 240, 0 },
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{ 460, -208 },
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{ 392, -220 },
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{ 488, -240 },
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{ 328, -208 },
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{ 440, -168 },
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{ 420, -188 },
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{ 432, -176 },
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{ 240, -16 },
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{ 416, -192 },
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{ 424, -160 },
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{ 288, -8 },
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{ 436, -188 },
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{ 224, -1 },
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{ 272, -16 },
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};
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/* Sony XA ADPCM, defined for CD-DA/CD-i in the "Red Book" (private) or "Green Book" (public) specs.
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* The algorithm basically is BRR (Bit Rate Reduction) from the SNES SPC700, while the data layout is new.
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*
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@ -26,6 +48,7 @@ typedef struct {
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int32_t hist2;
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int subframes;
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int is_xa8;
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int is_ea;
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} xa_t;
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static void decode_xa_frame(xa_t* xa, int32_t first_sample, int32_t samples_to_do, int channel) {
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@ -37,7 +60,7 @@ static void decode_xa_frame(xa_t* xa, int32_t first_sample, int32_t samples_to_d
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for (i = 0; i < xa->subframes / xa->channels; i++) {
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uint8_t sp;
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int index, shift, sp_pos;
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#if XA_FLOAT
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#ifdef XA_FLOAT
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float coef1, coef2;
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#else
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int32_t coef1, coef2;
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@ -52,14 +75,19 @@ static void decode_xa_frame(xa_t* xa, int32_t first_sample, int32_t samples_to_d
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shift = (sp >> 0) & 0xf;
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/* mastered values like 0xFF exist [Micro Machines (CDi), demo and release] */
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VGM_ASSERT_ONCE(index > 4 || shift > shift_max, "XA: incorrect coefs/shift %x\n", sp);
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if (index > 4)
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index = 0; /* only 4 filters are used, rest is apparently 0 */
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VGM_ASSERT_ONCE(shift > shift_max, "XA: incorrect shift %x\n", sp);
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if (shift > shift_max)
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shift = shift_limit;
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coef1 = K0[index];
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coef2 = K1[index];
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if (xa->is_ea) {
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coef1 = EA_TABLE[index][0];
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coef2 = EA_TABLE[index][1];
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}
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else {
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VGM_ASSERT_ONCE(index > 4, "XA: incorrect coefs %x\n", sp);
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coef1 = K0[index];
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coef2 = K1[index];
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}
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/* decode subframe nibbles */
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@ -99,12 +127,19 @@ static void decode_xa_frame(xa_t* xa, int32_t first_sample, int32_t samples_to_d
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#if XA_FLOAT
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sample = sample + (coef1 * xa->hist1 + coef2 * xa->hist2);
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#else
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sample = sample + ((coef1 * xa->hist1 + coef2 * xa->hist2 + 32) >> 6);
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if (xa->is_ea) /* sample << 8 actually but UB on negatives */
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sample = (sample * 256 + coef1 * xa->hist1 + coef2 * xa->hist2) >> 8;
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else
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sample = sample + ((coef1 * xa->hist1 + coef2 * xa->hist2 + 32) >> 6);
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#endif
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xa->hist2 = xa->hist1;
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xa->hist1 = sample;
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xa->sbuf[samples_done * xa->channels] = clamp16(sample); /* don't clamp hist */
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sample = clamp16(sample); /* don't clamp hist */
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if (xa->is_ea)
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xa->hist1 = sample; /* do clamp hist */
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xa->sbuf[samples_done * xa->channels] = sample;
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samples_done++;
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sample_count++;
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@ -123,8 +158,9 @@ void decode_xa(VGMSTREAM* v, sample_t* outbuf, int32_t samples_to_do) {
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int32_t first_sample = v->samples_into_block;
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xa_t xa;
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xa.channels = v->channels;
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xa.channels = v->channels > 1 ? 2 : 1; /* only stereo/mono modes */
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xa.is_xa8 = (v->coding_type == coding_XA8);
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xa.is_ea = (v->coding_type == coding_XA_EA);
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xa.subframes = (xa.is_xa8) ? 4 : 8;
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/* external interleave (fixed size), mono/stereo */
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@ -139,8 +175,10 @@ void decode_xa(VGMSTREAM* v, sample_t* outbuf, int32_t samples_to_do) {
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if (bytes != sizeof(xa.frame)) /* ignore EOF errors */
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memset(xa.frame + bytes, 0, bytes_per_frame - bytes);
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VGM_ASSERT_ONCE(get_u32be(xa.frame+0x0) != get_u32be(xa.frame+0x4) || get_u32be(xa.frame+0x8) != get_u32be(xa.frame+0xC),
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"bad frames at %x\n", frame_offset);
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/* headers should repeat in pairs, except in EA's modified XA */
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VGM_ASSERT_ONCE(!xa.is_ea &&
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(get_u32be(xa.frame+0x0) != get_u32be(xa.frame+0x4) || get_u32be(xa.frame+0x8) != get_u32be(xa.frame+0xC)),
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"bad frames at %x\n", frame_offset);
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for (ch = 0; ch < xa.channels; ch++) {
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VGMSTREAMCHANNEL* stream = &v->ch[ch];
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@ -212,10 +250,11 @@ size_t xa_bytes_to_samples(size_t bytes, int channels, int is_blocked, int is_fo
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* Info (Green Book): https://www.lscdweb.com/data/downloadables/2/8/cdi_may94_r2.pdf
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* BRR info (no$sns): http://problemkaputt.de/fullsnes.htm#snesapudspbrrsamples
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* (bsnes): https://github.com/byuu/bsnes/blob/master/bsnes/sfc/dsp/SPC_DSP.cpp#L316
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* Note that this is just called "ADPCM" in the "CD-ROM XA" spec (rather than "XA ADPCM" being the actual name).
