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Organizing
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@ -167,7 +167,6 @@ typedef struct {
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int num_samples; /* should match manually calculated samples */
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int sample_rate;
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int channels;
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int is_stereo; /* found in old PS2 games */
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off_t xma_header_offset; /* some XMA have extra header stuff */
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int layer_count; /* number of layers in a layer type */
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@ -998,7 +997,7 @@ static VGMSTREAM* init_vgmstream_ubi_sb_base(ubi_sb_header* sb, STREAMFILE* sf_h
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* - Splinter Cell (PC): 4-bit w/ 1ch/2ch (all streams + menu music)
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* - Batman: Vengeance (PC): 4-bit w/ 1ch/2ch (all streams)
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* - Myst IV (PC/Xbox): 4-bit w/ 1ch (amb), some files only (ex. sfx_si_puzzle_stream.sb2)
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* - The Jungle Book: Rhythm n' Groove (PC): 4-bit w/ 2ch (music/amb), 6-bit w/ 1ch (speech)
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* - The Jungle Book: Rhythm N'Groove (PC): 4-bit w/ 2ch (music/amb), 6-bit w/ 1ch (speech)
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* - possibly others
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* internal extension is .adp, maybe this can be called FMT_ADP */
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@ -1753,6 +1752,7 @@ static int parse_type_audio_ps2_old(ubi_sb_header* sb, off_t offset, STREAMFILE*
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int32_t(*read_32bit)(off_t, STREAMFILE*) = sb->big_endian ? read_32bitBE : read_32bitLE;
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uint32_t pitch;
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uint32_t test_sample_rate;
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int is_stereo;
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sb->stream_size = read_32bit(offset + sb->cfg.audio_stream_size, sf);
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sb->stream_offset = read_32bit(offset + sb->cfg.audio_stream_offset, sf);
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@ -1770,10 +1770,10 @@ static int parse_type_audio_ps2_old(ubi_sb_header* sb, off_t offset, STREAMFILE*
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sb->is_streamed = read_32bit(offset + sb->cfg.audio_streamed_flag, sf) & sb->cfg.audio_streamed_and;
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sb->loop_flag = read_32bit(offset + sb->cfg.audio_loop_flag, sf) & sb->cfg.audio_loop_and;
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sb->is_localized = read_32bit(offset + sb->cfg.audio_loc_flag, sf) & sb->cfg.audio_loc_and;
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sb->is_stereo = read_32bit(offset + sb->cfg.audio_stereo_flag, sf) & sb->cfg.audio_stereo_and;
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is_stereo = read_32bit(offset + sb->cfg.audio_stereo_flag, sf) & sb->cfg.audio_stereo_and;
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sb->num_samples = 0; /* calculate from size */
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sb->channels = sb->is_stereo ? 2 : 1;
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sb->channels = is_stereo ? 2 : 1;
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sb->stream_size *= sb->channels;
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sb->subblock_id = 0;
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@ -1793,6 +1793,7 @@ fail:
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static int parse_type_layer_ps2_old(ubi_sb_header* sb, off_t offset, STREAMFILE* sf) {
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int32_t(*read_32bit)(off_t, STREAMFILE*) = sb->big_endian ? read_32bitBE : read_32bitLE;
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uint32_t pitch;
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/* much simpler than later iteration */
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sb->layer_count = read_32bit(offset + sb->cfg.layer_layer_count, sf);
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@ -1809,7 +1810,8 @@ static int parse_type_layer_ps2_old(ubi_sb_header* sb, off_t offset, STREAMFILE*
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goto fail;
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}
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sb->sample_rate = ubi_ps2_pitch_to_freq(read_32bit(offset + sb->cfg.layer_pitch, sf));
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pitch = read_32bit(offset + sb->cfg.layer_pitch, sf);
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sb->sample_rate = ubi_ps2_pitch_to_freq(pitch);
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sb->is_localized = read_32bit(offset + sb->cfg.layer_loc_flag, sf) & sb->cfg.layer_loc_and;
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sb->num_samples = 0; /* calculate from size */
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@ -1957,8 +1959,7 @@ static int parse_type_sequence(ubi_sb_header* sb, off_t offset, STREAMFILE* sf)
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if (!sb->sequence_multibank) {
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sb->sequence_multibank = is_other_bank(sb, sf, bank_number);
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}
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}
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else {
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} else {
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entry_number = entry_number & 0x3FFFFFFF;
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if (entry_number > sb->section2_num) {
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VGM_LOG("UBI SB: chain with wrong entry %i vs %i at %x\n", entry_number, sb->section2_num, (uint32_t)sb->extra_offset);
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@ -2954,7 +2955,6 @@ static int config_sb_version(ubi_sb_header* sb, STREAMFILE* sf) {
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if (sb->is_bnm || sb->is_dat || sb->is_ps2_bnm) {
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//sb->allowed_types[0x0a] = 1; /* only needed inside sequences */
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sb->allowed_types[0x0b] = 1;
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sb->allowed_types[0x09] = 1;
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}
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#if 0
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@ -2984,7 +2984,6 @@ static int config_sb_version(ubi_sb_header* sb, STREAMFILE* sf) {
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sb->version = 0x00000000;
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}
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/* Tonic Touble beta has garbage instead of version */
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if (sb->is_bnm && sb->version > 0x00000000 && sb->platform == UBI_PC) {
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if (check_project_file(sf, "ED_MAIN.LCB", 0)) {
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@ -3084,7 +3083,7 @@ static int config_sb_version(ubi_sb_header* sb, STREAMFILE* sf) {
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/* Rayman 2: Revolution (2000)(PS2)-bnm */
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/* Disney's Dinosaur (2000)(PS2)-bnm */
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/* Hype: The Time Quest (2001)(PS2)-bnm */
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if (sb->version == 0x32787370 && sb->platform == UBI_PS2 && sb->is_ps2_bnm) {
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if (sb->version == 0x32787370 && sb->platform == UBI_PS2) {
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sb->version = 0x00000000; /* for convenience */
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config_sb_entry(sb, 0x1c, 0x44);
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