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Add TXTH ULAW/ALAW codecs
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@ -107,6 +107,13 @@ as explained below, but often will use default values. Accepted codec strings:
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# * For few rare games [Ikinari Maou (Switch)]
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# * Interleave is multiple of 0x4 (default)
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#
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# - ULAW mu-Law 8-bit PCM
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# * For few rare games [Burnout (GC)]
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# * Interleave is multiple of 0x1 (default)
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# - ALAW A-Law 8-bit PCM
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# * For few rare games [Conquest of Elysium 3 (PC), Dominions 3/4 (PC)]
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# * Interleave is multiple of 0x1 (default)
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#
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# - IMA IMA ADPCM (mono/stereo)
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# * For some PC games, and rarely consoles
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# * Special interleave is multiple of 0x1, often +0x80
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@ -61,8 +61,8 @@ static const char* extension_list[] = {
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//"aiff", //common
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"aix",
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"akb",
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"al",
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"al2",
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"al", //txth/raw [Dominions 3 - The Awakening (PC)]
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"al2", //txth/raw [Conquest of Elysium 3 (PC)]
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"ams", //txth/reserved [Super Dragon Ball Z (PS2) ELF names]
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"amts", //fake extension/header id for .stm (renamed? to be removed?)
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"an2",
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@ -568,7 +568,7 @@ static const char* extension_list[] = {
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"u0",
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"ue4opus",
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"ulw",
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"ulw", //txth/raw [Burnout (GC)]
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"um3",
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"utk",
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"uv",
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@ -55,8 +55,10 @@ typedef enum {
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PCM8_SB,
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HEVAG,
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YMZ,
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ULAW,
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ALAW,
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UNKNOWN = 99,
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UNKNOWN = 255,
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} txth_codec_t;
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typedef enum { DEFAULT, NEGATIVE, POSITIVE, INVERTED } txth_loop_t;
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@ -238,6 +240,8 @@ VGMSTREAM* init_vgmstream_txth(STREAMFILE* sf) {
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case PCM8_U:
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case PCM8_SB: interleave = 0x01; break;
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case PCM_FLOAT_LE: interleave = 0x04; break;
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case ULAW:
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case ALAW: interleave = 0x01; break;
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default:
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break;
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}
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@ -260,6 +264,8 @@ VGMSTREAM* init_vgmstream_txth(STREAMFILE* sf) {
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case PCM8_U: coding = coding_PCM8_U; break;
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case PCM8_U_int: coding = coding_PCM8_U_int; break;
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case PCM8_SB: coding = coding_PCM8_SB; break;
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case ULAW: coding = coding_ULAW; break;
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case ALAW: coding = coding_ALAW; break;
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case PCM_FLOAT_LE: coding = coding_PCMFLOAT; break;
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case SDX2: coding = coding_SDX2; break;
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case DVI_IMA: coding = coding_DVI_IMA; break;
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@ -333,6 +339,8 @@ VGMSTREAM* init_vgmstream_txth(STREAMFILE* sf) {
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case coding_PCM8:
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case coding_PCM8_U:
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case coding_PCM8_SB:
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case coding_ULAW:
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case coding_ALAW:
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case coding_PCMFLOAT:
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case coding_PCM4:
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case coding_PCM4_U:
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@ -993,6 +1001,8 @@ static txth_codec_t parse_codec(txth_header* txth, const char* val) {
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else if (is_string(val,"PCM_FLOAT_LE")) return PCM_FLOAT_LE;
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else if (is_string(val,"IMA_HV")) return IMA_HV;
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else if (is_string(val,"HEVAG")) return HEVAG;
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else if (is_string(val,"ULAW")) return ULAW;
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else if (is_string(val,"ALAW")) return ALAW;
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/* special handling */
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else if (is_string(val,"name_value")) return txth->name_values[0];
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else if (is_string(val,"name_value1")) return txth->name_values[0];
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@ -2132,6 +2142,8 @@ static int get_bytes_to_samples(txth_header* txth, uint32_t bytes) {
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case PCM8_U_int:
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case PCM8_U:
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case PCM8_SB:
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case ULAW:
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case ALAW:
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return pcm8_bytes_to_samples(bytes, txth->channels);
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case PCM_FLOAT_LE:
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return pcm_bytes_to_samples(bytes, txth->channels, 32);
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