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Merge pull request #134 from bxaimc/master
Added AST (ASTL) variant for Dead Rising (PC)
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commit
37697d95f5
@ -894,6 +894,7 @@ static const meta_info meta_info_list[] = {
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{meta_AWC, "Rockstar AWC header"},
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{meta_NSW_OPUS, ".OPUS header"},
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{meta_PC_AL2, "Illwinter Game Design AL2 raw header"},
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{meta_PC_AST, "Capcom AST header"},
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#ifdef VGM_USE_VORBIS
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{meta_OGG_VORBIS, "Ogg Vorbis"},
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@ -661,6 +661,10 @@
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<File
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RelativePath=".\meta\pc_al2.c"
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>
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</File>
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<File
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RelativePath=".\meta\pc_ast.c"
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>
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</File>
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<File
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RelativePath=".\meta\pc_mxst.c"
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@ -160,6 +160,7 @@
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<ClCompile Include="meta\nsw_opus.c" />
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<ClCompile Include="meta\nub_vag.c" />
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<ClCompile Include="meta\pc_adp.c" />
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<ClCompile Include="meta\pc_ast.c" />
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<ClCompile Include="meta\pc_snds.c" />
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<ClCompile Include="meta\ps2_2pfs.c" />
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<ClCompile Include="meta\ps2_hsf.c" />
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@ -1183,5 +1183,8 @@
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<ClCompile Include="meta\awc.c">
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<Filter>meta\Source Files</Filter>
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</ClCompile>
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<ClCompile Include="meta\pc_ast.c">
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<Filter>meta\Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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</Project>
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@ -686,4 +686,6 @@ VGMSTREAM * init_vgmstream_nsw_opus(STREAMFILE * streamFile);
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VGMSTREAM * init_vgmstream_pc_al2(STREAMFILE * streamFile);
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VGMSTREAM * init_vgmstream_pc_ast(STREAMFILE * streamFile);
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#endif /*_META_H*/
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44
src/meta/pc_ast.c
Normal file
44
src/meta/pc_ast.c
Normal file
@ -0,0 +1,44 @@
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#include "meta.h"
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#include "../coding/coding.h"
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/* ASTL - found in Dead Rising (PC) */
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VGMSTREAM * init_vgmstream_pc_ast(STREAMFILE *streamFile) {
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VGMSTREAM * vgmstream = NULL;
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off_t start_offset, data_size;
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int loop_flag, channel_count;
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/* check extension, case insensitive */
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if ( !check_extensions(streamFile,"ast"))
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goto fail;
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if (read_32bitBE(0x00,streamFile) != 0x4153544C) /* "ASTL" */
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goto fail;
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loop_flag = 0; //TODO - Find hidden loop point calc and flag
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channel_count = read_8bit(0x32, streamFile);
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data_size = read_32bitLE(0x20,streamFile);
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(channel_count,loop_flag);
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if (!vgmstream) goto fail;
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/* TODO - Find non-obvious loop points and flag (if any) */
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start_offset = read_32bitLE(0x10,streamFile);
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vgmstream->sample_rate = read_32bitLE(0x34,streamFile);
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vgmstream->coding_type = coding_PCM16LE;
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vgmstream->num_samples = data_size/(channel_count*2);
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vgmstream->layout_type = layout_interleave;
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vgmstream->interleave_block_size = 0x2;
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vgmstream->meta_type = meta_PC_AST;
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/* open the file for reading */
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if ( !vgmstream_open_stream(vgmstream, streamFile, start_offset) )
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goto fail;
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return vgmstream;
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fail:
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close_vgmstream(vgmstream);
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return NULL;
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}
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@ -369,6 +369,7 @@ VGMSTREAM * (*init_vgmstream_fcns[])(STREAMFILE *streamFile) = {
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init_vgmstream_awc,
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init_vgmstream_nsw_opus,
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init_vgmstream_pc_al2,
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init_vgmstream_pc_ast,
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init_vgmstream_txth, /* should go at the end (lower priority) */
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#ifdef VGM_USE_FFMPEG
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@ -629,6 +629,7 @@ typedef enum {
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meta_AWC, /* Rockstar AWC (GTA5, RDR) */
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meta_NSW_OPUS, /* Lego City Undercover (Switch) */
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meta_PC_AL2, /* Conquest of Elysium 3 (PC) */
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meta_PC_AST, /* Dead Rising (PC) */
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#ifdef VGM_USE_VORBIS
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meta_OGG_VORBIS, /* Ogg Vorbis */
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