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https://github.com/vgmstream/vgmstream.git
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Merge msv.c and msvp.c
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@ -339,7 +339,7 @@ static const char* extension_list[] = {
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"msf",
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"mss",
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"msv",
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"msvp",
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"msvp", //fake extension/header id for .msv
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"mta2",
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"mtaf",
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"mul",
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@ -1081,7 +1081,6 @@ static const meta_info meta_info_list[] = {
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{meta_ISH_ISD, "ISH+ISD DSP Header"},
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{meta_GSP_GSB, "Tecmo GSP+GSB Header"},
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{meta_YDSP, "Yuke's DSP (YDSP) Header"},
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{meta_MSVP, "MSVP Header"},
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{meta_NGC_SSM, "SSM DSP Header"},
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{meta_PS2_JOE, "Asobo Studio .JOE header"},
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{meta_VGS, "Guitar Hero VGS Header"},
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@ -390,7 +390,6 @@
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<ClCompile Include="meta\maxis_xa.c" />
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<ClCompile Include="meta\mc3.c" />
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<ClCompile Include="meta\mca.c" />
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<ClCompile Include="meta\msvp.c" />
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<ClCompile Include="meta\mus_vc.c" />
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<ClCompile Include="meta\mus_acm.c" />
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<ClCompile Include="meta\musc.c" />
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@ -646,9 +646,6 @@
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<ClCompile Include="meta\mca.c">
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<Filter>meta\Source Files</Filter>
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</ClCompile>
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<ClCompile Include="meta\msvp.c">
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<Filter>meta\Source Files</Filter>
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</ClCompile>
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<ClCompile Include="meta\mus_acm.c">
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<Filter>meta\Source Files</Filter>
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</ClCompile>
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@ -1,43 +1,47 @@
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#include "meta.h"
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#include "../coding/coding.h"
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/* MSV - from Sony MultiStream format [Fight Club (PS2)] */
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VGMSTREAM * init_vgmstream_msv(STREAMFILE *streamFile) {
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VGMSTREAM * vgmstream = NULL;
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off_t start_offset;
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size_t channel_size;
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int loop_flag, channel_count;
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/* checks */
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if ( !check_extensions(streamFile,"msv") )
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goto fail;
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if (read_32bitBE(0x00,streamFile) != 0x4D535670) /* "MSVp" */
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goto fail;
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start_offset = 0x30;
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channel_count = 1;
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channel_size = read_32bitBE(0x0c,streamFile);
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loop_flag = 0; /* no looping and last 16 bytes (end frame) are removed, from Sony's docs */
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(channel_count,loop_flag);
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if (!vgmstream) goto fail;
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vgmstream->meta_type = meta_MSV;
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vgmstream->sample_rate = read_32bitBE(0x10,streamFile);
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vgmstream->num_samples = ps_bytes_to_samples(channel_size,1);
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vgmstream->coding_type = coding_PSX;
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vgmstream->layout_type = layout_none;
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read_string(vgmstream->stream_name,0x10+1, 0x20,streamFile);
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if ( !vgmstream_open_stream(vgmstream, streamFile, start_offset) )
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goto fail;
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return vgmstream;
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fail:
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close_vgmstream(vgmstream);
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return NULL;
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}
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#include "meta.h"
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#include "../coding/coding.h"
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/* MSV - from Sony MultiStream format [Fight Club (PS2), PoPcap Hits Vol. 1 (PS2)] */
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VGMSTREAM* init_vgmstream_msv(STREAMFILE* sf) {
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VGMSTREAM* vgmstream = NULL;
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off_t start_offset;
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size_t channel_size;
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int loop_flag, channels;
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if (!is_id32be(0x00,sf, "MSVp"))
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goto fail;
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/* checks */
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/* .msv: actual extension
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* .msvp: header ID */
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if (!check_extensions(sf,"msv,msvp"))
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goto fail;
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channels = 1;
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channel_size = read_u32be(0x0c,sf);
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loop_flag = 0; /* no looping and last 16 bytes (end frame) are removed, from Sony's docs */
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start_offset = 0x30;
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(channels, loop_flag);
