Fix disabling looping with layered layouts

This commit is contained in:
bnnm 2018-08-19 00:43:06 +02:00
parent c204127332
commit 3b5be9d28a

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@ -921,11 +921,30 @@ void vgmstream_force_loop(VGMSTREAM* vgmstream, int loop_flag, int loop_start_sa
vgmstream->loop_ch = calloc(vgmstream->channels,sizeof(VGMSTREAMCHANNEL));
/* loop_ch will be populated when decoded samples reach loop start */
}
else {
/* not important though */
free(vgmstream->loop_ch);
vgmstream->loop_ch = NULL;
}
vgmstream->loop_flag = loop_flag;
if (loop_flag) {
vgmstream->loop_start_sample = loop_start_sample;
vgmstream->loop_end_sample = loop_end_sample;
} else {
vgmstream->loop_start_sample = 0;
vgmstream->loop_end_sample = 0;
}
/* propagate changes to layouts that need them */
if (vgmstream->layout_type == layout_layered) {
int i;
layered_layout_data *data = vgmstream->layout_data;
for (i = 0; i < data->layer_count; i++) {
vgmstream_force_loop(data->layers[i], loop_flag, loop_start_sample, loop_end_sample);
}
}
/* segmented layout only works (ATM) with exact/header loop, full loop or no loop */
}
/* Decode data into sample buffer */