Fix some MUSX loops

This commit is contained in:
bnnm 2023-05-14 20:14:40 +02:00
parent b00518669e
commit 2e3205ad41

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@ -1317,9 +1317,11 @@ size_t xbox_ima_bytes_to_samples(size_t bytes, int channels) {
size_t dat4_ima_bytes_to_samples(size_t bytes, int channels) {
int block_align = 0x20 * channels;
if (channels <= 0) return 0;
int mod = bytes % block_align;
/* DAT4 IMA blocks have a 4 byte header per channel; 2 samples per byte (2 nibbles) */
return (bytes / block_align) * (block_align - 4 * channels) * 2 / channels
+ ((bytes % block_align) ? ((bytes % block_align) - 4 * channels) * 2 / channels : 0); /* unlikely (encoder aligns) */
+ ((mod > 0 && mod > 0x04*channels) ? (mod - 0x04*channels) * 2 / channels : 0); /* unlikely (encoder aligns) */
}
size_t apple_ima4_bytes_to_samples(size_t bytes, int channels) {