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DSP: fix asura header checks
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b0329b573e
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@ -18,8 +18,8 @@ VGMSTREAM* init_vgmstream_dsp_asura_sfx(STREAMFILE* sf) {
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/* no clear header id, but this is how they all start */
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/* the 0x02s are likely channels and codec (DSPADPCM) */
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if (read_u32be(0x00, sf) != 0x00 &&
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read_u32be(0x04, sf) != 0x02 &&
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if (read_u32be(0x00, sf) != 0x00 ||
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read_u32be(0x04, sf) != 0x02 ||
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read_u32be(0x08, sf) != 0x02)
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return NULL;
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@ -44,8 +44,7 @@ VGMSTREAM* init_vgmstream_dsp_asura_sfx(STREAMFILE* sf) {
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loop_flag = 0;
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/* more safety checks */
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if (interleave < 0 ||
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interleave < nibble_count / 2 ||
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if (interleave < 0 || interleave < nibble_count / 2 ||
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interleave > get_streamfile_size(sf) / channels)
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goto fail;
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@ -1580,9 +1580,10 @@ VGMSTREAM* init_vgmstream_dsp_asura(STREAMFILE* sf) {
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uint8_t flag;
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/* checks */
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if (!is_id32be(0x00, sf, "DSP\x00") && /* GC */
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!is_id32be(0x00, sf, "DSP\x01") && /* GC/Wii/WiiU */
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!is_id32be(0x00, sf, "DSP\x02")) /* WiiU */
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/* "DSP\x00" (GC), "DSP\x01" (GC/Wii/WiiU), "DSP\x02" (WiiU) */
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if ((read_u32be(0x00, sf) & 0xFFFFFF00) != get_id32be("DSP\0"))
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return NULL;
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if (read_u8(0x03, sf) < 0x00 || read_u8(0x03, sf) > 0x02)
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return NULL;
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/* .dsp: Judge Dredd (GC)
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@ -1590,7 +1591,7 @@ VGMSTREAM* init_vgmstream_dsp_asura(STREAMFILE* sf) {
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if (!check_extensions(sf, "dsp,wav,lwav"))
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return NULL;
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/* flag set to 0x00 so far only seen in Judge Dredd, which also uses 0x01
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/* flag set to 0x00 so far only seen in Judge Dredd, which also uses 0x01.
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* at first assumed being 0 means it has a stream name at 0x48 (unlikely) */
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/* flag set to 0x02 means it's ddsp-like stereo */
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flag = read_u8(0x03, sf);
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