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Add SGD file type, an SGH/SGB style file [Boku no Natsuyasumi 3 (PS3)].
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@956 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
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@ -444,6 +444,7 @@ bool input_vgmstream::g_is_our_path(const char * p_path,const char * p_extension
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if(!stricmp_utf8(p_extension,"sfs")) return 1;
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if(!stricmp_utf8(p_extension,"sfx")) return 1;
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if(!stricmp_utf8(p_extension,"sgb")) return 1;
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if(!stricmp_utf8(p_extension,"sgd")) return 1;
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if(!stricmp_utf8(p_extension,"sl3")) return 1;
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if(!stricmp_utf8(p_extension,"sli")) return 1;
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if(!stricmp_utf8(p_extension,"smp")) return 1;
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@ -753,6 +754,7 @@ DECLARE_MULTIPLE_FILE_TYPE("SFL Audio File (*.SFL)", sfl);
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DECLARE_MULTIPLE_FILE_TYPE("SFS Audio File (*.SFS)", sfs);
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DECLARE_MULTIPLE_FILE_TYPE("SFX Audio File (*.SFX)", sfx);
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DECLARE_MULTIPLE_FILE_TYPE("SGB Audio File (*.SGB)", sgb);
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DECLARE_MULTIPLE_FILE_TYPE("SGD Audio File (*.SGD)", sgd);
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DECLARE_MULTIPLE_FILE_TYPE("SL3 Audio File (*.SL3)", sl3);
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DECLARE_MULTIPLE_FILE_TYPE("SLI Audio File (*.SLI)", sli);
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DECLARE_MULTIPLE_FILE_TYPE("SMP Audio File (*.SMP)", smp);
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@ -594,4 +594,6 @@ VGMSTREAM * init_vgmstream_tun(STREAMFILE* streamFile);
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VGMSTREAM * init_vgmstream_wpd(STREAMFILE* streamFile);
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VGMSTREAM * init_vgmstream_ps3_sgd(STREAMFILE* streamFile);
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#endif
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@ -70,6 +70,7 @@ VGMSTREAM * init_vgmstream_ps3_sgh_sgb(STREAMFILE *streamFile) {
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/* clean up anything we may have opened */
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fail:
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if (streamFileSGH) close_streamfile(streamFileSGH);
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if (vgmstream) close_vgmstream(vgmstream);
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return NULL;
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}
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@ -135,3 +136,65 @@ fail:
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if (vgmstream) close_vgmstream(vgmstream);
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return NULL;
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}
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VGMSTREAM * init_vgmstream_ps3_sgd(STREAMFILE *streamFile) {
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VGMSTREAM * vgmstream = NULL;
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char filename[260];
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off_t start_offset;
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int loop_flag = 0;
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int channel_count;
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/* check extension, case insensitive */
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streamFile->get_name(streamFile,filename,sizeof(filename));
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if (strcasecmp("sgd",filename_extension(filename))) goto fail;
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/* check header */
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if (read_32bitBE(0x00,streamFile) != 0x53475844) /* "SGXD" */
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goto fail;
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loop_flag = (read_32bitLE(0x44,streamFile) != 0xFFFFFFFF);
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channel_count = read_8bit(0x29,streamFile);
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(channel_count,loop_flag);
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if (!vgmstream) goto fail;
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/* fill in the vital statistics */
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start_offset = read_32bitLE(0x8,streamFile);
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vgmstream->channels = channel_count;
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vgmstream->sample_rate = read_32bitLE(0x2C,streamFile);
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vgmstream->coding_type = coding_PSX;
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vgmstream->num_samples = read_32bitLE(0x40,streamFile)/16/channel_count*28;
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if (loop_flag) {
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vgmstream->loop_start_sample = read_32bitLE(0x44,streamFile);
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vgmstream->loop_end_sample = read_32bitLE(0x48,streamFile);
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}
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vgmstream->layout_type = layout_interleave;
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vgmstream->interleave_block_size = read_8bit(0x39,streamFile); // just a guess, all of my samples seem to be 0x10 interleave
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vgmstream->meta_type = meta_PS3_SGX;
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/* open the file for reading */
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{
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int i;
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STREAMFILE * file;
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file = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE);
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if (!file) goto fail;
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for (i=0;i<channel_count;i++) {
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vgmstream->ch[i].streamfile = file;
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vgmstream->ch[i].channel_start_offset=
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vgmstream->ch[i].offset=start_offset+
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vgmstream->interleave_block_size*i;
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}
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}
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return vgmstream;
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/* clean up anything we may have opened */
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fail:
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if (vgmstream) close_vgmstream(vgmstream);
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return NULL;
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}
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@ -312,6 +312,7 @@ VGMSTREAM * (*init_vgmstream_fcns[])(STREAMFILE *streamFile) = {
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init_vgmstream_ps2_mtaf,
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init_vgmstream_tun,
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init_vgmstream_wpd,
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init_vgmstream_ps3_sgd,
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};
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#define INIT_VGMSTREAM_FCNS (sizeof(init_vgmstream_fcns)/sizeof(init_vgmstream_fcns[0]))
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@ -520,7 +520,7 @@ typedef enum {
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meta_EB_SFX, // Excitebots .sfx
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meta_EB_SF0, // Excitebots .sf0
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meta_PS3_KLBS, // L@VE ONCE (PS3)
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meta_PS3_SGX,
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meta_PS3_SGX, // Boku no Natsuyasumi 3 (PS3)
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meta_PS2_MTAF, // Metal Gear Solid 3 MTAF
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meta_PS2_VAG1, // Metal Gear Solid 3 VAG1
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meta_PS2_VAG2, // Metal Gear Solid 3 VAG2
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@ -190,6 +190,7 @@ gchar *vgmstream_exts [] = {
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"sfs",
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"sfx",
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"sgb",
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"sgd",
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"sl3",
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"sli",
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"smp",
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@ -259,6 +259,7 @@ char * extension_list[] = {
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"sfs\0SFS Audio File (*.SFS)\0",
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"sfx\0SFX Audio File (*.SFX)\0",
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"sgb\0SGB Audio File (*.SGB)\0",
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"sgd\0SGD Audio File (*.SGD)\0",
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"sgx\0SGX Audio File (*.SGX)\0",
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"sl3\0SL3 Audio File (*.SL3)\0",
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"sli\0SLI Audio File (*.SLI)\0",
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