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EA SCHl: Removed the hack merging multiple sounds in one bigfile
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933a76f95e
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@ -44,36 +44,9 @@ void block_update_ea_schl(off_t block_offset, VGMSTREAM * vgmstream) {
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block_samples = 0; /* layout ignores this */
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}
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#ifdef VGM_USE_MPEG
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/* "SCHl" start block, when decoding multi files pasted together */
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if (block_id == 0x5343486C) {
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switch(vgmstream->coding_type) {
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case coding_MPEG_custom:
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case coding_MPEG_layer1:
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case coding_MPEG_layer2:
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case coding_MPEG_layer3:
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case coding_MPEG_ealayer3:
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/* need to reset MPEG decoder to reset discards and trailing samples in the buffers */
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flush_mpeg(vgmstream->codec_data);
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break;
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default:
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break;
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}
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}
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#endif
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/* padding between "SCEl" and next "SCHl" (when subfiles exist) */
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if (block_id == 0x00000000)
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block_size = 0x04;
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/* guard against errors (happens in bad rips/endianness, observed max is vid ~0x20000) */
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if (block_size == 0x00 || block_size > 0xFFFFF || block_samples > 0xFFFF) {
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block_size = 0x04;
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block_samples = 0;
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}
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/* "SCEl" end chunk should be 32b-aligned, fixes some multi-SCHl [ex. Need for Speed 2 (PC) .eam] */
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if (((block_offset + block_size) % 0x04) && block_id == 0x5343456C) {
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block_size += 0x04 - ((block_offset + block_size) % 0x04);
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if (block_id == 0x00000000 || block_id == 0xFFFFFFFF || block_id == 0x5343456C) { /* EOF */
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vgmstream->current_block_samples = -1;
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return;
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}
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}
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@ -127,8 +127,8 @@ static VGMSTREAM * parse_bnk_header(STREAMFILE* sf, off_t offset, int target_str
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static int parse_variable_header(STREAMFILE* sf, ea_header* ea, off_t begin_offset, int max_length, int bnk_version);
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static uint32_t read_patch(STREAMFILE* sf, off_t* offset);
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static off_t get_ea_stream_mpeg_start_offset(STREAMFILE* sf, off_t start_offset, const ea_header* ea);
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static VGMSTREAM* init_vgmstream_ea_variable_header(STREAMFILE* sf, ea_header* ea, off_t start_offset, int is_bnk, int standalone);
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static void update_ea_stream_size_and_samples(STREAMFILE* sf, off_t start_offset, VGMSTREAM* vgmstream, int standalone);
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static VGMSTREAM* init_vgmstream_ea_variable_header(STREAMFILE* sf, ea_header* ea, off_t start_offset, int is_bnk);
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static void update_ea_stream_size(STREAMFILE* sf, off_t start_offset, VGMSTREAM* vgmstream);
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/* EA SCHl with variable header - from EA games (roughly 1997~2010); generated by EA Canada's sx.exe/Sound eXchange */
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VGMSTREAM* init_vgmstream_ea_schl(STREAMFILE* sf) {
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@ -150,9 +150,8 @@ VGMSTREAM* init_vgmstream_ea_schl(STREAMFILE* sf) {
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* .hab: GoldenEye - Rogue Agent (inside .big)
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* .xsf: 007 - Agent Under Fire (Xbox)
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* .gsf: 007 - Everything or Nothing (GC)
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* .mus: map/mpf+mus only?
