Fix some DC .str issues and cleanup

This commit is contained in:
bnnm 2023-09-02 12:27:06 +02:00
parent 976c19a109
commit 29260470ff
5 changed files with 111 additions and 136 deletions

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@ -1079,8 +1079,8 @@ static const meta_info meta_info_list[] = {
{meta_WVS, "Swingin' Ape .WVS header"},
{meta_DEC, "Falcom .DEC RIFF header"},
{meta_VS, "Melbourne House .VS header"},
{meta_DC_STR, "Sega Stream Asset Builder header"},
{meta_DC_STR_V2, "variant of Sega Stream Asset Builder header"},
{meta_STR_SEGA, "Sega Stream Asset Builder header"},
{meta_STR_SEGA_custom, "Sega Stream Asset Builder header (custom)"},
{meta_XMU, "Outrage XMU header"},
{meta_XVAS, "Konami .XVAS header"},
{meta_XA2_ACCLAIM, "Acclaim .XA2 Header"},

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@ -1,165 +1,142 @@
#include "meta.h"
#include "../coding/coding.h"
#include "../util.h"
/* SEGA Stream Asset Builder...
this meta handles only V1 and V3... */
VGMSTREAM * init_vgmstream_dc_str(STREAMFILE *streamFile) {
/* .STR - Sega Dreamcast's "Audio64 AM (AICA Manager) driver" streams */
VGMSTREAM* init_vgmstream_str_sega(STREAMFILE* sf) {
VGMSTREAM* vgmstream = NULL;
char filename[PATH_LIMIT];
off_t start_offset;
int loop_flag = 0;
int interleave;
int channel_count;
int samples;
uint32_t start_offset, data_size;
int loop_flag, channels, track_channels, tracks, sample_rate, bps, interleave, blocks;
/* check extension, case insensitive */
streamFile->get_name(streamFile,filename,sizeof(filename));
if (strcasecmp("str",filename_extension(filename))) goto fail;
/* check header */
if (read_32bitBE(0xD5,streamFile) != 0x53656761) /* "Sega" */
/* checks */
tracks = read_u32le(0x00,sf);
if (tracks < 1 || tracks > 16) /* official limits */
return NULL;
/* "Sega Stream Asset Builder Revision ..." long text with program info, after header */
if (!is_id64be(0xD4,sf, "\0Sega St"))
return NULL;
if (!check_extensions(sf, "str"))
return NULL;
sample_rate = read_s32le(0x04,sf);
bps = read_u32le(0x08,sf);
interleave = read_s32le(0x0C,sf); /* multiples of 0x800 (sector size) */
blocks = read_s32le(0x10,sf); /* interruptsTillEnd, "how may irqs until the end of that tracks data" AKA interleaved blocks */
/* per track info (channels must be the same per track, and data_size may be inaccurate for other tracks) */
data_size = read_u32le(0x14,sf);
track_channels = read_s32le(0x18,sf); /* max 2 for AICA, N for PCM */
/* 0x08: blocks / interruptsTillEnd (not including padding) */
/* header track data reserved up to max 16 * 0x0c = 0xC0 + 0x18 = 0xD4 */
/* after track headers there may be one phantom entry with empty data/channels but repeated interruptsTillEnd (bug?) */
channels = track_channels * tracks;
loop_flag = 0; /* no loop info */
start_offset = 0x800;
/* all tracks/data is padded */
if (blocks * channels * interleave != get_streamfile_size(sf) - start_offset)
goto fail;
interleave = read_32bitLE(0xC,streamFile);
if ((get_streamfile_size(streamFile)-0x800) != (read_32bitLE(0x10,streamFile) *
((read_32bitLE(0x0,streamFile)*(read_32bitLE(0x18,streamFile))))*interleave))
goto fail;
/* streams start with a "leadIn" silence that defaults to 2 blocks, but it's configurable */
//start_offset += (interleave * channels) * 2;
loop_flag = 0; /* (read_32bitLE(0x00,streamFile)!=0x00000000); */
samples = read_32bitLE(0x08,streamFile);
channel_count = (read_32bitLE(0x0,streamFile))*(read_32bitLE(0x18,streamFile));
vgmstream = allocate_vgmstream(channel_count,loop_flag);
vgmstream = allocate_vgmstream(channels,loop_flag);
if (!vgmstream) goto fail;
vgmstream->meta_type = meta_STR_SEGA;
vgmstream->sample_rate = sample_rate;
/* fill in the vital statistics */
switch (samples) {
case 4:
switch (bps) {
case 4: /* common [GTA2 (DC)] */
vgmstream->coding_type = coding_AICA_int;
vgmstream->num_samples = read_32bitLE(0x14,streamFile);
if (loop_flag) {
vgmstream->loop_start_sample = 0;
vgmstream->loop_end_sample = read_32bitLE(0x14,streamFile);
vgmstream->num_samples = yamaha_bytes_to_samples(data_size, track_channels);
for (int i = 0; i < channels; i++) {
vgmstream->ch[i].adpcm_step_index = 0x7f;
}
break;
case 16:
case 8: /* not seen (encoder only) */
vgmstream->coding_type = coding_PCM8_U;
vgmstream->num_samples = pcm8_bytes_to_samples(data_size, track_channels);
