Add TXTH loop_behavior=inverted where 0 is loop [Bloody Roar 4]

This commit is contained in:
bnnm 2020-06-14 15:50:09 +02:00
parent fe1b76922a
commit 3164eaa2ae
2 changed files with 25 additions and 18 deletions

View File

@ -268,15 +268,16 @@ loop_end_sample = (value)|data_size
Force loop on or off, as loop start/end may be defined but not used. If not set, by default it loops when loop_end_sample is defined and less than num_samples.
Special values:
- auto: tries to autodetect loop points for PS-ADPCM data using data loop flags.
- `auto`: tries to autodetect loop points for PS-ADPCM data using data loop flags.
Sometimes games give loop flags different meaning, so behavior can be tweaked by defining `loop_behavior` before `loop_flag`:
- `default`: values 0 or 0xFFFF/0xFFFFFFFF (-1) disable looping, but not 0xFF (loop endlessly)
- `negative`: values 0xFF/0xFFFF/0xFFFFFFFF (-1) enable looping
- `positive`: values 0xFF/0xFFFF/0xFFFFFFFF (-1) disable looping
- `inverted`: values not 0 disable looping
```
loop_negative = default|negative|positive
loop_behavior = default|negative|positive|inverted
loop_flag = (value)|auto
```
@ -414,12 +415,12 @@ Inside the table you define lines mapping a filename to a bunch of values, in th
(filename1): (value)
...
# may put multiple comma-separated values, spaces are ok
(filenameN) : (value1), (...) , (valueN)
(filenameN) : (value1), (...) , (valueN) # inline comments too
# put no name before the : to set default values
: (value1), (...), (valueN)
```
Then I'll find your current file name, and you can then reference its numbers from the list as a `name_value` field, like `base_offset = name_value`, `start_offset = 0x1000 + name_value1`, `interleave = name_value5`, etc. `(filename)` can be with or without extension (like `bgm01.vag` or just `bgm01`), and if the file's name isn't found it'll use default values, and if those aren't defined you'll get 0 instead. Being "values" they can be use math or offsets too.
Then I'll find your current file name, and you can then reference its numbers from the list as a `name_value` field, like `base_offset = name_value`, `start_offset = 0x1000 + name_value1`, `interleave = name_value5`, etc. `(filename)` can be with or without extension (like `bgm01.vag` or just `bgm01`), and if the file's name isn't found it'll use default values, and if those aren't defined you'll get 0 instead. Being "values" they can use math or offsets too (`bgm05: 5*0x010`).
You can use wildcards to match multiple names too (it stops on first name that matches), and UTF-8 names should work, case insensitive even.
```
@ -428,11 +429,11 @@ bgm*_M: 1 # 1ch: some files end with _M for mono
bgm*: 2 # 2ch: all other files, notice order matters
```
While you can put anything in the values, this feature is meant to be used to store some number that points to the actual data inside a real multi-header, that could be set with `header_file`. If you need to store many constant values there is good chance it could be done in some better way.
While you can put anything in the values, this feature is meant to be used to store some number that points to the actual data inside a real multi-header, that could be set with `header_file`. If you feel the need to store many constant values per file, there is good chance it can be done in some better, simpler way.
#### BASE OFFSET MODIFIER
You can set a default offset that affects next `@(offset)` reads making them `@(offset + base_offset)`, for cleaner parsing (particularly interesting when combined with the `name_list`).
You can set a default offset that affects next `@(offset)` reads making them `@(offset + base_offset)`, for cleaner parsing (particularly interesting when combined with the `name_table`).
For example instead of `channels = @0x714` you could set `base_offset = 0x710, channels = @0x04`. Set to 0 when you want to disable it.
```
@ -675,9 +676,9 @@ Some formats read an offset to another part of the file, then another offset, th
You can simulate this chaining multiple `base_offset`
```
base_offset = @0x10 #sets at 0x1000
channels = @0x04 #reads at 0x1004
base_offset = base_offset + @0x10 #sets at 0x1000 + 0x200 = 0x1200
base_offset = @0x10 #sets current at 0x1000
channels = @0x04 #reads at 0x1004 (base_offset + 0x04)
base_offset = base_offset + @0x10 #sets current at 0x1000 + 0x200 = 0x1200
sample_rate = @0x04 #reads at 0x1204
...
```

View File

@ -41,6 +41,8 @@ typedef enum {
EAXA = 31, /* Electronic Arts EA-XA 4-bit ADPCM v1 */
} txth_type;
typedef enum { DEFAULT, NEGATIVE, POSITIVE, INVERTED } txth_loop_t;
typedef struct {
txth_type codec;
uint32_t codec_mode;
@ -73,7 +75,7 @@ typedef struct {
uint32_t skip_samples;
uint32_t loop_flag;
uint32_t loop_behavior;
txth_loop_t loop_behavior;
int loop_flag_set;
int loop_flag_auto;
@ -1059,28 +1061,32 @@ static int parse_keyval(STREAMFILE* sf_, txth_header* txth, const char * key, ch
if (!parse_num(txth->sf_head,txth,val, &txth->loop_flag)) goto fail;
txth->loop_flag_set = 1;
if (txth->loop_behavior == 0) {
if (txth->loop_behavior == DEFAULT) {
if ((txth->loop_flag == 0xFFFF || txth->loop_flag == 0xFFFFFFFF) )
txth->loop_flag = 0;
}
else if (txth->loop_behavior == 1) {
else if (txth->loop_behavior == NEGATIVE) {
if (txth->loop_flag == 0xFF || txth->loop_flag == 0xFFFF || txth->loop_flag == 0xFFFFFFFF)
txth->loop_flag = 1;
}
else if (txth->loop_behavior == 2) {
else if (txth->loop_behavior == POSITIVE) {
if (txth->loop_flag == 0xFF || txth->loop_flag == 0xFFFF || txth->loop_flag == 0xFFFFFFFF)
txth->loop_flag = 0;
}
else if (txth->loop_behavior == INVERTED) {
txth->loop_flag = (txth->loop_flag == 0);
}
}
}
else if (is_string(key,"loop_behavior")) {
if (is_string(val, "default"))
txth->loop_behavior = 0;
txth->loop_behavior = DEFAULT;
else if (is_string(val, "negative"))
txth->loop_behavior = 1;
txth->loop_behavior = NEGATIVE;
else if (is_string(val, "positive"))
txth->loop_behavior = 2;
txth->loop_behavior = POSITIVE;
else if (is_string(val, "inverted"))
txth->loop_behavior = INVERTED;
else
goto fail;
}