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RSTM: Fix stream sizes and looping
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parent
416ac26510
commit
2af39680d8
@ -4,8 +4,9 @@
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/* RSTM - from Rockstar games [Midnight Club 3, Bully - Canis Canim Edit (PS2)] */
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/* RSTM - from Rockstar games [Midnight Club 3, Bully - Canis Canim Edit (PS2)] */
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VGMSTREAM* init_vgmstream_rstm_rockstar(STREAMFILE* sf) {
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VGMSTREAM* init_vgmstream_rstm_rockstar(STREAMFILE* sf) {
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VGMSTREAM* vgmstream = NULL;
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VGMSTREAM* vgmstream = NULL;
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uint32_t start_offset;
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off_t stream_offset, loop_start, loop_end;
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int channels, loop_flag;
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size_t stream_size;
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int sample_rate, channels, loop_flag;
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/* checks */
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/* checks */
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@ -17,9 +18,17 @@ VGMSTREAM* init_vgmstream_rstm_rockstar(STREAMFILE* sf) {
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if (!check_extensions(sf, "rsm,rstm"))
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if (!check_extensions(sf, "rsm,rstm"))
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return NULL;
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return NULL;
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loop_flag = (read_s32le(0x24,sf) > 0);
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sample_rate = read_s32le(0x08, sf);
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channels = read_s32le(0x0C, sf);
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channels = read_s32le(0x0C, sf);
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start_offset = 0x800;
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/* 0x10-0x18 - empty padding(?) */
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stream_size = read_s32le(0x18, sf);
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loop_start = read_s32le(0x1C, sf);
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loop_end = read_s32le(0x20, sf);
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/* other loop start/ends after here? (uncommon) */
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stream_offset = 0x800;
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//loop_flag = (read_s32le(0x24,sf) > 0);
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loop_flag = loop_end != stream_size;
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/* build the VGMSTREAM */
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(channels, loop_flag);
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vgmstream = allocate_vgmstream(channels, loop_flag);
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@ -27,17 +36,17 @@ VGMSTREAM* init_vgmstream_rstm_rockstar(STREAMFILE* sf) {
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vgmstream->meta_type = meta_RSTM_ROCKSTAR;
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vgmstream->meta_type = meta_RSTM_ROCKSTAR;
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vgmstream->sample_rate = read_s32le(0x08,sf);
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vgmstream->sample_rate = sample_rate;
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vgmstream->num_samples = ps_bytes_to_samples(read_u32le(0x20,sf),channels);
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vgmstream->num_samples = ps_bytes_to_samples(stream_size, channels);
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vgmstream->loop_start_sample = ps_bytes_to_samples(read_u32le(0x24,sf),channels);
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vgmstream->loop_start_sample = ps_bytes_to_samples(loop_start, channels);
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vgmstream->loop_end_sample = vgmstream->num_samples;
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vgmstream->loop_end_sample = ps_bytes_to_samples(loop_end, channels);
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vgmstream->coding_type = coding_PSX;
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vgmstream->coding_type = coding_PSX;
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vgmstream->layout_type = layout_interleave;
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vgmstream->layout_type = layout_interleave;
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vgmstream->interleave_block_size = 0x10;
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vgmstream->interleave_block_size = 0x10;
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/* open the file for reading */
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/* open the file for reading */
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if ( !vgmstream_open_stream(vgmstream, sf, start_offset) )
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if ( !vgmstream_open_stream(vgmstream, sf, stream_offset) )
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goto fail;
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goto fail;
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return vgmstream;
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return vgmstream;
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