Organizing

This commit is contained in:
NicknineTheEagle 2020-12-06 22:10:41 +03:00
parent d4754b00b0
commit 2d0d67084f

View File

@ -167,7 +167,6 @@ typedef struct {
int num_samples; /* should match manually calculated samples */
int sample_rate;
int channels;
int is_stereo; /* found in old PS2 games */
off_t xma_header_offset; /* some XMA have extra header stuff */
int layer_count; /* number of layers in a layer type */
@ -998,7 +997,7 @@ static VGMSTREAM* init_vgmstream_ubi_sb_base(ubi_sb_header* sb, STREAMFILE* sf_h
* - Splinter Cell (PC): 4-bit w/ 1ch/2ch (all streams + menu music)
* - Batman: Vengeance (PC): 4-bit w/ 1ch/2ch (all streams)
* - Myst IV (PC/Xbox): 4-bit w/ 1ch (amb), some files only (ex. sfx_si_puzzle_stream.sb2)
* - The Jungle Book: Rhythm n' Groove (PC): 4-bit w/ 2ch (music/amb), 6-bit w/ 1ch (speech)
* - The Jungle Book: Rhythm N'Groove (PC): 4-bit w/ 2ch (music/amb), 6-bit w/ 1ch (speech)
* - possibly others
* internal extension is .adp, maybe this can be called FMT_ADP */
@ -1753,6 +1752,7 @@ static int parse_type_audio_ps2_old(ubi_sb_header* sb, off_t offset, STREAMFILE*
int32_t(*read_32bit)(off_t, STREAMFILE*) = sb->big_endian ? read_32bitBE : read_32bitLE;
uint32_t pitch;
uint32_t test_sample_rate;
int is_stereo;
sb->stream_size = read_32bit(offset + sb->cfg.audio_stream_size, sf);
sb->stream_offset = read_32bit(offset + sb->cfg.audio_stream_offset, sf);
@ -1770,10 +1770,10 @@ static int parse_type_audio_ps2_old(ubi_sb_header* sb, off_t offset, STREAMFILE*
sb->is_streamed = read_32bit(offset + sb->cfg.audio_streamed_flag, sf) & sb->cfg.audio_streamed_and;
sb->loop_flag = read_32bit(offset + sb->cfg.audio_loop_flag, sf) & sb->cfg.audio_loop_and;
sb->is_localized = read_32bit(offset + sb->cfg.audio_loc_flag, sf) & sb->cfg.audio_loc_and;
sb->is_stereo = read_32bit(offset + sb->cfg.audio_stereo_flag, sf) & sb->cfg.audio_stereo_and;
is_stereo = read_32bit(offset + sb->cfg.audio_stereo_flag, sf) & sb->cfg.audio_stereo_and;
sb->num_samples = 0; /* calculate from size */
sb->channels = sb->is_stereo ? 2 : 1;
sb->channels = is_stereo ? 2 : 1;
sb->stream_size *= sb->channels;
sb->subblock_id = 0;
@ -1793,6 +1793,7 @@ fail:
static int parse_type_layer_ps2_old(ubi_sb_header* sb, off_t offset, STREAMFILE* sf) {
int32_t(*read_32bit)(off_t, STREAMFILE*) = sb->big_endian ? read_32bitBE : read_32bitLE;
uint32_t pitch;
/* much simpler than later iteration */
sb->layer_count = read_32bit(offset + sb->cfg.layer_layer_count, sf);
@ -1809,7 +1810,8 @@ static int parse_type_layer_ps2_old(ubi_sb_header* sb, off_t offset, STREAMFILE*
goto fail;
}
sb->sample_rate = ubi_ps2_pitch_to_freq(read_32bit(offset + sb->cfg.layer_pitch, sf));
pitch = read_32bit(offset + sb->cfg.layer_pitch, sf);
sb->sample_rate = ubi_ps2_pitch_to_freq(pitch);
sb->is_localized = read_32bit(offset + sb->cfg.layer_loc_flag, sf) & sb->cfg.layer_loc_and;
sb->num_samples = 0; /* calculate from size */
@ -1957,8 +1959,7 @@ static int parse_type_sequence(ubi_sb_header* sb, off_t offset, STREAMFILE* sf)
if (!sb->sequence_multibank) {
sb->sequence_multibank = is_other_bank(sb, sf, bank_number);
}
}
else {
} else {
entry_number = entry_number & 0x3FFFFFFF;
if (entry_number > sb->section2_num) {
VGM_LOG("UBI SB: chain with wrong entry %i vs %i at %x\n", entry_number, sb->section2_num, (uint32_t)sb->extra_offset);
@ -2954,7 +2955,6 @@ static int config_sb_version(ubi_sb_header* sb, STREAMFILE* sf) {
if (sb->is_bnm || sb->is_dat || sb->is_ps2_bnm) {
//sb->allowed_types[0x0a] = 1; /* only needed inside sequences */
sb->allowed_types[0x0b] = 1;
sb->allowed_types[0x09] = 1;
}
#if 0
@ -2984,7 +2984,6 @@ static int config_sb_version(ubi_sb_header* sb, STREAMFILE* sf) {
sb->version = 0x00000000;
}
/* Tonic Touble beta has garbage instead of version */
if (sb->is_bnm && sb->version > 0x00000000 && sb->platform == UBI_PC) {
if (check_project_file(sf, "ED_MAIN.LCB", 0)) {
@ -3084,7 +3083,7 @@ static int config_sb_version(ubi_sb_header* sb, STREAMFILE* sf) {
/* Rayman 2: Revolution (2000)(PS2)-bnm */
/* Disney's Dinosaur (2000)(PS2)-bnm */
/* Hype: The Time Quest (2001)(PS2)-bnm */
if (sb->version == 0x32787370 && sb->platform == UBI_PS2 && sb->is_ps2_bnm) {
if (sb->version == 0x32787370 && sb->platform == UBI_PS2) {
sb->version = 0x00000000; /* for convenience */
config_sb_entry(sb, 0x1c, 0x44);