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Add .vas VAGp [Kingdom Hearts II (PS2)]
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@ -19,8 +19,10 @@ VGMSTREAM * init_vgmstream_vag(STREAMFILE *streamFile) {
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* .swag: Frantix (PSP)
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* .str: Ben10 Galactic Racing
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* .vig: MX vs. ATV Untamed (PS2)
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* .l/r: Crash Nitro Kart (PS2), Gradius V (PS2) */
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if ( !check_extensions(streamFile,"vag,swag,str,vig,l,r") )
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* .l/r: Crash Nitro Kart (PS2), Gradius V (PS2)
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* .vas: Kingdom Hearts II (PS2)
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* .khv: fake for .vas */
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if ( !check_extensions(streamFile,"vag,swag,str,vig,l,r,vas,khv") )
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goto fail;
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/* check VAG Header */
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@ -112,7 +114,7 @@ VGMSTREAM * init_vgmstream_vag(STREAMFILE *streamFile) {
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interleave = 0x10;
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loop_flag = 0;
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}
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else if (check_extensions(streamFile,"swag")) { /* algo "VAGp" at (file_size / channels) */
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else if (check_extensions(streamFile,"swag")) { /* also "VAGp" at (file_size / channels) */
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/* Frantix (PSP) */
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start_offset = 0x40; /* channel_size ignores empty frame */
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channel_count = 2;
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@ -188,6 +190,19 @@ VGMSTREAM * init_vgmstream_vag(STREAMFILE *streamFile) {
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channel_size = channel_size / channel_count;
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loop_flag = ps_find_loop_offsets(streamFile, start_offset, channel_size*channel_count, channel_count, interleave, &loop_start_sample, &loop_end_sample);
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}
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else if (version == 0x00000004 && channel_size == file_size - 0x60 && read_32bitBE(0x1c, streamFile) != 0) { /* also .vas */
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/* Kingdom Hearts II (PS2) */
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start_offset = 0x60;
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interleave = 0x10;
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loop_start_sample = read_32bitBE(0x14,streamFile);
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loop_end_sample = read_32bitBE(0x18,streamFile);
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loop_flag = (loop_end_sample > 0); /* maybe at 0x1d */
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channel_count = read_8bit(0x1e,streamFile);
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/* 0x1f: possibly volume */
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channel_size = channel_size / channel_count;
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/* mono files also have channel/volume, but start at 0x30 and are probably named .vag */
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}
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else {
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/* standard PS1/PS2/PS3 .vag [Ecco the Dolphin (PS2), Legasista (PS3)] */
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start_offset = 0x30;
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