Beyond Good & Evil meta fixed

git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@693 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
This commit is contained in:
manakoAT 2009-09-05 18:02:24 +00:00
parent 2efdd6179d
commit 2f1ddc13f0

View File

@ -2,6 +2,7 @@
#include "../util.h"
/* WAC - WAD - WAM (Beyond Good & Evil GC/PS2) */
/* Note: A "Flat Layout" has no interleave */
VGMSTREAM * init_vgmstream_waa_wac_wad_wam(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
char filename[260];
@ -11,9 +12,9 @@ VGMSTREAM * init_vgmstream_waa_wac_wad_wam(STREAMFILE *streamFile) {
int coef1_start;
int coef2_start;
int i;
unsigned short encoder;
int second_channel_start;
// Check file extensions
streamFile->get_name(streamFile,filename,sizeof(filename));
if (strcasecmp("waa",filename_extension(filename)) &&
strcasecmp("wac",filename_extension(filename)) &&
@ -35,110 +36,90 @@ VGMSTREAM * init_vgmstream_waa_wac_wad_wam(STREAMFILE *streamFile) {
loop_flag = strcasecmp("wac",filename_extension(filename)) &&
strcasecmp("wad",filename_extension(filename));
channel_count = (uint16_t)read_16bitLE(0x16,streamFile);
encoder = read_16bitBE(0x14,streamFile);
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count,loop_flag);
if (!vgmstream) goto fail;
/* Check what encoder is needed */
switch( encoder )
{
//FIXME: //PC version uses pcm, but which encoder?
//FIXME: //Rayman Ravin Rabid Games on the wii use it with an unknown encoder yet
case 0xFFFF: //PS2 adpcm
/* fill in the vital statistics */
start_offset = 0x7e;
vgmstream->channels = channel_count;
vgmstream->sample_rate = read_32bitLE(0x18,streamFile);
//FIXME: //PC version uses pcm, but which encoder?
//FIXME: //Rayman Ravin Rabid Games on the wii use it with an unknown encoder yet
vgmstream->channels = channel_count;
vgmstream->sample_rate = read_32bitLE(0x18,streamFile);
vgmstream->layout_type = layout_none;
vgmstream->meta_type = meta_WAA_WAC_WAD_WAM;
switch((uint16_t)read_16bitLE(0x14,streamFile)) {
/* fill in the vital statistics */
case 0xFFFF: //PS2 adpcm
start_offset = 0x2E;
vgmstream->coding_type = coding_PSX;
vgmstream->num_samples = (read_32bitLE(0x2A,streamFile))/16*28/channel_count;
if (loop_flag) {
vgmstream->loop_start_sample = 0;
vgmstream->loop_end_sample = (read_32bitLE(0x2A,streamFile))/16*28/channel_count;
}
vgmstream->layout_type = layout_none;
vgmstream->meta_type = meta_WAA_WAC_WAD_WAM;
vgmstream->interleave_block_size = read_16bitLE(0x20,streamFile);
{
for (i=0;i<channel_count;i++) {
vgmstream->ch[i].streamfile = streamFile->open(streamFile,filename,start_offset);
if (!vgmstream->ch[i].streamfile) goto fail;
vgmstream->ch[i].channel_start_offset=
vgmstream->ch[i].offset=
(off_t)(start_offset+vgmstream->interleave_block_size*i);
}
}
break;
case 0xFeFF: //game cube DSP
/* fill in the vital statistics */
second_channel_start = (read_32bitLE(0x2A,streamFile)/2)+start_offset;
break;
case 0xFFFE: //game cube DSP
start_offset = 0x5C;
vgmstream->channels = channel_count;
vgmstream->sample_rate = read_32bitLE(0x18,streamFile);
vgmstream->coding_type = coding_NGC_DSP;
vgmstream->num_samples = (read_32bitLE(0x2A,streamFile))*14/8/channel_count;
if (loop_flag) {
vgmstream->loop_start_sample = 0;
vgmstream->loop_end_sample = (read_32bitLE(0x2A,streamFile))*14/8/channel_count;
}
vgmstream->layout_type = layout_none;
vgmstream->meta_type = meta_WAA_WAC_WAD_WAM;
/* Retrieveing the coef tables and the start of the second channel*/
second_channel_start = (read_32bitLE(0x2A,streamFile)/2)+0x8A;
/* Retrieveing the coef tables */
coef1_start = 0x2E;
coef2_start = (read_32bitLE(0x2A,streamFile)/2)+0x5C;
second_channel_start = coef2_start+0x2E;
{
{
int i;
for (i=0;i<16;i++)
vgmstream->ch[0].adpcm_coef[i] = read_16bitBE(coef1_start+i*2,streamFile);
if (channel_count == 2) {
for (i=0;i<16;i++)
vgmstream->ch[1].adpcm_coef[i] = read_16bitBE(coef2_start+i*2,streamFile);
}
}
}
/* open the file for reading */
{
int i;
STREAMFILE * file;
file = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE);
if (!file) goto fail;
for (i=0;i<channel_count;i++) {
vgmstream->ch[i].streamfile = file;
/* The first channel */
vgmstream->ch[0].channel_start_offset=
vgmstream->ch[0].offset=start_offset;
/* The second channel */
if (channel_count == 2) {
vgmstream->ch[1].streamfile = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE);
if (!vgmstream->ch[1].streamfile) goto fail;
vgmstream->ch[1].channel_start_offset=
vgmstream->ch[1].offset=second_channel_start;
}
}
break;
default:
goto fail;
break;
default:
goto fail;
}
/* open the file for reading */
{
STREAMFILE * file;
file = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE);
if (!file) goto fail;
for (i=0;i<channel_count;i++) {
vgmstream->ch[i].streamfile = file;
/* The first channel */
vgmstream->ch[0].channel_start_offset=
vgmstream->ch[0].offset=start_offset;
}
/* The second channel */
if (channel_count == 2) {
vgmstream->ch[1].streamfile = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE);
if (!vgmstream->ch[1].streamfile) goto fail;
vgmstream->ch[1].channel_start_offset=
vgmstream->ch[1].offset=second_channel_start;
}
}
return vgmstream;
/* clean up anything we may have opened */
return vgmstream;
fail:
/* clean up anything we may have opened */
if (vgmstream) close_vgmstream(vgmstream);
return NULL;
}