This commit is contained in:
bnnm 2023-07-23 15:09:33 +02:00
parent f4e20be97d
commit 3ad17813a4
2 changed files with 13 additions and 9 deletions

View File

@ -662,10 +662,6 @@ different internally (encrypted, different versions, etc) and not always can be
- **redspark.c**
- RedSpark Header [*REDSPARK*]
- Codecs: NGC_DSP
- **ivaud.c**
- Rockstar .ivaud header [*IVAUD*]
- *ivaud*: `.ivaud .(extensionless)`
- Codecs: PCM16LE XMA1 MPEG IMA_int
- **ps2_sps.c**
- Ape Escape 2 SPS Header [*PS2_SPS*]
- *ps2_sps*: `.sps`
@ -862,7 +858,7 @@ different internally (encrypted, different versions, etc) and not always can be
- Codecs: PCM16LE
- **sgxd.c**
- Sony SGXD header [*SGXD*]
- *sgxd*: `.sgb .sgx .sgd + .sgh .sgb`
- *sgxd*: `.sgb .sgd + .sgh .sgb`
- Codecs: PCM16BE OGG_VORBIS PSX ATRAC3 PSX_cfg FFmpeg(various)
- **wii_ras.c**
- RAS header [*WII_RAS*]
@ -1040,9 +1036,9 @@ different internally (encrypted, different versions, etc) and not always can be
- Microsoft XMA RIFF header [*XMA_RIFF*]
- *xma*: `.xma .xma2 .wav .lwav .nps .str .kmx`
- Codecs: XMA
- **sxd.c**
- Sony SXD header [*SXD*]
- *sxd*: `.sxd .sxd2 .sxd3 + .sxd1`
- **sndx.c**
- Sony SNDX header [*SNDX*]
- *sndx*: `.sxd .sxd2 .sxd3 + .sxd1`
- Codecs: PSX HEVAG ATRAC9
- **ogl.c**
- Shin'en OGL header [*OGL*]
@ -1793,7 +1789,10 @@ different internally (encrypted, different versions, etc) and not always can be
- Torus SqueakStream header [*SQUEAKSTREAM*]
- Torus SqueakSample header [*SQUEAKSAMPLE*]
- *squeaksample*: `(base) + .asset .(external) .raw`
- Codecs: NGC_DSP PCM16LE PCM16BE PSX PCM8 MS_IMA IMA
- Codecs: NGC_DSP PCM16LE PCM16BE PSX PCM8 MS_IMA IMA XMA2 OGG_VORBIS SPEEX
- **snds.c**
- Sony SNDS header [*SNDS*]
- Codecs: ATRAC9
- **scd_pcm.c**
- Lunar: Eternal Blue .PCM header [*SCD_PCM*]
- *scd_pcm*: `.pcm`
@ -1826,6 +1825,10 @@ different internally (encrypted, different versions, etc) and not always can be
- Tiger Game.com .4 header [*TGC*]
- *tgc*: `.4`
- Codecs: TGC
- **ivaud.c**
- Rockstar .ivaud header [*IVAUD*]
- *ivaud*: `.ivaud .(extensionless)`
- Codecs: PCM16LE XMA1 MPEG IMA_int
- **pos.c**
- RIFF WAVE header (.pos looping) [*RIFF_WAVE_POS*]
- *pos*: `.pos + .wav`

View File

@ -216,6 +216,7 @@ VGMSTREAM* init_vgmstream_sdrh_old(STREAMFILE* sf) {
* 0x30: file name in a custom 40-char (RADIX style) encoding
* others: ? (change in old/new)
*/
/* there is also an older version in Shadow Hearts 2, more basic (no section table) and may contain sequences */
/* parse section */
{