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https://github.com/vgmstream/vgmstream.git
synced 2024-11-24 23:10:10 +01:00
EA SCHl: Removed sound file merging hack
This commit is contained in:
parent
53b3991ae8
commit
268a6a4319
@ -6,7 +6,6 @@
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void block_update_ea_schl(off_t block_offset, VGMSTREAM * vgmstream) {
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STREAMFILE* streamFile = vgmstream->ch[0].streamfile;
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int i;
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int new_schl = 0;
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size_t block_size, block_samples;
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int32_t (*read_32bit)(off_t,STREAMFILE*) = vgmstream->codec_endian ? read_32bitBE : read_32bitLE;
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@ -49,24 +48,11 @@ void block_update_ea_schl(off_t block_offset, VGMSTREAM * vgmstream) {
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break;
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}
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/* "SCHl" start block (movie "SHxx" shouldn't use multi files) */
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if (block_id == 0x5343486C)
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new_schl = 1;
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/* padding between "SCEl" and next "SCHl" (when subfiles exist) */
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if (block_id == 0x00000000)
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block_size = 0x04;
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/* guard against errors (happens in bad rips/endianness, observed max is vid ~0x20000) */
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if (block_size == 0x00 || block_size > 0xFFFFF || block_samples > 0xFFFF) {
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block_size = 0x04;
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block_samples = 0;
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}
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/* "SCEl" end chunk should be 32b-aligned, fixes some multi-SCHl [ex. Need for Speed 2 (PC) .eam] */
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if (((block_offset + block_size) % 0x04) && block_id == 0x5343456C) {
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block_size += 0x04 - ((block_offset + block_size) % 0x04);
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}
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}
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@ -165,11 +151,6 @@ void block_update_ea_schl(off_t block_offset, VGMSTREAM * vgmstream) {
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vgmstream->ch[i].offset = block_offset + 0x0C + (0x04*vgmstream->channels) + channel_start;
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}
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/* SCHl with multiple SCHl need to reset their MPEG decoder as there are trailing samples in the buffers */
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if (new_schl) {
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flush_mpeg(vgmstream->codec_data);
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}
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break;
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#endif
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/* id, size, samples, offsets-per-channel, interleaved data (w/ optional hist per channel) */
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@ -97,13 +97,12 @@ typedef struct {
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int codec_config;
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} ea_header;
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static VGMSTREAM * parse_schl_block(STREAMFILE *streamFile, off_t offset, int total_streams);
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static VGMSTREAM * parse_bnk_header(STREAMFILE *streamFile, off_t offset, int target_stream, int total_streams);
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static VGMSTREAM * parse_schl_block(STREAMFILE *streamFile, off_t offset);
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static VGMSTREAM * parse_bnk_header(STREAMFILE *streamFile, off_t offset, int target_stream, int is_embedded);
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static int parse_variable_header(STREAMFILE* streamFile, ea_header* ea, off_t begin_offset, int max_length, int bnk_version);
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static uint32_t read_patch(STREAMFILE* streamFile, off_t* offset);
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static int get_ea_stream_total_samples(STREAMFILE* streamFile, off_t start_offset, VGMSTREAM* vgmstream);
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static off_t get_ea_stream_mpeg_start_offset(STREAMFILE* streamFile, off_t start_offset, const ea_header* ea);
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static VGMSTREAM * init_vgmstream_ea_variable_header(STREAMFILE *streamFile, ea_header *ea, off_t start_offset, int is_bnk, int total_streams);
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static VGMSTREAM * init_vgmstream_ea_variable_header(STREAMFILE *streamFile, ea_header *ea, off_t start_offset, int is_bnk);
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/* EA SCHl with variable header - from EA games (roughly 1997~2010); generated by EA Canada's sx.exe/Sound eXchange */
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VGMSTREAM * init_vgmstream_ea_schl(STREAMFILE *streamFile) {
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@ -126,7 +125,7 @@ VGMSTREAM * init_vgmstream_ea_schl(STREAMFILE *streamFile) {
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/* Stream is divided into blocks/chunks: SCHl=audio header, SCCl=count of SCDl, SCDl=data xN, SCLl=loop end, SCEl=end.
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* Video uses picture blocks (MVhd/MV0K/etc) and sometimes multiaudio blocks (SHxx/SCxx/SDxx/SExx where xx=language=EN/FR/GE/IT/SP/RU/JA).
