SSND/.snd ps2 meta

git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@641 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
This commit is contained in:
halleyscometsw 2009-05-01 15:03:51 +00:00
parent e27b380369
commit 3b008b9ea2
9 changed files with 75 additions and 1 deletions

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@ -194,7 +194,8 @@ META_OBJS=meta/adx_header.o \
meta/wii_ndp.o \
meta/ps2_sps.o \
meta/nds_hwas.o \
meta/ngc_lps.o
meta/ngc_lps.o \
meta/ps2_snd.o
OBJECTS=vgmstream.o streamfile.o util.o $(CODING_OBJS) $(LAYOUT_OBJS) $(META_OBJS)

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@ -578,6 +578,10 @@
RelativePath=".\meta\ps2_rxw.c"
>
</File>
<File
RelativePath=".\meta\ps2_snd.c"
>
</File>
<File
RelativePath=".\meta\ps2_seg.c"
>

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@ -154,5 +154,6 @@ libmeta_la_SOURCES += wii_ndp.c
libmeta_la_SOURCES += ps2_sps.c
libmeta_la_SOURCES += nds_hwas.c
libmeta_la_SOURCES += ngc_lps.c
libmeta_la_SOURCES += ps2_snd.c
EXTRA_DIST = meta.h

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@ -379,4 +379,6 @@ VGMSTREAM * init_vgmstream_rsd3vag(STREAMFILE * streamFile);
VGMSTREAM * init_vgmstream_ngc_lps(STREAMFILE * streamFile);
VGMSTREAM * init_vgmstream_ps2_snd(STREAMFILE * streamFile);
#endif

59
src/meta/ps2_snd.c Normal file
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@ -0,0 +1,59 @@
#include "meta.h"
#include "../util.h"
/* SND (Warriors of Might and Magic Heroes of M&M:Dragonbone Staff) */
VGMSTREAM * init_vgmstream_ps2_snd(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
char filename[260];
off_t start_offset;
int loop_flag;
int channel_count;
/* check extension, case insensitive */
streamFile->get_name(streamFile,filename,sizeof(filename));
if (strcasecmp("snd",filename_extension(filename))) goto fail;
/* check header */
if (read_32bitBE(0x0,streamFile) !=0x53534e44) goto fail;
loop_flag = 0;
channel_count = read_16bitLE(0x0a,streamFile);
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count,loop_flag);
if (!vgmstream) goto fail;
/* fill in the vital statistics */
start_offset = read_32bitLE(0x04,streamFile)+8;
vgmstream->sample_rate = (uint16_t)read_16bitLE(0xe,streamFile);
vgmstream->coding_type = coding_PCM16LE;
vgmstream->num_samples = (get_streamfile_size(streamFile)-start_offset)/2/channel_count;
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = (uint16_t)read_16bitLE(0x12,streamFile);
vgmstream->meta_type = meta_PS2_SND;
/* open the file for reading */
{
int i;
STREAMFILE * file;
file = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE);
if (!file) goto fail;
for (i=0;i<channel_count;i++) {
vgmstream->ch[i].streamfile = file;
vgmstream->ch[i].channel_start_offset=
vgmstream->ch[i].offset=start_offset+
vgmstream->interleave_block_size*i;
}
}
return vgmstream;
/* clean up anything we may have opened */
fail:
if (vgmstream) close_vgmstream(vgmstream);
return NULL;
}

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@ -209,6 +209,7 @@ VGMSTREAM * (*init_vgmstream_fcns[])(STREAMFILE *streamFile) = {
init_vgmstream_ps2_xa2_rrp,
init_vgmstream_nds_hwas,
init_vgmstream_ngc_lps,
init_vgmstream_ps2_snd,
};
#define INIT_VGMSTREAM_FCNS (sizeof(init_vgmstream_fcns)/sizeof(init_vgmstream_fcns[0]))
@ -2126,6 +2127,9 @@ void describe_vgmstream(VGMSTREAM * vgmstream, char * desc, int length) {
case meta_PS2_TK5:
snprintf(temp,TEMPSIZE,"Tekken 5 Stream Header");
break;
case meta_PS2_SND:
snprintf(temp,TEMPSIZE,"Might and Magic SSND Header");
break;
case meta_PS2_VSF_TTA:
snprintf(temp,TEMPSIZE,"VSF with SMSS Header");
break;

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@ -223,6 +223,7 @@ typedef enum {
meta_PS2_VPK, /* VPK Audio File */
meta_PS2_BMDX, /* Beatmania thing */
meta_PS2_IVB, /* Langrisser 3 IVB */
meta_PS2_SND, /* some Might & Magics SSND header */
meta_PS2_SVS, /* Square SVS */
meta_XSS, /* Dino Crisis 3 */
meta_SL3, /* Test Drive Unlimited */

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@ -172,6 +172,7 @@ gchar *vgmstream_exts [] = {
"ndp",
"sps",
"lps",
"snd",
/* terminator */
NULL
};

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@ -208,6 +208,7 @@ char * extension_list[] = {
"sl3\0SL3 Audio File (*.SL3)\0",
"sli\0SLI Audio File (*.SLI)\0",
"smp\0SMP Audio File (*.SMP)\0",
"snd\0SND Audio File (*.SND)\0",
"sng\0SNG Audio File (*.SNG)\0",
"spd\0SPD Audio File (*.SPD)\0",
"sps\0SPS Audio File (*.SPS)\0",