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Fix stereo .vs [All Star Pro-Wrestling 2/3 (PS2)]
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@ -8,7 +8,7 @@ void block_update_vs_ffx(off_t block_offset, VGMSTREAM * vgmstream) {
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vgmstream->current_block_offset = block_offset;
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vgmstream->current_block_size = block_size - 0x20;
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vgmstream->next_block_offset = block_offset + block_size;
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vgmstream->next_block_offset = block_offset + block_size*vgmstream->channels;
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/* 0x08: number of remaning blocks, 0x0c: blocks left */
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for (i = 0; i < vgmstream->channels; i++) {
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@ -3,10 +3,10 @@
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#include "../coding/coding.h"
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/* VS - VagStream from Square games [Final Fantasy X (PS2) voices, Unlimited Saga (PS2) voices] */
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/* VS - VagStream from Square games [Final Fantasy X (PS2) voices, Unlimited Saga (PS2) voices, All Star Pro-Wrestling 2/3 (PS2) music] */
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VGMSTREAM * init_vgmstream_vs_ffx(STREAMFILE *streamFile) {
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VGMSTREAM * vgmstream = NULL;
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int channel_count, loop_flag, pitch;
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int channel_count, loop_flag, pitch, flags;
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off_t start_offset;
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@ -17,7 +17,7 @@ VGMSTREAM * init_vgmstream_vs_ffx(STREAMFILE *streamFile) {
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if (read_32bitBE(0x00,streamFile) != 0x56530000) /* "VS\0\0" */
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goto fail;
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/* 0x04: null (flags? used in SVS) */
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flags = read_32bitLE(0x04,streamFile);
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/* 0x08: block number */
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/* 0x0c: blocks left in the subfile */
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pitch = read_32bitLE(0x10,streamFile); /* usually 0x1000 = 48000 */
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@ -25,8 +25,13 @@ VGMSTREAM * init_vgmstream_vs_ffx(STREAMFILE *streamFile) {
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/* 0x18: null */
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/* 0x1c: null */
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if (flags != 0x00 && flags != 0x01) {
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VGM_LOG("VS: unknown flags\n");
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goto fail;
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}
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loop_flag = 0;
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channel_count = 1;
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channel_count = (flags & 1) ? 2 : 1;
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start_offset = 0x00;
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