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* The number/size is affected by: block rate setting, sample rate, channels, CPU location (SPU/main/DSP/others), etc */
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return parse_schl_block(streamFile, 0x00, 0);
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return parse_schl_block(streamFile, 0x00);
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fail:
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return NULL;
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@ -261,7 +260,7 @@ VGMSTREAM * init_vgmstream_ea_abk(STREAMFILE *streamFile) {
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goto fail;
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bnk_target_stream = read_32bit(target_entry_offset + 0x04, streamFile) + 1;
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vgmstream = parse_bnk_header(streamFile, bnk_offset, bnk_target_stream, total_sounds);
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vgmstream = parse_bnk_header(streamFile, bnk_offset, bnk_target_stream, 1);
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if (!vgmstream)
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goto fail;
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break;
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@ -280,7 +279,7 @@ VGMSTREAM * init_vgmstream_ea_abk(STREAMFILE *streamFile) {
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if (read_32bitBE(schl_offset, astData) != EA_BLOCKID_HEADER)
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goto fail;
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vgmstream = parse_schl_block(astData, schl_offset, total_sounds);
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vgmstream = parse_schl_block(astData, schl_offset);
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if (!vgmstream)
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goto fail;
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break;
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@ -290,6 +289,7 @@ VGMSTREAM * init_vgmstream_ea_abk(STREAMFILE *streamFile) {
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break;
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}
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vgmstream->num_streams = total_sounds;
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close_streamfile(astData);
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return vgmstream;
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@ -339,10 +339,11 @@ VGMSTREAM * init_vgmstream_ea_hdr_dat(STREAMFILE *streamFile) {
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if (read_32bitBE(schl_offset, datFile) != EA_BLOCKID_HEADER)
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goto fail;
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vgmstream = parse_schl_block(datFile, schl_offset, total_sounds);
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vgmstream = parse_schl_block(datFile, schl_offset);
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if (!vgmstream)
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goto fail;
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vgmstream->num_streams = total_sounds;
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close_streamfile(datFile);
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return vgmstream;
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@ -398,10 +399,11 @@ VGMSTREAM * init_vgmstream_ea_map_mus(STREAMFILE *streamFile) {
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if (read_32bitBE(schl_offset, musFile) != EA_BLOCKID_HEADER)
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goto fail;
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vgmstream = parse_schl_block(musFile, schl_offset, num_sounds);
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vgmstream = parse_schl_block(musFile, schl_offset);
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if (!vgmstream)
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goto fail;
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vgmstream->num_streams = num_sounds;
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close_streamfile(musFile);
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return vgmstream;
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@ -485,10 +487,11 @@ VGMSTREAM * init_vgmstream_ea_mpf_mus(STREAMFILE *streamFile) {
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if (read_32bitBE(schl_offset, musFile) != EA_BLOCKID_HEADER)
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goto fail;
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vgmstream = parse_schl_block(musFile, schl_offset, total_streams);
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vgmstream = parse_schl_block(musFile, schl_offset);
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if (!vgmstream)
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goto fail;
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vgmstream->num_streams = total_streams;
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close_streamfile(musFile);
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return vgmstream;
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@ -498,7 +501,7 @@ fail:
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}
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/* EA SCHl with variable header - from EA games (roughly 1997~2010); generated by EA Canada's sx.exe/Sound eXchange */
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static VGMSTREAM * parse_schl_block(STREAMFILE *streamFile, off_t offset, int total_streams) {
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static VGMSTREAM * parse_schl_block(STREAMFILE *streamFile, off_t offset) {
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off_t start_offset, header_offset;
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size_t header_size;
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ea_header ea = { 0 };
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@ -519,19 +522,20 @@ static VGMSTREAM * parse_schl_block(STREAMFILE *streamFile, off_t offset, int to
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start_offset = offset + header_size; /* starts in "SCCl" (skipped in block layout) or very rarely "SCDl" and maybe movie blocks */
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/* rest is common */
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return init_vgmstream_ea_variable_header(streamFile, &ea, start_offset, 0, total_streams);
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return init_vgmstream_ea_variable_header(streamFile, &ea, start_offset, 0);
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fail:
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return NULL;
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}
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/* EA BNK with variable header - from EA games SFXs; also created by sx.exe */
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static VGMSTREAM * parse_bnk_header(STREAMFILE *streamFile, off_t offset, int target_stream, int total_streams) {
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static VGMSTREAM * parse_bnk_header(STREAMFILE *streamFile, off_t offset, int target_stream, int is_embedded) {
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off_t header_offset, start_offset, test_offset, table_offset;
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size_t header_size;
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ea_header ea = {0};
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int32_t (*read_32bit)(off_t,STREAMFILE*) = NULL;
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int16_t (*read_16bit)(off_t,STREAMFILE*) = NULL;
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VGMSTREAM *vgmstream = NULL;
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int i, bnk_version;
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int total_bnk_sounds, real_bnk_sounds = 0;
