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Add EXTS .sts_cp3+int_cp3 [Shadow of the Colossus (PS3)]
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@ -499,6 +499,7 @@ static const char* extension_list[] = {
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"stream",
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"strm",
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"sts",
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"sts_cp3",
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"stx",
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"svag",
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"svs",
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@ -930,7 +931,7 @@ static const meta_info meta_info_list[] = {
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{meta_RAW_INT, "PS2 .int raw header"},
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{meta_PS2_OMU, "Alter Echo OMU Header"},
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{meta_DSP_STM, "Intelligent Systems STM header"},
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{meta_PS2_EXST, "Sony EXST header"},
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{meta_EXST, "Sony EXST header"},
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{meta_SVAG_KCET, "Konami SVAG header"},
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{meta_PS_HEADERLESS, "Headerless PS-ADPCM raw header"},
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{meta_MIB_MIH, "Sony MultiStream MIH+MIB header"},
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@ -3,63 +3,93 @@
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/* EXST - from Sony games [Shadow of the Colossus (PS2), Gacha Mecha Stadium Saru Battle (PS2)] */
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VGMSTREAM* init_vgmstream_ps2_exst(STREAMFILE* sf) {
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VGMSTREAM* init_vgmstream_exst(STREAMFILE* sf) {
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VGMSTREAM* vgmstream = NULL;
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STREAMFILE* sf_body = NULL;
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off_t start_offset;
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int loop_flag, channels, sample_rate;
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size_t block_size, num_blocks, loop_start_block;
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int32_t interleave, num_samples, loop_start, loop_end;
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size_t data_size;
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int is_cp3 = 0;
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/* checks */
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/* .sts+int: standard [Shadow of the Colossus (PS2)] (some fake .sts have manually joined header+body)
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* .x: header+body [Ape Escape 3 (PS2)] */
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if (!check_extensions(sf, "sts,x"))
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* .x: header+body [Ape Escape 3 (PS2)]
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* .sts_cp3+int_cp3: Shadow of the Colossus (PS3) */
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if (!check_extensions(sf, "sts,sts_cp3,x"))
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goto fail;
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if (!is_id32be(0x00,sf, "EXST"))
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goto fail;
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sf_body = open_streamfile_by_ext(sf,"int");
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/* also detectable since PS2 .sts uses blocks and PS3 offsets */
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is_cp3 = check_extensions(sf, "sts_cp3");
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if (is_cp3)
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sf_body = open_streamfile_by_ext(sf,"int_cp3");
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else
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sf_body = open_streamfile_by_ext(sf,"int");
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if (sf_body) {
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/* separate header+body (header is 0x78) */
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start_offset = 0x00;
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data_size = get_streamfile_size(sf_body);
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}
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else {
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/* joint header+body */
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/* joint header+body (.x and assumed .sts) */
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start_offset = 0x78;
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data_size = get_streamfile_size(sf);
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/* Gacharoku 2 has header+data but padded header (ELF has pointers + size to SOUND.PCK, and
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* treats them as single files, no extension but there are Sg2ExStAdpcm* calls in the ELF) */
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if ((get_streamfile_size(sf) % 0x10) == 0)
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if ((data_size % 0x10) == 0)
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start_offset = 0x80;
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if (get_streamfile_size(sf) < start_offset)
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if (data_size <= start_offset)
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goto fail;
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data_size = data_size - start_offset;
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}
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channels = read_u16le(0x06,sf);
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channels = read_u16le(0x06,sf);
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sample_rate = read_u32le(0x08,sf);
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loop_flag = read_u32le(0x0C,sf) == 1;
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loop_start_block = read_u32le(0x10,sf);
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num_blocks = read_u32le(0x14,sf);
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loop_flag = read_u32le(0x0C,sf);
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loop_start = read_u32le(0x10,sf);
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loop_end = read_u32le(0x14,sf);
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/* 0x18: 0x24 config per channel? (volume+panning+etc?) */
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/* rest is padding up to 0x78 */
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if (!is_cp3) {
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interleave = 0x400;
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loop_flag = (loop_flag == 1);
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num_samples = ps_bytes_to_samples(data_size, channels); /* same or very close to loop end */
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loop_start = ps_bytes_to_samples(loop_start * interleave * channels, channels); /* blocks */
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loop_end = ps_bytes_to_samples(loop_end * interleave * channels, channels); /* blocks */
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}
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else {
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interleave = 0x10;
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loop_flag = !(loop_start == 0 && loop_end == data_size); /* flag always set even for jingles */
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num_samples = ps_bytes_to_samples(data_size, channels); /* not same as loop end */
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loop_start = ps_bytes_to_samples(loop_start, channels); /* offset */
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loop_end = ps_bytes_to_samples(loop_end, channels); /* offset */
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}
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(channels, loop_flag);
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if (!vgmstream) goto fail;
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vgmstream->meta_type = meta_PS2_EXST;
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vgmstream->meta_type = meta_EXST;
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vgmstream->sample_rate = sample_rate;
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vgmstream->coding_type = coding_PSX;
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vgmstream->layout_type = layout_interleave;
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vgmstream->interleave_block_size = 0x400;
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vgmstream->interleave_block_size = interleave;
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block_size = vgmstream->interleave_block_size * vgmstream->channels;
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vgmstream->num_samples = ps_bytes_to_samples(num_blocks * block_size, channels);
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vgmstream->loop_start_sample = ps_bytes_to_samples(loop_start_block * block_size, channels);
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vgmstream->loop_end_sample = vgmstream->num_samples;
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vgmstream->num_samples = num_samples;
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vgmstream->loop_start_sample = loop_start;
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vgmstream->loop_end_sample = loop_end;
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if (!vgmstream_open_stream(vgmstream, sf_body ? sf_body : sf, start_offset))
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goto fail;
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@ -84,7 +84,7 @@ VGMSTREAM * init_vgmstream_ps2_rxw(STREAMFILE *streamFile);
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VGMSTREAM * init_vgmstream_raw_int(STREAMFILE *streamFile);
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VGMSTREAM * init_vgmstream_ps2_exst(STREAMFILE *streamFile);
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VGMSTREAM * init_vgmstream_exst(STREAMFILE *streamFile);
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VGMSTREAM * init_vgmstream_svag_kcet(STREAMFILE *streamFile);
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@ -46,7 +46,7 @@ VGMSTREAM* (*init_vgmstream_functions[])(STREAMFILE* sf) = {
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init_vgmstream_ps2_rxws,
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init_vgmstream_ps2_rxw,
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init_vgmstream_ngc_dsp_stm,
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init_vgmstream_ps2_exst,
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init_vgmstream_exst,
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init_vgmstream_svag_kcet,
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init_vgmstream_mib_mih,
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init_vgmstream_ngc_mpdsp,
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@ -361,7 +361,7 @@ typedef enum {
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meta_NPS,
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meta_PS2_RXWS, /* Sony games (Genji, Okage Shadow King, Arc The Lad Twilight of Spirits) */
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meta_RAW_INT,
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meta_PS2_EXST, /* Shadow of Colossus EXST */
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meta_EXST,
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meta_SVAG_KCET,
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meta_PS_HEADERLESS, /* headerless PS-ADPCM */
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meta_MIB_MIH,
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