break;
case 16: /* common [San Francisco Rush 2049 (DC)] */
vgmstream->coding_type = coding_PCM16LE;
vgmstream->num_samples = read_32bitLE(0x14,streamFile)/2/channel_count;
if (loop_flag) {
vgmstream->loop_start_sample = 0;
vgmstream->loop_end_sample = read_32bitLE(0x14,streamFile)/2/channel_count;
}
vgmstream->num_samples = pcm16_bytes_to_samples(data_size, track_channels);
break;
default:
goto fail;
}
start_offset = 0x800;
vgmstream->channels = channel_count;
vgmstream->sample_rate = read_32bitLE(0x04,streamFile);
if (vgmstream->channels == 1) {
vgmstream->layout_type = layout_none;
} else if (vgmstream->channels > 1) {
vgmstream->interleave_block_size = interleave;
vgmstream->layout_type = layout_interleave;
}
vgmstream->meta_type = meta_DC_STR;
/* open the file for reading */
{
int i;
STREAMFILE * file;
file = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE);
if (!file) goto fail;
for (i=0;i<channel_count;i++) {
vgmstream->ch[i].streamfile = file;
vgmstream->ch[i].channel_start_offset=
vgmstream->ch[i].offset=start_offset+
vgmstream->interleave_block_size*i;
}
}
if (!vgmstream_open_stream(vgmstream, sf, start_offset))
goto fail;
return vgmstream;
/* clean up anything we may have opened */
fail:
if (vgmstream) close_vgmstream(vgmstream);
close_vgmstream(vgmstream);
return NULL;
}
/* This handles V2, not sure if it is really V2, cause the header is always
the same, not like in V1 and V3, only found in "102 Dalmatians - Puppies to the Rescue"
until now... */
VGMSTREAM * init_vgmstream_dc_str_v2(STREAMFILE *streamFile) {
/* .STR - mutant Sega Dreamcast stream [102 Dalmatians: Puppies to the Rescue (DC)] */
VGMSTREAM* init_vgmstream_str_sega_custom(STREAMFILE* sf) {
VGMSTREAM* vgmstream = NULL;
char filename[PATH_LIMIT];
off_t start_offset;
int loop_flag = 0;
int channel_count;
int loop_flag, channels, sample_rate, interleave;
uint32_t data_size;
/* check extension, case insensitive */
streamFile->get_name(streamFile,filename,sizeof(filename));
if (strcasecmp("str",filename_extension(filename))) goto fail;
/* check header */
if ((read_32bitLE(0x00,streamFile) != 0x2))
goto fail;
if ((read_32bitLE(0x10,streamFile) != 0x10000))
goto fail;
if ((read_32bitLE(0x1C,streamFile) != 0x1F))
/* checks */
if (read_u32le(0x00,sf) != 0x2)
goto fail;
channel_count = 2;
if (read_u64be(0xD4,sf) != 0x00)
return NULL;
if (!check_extensions(sf, "str"))
return NULL;
/* this looks vaguely like a STR and could be a fully new thing, but game does include Audio64.drv */
loop_flag = 0;
channels = 2;
sample_rate = read_s32le(0x04,sf);
if (read_u32le(0x08,sf) != 16)
return NULL;
interleave = read_s32le(0x0c,sf);
if (read_u32le(0x10,sf) != 0x10000 ||
read_u32le(0x14,sf) != 0x00 ||
read_u32le(0x18,sf) != 0x00 ||
read_u32le(0x1C,sf) != 0x1F)
return NULL;
start_offset = 0x800;
data_size = get_streamfile_size(sf) - start_offset;
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count,loop_flag);
vgmstream = allocate_vgmstream(channels, loop_flag);
if (!vgmstream) goto fail;
/* fill in the vital statistics */
start_offset = 0x800;
vgmstream->channels = channel_count;
vgmstream->sample_rate = read_32bitLE(0x4,streamFile);
vgmstream->meta_type = meta_STR_SEGA_custom;
vgmstream->sample_rate =sample_rate;
vgmstream->coding_type = coding_PCM16LE;
vgmstream->num_samples = (get_streamfile_size(streamFile)-start_offset)/2/channel_count;
if (loop_flag) {
vgmstream->loop_start_sample = 0;
vgmstream->loop_end_sample = (get_streamfile_size(streamFile)-start_offset)/2/channel_count;
}
vgmstream->num_samples = pcm16_bytes_to_samples(data_size, channels);
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = read_32bitLE(0xC,streamFile);
vgmstream->meta_type = meta_DC_STR_V2;
/* open the file for reading */
{
int i;
STREAMFILE * file;
file = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE);
if (!file) goto fail;
for (i=0;i<channel_count;i++) {
vgmstream->ch[i].streamfile = file;
vgmstream->ch[i].channel_start_offset=
vgmstream->ch[i].offset=start_offset+
vgmstream->interleave_block_size*i;
}
}
vgmstream->interleave_block_size = interleave;
if (!vgmstream_open_stream(vgmstream, sf, start_offset))
goto fail;
return vgmstream;
/* clean up anything we may have opened */
fail:
if (vgmstream) close_vgmstream(vgmstream);
close_vgmstream(vgmstream);
return NULL;
}