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@ -582,7 +586,7 @@ static VGMSTREAM * parse_bnk_header(STREAMFILE *streamFile, off_t offset, int ta
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real_bnk_sounds++;
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/* ABK points at absolute indexes, i.e. with dummies included */
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if (total_streams != 0) {
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if (is_embedded != 0) {
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if (target_stream - 1 == i)
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header_offset = offset + table_offset + 0x04 * i + test_offset;
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}
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@ -609,14 +613,20 @@ static VGMSTREAM * parse_bnk_header(STREAMFILE *streamFile, off_t offset, int ta
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start_offset = ea.offsets[0]; /* first channel, presumably needed for MPEG */
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/* rest is common */
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return init_vgmstream_ea_variable_header(streamFile, &ea, start_offset, bnk_version, total_streams ? total_streams : real_bnk_sounds);
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vgmstream = init_vgmstream_ea_variable_header(streamFile, &ea, start_offset, bnk_version);
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if (!vgmstream) goto fail;
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if (!is_embedded) {
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vgmstream->num_streams = real_bnk_sounds;
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}
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return vgmstream;
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fail:
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return NULL;
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}
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/* inits VGMSTREAM from a EA header */
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static VGMSTREAM * init_vgmstream_ea_variable_header(STREAMFILE *streamFile, ea_header * ea, off_t start_offset, int bnk_version, int total_streams) {
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static VGMSTREAM * init_vgmstream_ea_variable_header(STREAMFILE *streamFile, ea_header * ea, off_t start_offset, int bnk_version) {
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VGMSTREAM * vgmstream = NULL;
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int i, ch;
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int is_bnk = bnk_version;
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@ -663,7 +673,6 @@ static VGMSTREAM * init_vgmstream_ea_variable_header(STREAMFILE *streamFile, ea_
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vgmstream->layout_type = layout_blocked_ea_schl;
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}
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vgmstream->num_streams = total_streams;
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//vgmstream->stream_size = ; //todo needed for kbps info
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/* EA usually implements their codecs in all platforms (PS2/WII do EAXA/MT/EALAYER3) and
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@ -848,15 +857,6 @@ static VGMSTREAM * init_vgmstream_ea_variable_header(STREAMFILE *streamFile, ea_
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}
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}
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}
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else if (vgmstream->layout_type == layout_blocked_ea_schl) {
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/* regular SCHls, except ATRAC3plus */
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if (total_streams == 0) {
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/* HACK: fix num_samples for streams with multiple SCHl. Need to eventually get rid of this */
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int total_samples = get_ea_stream_total_samples(streamFile, start_offset, vgmstream);
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if (total_samples > vgmstream->num_samples)
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vgmstream->num_samples = total_samples;
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}
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}
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return vgmstream;
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@ -1245,40 +1245,6 @@ fail:
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return 0;
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}
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/* Get total samples by parsing block headers, needed when multiple files are stitched together.
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* Some EA files (.mus/eam/sng/etc) concat many small subfiles, used for interactive/mapped
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* music (.map/lin). Subfiles always share header, except num_samples. */
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static int get_ea_stream_total_samples(STREAMFILE* streamFile, off_t start_offset, VGMSTREAM* vgmstream) {
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int num_samples = 0;
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int multiple_schl = 0;
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/* calc num_samples as playable data size varies between files/blocks */
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{
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vgmstream->next_block_offset = start_offset;
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do {
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uint32_t block_id = read_32bitBE(vgmstream->next_block_offset+0x00,streamFile);
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if (block_id == EA_BLOCKID_HEADER) /* "SCHl" start block (movie "SHxx" shouldn't use multi files) */
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multiple_schl = 1;
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block_update_ea_schl(vgmstream->next_block_offset,vgmstream);
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num_samples += vgmstream->current_block_samples;
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}
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while (vgmstream->next_block_offset < get_streamfile_size(streamFile));
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/* reset after getting samples */
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block_update(start_offset,vgmstream);
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}
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/* only use calculated samples with multiple subfiles (rarely header samples may be less due to padding) */
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if (multiple_schl) {
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;VGM_LOG("EA SCHl: multiple SCHl found\n");
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return num_samples;
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}
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else {
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return 0;
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}
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}
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/* find data start offset inside the first SCDl; not very elegant but oh well */
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static off_t get_ea_stream_mpeg_start_offset(STREAMFILE* streamFile, off_t start_offset, const ea_header* ea) {
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size_t file_size = get_streamfile_size(streamFile);
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