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.ass added - Dai Senryaku VII - Exceed (PS2)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@468 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
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@ -143,7 +143,8 @@ META_OBJS=meta/adx_header.o \
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meta/wii_mus.o \
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meta/dc_asd.o \
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meta/naomi_spsd.o \
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meta/bgw.o
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meta/bgw.o \
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meta/ps2_ass.o
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OBJECTS=vgmstream.o streamfile.o util.o $(CODING_OBJS) $(LAYOUT_OBJS) $(META_OBJS)
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@ -389,6 +389,10 @@
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RelativePath=".\meta\ps2_ads.c"
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>
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</File>
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<File
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RelativePath=".\meta\ps2_ass.c"
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>
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</File>
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<File
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RelativePath=".\meta\ps2_aus.c"
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>
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@ -112,4 +112,5 @@ libmeta_la_SOURCES += wii_mus.c
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libmeta_la_SOURCES += dc_asd.c
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libmeta_la_SOURCES += naomi_spsd.c
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libmeta_la_SOURCES += bgw.c
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libmeta_la_SOURCES += ps2_ass.c
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EXTRA_DIST = meta.h
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@ -267,4 +267,6 @@ VGMSTREAM * init_vgmstream_bgw(STREAMFILE * streamFile);
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VGMSTREAM * init_vgmstream_spw(STREAMFILE * streamFile);
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VGMSTREAM * init_vgmstream_ps2_ass(STREAMFILE * streamFile);
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#endif
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67
src/meta/ps2_ass.c
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67
src/meta/ps2_ass.c
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@ -0,0 +1,67 @@
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#include "meta.h"
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#include "../util.h"
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/* SVS (from Dai Senryaku VII - Exceed) */
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VGMSTREAM * init_vgmstream_ps2_ass(STREAMFILE *streamFile) {
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VGMSTREAM * vgmstream = NULL;
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char filename[260];
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off_t start_offset;
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int loop_flag;
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int channel_count;
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/* check extension, case insensitive */
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streamFile->get_name(streamFile,filename,sizeof(filename));
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if (strcasecmp("ass",filename_extension(filename))) goto fail;
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/* check header */
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if (read_32bitBE(0x00,streamFile) != 0x02000000) /* "00000000" */
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goto fail;
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loop_flag = 1;
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channel_count = 2;
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(channel_count,loop_flag);
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if (!vgmstream) goto fail;
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/* fill in the vital statistics */
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start_offset = 0x800;
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vgmstream->channels = channel_count;
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vgmstream->sample_rate = read_32bitLE(0x04,streamFile);
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vgmstream->coding_type = coding_PSX;
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vgmstream->num_samples = (read_32bitLE(0x08,streamFile)*2)*28/16/channel_count;
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if(loop_flag) {
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vgmstream->loop_start_sample = 0;
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vgmstream->loop_end_sample=(read_32bitLE(0x08,streamFile)*2)*28/16/channel_count;
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}
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vgmstream->layout_type = layout_interleave;
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vgmstream->interleave_block_size = read_32bitLE(0x0C,streamFile);
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vgmstream->meta_type = meta_PS2_ASS;
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/* open the file for reading */
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{
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int i;
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STREAMFILE * file;
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file = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE);
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if (!file) goto fail;
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for (i=0;i<channel_count;i++) {
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vgmstream->ch[i].streamfile = file;
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vgmstream->ch[i].channel_start_offset=
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vgmstream->ch[i].offset=start_offset+
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vgmstream->interleave_block_size*i;
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}
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}
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return vgmstream;
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/* clean up anything we may have opened */
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fail:
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if (vgmstream) close_vgmstream(vgmstream);
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return NULL;
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}
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@ -150,6 +150,7 @@ VGMSTREAM * (*init_vgmstream_fcns[])(STREAMFILE *streamFile) = {
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init_vgmstream_rsd6xadp,
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init_vgmstream_bgw,
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init_vgmstream_spw,
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init_vgmstream_ps2_ass,
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};
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#define INIT_VGMSTREAM_FCNS (sizeof(init_vgmstream_fcns)/sizeof(init_vgmstream_fcns[0]))
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@ -1785,6 +1786,9 @@ void describe_vgmstream(VGMSTREAM * vgmstream, char * desc, int length) {
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case meta_FFXI_SPW:
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snprintf(temp,TEMPSIZE,"SPW SeWave header");
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break;
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case meta_PS2_ASS:
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snprintf(temp,TEMPSIZE,"ASS header");
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break;
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default:
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snprintf(temp,TEMPSIZE,"THEY SHOULD HAVE SENT A POET");
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}
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@ -257,6 +257,8 @@ typedef enum {
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meta_RSD6WADP, /* RSD6WADP */
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meta_RSD6XADP, /* RSD6XADP */
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meta_PS2_ASS, /* RSD6XADP */
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meta_XBOX_WAVM, /* XBOX WAVM File */
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meta_XBOX_RIFF, /* XBOX RIFF/WAVE File */
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meta_XBOX_WVS, /* XBOX WVS */
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@ -194,6 +194,7 @@ char * extension_list[] = {
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"spsd\0SPSD Audio File (*.SPSD)\0",
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"bgw\0BGW Audio File (*.BGW)\0",
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"spw\0SPW Audio File (*.SPW)\0",
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"ass\0ASS Audio File (*.ASS)\0",
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};
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void about(HWND hwndParent) {
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