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* (extensionless): SSX (PS2) (inside .big) */
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if (!check_extensions(sf,"asf,lasf,str,chk,eam,exa,sng,aud,sx,xa,strm,stm,hab,xsf,gsf,mus,"))
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if (!check_extensions(sf,"asf,lasf,str,chk,eam,exa,sng,aud,sx,xa,strm,stm,hab,xsf,gsf,"))
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goto fail;
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/* check header */
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@ -284,10 +283,9 @@ VGMSTREAM* init_vgmstream_ea_bnk(STREAMFILE* sf) {
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/* check extension */
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/* .bnk: common
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* .sdt: Harry Potter games
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* .mus: streams/jingles (rare)
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* .abk: GoldenEye - Rogue Agent
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* .ast: FIFA 2004 (inside .big) */
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if (!check_extensions(sf,"bnk,sdt,mus,abk,ast"))
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if (!check_extensions(sf,"bnk,sdt,abk,ast"))
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goto fail;
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if (target_stream == 0) target_stream = 1;
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@ -1132,7 +1130,7 @@ static VGMSTREAM* parse_schl_block(STREAMFILE* sf, off_t offset, int standalone)
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start_offset = offset + header_size; /* starts in "SCCl" (skipped in block layout) or very rarely "SCDl" and maybe movie blocks */
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/* rest is common */
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return init_vgmstream_ea_variable_header(sf, &ea, start_offset, 0, standalone);
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return init_vgmstream_ea_variable_header(sf, &ea, start_offset, 0);
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fail:
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return NULL;
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@ -1223,7 +1221,7 @@ static VGMSTREAM* parse_bnk_header(STREAMFILE* sf, off_t offset, int target_stre
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start_offset = ea.offsets[0]; /* first channel, presumably needed for MPEG */
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/* rest is common */
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vgmstream = init_vgmstream_ea_variable_header(sf, &ea, start_offset, bnk_version, 0);
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vgmstream = init_vgmstream_ea_variable_header(sf, &ea, start_offset, bnk_version);
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if (!vgmstream) goto fail;
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if (!is_embedded) {
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vgmstream->num_streams = real_bnk_sounds;
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@ -1236,7 +1234,7 @@ fail:
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}
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/* inits VGMSTREAM from a EA header */
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static VGMSTREAM* init_vgmstream_ea_variable_header(STREAMFILE* sf, ea_header* ea, off_t start_offset, int bnk_version, int standalone) {
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static VGMSTREAM* init_vgmstream_ea_variable_header(STREAMFILE* sf, ea_header* ea, off_t start_offset, int bnk_version) {
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VGMSTREAM* vgmstream = NULL;
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int i, ch;
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int is_bnk = bnk_version;
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@ -1492,7 +1490,7 @@ static VGMSTREAM* init_vgmstream_ea_variable_header(STREAMFILE* sf, ea_header* e
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/* TODO: Figure out how to get stream size for BNK sounds */
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} else {
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update_ea_stream_size_and_samples(sf, start_offset, vgmstream, standalone);
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update_ea_stream_size(sf, start_offset, vgmstream);
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}
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return vgmstream;
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@ -1903,18 +1901,18 @@ fail:
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return 0;
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}
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static void update_ea_stream_size_and_samples(STREAMFILE* sf, off_t start_offset, VGMSTREAM *vgmstream, int standalone) {
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static void update_ea_stream_size(STREAMFILE* sf, off_t start_offset, VGMSTREAM *vgmstream) {
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uint32_t block_id;
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int32_t num_samples = 0;
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size_t stream_size = 0, file_size;
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int multiple_schl = 0;
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file_size = get_streamfile_size(sf);
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/* formats with custom codecs */
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if (vgmstream->layout_type != layout_blocked_ea_schl) {
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if (vgmstream->layout_type != layout_blocked_ea_schl)
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return;
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}
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if (vgmstream->stream_size != 0)
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return;
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file_size = get_streamfile_size(sf);
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/* manually read totals */
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vgmstream->next_block_offset = start_offset;
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@ -1925,20 +1923,10 @@ static void update_ea_stream_size_and_samples(STREAMFILE* sf, off_t start_offset
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block_id = read_32bitBE(vgmstream->current_block_offset + 0x00, sf);
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if (block_id == EA_BLOCKID_END) { /* banks should never contain movie "SHxx" */
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if (!standalone)
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break;
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}
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else if (block_id == EA_BLOCKID_HEADER) { /* "SCHl" start block (movie "SHxx" shouldn't use multi files) */
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multiple_schl = 1;
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break;
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}
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if (vgmstream->current_block_samples > 0) {
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/* HACK: fix num_samples for streams with multiple SCHl. Need to eventually get rid of this.
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* Get total samples by parsing block headers, needed when multiple files are stitched together.
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* Some EA files (.mus/eam/sng/etc) concat many small subfiles, used for interactive/mapped
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* music (.map/lin). Subfiles always share header, except num_samples. */
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num_samples += vgmstream->current_block_samples;
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/* stream size is almost never provided in bank files so we have to calc it manually */
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stream_size += vgmstream->next_block_offset - vgmstream->ch[0].offset;
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}
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@ -1946,17 +1934,7 @@ static void update_ea_stream_size_and_samples(STREAMFILE* sf, off_t start_offset
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/* reset once we're done */
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block_update_ea_schl(start_offset, vgmstream);
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/* only use calculated samples with multiple subfiles (rarely header samples may be less due to padding) */
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if (standalone && multiple_schl) {
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VGM_LOG("EA SCHl: multiple SCHl found\n");
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if (num_samples > vgmstream->num_samples) {
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vgmstream->num_samples = num_samples;
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}
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}
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if (vgmstream->stream_size == 0)
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vgmstream->stream_size = stream_size;
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vgmstream->stream_size = stream_size;
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}
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/* find data start offset inside the first SCDl; not very elegant but oh well */
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