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Fix some .at3 [Sengoku Basara 4 (PS3)]
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a03b50ef51
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3a7a23a785
@ -360,12 +360,12 @@ VGMSTREAM* init_vgmstream_riff(STREAMFILE* sf) {
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}
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/* check header */
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if (read_32bitBE(0x00,sf) != 0x52494646) /* "RIFF" */
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if (!is_id32be(0x00,sf,"RIFF"))
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goto fail;
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if (read_32bitBE(0x08,sf) != 0x57415645) /* "WAVE" */
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if (!is_id32be(0x08,sf, "WAVE"))
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goto fail;
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riff_size = read_32bitLE(0x04,sf);
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riff_size = read_u32le(0x04,sf);
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file_size = get_streamfile_size(sf);
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/* some games have wonky sizes, selectively fix to catch bad rips and new mutations */
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@ -417,6 +417,9 @@ VGMSTREAM* init_vgmstream_riff(STREAMFILE* sf) {
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else if (codec == 0xFFFE && riff_size + 0x08 + 0x30 == file_size)
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riff_size += 0x30; /* [E.X. Troopers (PS3)] (adds "ver /eBIT/tIME/mrkr" empty chunks but RIFF size wasn't updated) */
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else if (codec == 0xFFFE && riff_size + 0x08 + 0x38 == file_size)
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riff_size += 0x38; /* [Sengoku Basara 4 (PS3)] (adds "ver /eBIT/tIME/mrkr" chunks but RIFF size wasn't updated) */
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else if (codec == 0x0002 && riff_size + 0x08 + 0x1c == file_size)
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riff_size += 0x1c; /* [Mega Man X Legacy Collection (PC)] (adds "ver /tIME/ver " chunks but RIFF size wasn't updated) */
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}
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@ -982,16 +985,16 @@ VGMSTREAM* init_vgmstream_rifx(STREAMFILE* sf) {
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/* check extension, case insensitive */
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if ( !check_extensions(sf, "wav,lwav") )
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if (!check_extensions(sf, "wav,lwav"))
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goto fail;
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/* check header */
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if (read_32bitBE(0x00,sf) != 0x52494658) /* "RIFX" */
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if (!is_id32be(0x00,sf, "RIFX"))
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goto fail;
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if (read_32bitBE(0x08,sf) != 0x57415645) /* "WAVE" */
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if (!is_id32be(0x08,sf, "WAVE"))
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goto fail;
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riff_size = read_32bitBE(0x04,sf);
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riff_size = read_u32be(0x04,sf);
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file_size = get_streamfile_size(sf);
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/* check for truncated RIFF */
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