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*/
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/* data layout (mono):
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* - CD-XA audio is divided into sectors ("audio blocks"), each with 18*0x80 frames
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* - CD XA audio is divided into sectors ("audio blocks"), each with 18*0x80 frames
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* (sectors are handled externally, this decoder only sees 0x80 frames)
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* - each frame ("sound group") is divided into 8 interleaved subframes ("sound unit"), with
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* 8*0x01 subframe headers x2 ("sound parameters") first then 28*0x04 subframe nibbles ("sound data")
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@ -442,6 +442,7 @@ int get_vgmstream_samples_per_frame(VGMSTREAM* vgmstream) {
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return 0; /* variable (block-controlled) */
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case coding_XA:
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case coding_XA_EA:
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return 28*8 / vgmstream->channels; /* 8 subframes per frame, mono/stereo */
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case coding_XA8:
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return 28*4 / vgmstream->channels; /* 4 subframes per frame, mono/stereo */
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@ -660,6 +661,7 @@ int get_vgmstream_frame_size(VGMSTREAM* vgmstream) {
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return 0x00; /* variable (block-controlled) */
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case coding_XA:
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case coding_XA_EA:
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case coding_XA8:
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return 0x80;
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case coding_PSX:
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@ -1007,6 +1009,7 @@ void decode_vgmstream(VGMSTREAM* vgmstream, int samples_written, int samples_to_
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}
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break;
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case coding_XA:
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case coding_XA_EA:
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case coding_XA8: {
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decode_xa(vgmstream, buffer, samples_to_do);
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break;
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@ -41,6 +41,7 @@ typedef enum {
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EAXA = 31, /* Electronic Arts EA-XA 4-bit ADPCM v1 */
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OKI4S = 32, /* OKI ADPCM with 16-bit output (unlike OKI/VOX/Dialogic ADPCM's 12-bit) */
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XA,
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XA_EA,
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CP_YM,
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UNKNOWN = 99,
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@ -262,6 +263,7 @@ VGMSTREAM* init_vgmstream_txth(STREAMFILE* sf) {
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case ASF: coding = coding_ASF; break;
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case EAXA: coding = coding_EA_XA; break;
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case XA: coding = coding_XA; break;
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case XA_EA: coding = coding_XA_EA; break;
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case CP_YM: coding = coding_CP_YM; break;
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default:
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goto fail;
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@ -375,6 +377,7 @@ VGMSTREAM* init_vgmstream_txth(STREAMFILE* sf) {
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case coding_OKI16:
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case coding_OKI4S:
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case coding_XA:
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case coding_XA_EA:
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case coding_CP_YM:
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vgmstream->layout_type = layout_none;
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break;
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@ -948,6 +951,7 @@ static txth_codec_t parse_codec(txth_header* txth, const char* val) {
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else if (is_string(val,"ASF")) return ASF;
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else if (is_string(val,"EAXA")) return EAXA;
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else if (is_string(val,"XA")) return XA;
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else if (is_string(val,"XA_EA")) return XA_EA;
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else if (is_string(val,"CP_YM")) return CP_YM;
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/* special handling */
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else if (is_string(val,"name_value")) return txth->name_values[0];
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@ -2031,6 +2035,7 @@ static int get_bytes_to_samples(txth_header* txth, uint32_t bytes) {
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case EAXA:
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return ea_xa_bytes_to_samples(bytes, txth->channels);
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case XA:
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case XA_EA:
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return xa_bytes_to_samples(bytes, txth->channels, 0, 0, 4);
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/* XMA bytes-to-samples is done at the end as the value meanings are a bit different */
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@ -87,6 +87,7 @@ typedef enum {
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coding_XA, /* CD-ROM XA 4-bit */
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coding_XA8, /* CD-ROM XA 8-bit */
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coding_XA_EA, /* EA's Saturn XA (not to be confused with EA-XA) */
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coding_PSX, /* Sony PS ADPCM (VAG) */
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coding_PSX_badflags, /* Sony PS ADPCM with custom flag byte */
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coding_PSX_cfg, /* Sony PS ADPCM with configurable frame size (int math) */
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