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@ -260,8 +260,8 @@ VGMSTREAM * init_vgmstream_aix(STREAMFILE * streamFile);
VGMSTREAM* init_vgmstream_wvs_xbox(STREAMFILE* sf);
VGMSTREAM* init_vgmstream_wvs_ngc(STREAMFILE* sf);
VGMSTREAM * init_vgmstream_dc_str(STREAMFILE *streamFile);
VGMSTREAM * init_vgmstream_dc_str_v2(STREAMFILE *streamFile);
VGMSTREAM* init_vgmstream_str_sega(STREAMFILE* sf);
VGMSTREAM* init_vgmstream_str_sega_custom(STREAMFILE* sf);
VGMSTREAM * init_vgmstream_dec(STREAMFILE *streamFile);

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@ -105,12 +105,10 @@ init_vgmstream_t init_vgmstream_functions[] = {
init_vgmstream_aix,
init_vgmstream_wvs_xbox,
init_vgmstream_wvs_ngc,
init_vgmstream_dc_str,
init_vgmstream_dc_str_v2,
init_vgmstream_str_sega,
init_vgmstream_str_sega_custom,
init_vgmstream_dec,
init_vgmstream_vs,
init_vgmstream_dc_str,
init_vgmstream_dc_str_v2,
init_vgmstream_xmu,
init_vgmstream_xvas,
init_vgmstream_sat_sap,

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@ -345,8 +345,8 @@ typedef enum {
meta_PS2_VAS, /* Pro Baseball Spirits 5 */
meta_LP_AP_LEP,
meta_SDT, /* Baldur's Gate - Dark Alliance */
meta_DC_STR, /* SEGA Stream Asset Builder */
meta_DC_STR_V2, /* variant of SEGA Stream Asset Builder */
meta_STR_SEGA,
meta_STR_SEGA_custom,
meta_SAP,
meta_DC_IDVI, /* Eldorado Gate */
meta_KRAW, /* Geometry Wars - Galaxies */