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Fix some MUSX loops
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@ -1317,9 +1317,11 @@ size_t xbox_ima_bytes_to_samples(size_t bytes, int channels) {
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size_t dat4_ima_bytes_to_samples(size_t bytes, int channels) {
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int block_align = 0x20 * channels;
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if (channels <= 0) return 0;
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int mod = bytes % block_align;
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/* DAT4 IMA blocks have a 4 byte header per channel; 2 samples per byte (2 nibbles) */
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return (bytes / block_align) * (block_align - 4 * channels) * 2 / channels
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+ ((bytes % block_align) ? ((bytes % block_align) - 4 * channels) * 2 / channels : 0); /* unlikely (encoder aligns) */
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+ ((mod > 0 && mod > 0x04*channels) ? (mod - 0x04*channels) * 2 / channels : 0); /* unlikely (encoder aligns) */
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}
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size_t apple_ima4_bytes_to_samples(size_t bytes, int channels) {
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