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Remove .ulw raw format (use TXTH + ULAW)
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@ -111,7 +111,7 @@ as explained below, but often will use default values. Accepted codec strings:
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# * For few rare games [Burnout (GC)]
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# * Interleave is multiple of 0x1 (default)
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# - ALAW A-Law 8-bit PCM
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# * For few rare games [Conquest of Elysium 3 (PC), Dominions 3/4 (PC)]
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# * For few rare games [Illwinter Game Design games: Conquest of Elysium 3 (PC), Dominions 3/4 (PC)]
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# * Interleave is multiple of 0x1 (default)
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#
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# - IMA IMA ADPCM (mono/stereo)
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@ -1258,7 +1258,6 @@ static const meta_info meta_info_list[] = {
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{meta_GHS, "Hexadrive GHS/S_P_STH header"},
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{meta_AAC_TRIACE, "tri-Ace AAC header"},
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{meta_MTA2, "Konami MTA2 header"},
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{meta_NGC_ULW, "Criterion ULW raw header"},
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{meta_XA_XA30, "Reflections XA30 header"},
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{meta_XA_04SW, "Reflections 04SW header"},
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{meta_TXTH, "TXTH generic header"},
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@ -606,8 +606,6 @@ VGMSTREAM * init_vgmstream_va3(STREAMFILE *streamFile);
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VGMSTREAM * init_vgmstream_mta2(STREAMFILE *streamFile);
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VGMSTREAM * init_vgmstream_mta2_container(STREAMFILE *streamFile);
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VGMSTREAM * init_vgmstream_ngc_ulw(STREAMFILE * streamFile);
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VGMSTREAM * init_vgmstream_xa_xa30(STREAMFILE * streamFile);
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VGMSTREAM * init_vgmstream_xa_04sw(STREAMFILE * streamFile);
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@ -627,7 +625,7 @@ VGMSTREAM * init_vgmstream_ea_schl_fixed(STREAMFILE * streamFile);
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VGMSTREAM * init_vgmstream_sk_aud(STREAMFILE * streamFile);
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VGMSTREAM * init_vgmstream_stm(STREAMFILE * streamFile);
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VGMSTREAM* init_vgmstream_stm(STREAMFILE* sf);
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VGMSTREAM * init_vgmstream_awc(STREAMFILE * streamFile);
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@ -646,8 +644,6 @@ VGMSTREAM* init_vgmstream_opus_nsopus(STREAMFILE* sf);
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VGMSTREAM* init_vgmstream_opus_sqex(STREAMFILE* sf);
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VGMSTREAM* init_vgmstream_opus_rsnd(STREAMFILE* sf);
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VGMSTREAM * init_vgmstream_raw_al(STREAMFILE * streamFile);
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VGMSTREAM * init_vgmstream_pc_ast(STREAMFILE * streamFile);
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VGMSTREAM * init_vgmstream_naac(STREAMFILE * streamFile);
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@ -1,60 +0,0 @@
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#include "meta.h"
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#include "../coding/coding.h"
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/* ULW - headerless U-law, found in Burnout (GC) */
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VGMSTREAM * init_vgmstream_ngc_ulw(STREAMFILE *streamFile) {
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VGMSTREAM * vgmstream = NULL;
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off_t start_offset;
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int loop_flag = 0, channel_count;
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/* check extension, case insensitive */
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if ( !check_extensions(streamFile,"ulw"))
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goto fail;
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/* raw data, the info is in the filename (really!) */
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{
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char filename[PATH_LIMIT] = {0};
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get_streamfile_filename(streamFile, filename,PATH_LIMIT);
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/* first letter gives the channels */
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if (filename[0]=='M') /* Mono */
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channel_count = 1;
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else if (filename[0]=='S' || filename[0]=='D') /* Stereo/Dolby */
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channel_count = 2;
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else
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goto fail;
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/* not very robust but meh (other tracks don't loop) */
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if (strcmp(filename,"MMenu.ulw")==0 || strcmp(filename,"DMenu.ulw")==0) {
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loop_flag = 1;
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}
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}
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(channel_count,loop_flag);
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if (!vgmstream) goto fail;
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vgmstream->sample_rate = 32000;
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vgmstream->coding_type = coding_ULAW;
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vgmstream->layout_type = layout_interleave;
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vgmstream->interleave_block_size = 0x01;
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vgmstream->meta_type = meta_NGC_ULW;
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vgmstream->num_samples = pcm_bytes_to_samples(get_streamfile_size(streamFile), channel_count, 8);
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if (loop_flag) {
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vgmstream->loop_start_sample = 0;
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vgmstream->loop_end_sample = vgmstream->num_samples;
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}
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start_offset = 0;
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if ( !vgmstream_open_stream(vgmstream, streamFile, start_offset) )
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goto fail;
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return vgmstream;
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fail:
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close_vgmstream(vgmstream);
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return NULL;
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}
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@ -553,7 +553,6 @@ init_vgmstream_t init_vgmstream_functions[] = {
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init_vgmstream_raw_wavm, /* .wavm raw xbox */
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init_vgmstream_raw_pcm, /* .raw raw PCM */
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init_vgmstream_s14_sss, /* .s14/sss raw siren14 */
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init_vgmstream_ngc_ulw, /* .ulw raw u-Law */
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init_vgmstream_exakt_sc, /* .sc raw PCM */
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init_vgmstream_zwdsp, /* fake format */
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init_vgmstream_ps2_adm, /* weird non-constant PSX blocks */
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@ -549,7 +549,6 @@ typedef enum {
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meta_GHS,
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meta_AAC_TRIACE,
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meta_MTA2,
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meta_NGC_ULW, /* Burnout 1 (GC only) */
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meta_XA_XA30,
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meta_XA_04SW,
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meta_TXTH, /* generic text header */
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