EAAC: Added SBR/SBS format

This commit is contained in:
NicknineTheEagle 2019-01-13 02:42:54 +03:00
parent 699e1092a0
commit 2a88b6bc11
4 changed files with 86 additions and 0 deletions

View File

@ -348,6 +348,7 @@ static const char* extension_list[] = {
"sb5",
"sb6",
"sb7",
"sbr",
"sm0",
"sm1",
"sm2",

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@ -314,6 +314,89 @@ fail:
return NULL;
}
/* EA SBR/SBS - used in older 7th gen games, usually for storing streamed sounds */
VGMSTREAM * init_vgmstream_ea_sbr(STREAMFILE *streamFile) {
uint32_t num_sounds, type_desc;
uint16_t num_metas, meta_type;
off_t table_offset, types_offset, entry_offset, metas_offset, data_offset, snr_offset, sns_offset;
STREAMFILE *sbsFile = NULL, *streamData = NULL;
VGMSTREAM *vgmstream = NULL;
int i;
int target_stream = streamFile->stream_index;
if (!check_extensions(streamFile, "sbr"))
goto fail;
if (read_32bitBE(0x00, streamFile) != 0x53424B52) /* "SBKR" */
goto fail;
/* SBR files are always big endian */
num_sounds = read_32bitBE(0x1c, streamFile);
table_offset = read_32bitBE(0x24, streamFile);
types_offset = read_32bitBE(0x28, streamFile);
if (target_stream == 0) target_stream = 1;
if (target_stream < 0 || num_sounds == 0 || target_stream > num_sounds)
goto fail;
entry_offset = table_offset + 0x0a * (target_stream - 1);
num_metas = read_16bitBE(entry_offset + 0x04, streamFile);
metas_offset = read_32bitBE(entry_offset + 0x06, streamFile);
snr_offset = 0xFFFFFFFF;
sns_offset = 0xFFFFFFFF;
for (i = 0; i < num_metas; i++) {
entry_offset = metas_offset + 0x06 * i;
meta_type = read_16bitBE(entry_offset, streamFile);
data_offset = read_32bitBE(entry_offset + 0x02, streamFile);
type_desc = read_32bitBE(types_offset + 0x06 * meta_type, streamFile);
switch (type_desc) {
case 0x534E5231: /* "SNR1" */
snr_offset = data_offset;
break;
case 0x534E5331: /* "SNS1" */
sns_offset = read_32bitBE(data_offset, streamFile);
break;
default:
break;
}
}
if (snr_offset == 0xFFFFFFFF)
goto fail;
if (sns_offset == 0xFFFFFFFF) {
/* RAM asset */
streamData = streamFile;
sns_offset = snr_offset + get_snr_size(streamFile, snr_offset);
} else {
/* streamed asset */
sbsFile = open_streamfile_by_ext(streamFile, "sbs");
if (!sbsFile)
goto fail;
if (read_32bitBE(0x00, sbsFile) != 0x53424B53) /* "SBKS" */
goto fail;
streamData = sbsFile;
}
vgmstream = init_vgmstream_eaaudiocore_header(streamFile, streamData, snr_offset, sns_offset, meta_EA_SNR_SNS);
if (!vgmstream)
goto fail;
vgmstream->num_streams = num_sounds;
close_streamfile(sbsFile);
return vgmstream;
fail:
close_streamfile(sbsFile);
return NULL;
}
/* EA HDR/STH/DAT - seen in early 7th-gen games, used for storing speech */
VGMSTREAM * init_vgmstream_ea_hdr_sth_dat(STREAMFILE *streamFile) {
int target_stream = streamFile->stream_index;

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@ -682,6 +682,7 @@ VGMSTREAM * init_vgmstream_ea_sps(STREAMFILE * streamFile);
VGMSTREAM * init_vgmstream_ea_abk_new(STREAMFILE * streamFile);
VGMSTREAM * init_vgmstream_ea_hdr_sth_dat(STREAMFILE * streamFile);
VGMSTREAM * init_vgmstream_ea_mpf_mus_new(STREAMFILE * streamFile);
VGMSTREAM * init_vgmstream_ea_sbr(STREAMFILE * streamFile);
VGMSTREAM * init_vgmstream_ngc_vid1(STREAMFILE * streamFile);

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@ -378,6 +378,7 @@ VGMSTREAM * (*init_vgmstream_functions[])(STREAMFILE *streamFile) = {
init_vgmstream_ea_abk_new,
init_vgmstream_ea_hdr_sth_dat,
init_vgmstream_ea_mpf_mus_new,
init_vgmstream_ea_sbr,
init_vgmstream_ngc_vid1,
init_vgmstream_flx,
init_vgmstream_mogg,