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https://github.com/vgmstream/vgmstream.git
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commit
3267bdd34a
@ -44,8 +44,10 @@ VGMSTREAM * init_vgmstream_fsb5(STREAMFILE *streamFile) {
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int i;
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/* check extension, case insensitive */
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if (!check_extensions(streamFile,"fsb"))
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/* checks */
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/* .fsb: standard
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* .snd: Alchemy engine (also Unity) */
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if (!check_extensions(streamFile,"fsb,snd"))
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goto fail;
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if (read_32bitBE(0x00,streamFile) != 0x46534235) /* "FSB5" */
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@ -139,7 +139,8 @@ VGMSTREAM * init_vgmstream_ubi_raki(STREAMFILE *streamFile) {
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vgmstream->interleave_block_size = 0x8;
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/* reading could be improved but should work with some luck since most values are semi-fixed */
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{
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if (channel_count > 1) {
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/* find "dspL" pointing to "CWAV" header and read coefs (separate from data at start_offset) */
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off_t chunk_offset = offset+ 0x20 + 0xc; /* after "fmt" */
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while (chunk_offset < header_size) {
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if (read_32bitBE(chunk_offset,streamFile) == 0x6473704C) { /* "dspL" found */
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@ -152,6 +153,12 @@ VGMSTREAM * init_vgmstream_ubi_raki(STREAMFILE *streamFile) {
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chunk_offset += 0xc;
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}
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}
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else {
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/* CWAV at start (a full CWAV, unlike the above) */
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dsp_read_coefs(vgmstream,streamFile, start_offset + 0x7c, 0x00, big_endian);
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start_offset += 0xE0;
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data_size = get_streamfile_size(streamFile) - start_offset;
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}
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vgmstream->num_samples = dsp_bytes_to_samples(data_size, channel_count);
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break;
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@ -156,11 +156,8 @@ VGMSTREAM * init_vgmstream_xvag(STREAMFILE *streamFile) {
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case 0x08: { /* MPEG: The Last of Us (PS3), Uncharted 3 (PS3), Medieval Moves (PS3) */
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mpeg_custom_config cfg = {0};
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if (xvag.subsongs > 1) goto fail;
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if (xvag.subsongs > 1 && xvag.layers > 1) goto fail;
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/* often 2ch per MPEG and rarely 1ch (GoW3 PS4) */
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if (xvag.layers > 1 && !(xvag.layers*1 == vgmstream->channels || xvag.layers*2 == vgmstream->channels)) goto fail;
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//todo rare test file in The Last of Us PS4 uses 6ch with one 2ch stream, surround MPEG/mp3pro? (decoded samples map to 6ch)
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/* "mpin": mpeg info */
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/* 0x00/04: mpeg version/layer? other: unknown or repeats of "fmat" */
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@ -173,6 +170,14 @@ VGMSTREAM * init_vgmstream_xvag(STREAMFILE *streamFile) {
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vgmstream->codec_data = init_mpeg_custom(streamFile, start_offset, &vgmstream->coding_type, vgmstream->channels, MPEG_XVAG, &cfg);
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if (!vgmstream->codec_data) goto fail;
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vgmstream->layout_type = layout_none;
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/* interleaved subsongs, rarely [Sly Cooper: Thieves in Time (PS3)] */
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if (xvag.subsongs > 1) {
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temp_streamFile = setup_xvag_streamfile(streamFile, start_offset, cfg.interleave,cfg.chunk_size, (target_subsong-1), total_subsongs);
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if (!temp_streamFile) goto fail;
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start_offset = 0;
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}
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break;
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}
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#endif
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