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Update swav.c
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@ -2,7 +2,7 @@
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#include "../util.h"
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/* SWAV - from Gameloft(?) games [Asphalt Urban GT (DS), Asphalt Urban GT 2 (DS)] */
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/* SWAV - wave files generated by the DS SDK */
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VGMSTREAM* init_vgmstream_swav(STREAMFILE* sf) {
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VGMSTREAM* vgmstream = NULL;
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int channel_count, loop_flag;
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