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Dreamcast .idvi added
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@419 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
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@ -126,9 +126,11 @@ META_OBJS=meta/adx_header.o \
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meta/dc_str.o \
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meta/xbox_xmu.o \
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meta/ngc_bh2pcm.o \
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meta/xbox_xvas.o \
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meta/sat_sap.o \
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meta/xbox_xvas.o
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meta/sat_sap.o \
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meta/dc_dvi.o
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OBJECTS=vgmstream.o streamfile.o util.o $(CODING_OBJS) $(LAYOUT_OBJS) $(META_OBJS)
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libvgmstream.a: $(OBJECTS)
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@ -234,6 +234,10 @@
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RelativePath=".\meta\Cstr.c"
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>
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</File>
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<File
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RelativePath=".\meta\dc_dvi.c"
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>
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</File>
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<File
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RelativePath=".\meta\dc_kcey.c"
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>
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@ -96,5 +96,6 @@ libmeta_la_SOURCES += dc_str.c
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libmeta_la_SOURCES += xbox_xmu.c
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libmeta_la_SOURCES += ngc_bh2pcm.c
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libmeta_la_SOURCES += sat_sap.c
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libmeta_la_SOURCES += dc_dvi.c
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EXTRA_DIST = meta.h
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70
src/meta/dc_dvi.c
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70
src/meta/dc_dvi.c
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@ -0,0 +1,70 @@
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#include "meta.h"
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#include "../util.h"
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/* IDVI (Eldorado Gate Volume 3) */
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VGMSTREAM * init_vgmstream_dc_idvi(STREAMFILE *streamFile) {
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VGMSTREAM * vgmstream = NULL;
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char filename[260];
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off_t start_offset;
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int loop_flag;
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int channel_count;
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/* check extension, case insensitive */
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streamFile->get_name(streamFile,filename,sizeof(filename));
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if (strcasecmp("idvi",filename_extension(filename))) goto fail;
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/* check header */
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if (read_32bitBE(0x00,streamFile) != 0x49445649) /* "IDVI." */
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goto fail;
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loop_flag = read_32bitLE(0x0C,streamFile);
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channel_count = read_32bitLE(0x04,streamFile);
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(channel_count,loop_flag);
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if (!vgmstream) goto fail;
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/* fill in the vital statistics */
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vgmstream->channels = channel_count;
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start_offset = 0x800;
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vgmstream->sample_rate = read_32bitLE(0x08,streamFile);
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vgmstream->coding_type = coding_INT_DVI_IMA;
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vgmstream->num_samples = (get_streamfile_size(streamFile)-start_offset);
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if (loop_flag) {
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vgmstream->loop_start_sample = (read_32bitLE(0x0C,streamFile)-start_offset);
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vgmstream->loop_end_sample = (get_streamfile_size(streamFile)-start_offset);
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}
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vgmstream->layout_type = layout_interleave;
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vgmstream->interleave_block_size = 0x400;
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vgmstream->meta_type = meta_DC_IDVI;
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/* vgmstream->get_high_nibble=1; */
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/* open the file for reading */
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{
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int i;
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STREAMFILE * file;
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file = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE);
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if (!file) goto fail;
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for (i=0;i<channel_count;i++) {
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vgmstream->ch[i].streamfile = file;
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vgmstream->ch[i].channel_start_offset=
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vgmstream->ch[i].offset=start_offset+
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vgmstream->interleave_block_size*i;
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}
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}
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return vgmstream;
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/* clean up anything we may have opened */
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fail:
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if (vgmstream) close_vgmstream(vgmstream);
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return NULL;
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}
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@ -211,4 +211,6 @@ VGMSTREAM * init_vgmstream_ngc_bh2pcm(STREAMFILE *streamFile);
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VGMSTREAM * init_vgmstream_sat_sap(STREAMFILE *streamFile);
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VGMSTREAM * init_vgmstream_dc_idvi(STREAMFILE *streamFile);
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#endif
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@ -121,6 +121,7 @@ VGMSTREAM * (*init_vgmstream_fcns[])(STREAMFILE *streamFile) = {
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init_vgmstream_xbox_xvas,
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init_vgmstream_ngc_bh2pcm,
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init_vgmstream_sat_sap,
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init_vgmstream_dc_idvi,
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};
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#define INIT_VGMSTREAM_FCNS (sizeof(init_vgmstream_fcns)/sizeof(init_vgmstream_fcns[0]))
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@ -229,6 +229,7 @@ typedef enum {
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meta_DC_STR, /* Evil Dead */
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meta_NGC_BH2PCM, /* Bio hazard 2 */
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meta_SAT_SAP, /* Bubble Symphony */
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meta_DC_IDVI, /* Eldorado Gate Volume 3 */
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meta_XBOX_WAVM, /* XBOX WAVM File */
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meta_XBOX_RIFF, /* XBOX RIFF/WAVE File */
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@ -178,6 +178,7 @@ char * extension_list[] = {
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"xvas\0XVAS Audio File (*.XVAS)\0",
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"bh2pcm\0BH2PCM Audio File (*.BH2PCM)\0",
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"sap\0SAP Audio File (*.SAP)\0",
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"idvi\0IDVI Audio File (*.IDVI)\0",
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};
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void about(HWND hwndParent) {
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