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Fix some Ubi BAO [Just Dance (Wii)]
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@ -35,6 +35,7 @@ typedef struct {
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int audio_fix_psx_samples;
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int audio_external_and;
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int audio_loop_and;
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int audio_ignore_resource_size;
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off_t sequence_sequence_loop;
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off_t sequence_sequence_single;
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@ -1116,9 +1117,12 @@ static int parse_offsets(ubi_bao_header* bao, STREAMFILE* sf) {
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read_string(bao->resource_name,255, resources_offset + 0x04+0x04 + name_offset, sf);
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if (bao->stream_size != resource_size - bao->stream_skip + bao->prefetch_size) {
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VGM_ASSERT(bao->stream_size != resource_size - bao->stream_skip + bao->prefetch_size,
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"UBI BAO: stream vs resource size mismatch at %lx\n", offset+0x10*i);
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goto fail;
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VGM_LOG("UBI BAO: stream vs resource size mismatch at %lx (%x vs %x, %x, %x)\n", offset+0x10*i, bao->stream_size, resource_size, bao->stream_skip, bao->prefetch_size);
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/* rarely resource has more data than stream (sometimes a few bytes, others +0x100000)
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* sometimes short song versions, but not accessed? no samples/sizes/cues/etc in header seem to refer to that [Just Dance (Wii)] */
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if (!bao->cfg.audio_ignore_resource_size || bao->prefetch_size)
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goto fail;
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}
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break;
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}
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@ -1755,6 +1759,9 @@ static int config_bao_version(ubi_bao_header* bao, STREAMFILE* sf) {
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bao->cfg.codec_map[0x09] = RAW_DSP;
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bao->cfg.file_type = UBI_FORGE_b;
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if (version == 0x0022000D) /* Just Dance (Wii) oddity */
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bao->cfg.audio_ignore_resource_size = 1;
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return 1;
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case 0x00220015: /* James Cameron's Avatar: The Game (PSP)-package */
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