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if (!vgmstream) goto fail;
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vgmstream->meta_type = meta_MSV;
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vgmstream->sample_rate = read_u32be(0x10,sf);
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vgmstream->num_samples = ps_bytes_to_samples(channel_size, 1);
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vgmstream->coding_type = coding_PSX;
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vgmstream->layout_type = layout_none;
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read_string(vgmstream->stream_name,0x10+1, 0x20,sf);
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if (!vgmstream_open_stream(vgmstream, sf, start_offset))
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goto fail;
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return vgmstream;
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fail:
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close_vgmstream(vgmstream);
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return NULL;
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}
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@ -1,70 +0,0 @@
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#include "meta.h"
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#include "../util.h"
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/* MSVP (from PoPcap Hits Vol. 1) */
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VGMSTREAM * init_vgmstream_msvp(STREAMFILE *streamFile) {
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VGMSTREAM * vgmstream = NULL;
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char filename[PATH_LIMIT];
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off_t start_offset;
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int loop_flag = 0;
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int channel_count;
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/* check extension, case insensitive */
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streamFile->get_name(streamFile,filename,sizeof(filename));
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if (strcasecmp("msvp",filename_extension(filename))) goto fail;
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/* check header */
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if (read_32bitBE(0x00,streamFile) != 0x4D535670) /* "MSVp" */
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goto fail;
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loop_flag = 0;
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channel_count = 1;
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(channel_count,loop_flag);
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if (!vgmstream) goto fail;
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/* fill in the vital statistics */
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start_offset = 0x30;
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vgmstream->channels = channel_count;
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vgmstream->sample_rate = read_32bitBE(0x10,streamFile);
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vgmstream->coding_type = coding_PSX;
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vgmstream->num_samples = (get_streamfile_size(streamFile)-start_offset)*28/16/channel_count;
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if (loop_flag) {
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vgmstream->loop_start_sample = loop_flag;
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vgmstream->loop_end_sample = (read_32bitBE(0x0C,streamFile))*28/16/channel_count;
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}
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/* Just to be sure that there comes a 2 channel file */
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if (channel_count == 1) {
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vgmstream->layout_type = layout_none;
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} else if (channel_count == 2) {
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vgmstream->layout_type = layout_interleave;
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vgmstream->interleave_block_size = 0x10; /* Unknown for now */
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}
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vgmstream->meta_type = meta_MSVP;
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/* open the file for reading */
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{
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int i;
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STREAMFILE * file;
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file = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE);
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if (!file) goto fail;
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for (i=0;i<channel_count;i++) {
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vgmstream->ch[i].streamfile = file;
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vgmstream->ch[i].channel_start_offset=
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vgmstream->ch[i].offset=start_offset+
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vgmstream->interleave_block_size*i;
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}
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}
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return vgmstream;
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/* clean up anything we may have opened */
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fail:
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if (vgmstream) close_vgmstream(vgmstream);
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return NULL;
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}
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@ -416,7 +416,6 @@ typedef enum {
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meta_FFCC_STR, /* Final Fantasy: Crystal Chronicles */
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meta_UBI_JADE, /* Beyond Good & Evil, Rayman Raving Rabbids */
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meta_GCA, /* Metal Slug Anthology */
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meta_MSVP, /* Popcap Hits */
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meta_NGC_SSM, /* Golden Gashbell Full Power */
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meta_PS2_JOE, /* Wall-E / Pixar games */
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meta_NGC_YMF, /* WWE WrestleMania X8 */
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@ -665,7 +664,7 @@ typedef enum {
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meta_DSP_ITL, /* Charinko Hero (GC) */
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meta_A2M, /* Scooby-Doo! Unmasked (PS2) */
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meta_AHV, /* Headhunter (PS2) */
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meta_MSV, /* Fight Club (PS2) */
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meta_MSV,
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meta_SDF,
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meta_SVG, /* Hunter - The Reckoning - Wayward (PS2) */
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meta_VIS, /* AirForce Delta Strike (PS2) */
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