diff --git a/src/formats.c b/src/formats.c index 7eca85a3..84f2fef8 100644 --- a/src/formats.c +++ b/src/formats.c @@ -1044,7 +1044,7 @@ static const meta_info meta_info_list[] = { {meta_RIFF_WAVE_MWV, "RIFF WAVE header with .mwv flavoring"}, {meta_FFCC_STR, "Final Fantasy: Crystal Chronicles STR header"}, {meta_SAT_BAKA, "BAKA header from Crypt Killer"}, - {meta_SWAV, "Gameloft SWAV header"}, + {meta_SWAV, "Nintendo SWAV header"}, {meta_VSF, "Square-Enix VSF header"}, {meta_NDS_RRDS, "Ridger Racer DS Header"}, {meta_PS2_TK5, "Tekken 5 Stream Header"}, diff --git a/src/meta/swav.c b/src/meta/swav.c index 0e8b3353..ba1c5eaf 100644 --- a/src/meta/swav.c +++ b/src/meta/swav.c @@ -2,7 +2,7 @@ #include "../util.h" -/* SWAV - from Gameloft(?) games [Asphalt Urban GT (DS), Asphalt Urban GT 2 (DS)] */ +/* SWAV - wave files generated by the DS SDK */ VGMSTREAM* init_vgmstream_swav(STREAMFILE* sf) { VGMSTREAM* vgmstream = NULL; int channel_count, loop_flag;