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Add .s3v loop detection signatures
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@ -19,8 +19,10 @@ VGMSTREAM * init_vgmstream_s3v(STREAMFILE *sf) {
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/* No discernible loop_flag so we'll just use signatures.
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Might have to update on a per game basis. */
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switch (read_32bitBE(0x14, sf)) {
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case 0x82FA0000: // SOUND VOLTEX EXCEED GEAR ver5
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case 0x1BFD0000: // SOUND VOLTEX EXCEED GEAR ver6
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case 0x82FA0000: // SOUND VOLTEX EXCEED GEAR ver5 Theme BGM
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case 0x1BFD0000: // SOUND VOLTEX EXCEED GEAR ver6 Theme BGM
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case 0x9AFD0000: // SOUND VOLTEX Custom song selection BGM TypeA
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case 0x9BFD0000: // SOUND VOLTEX Custom song selection BGM TypeB
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loop_flag = 1;
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break;
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