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@ -662,10 +662,6 @@ different internally (encrypted, different versions, etc) and not always can be
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- **redspark.c**
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- RedSpark Header [*REDSPARK*]
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- Codecs: NGC_DSP
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- **ivaud.c**
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- Rockstar .ivaud header [*IVAUD*]
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- *ivaud*: `.ivaud .(extensionless)`
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- Codecs: PCM16LE XMA1 MPEG IMA_int
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- **ps2_sps.c**
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- Ape Escape 2 SPS Header [*PS2_SPS*]
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- *ps2_sps*: `.sps`
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@ -862,7 +858,7 @@ different internally (encrypted, different versions, etc) and not always can be
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- Codecs: PCM16LE
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- **sgxd.c**
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- Sony SGXD header [*SGXD*]
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- *sgxd*: `.sgb .sgx .sgd + .sgh .sgb`
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- *sgxd*: `.sgb .sgd + .sgh .sgb`
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- Codecs: PCM16BE OGG_VORBIS PSX ATRAC3 PSX_cfg FFmpeg(various)
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- **wii_ras.c**
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- RAS header [*WII_RAS*]
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@ -1040,9 +1036,9 @@ different internally (encrypted, different versions, etc) and not always can be
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- Microsoft XMA RIFF header [*XMA_RIFF*]
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- *xma*: `.xma .xma2 .wav .lwav .nps .str .kmx`
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- Codecs: XMA
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- **sxd.c**
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- Sony SXD header [*SXD*]
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- *sxd*: `.sxd .sxd2 .sxd3 + .sxd1`
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- **sndx.c**
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- Sony SNDX header [*SNDX*]
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- *sndx*: `.sxd .sxd2 .sxd3 + .sxd1`
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- Codecs: PSX HEVAG ATRAC9
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- **ogl.c**
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- Shin'en OGL header [*OGL*]
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@ -1793,7 +1789,10 @@ different internally (encrypted, different versions, etc) and not always can be
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- Torus SqueakStream header [*SQUEAKSTREAM*]
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- Torus SqueakSample header [*SQUEAKSAMPLE*]
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- *squeaksample*: `(base) + .asset .(external) .raw`
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- Codecs: NGC_DSP PCM16LE PCM16BE PSX PCM8 MS_IMA IMA
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- Codecs: NGC_DSP PCM16LE PCM16BE PSX PCM8 MS_IMA IMA XMA2 OGG_VORBIS SPEEX
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- **snds.c**
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- Sony SNDS header [*SNDS*]
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- Codecs: ATRAC9
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- **scd_pcm.c**
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- Lunar: Eternal Blue .PCM header [*SCD_PCM*]
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- *scd_pcm*: `.pcm`
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@ -1826,6 +1825,10 @@ different internally (encrypted, different versions, etc) and not always can be
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- Tiger Game.com .4 header [*TGC*]
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- *tgc*: `.4`
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- Codecs: TGC
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- **ivaud.c**
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- Rockstar .ivaud header [*IVAUD*]
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- *ivaud*: `.ivaud .(extensionless)`
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- Codecs: PCM16LE XMA1 MPEG IMA_int
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- **pos.c**
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- RIFF WAVE header (.pos looping) [*RIFF_WAVE_POS*]
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- *pos*: `.pos + .wav`
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@ -216,6 +216,7 @@ VGMSTREAM* init_vgmstream_sdrh_old(STREAMFILE* sf) {
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* 0x30: file name in a custom 40-char (RADIX style) encoding
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* others: ? (change in old/new)
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*/
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/* there is also an older version in Shadow Hearts 2, more basic (no section table) and may contain sequences */
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/* parse section */
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{
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